where do you load the "Property Hierarchy tab" vs the properties tab and when you drug the Aiko character to the hierarchy can we assume it simply made copy paste? or did it actually move it to another directory ?
To make a game model asset, I use ZBrush + RizomUV + 3D-Coat + Substance Painter + Photoshop + 3DS Max (or Maya) + (eventually) Marvelous Designer. There's nothing in the 3D world that can be done with only one app. And DAZ isn't a modeler at all. So you need a modeling app to create morphs. No other way around.
where do you load the "Property Hierarchy tab" vs the properties tab and when you drug the Aiko character to the hierarchy can we assume it simply made copy paste? or did it actually move it to another directory ?
Brilliant Tutorial! Thank you very much for making it simple and to the point! no confusing & messy Jiberish here!
Thank you for the tutorial. Can the GoZ plugin be just as effective, rather than exporting and importing .obj files?
I prefer not to use GoZ when I have to import more than one obj file
Every tutorial for daz always needs some external program. Why can't anything ever be done completely in daz?
You can certainly use Studio to Scale and Translate and achieve similar results!
To make a game model asset, I use ZBrush + RizomUV + 3D-Coat + Substance Painter + Photoshop + 3DS Max (or Maya) + (eventually) Marvelous Designer. There's nothing in the 3D world that can be done with only one app.
And DAZ isn't a modeler at all. So you need a modeling app to create morphs. No other way around.
Great tutorial! As a side node, Aiko is pronounced "Eye Ko". :)
Aeii kiyo.. lol!