The no class thing is weird. if you find a 2h weapon to start and you hate 2h weapons you’re stuck with it until you find weapons? Am I missing something.
Yeah, altho it‘s not really that long of a time, you get a 2. weapon within the first 30 minutes and merchants sell weapons. I‘m guessing it‘s to force you to try out new weapons that you might not try on your own, esp on 2. playthroughs? I kinda liked it tbh, but I also wouldn’t mind them letting you choose a starting weapon. Full-on classes aren‘t really a thing in this game tho.
this game needs one permanent tool for harvesting to tease loot addicts and this tool should make no sense, it mines chops and digs and it should be a golden garden hoe named Loot
The no class thing is weird. if you find a 2h weapon to start and you hate 2h weapons you’re stuck with it until you find weapons? Am I missing something.
Yeah, altho it‘s not really that long of a time, you get a 2. weapon within the first 30 minutes and merchants sell weapons.
I‘m guessing it‘s to force you to try out new weapons that you might not try on your own, esp on 2. playthroughs? I kinda liked it tbh, but I also wouldn’t mind them letting you choose a starting weapon. Full-on classes aren‘t really a thing in this game tho.
@@gama2064 make sense. The more and more I watched his play through that idea kinda grew on me TBH.
It's a great idea because it forces you, a boat crash survivor, to just that, survive with what you can scavenge.
JUST HOLD A
Long timers/ tools breaking/ chance for getting nothing? Nah. that needs to be changed if such is finite and needs to replaced
Hilarious people thought there wouldn't be farming, when the entire map resets over time. Like, why would that be a mechanic otherwise?
this game needs one permanent tool for harvesting to tease loot addicts and this tool should make no sense, it mines chops and digs and it should be a golden garden hoe named Loot