Paul's shtick for the longest time was he did crazy damage and had bad pokes. Now when every character has 50/50s for high damage Paul is just left with bad pokes
@@dededededededewedq yes but here's a question which character are you picking a character with a few good pokes or a character with alot of good pokes?
He has terrible high/ low mix up and homing issues with several moves that previously were bad have gotten worse. Often times I notice I cannot catch an opponent when they're getting up because he doesn't track.
Couldn't agree more! Now EVERY character feels like a rush down character dealing tons of damage... Even after the buffs Paul is just a shadow of his former glory
On the t8 character reveal, Paul's UB2 was a counter-hit launcher, but when he became playable, they removed the CH launcher. Go watch it! I wish they kept that!
Paul is basically still playing T6 in T8. He hasnt had any dramatic changes in the last few games, almost a decade old. So the fact everyone knows how to deal with him is tough. A few things they can do is literally make some of his actaul strings natural combos. Like d1, 4, 2 and also make the 4 sweep regardless of CH considering you cant combo off it and it being launch punishable for a true 50/50. Make his D1, 2 crush jabs more efficiently again. You know, the smaller stuff. He doesnt have that many true strings either. Another thing they can do to increase pauls pressure and 50/50s is to remove the deep dive from back sway and just make it a seperate input to the move. Therefore only commiting to a back sway or pressure considering his dive df2,1 can be ducked and 2,3 being punishable on block. Ill keep dreaming though.
I'm main King and I'm sad for Paul, he's a classic character and deserves respect. It's not normal that they've improved the rest of the classics like Kazuya, Nina, Yoshimitsu, Kuma, King... and they don't pay attention to Paul.
They are paying attention to Paul but this game is not for Paul He still plays tekken7 in tekken8 that's the problem I mained Paul in tekken7 but in tekken8 other characters looked better than him and now I only play Paul bcz I like him not when I play serious bcz claudio bryan and dvj have better universal tools than Paul His heat burst sucks in combo his poking doesn't exist and in a game where every sec of the you gets a 50 50 Paul doesn't have anything scary
F u! User of most nub character with easiest damage output. Every hero need to learn combos for 60+ damage, King can only launch and do double airgrab with running for it.
@user-iv9nk7hp5u that last sentence made me cry. "Paul doesn't have anything scary" his design was to be a heavy damage monster if was able to get close which embodied the phrase " When I catch you, I'm going to fuck you up". I knew something was up when he had that Karen haircut.
It seems that in the game there are only Dragunov, Nina and Jin, all the tournaments are filled with these characters. Where are Leroy, Zafina, Leo, Devil Jin, Xiayou, Steve, Lee...? It seems that they play another game.
@@henrynguyen4315 good luck getting demo man wall splat at the right distance to get any follow up, too close and you get nothing more, too far and you get nothing because the recovery frames are bad on hit, and "death fist still hit as hard as it always has" ??? you could get killed in 3 death fist in t7, or at max 4, and it counts as 1/2 because it's 3 death fist in a row when at the right distance from any wall and in rage, so if not rage 2 deathfist (6 total but 2 only landed on a standing char)
It's definitely been a struggle picking Paul. Your findings feel pretty spot-on with my struggles online lol (especially the surprisingly stubby range on some of his moves).
I see nothing wrong with Paul, many characters also got their counterhit moves nerfed. The major problem is that the game has lost its character identity. Now 90% of the cast can do ridiculous damage and ridiculous wall carry. Even evasive n defensive characters now do a tonne of damage. Almost every character now have stances to force mix-up. Paul doesn't feel special anymore especially when u can use better characters with great tools that still do Paul's kinda damage or better
I'd honestly be ok with Paul if he got some tracking back because of how strong his Df1 deep dive mix is. Ub2 getting homing and ch launch back, and b12 getting its safe homing properties would really compliment his T8 playstyle.
Tbf, using bryan as an example of "characters who outdamage paul" is a lottle bit stupid, as if bryan isnt a dmg monster himself, using characters like yoshi, feng or nina would have made more sense
It sucks because when 8 first came out, I kept with Paul like I had in 7 after dropping bryan, picked up Kuma and he's objectively one of the worst characters in game, and i noticed how easy everyone was avoiding or interrupting my paul pressure and I was flabbergasted. It's tough committing to ranked in this game because everyone I have fun with has glaring weakness that while not everyone will take advantage of them, when it happens, you can't even play the game.
Really useful and well explained video! 👏 Thank you very much for clarifying his situation. I wasn't aware tbh but i should have understand that he's weaker from 7 judging only by the fact that he lost some crucial moves for his space control and also his deathfist is now piss easy to side step in any given scenario😅
Paul doesnt feel special anymore, every character got some evasiveness to them now, every character deals huge damage, half the roster has a df2 on pauls level. Paul loses magic 4 while lee gets to keep it and characters like jin get heat engagers off of it. Besides, the terrible sidestep mechanics of t7 made paul much better. Paul is also a defence oriented character in a world of getting punished and chipped for BLOCKING. I cant even suggest a change significant enough to get Paul back in the professional arena
I would not say lee kept it. You must commit to the very unsafe string now to get the launch. Compare with gclef for instance. But I am with you. What made both these characters so important is getting irrelevant in t8.
A lot of these complaints are the same way I feel about Asuka. Having a move that's floatable in a game with heat burst sucks. Asuka's hopkick, uf3, fff3, and even can cans get knocked out of the air all the time. Heat engagers are such a huge factor aswell. IMO, the best ones are mid heat engagers that you can make plus on block with heat dash. Nina's power crush being an agregious example. Another is spammable faster than i14 heat dash launchers, especially bitter as Dragunov and Leo can link heat dash launchers from other moves, meanwhile Asuka's db1, 2 is very easy to duck on reaction and only gives a knock down into a low damage grounded hit on heat dash. She's also one of the only chacter I can think of where making something a heat engagers actually ended up being a nerf (d2). Also bitter that Dargunovs b4, 3 is way harder to duck on reaction than Asuka's db1, 2 but also gets a safe mid to mix it up with into delayable counter hit bait, or crouch dash mix up. Meanwhile, Asuka has to either hold back and be left at -10, or commit to a non delayable launch punishable mid that only knocks down. Anyway, just venting about Asuka on a Paul vid, totally relevant 😂
I feel you dude. Asuka is near the same as she was in T7, and even then she was not that good. I feel like I'm playing at a disadvantage every time I play her.
king having a bad ss is a huge misconception, his hitboxes are actually absurdly good and combining that with his various unnecessary movement tools makes him a monster imo
With all respect I do disagree because if they try to make every character to be tournament viable what happens is they're just going to make every character play the same, AKA homogenize the roster which I'm pretty sure people are not going to be happy with
For the rageart cancel, everybody now has a standardized rageart (except asuka) so it is understandable but they could still give him the ability to cancel his heatsmash since heatsmashes are as diverse as t7 ragearts
In T7 I never really saw much Paul, granted I didn’t play a whole lot, but in 8 I initially saw him all the time. When I got to higher ranks I began to have trouble with him, so I picked him up to make the matchup easier on me, and I kid you not, labbing him for like 20 minutes improved my matchup against him but also revealed his glaring weaknesses to me. He does damage, has great conversion and solid mixups, but his poking game is abysmal. Once you learn how bad his poking is, you realize, with the exception of DF2, he has to take a massive gamble to do anything, and that, on top of being linear are his biggest weaknesses. He’s good for pubstomping/ knowledge checking, but at the top level where most players have extensive legacy knowledge, that won’t work, and makes him even riskier to play. He struggles a bit, but I like his design, he’s balanced in that he has great strengths and very great weaknesses, so playing him requires creativity. An excellent character to play when you need to take a step back and strengthen your playstyle and polish your approach after hitting a wall.
Few notes: - Qf3 Losing launch in CH wasn’t that big of a deal since Knee for instance of all people dropped it frequently. - ub2 was sped up for a compensation since it lost homing and CH launch but it doesn’t have any purpose. Buffing it back to Tekken 5 numbers (i15 if I remember correctly) could do wonders but I doubt it’ll happen. - B+1,2 lost all the utility as well. No oki, no forcing crouch (T6 - TTT2) - DF3,4 is still useless. Last hit CH launches in T8 but you can’t charge it anymore.
I don’t know what the developer were thinking when they designed Paul, it’s like intentionally they made him the weakest character in T8 and even T7, with his stupid and weak lows and useless poking, if you are a good in through breaking just keep one extra step back from demo man and Paul is done, he would be super useless
im a drag and kaz loyalist for years but im investing in the paul stock i promise you they are gonna buff him in Szn 2 and hes gonna be a fucking powerhouse
The main problem is that the most chars like drag or law or jin are to easy to play with high damage but i see in ranked only the same combos with these chars nobody has a own combo or playstyle it spamm or max damage easy combo... the best fights i hav was against good devil jins... and nemesis u make some unique combos i like that keep going bro
Everyone has crazy damage nowadays. I also hate that Tekken 8 even though it's fun, it's too offensive oriented. It's like modern NBA versus traditional NBA. It's fun but it's kinda retarded 😂
Paul got nerf because of the rage art changes he was one of the characters in T7 who benefitted a lot from the system!! He could do match practical 140+ damage depending on the situation which was fuckin absurd not requiring 2d level execution to do
Paul has been pretty rare in all tekken tournaments, not just tekken 8... he's pretty strong in T8, but when you have characters like Drag, nina, feng, and yoshi, they're just better characters to use for tournaments
People keep whining about so many characters but in the end it’s only Dragunov and Jin that you see in the grand finals, not including outliers like Arslan, Chanel and Jeonding.
the qcf4 and ub2 is a massive nerf for me. also the damage, if i want to maintain that i have to do the same thing over and over. when every character can do the same damage in almost every different combo.
Its mindboggling to me that dragunovs b4,3 heat dash combo does more damage (and A LOT more at that) than pauls deathfist heat dash combo. Also worth noting that demoman is garbage in T8 compared to T7. He needs a buff Asap.
They should bring everyone to paul's level and give some character only with 50/50 etc... now I feel like I am fighting different version of kazuya everytime..
They're just the meta in the current season. In the long run you could see the major nerfs to dragonov etc and buff characters like paul. its a good thing honestly.
7:30 No, Please, this is the type of thing that made me hate this character. Tekken 8 Paul is so much better for character design and balance, he just need a few tweaks to be great. Even Tekken 7 Paul barely saw comps, and he was stupid broken.
Lets hope those losers at bamco wake up and do something about paul while Xiao and dragonuv keep going rapant and it seems that hey are afraid to nerf them...
I think he is still strong, but while he used to be a monkey, now he requires high execution and strong defensive play. Which makes him feel weak, in a pool of thiefs and bunga.
While I agree Paul is not popular for tourneys rn. Its not like he was that popular by the end of T7 either (especially post S3 onwards lets be real here). The defense and MU knowledge required is a tall ask in a game where ppl can just pick easier chars like Drag or chars that constantly "force interactions" like Eddy/Lidia. There are also some points where I'm just not really in agreement. Heat Engagers: Paul's heat engagers are really good. He lacks the G Clef heat engagers sure. But I don't see the value in downplaying options like Deathfist/f4 being heat engagers. Highlighting Deathfists linearity is also really weird. Its Deathfist, ofc its going to be linear. If you want a tracking heat engager, pick the homing mid. When you have options like qcb4/qcf3/DemoMan/2+4b to discourage movement and incentivize ducking. Having a lot of your scary mids be heat engagers is really good. F4: I dont understand why ppl keep losing their minds over this move. The move is good! Great even! It hits from range 3.5+, low crushes, it's homing, and all of that for only -5 on block. at 22f who cares? Its not reactable. Ppl keep talking about getting floated but no one is somehow reacting to the startup and jab floating every time. The high coverage the move has synergizes with Paul's faster options. Poking + lows: I agree that Pauls poking is awkward. df1 is a bit lackluster. But its also weird to only highlight those and talk about the lows being weak. But not try to paint the full picture. qcf3/deep dive 4 hit from super far and do solid damage on hit. D1 at i14 still hits really far and works great as a mid check. Where Paul lacks in poking, he makes up for it with solid space control, whiff punishment, block punishment, and overall damage. The "fear" of Paul's lows is not the normal hit. Its when you try to approach him but then eat CH qcf3 only to have to fight your way back in again. Or when you try to space him out only for DPD4 to just chunk you for 18 damage. Or when you try to challenge Paul only to eat a SS3 CH for massive damage. SS3 alone at the wall is a nightmare for a lot of ppl to deal with. And all of this for... -14 at most? And everything else being -12? That's really good. UB2: No disagreement here. The move was a beast in T7. I do miss it. I will say ppl need to experiment more with T8 ub2. If the wall is to the opp's right, UB2 is really useful. The sidewall splat changes are amazing for it. Its not the absolute monster it used to be, but it has a decent niche for now. New Moves: This is the main reason I wanted to comment. I can understand and even agree that Bryan getting an "electric" or a bunch of chars having G Clef heat engagers is really silly lol. But to not mention Paul df4 at all here is bad. Paul df4 is really good. Basically a baby version of Hei f3. The move is amazing, enabling easy approach, simple frame traps, and great CH property. If the only new moves were UF2/F4, yeah that's kinda meh. But the buffs to Deep Dive and just df4 existing is amazing. F2 is hilarious yes. But i heavily disagree that its the "only" good new move he got. Overall I don't hate this video. And i do enjoy your content, especially your Tekken history videos. But there could have been more arguments presented here. Discussing the strenuous nature of a FT2 setting, Paul's volatile damage potential being stage locked, emphasizing how important it is to be "forcing interactions" and not just having great defense. Paul's awkward pressure compared to how easy it can be to "flowchart" with moves like Drag qcf4. The idea that Paul needs to take into account the opp's actions to unlock his full potential can be a bit awkward. Even if the potential ceiling is really high. Having an easier and more accessible floor is probably better in the long run.
I honestly think they just removed so many counter hit tools, although he got new moves like f4 and f2, A TON of pauls counter hits were removed. I used to play Paul and Bryan in T7, and they were like counter hit specialists, now even kazuya has better counter hit tools than paul. Bryan lost mach kick ch, lost northern cross ch, paul lost b4 counter hit confirm, ub2. Like all of these tools just gone for absolutely no reason, especially in a mash heavy game where everyone is so aggressive, why would you remove the slow counter hitting moves? its not like kazuyas df1 or steves b2. They even nerfed kings b1 counter hit.
Add Hwo to the list bc he is pretty linear too, I struggled so much before I learned that you have to constantly sidewalk him. He has ways around it, but his homing moves are either slower, or he doesnt get a ton of reward off them. He can commit to feints or powercrushes, but he loses his turn for every powercrush, and you can challenge a feint if the Hwo player doesnt mix it up well.
@@rpix7834 Claudio has the best homing move in the entire game(B1) and 50% of the buttons claudio players press is b1, not a easy character to step at all
Buffs i would like to see More range on D+4 not a lot it is a high damage unseeable low after all but paul shouldn't have to rub crotches with his opponent for it to hit More range on his jabs. the man has aligator arms. Make B+4 a couple frames faster its decent for oki but kinda shit in neutral unless you've trained them to stop mashing. Which can be damn near impossible against some T8 players
in tournaments players often chose womens characters just pushing one button and random moves, there's no Paul no king no heihachi no law and other best characters
Last month I’ve started to get bored from Tekken and the reason why is everything become 50/50 and this is not good at all if they kept this the game will die soon
Paul is a character who suffers from self 50/50, because, although he have massive strenghts (deals massive damage, have excellent CH utility, have great lows and have guard breaks in heat), he also have massive weaknesses (does nothing at medius or long range, which the meta exceeds at controlling space, have terrible poking game, while the meta will poke him to hell, have pretty bad time dealing with big plus frames, AKA Nina, Dragunov and company, and he have too little moves to work with, while the meta have a massive arsenal of movesets). Imo, if they could buff Paul, they should make both uf2 and fully charged f1+2 being +6 on block, and they should make ub2 a 15f mid and CH launcher (like it was sold on his trailer), could be -12, Idk, ub2 is useless anyway. I think this would make people respect Paul a little bit more and he would have more opportunities to mix-up his opponents when he get this defensive condition, and if they press, ub2 will CH launch them into God knows how much damage.
You even rarely saw Paul in tournaments for Tekken 7 and if you did, it was usually Knee just using him or Joey Fury at the beginning of the game. You don’t see him at all this game because no one likes his new design lol. He has the karen hair. Least appealing character on the roster. Also he requires skills such as defense to be used. Players like Glaciating show you stuff like that at high level with his gameplay. Knee has been playing some Paul recently too.
idk how you're stepping those, iam getting clipped by qcf+2 99% of the time, his fist is literally hitting air but somehow iam getting hit, paul benefit alot from broken hitboxes in this game, once its fixed he probably will need a buff
My boy Paul is hurting real bad right now.. let's hope Bamco acknowledges that in the coming future. His tracking is so ass right now, and yeah def NOT the strongest in the universe. Where is the dmg??
@@ChrisM-wv4gs I saw it, and I think she's crying. there are worse characters that should be focused on to get buffs, paul is not a priority right now.
This crying is unnecessary. Paul is still one of the best characters in this game. He has consitent, reliable punishes for most situations. So what is a character like Bryan technically does more damage? Paul doesn't need to rely on an easily whiffable Jet upper input as a primary punish. Tons of characters now do heavy damage in T8, but Paul's identity still remains. He's still one of the most fun characters to use imo.
yeah with his weak poking you are forced to play a counter attack / punishing game in a game where oppressive offense is the meta, also everyone more or less knows his simple move set and can respond accordingly to basically anything he does you have to play perfect for every interaction, range wise and timing wise, but when jin is spamming d2, occasionally launching you with it and poking you from narnia whilst heat engaging with seemingly every move what is one to do? switching character is the only option 🤣 not to mention they gave characters like this a 1 button electric while they nerfed paul's s most effective low, he's just not a viable option, unless you are a masochist likes to get wins the hard way, paul is a hidden b tier
i have never seen someone down play paul like this i agree he is weaker compare to tk7 but he still is top 10 in tk8 some people even put him higher i dont get why paul players want him to be broken in every game i think he is fine the way he is and recent buff are just enough
I would say he's not the worst in T8, but he isn't exactly Top 10 either. I do think that he barely needs changes (except for the ub+2 being a CH launcher again), the change we need is to nerf the other characters so they don't feel overtuned. Or based on this video, since T8 is all about aggression might as well make him a bit equal to the other characters in terms of being tuned or overtuned.
I feel like it's difficult to apply pressure with Paul, sure you can do d/f1 cancels but most other characters can just mash buttons and have faster moves to start pressure. Also Paul's range is terrible. They should increase the range on pretty much all his lows.
@@ChrisM-wv4gsyea the proof is in the stats people get mopped in ranked a few times and just moan or something idk how you can look at paul and think top 10
dude uf3 to mix up with slide and 111 being a i10 heat engager and -12 on block.. do you consider these bad? I think he has one of the best heat engagers
"I'm in top condition."
- Ironically, that was T7 Paul and not T8.
Paul's shtick for the longest time was he did crazy damage and had bad pokes. Now when every character has 50/50s for high damage Paul is just left with bad pokes
Paul has insane pokes in Tekken 8 though
@@dededededededewedq range issues. Except for his qcf3. He also feels clunky to use
@@dededededededewedq yes but here's a question which character are you picking a character with a few good pokes or a character with alot of good pokes?
That's the same as Leo I feel but obviously he doesn't have the same Legacy as Paul haha
He has terrible high/ low mix up and homing issues with several moves that previously were bad have gotten worse. Often times I notice I cannot catch an opponent when they're getting up because he doesn't track.
Or simply because he just hasnt changed much since... TK1.
Like bro, the dude still has 1 2 as his 10f punisher.
Idk why they made 1,2,3 so negative on hit 🤦🏽
Yep he kinda lost his identity in t8. So many more characters deal way more dmg than him
Couldn't agree more! Now EVERY character feels like a rush down character dealing tons of damage...
Even after the buffs Paul is just a shadow of his former glory
@@backwardland it’s as if they made him lore accurate now
On the t8 character reveal, Paul's UB2 was a counter-hit launcher, but when he became playable, they removed the CH launcher. Go watch it! I wish they kept that!
It was removed since CBT
@@Xardyn9412so… when he become playable.. lol
glad some one notice it..
I peeped it too.
It's the range for me. I constantly feel like I'm out of range with Paul. Demo man not hitting clean sometimes at the wall just feels wrong lol.
I tell folks all the time Paul does alot of damage but in a game of getting the upper hand 85-90% of the roster can pick him apart no problem.
Paul is basically still playing T6 in T8. He hasnt had any dramatic changes in the last few games, almost a decade old. So the fact everyone knows how to deal with him is tough. A few things they can do is literally make some of his actaul strings natural combos. Like d1, 4, 2 and also make the 4 sweep regardless of CH considering you cant combo off it and it being launch punishable for a true 50/50. Make his D1, 2 crush jabs more efficiently again. You know, the smaller stuff. He doesnt have that many true strings either.
Another thing they can do to increase pauls pressure and 50/50s is to remove the deep dive from back sway and just make it a seperate input to the move. Therefore only commiting to a back sway or pressure considering his dive df2,1 can be ducked and 2,3 being punishable on block.
Ill keep dreaming though.
I'm main King and I'm sad for Paul, he's a classic character and deserves respect. It's not normal that they've improved the rest of the classics like Kazuya, Nina, Yoshimitsu, Kuma, King... and they don't pay attention to Paul.
They are paying attention to Paul but this game is not for Paul
He still plays tekken7 in tekken8 that's the problem I mained Paul in tekken7 but in tekken8 other characters looked better than him and now I only play Paul bcz I like him not when I play serious bcz claudio bryan and dvj have better universal tools than Paul
His heat burst sucks in combo his poking doesn't exist and in a game where every sec of the you gets a 50 50 Paul doesn't have anything scary
Paul got buffed but everyone else got buffed a ton
F u! User of most nub character with easiest damage output. Every hero need to learn combos for 60+ damage, King can only launch and do double airgrab with running for it.
@user-iv9nk7hp5u that last sentence made me cry. "Paul doesn't have anything scary" his design was to be a heavy damage monster if was able to get close which embodied the phrase " When I catch you, I'm going to fuck you up". I knew something was up when he had that Karen haircut.
@@MohammadKaab-e1qwait... paul doesn't have anything scary?? Deathfist demo man doesnt work anymore?
It seems that in the game there are only Dragunov, Nina and Jin, all the tournaments are filled with these characters. Where are Leroy, Zafina, Leo, Devil Jin, Xiayou, Steve, Lee...? It seems that they play another game.
*cries in deathfist*
I still remember people having a fit and saying Paul is now broken after the new patch lol
I really appreciate your presentation style. It's easy to follow and has just enough information to be informative
I thought I was tripping with how stubby Paul feels compared to everyone else’s hit-boxes😂
Return Paul to his former glory :(((. I miss him being a damage powerhouse
He still does big boy damage, problem is so does everyone else LOL
@@henrynguyen4315 haha yeah thats the issue. He needs his unique trait back
@@henrynguyen4315outside of combos?
@@skwadboss deathfist still hits hard as it always has. Demo man still does a buttload of damage and is a wall splat.
@@henrynguyen4315 good luck getting demo man wall splat at the right distance to get any follow up, too close and you get nothing more, too far and you get nothing because the recovery frames are bad on hit, and "death fist still hit as hard as it always has" ??? you could get killed in 3 death fist in t7, or at max 4, and it counts as 1/2 because it's 3 death fist in a row when at the right distance from any wall and in rage, so if not rage 2 deathfist (6 total but 2 only landed on a standing char)
It's definitely been a struggle picking Paul. Your findings feel pretty spot-on with my struggles online lol (especially the surprisingly stubby range on some of his moves).
paul is my favorite he is the strongest
Maybe they should buff his range, his demoman is very bad right now
agreed I'm tired of working twice as hard for basic stuff like heat engagers compared to other characters. i miss his t7 counterpart
Meanwhile steve-
JUSTICE FOR PAUL!!!!!
38 damage demo man on its own but blue spark does 40. Thx Harada
Finally someone address the issues, THANK YOU
tekken 7 Paul was the best version over 8 for sure
Fun fact : Paul has no mid to cover his weak side except F4 which is how much gud he already stated in this video🥺
I see nothing wrong with Paul, many characters also got their counterhit moves nerfed. The major problem is that the game has lost its character identity. Now 90% of the cast can do ridiculous damage and ridiculous wall carry. Even evasive n defensive characters now do a tonne of damage. Almost every character now have stances to force mix-up. Paul doesn't feel special anymore especially when u can use better characters with great tools that still do Paul's kinda damage or better
I'd honestly be ok with Paul if he got some tracking back because of how strong his Df1 deep dive mix is. Ub2 getting homing and ch launch back, and b12 getting its safe homing properties would really compliment his T8 playstyle.
paul did get at least ONE other new, good move in df4, but it's not crazy or game changing like a lot of other characters new moves were
Tbf, using bryan as an example of "characters who outdamage paul" is a lottle bit stupid, as if bryan isnt a dmg monster himself, using characters like yoshi, feng or nina would have made more sense
Fingers crossed for Devil Jin and Paul and Eddy to be looked at when season 2 starts. We need more character representation in pro play.
Even deathfist damage is too weak
Also without T7 B12, it is very difficult for paul to catch side move
Every homing attack is too slow.
It sucks because when 8 first came out, I kept with Paul like I had in 7 after dropping bryan, picked up Kuma and he's objectively one of the worst characters in game, and i noticed how easy everyone was avoiding or interrupting my paul pressure and I was flabbergasted. It's tough committing to ranked in this game because everyone I have fun with has glaring weakness that while not everyone will take advantage of them, when it happens, you can't even play the game.
Really useful and well explained video! 👏 Thank you very much for clarifying his situation. I wasn't aware tbh but i should have understand that he's weaker from 7 judging only by the fact that he lost some crucial moves for his space control and also his deathfist is now piss easy to side step in any given scenario😅
Paul doesnt feel special anymore, every character got some evasiveness to them now, every character deals huge damage, half the roster has a df2 on pauls level. Paul loses magic 4 while lee gets to keep it and characters like jin get heat engagers off of it. Besides, the terrible sidestep mechanics of t7 made paul much better. Paul is also a defence oriented character in a world of getting punished and chipped for BLOCKING. I cant even suggest a change significant enough to get Paul back in the professional arena
I would not say lee kept it. You must commit to the very unsafe string now to get the launch. Compare with gclef for instance. But I am with you. What made both these characters so important is getting irrelevant in t8.
A lot of these complaints are the same way I feel about Asuka. Having a move that's floatable in a game with heat burst sucks. Asuka's hopkick, uf3, fff3, and even can cans get knocked out of the air all the time.
Heat engagers are such a huge factor aswell. IMO, the best ones are mid heat engagers that you can make plus on block with heat dash. Nina's power crush being an agregious example. Another is spammable faster than i14 heat dash launchers, especially bitter as Dragunov and Leo can link heat dash launchers from other moves, meanwhile Asuka's db1, 2 is very easy to duck on reaction and only gives a knock down into a low damage grounded hit on heat dash. She's also one of the only chacter I can think of where making something a heat engagers actually ended up being a nerf (d2).
Also bitter that Dargunovs b4, 3 is way harder to duck on reaction than Asuka's db1, 2 but also gets a safe mid to mix it up with into delayable counter hit bait, or crouch dash mix up. Meanwhile, Asuka has to either hold back and be left at -10, or commit to a non delayable launch punishable mid that only knocks down.
Anyway, just venting about Asuka on a Paul vid, totally relevant 😂
I feel you dude. Asuka is near the same as she was in T7, and even then she was not that good. I feel like I'm playing at a disadvantage every time I play her.
king having a bad ss is a huge misconception, his hitboxes are actually absurdly good and combining that with his various unnecessary movement tools makes him a monster imo
hope the studio watch ur video, all characters should have a chance to perform in tournaments
With all respect I do disagree because if they try to make every character to be tournament viable what happens is they're just going to make every character play the same, AKA homogenize the roster which I'm pretty sure people are not going to be happy with
@@ThaRealHiTman47what do you mean by that actually?
22 start up frame for mid homing is a joke. Its like they want us to not play Paul.
For the rageart cancel, everybody now has a standardized rageart (except asuka) so it is understandable but they could still give him the ability to cancel his heatsmash since heatsmashes are as diverse as t7 ragearts
In T7 I never really saw much Paul, granted I didn’t play a whole lot, but in 8 I initially saw him all the time. When I got to higher ranks I began to have trouble with him, so I picked him up to make the matchup easier on me, and I kid you not, labbing him for like 20 minutes improved my matchup against him but also revealed his glaring weaknesses to me.
He does damage, has great conversion and solid mixups, but his poking game is abysmal. Once you learn how bad his poking is, you realize, with the exception of DF2, he has to take a massive gamble to do anything, and that, on top of being linear are his biggest weaknesses. He’s good for pubstomping/ knowledge checking, but at the top level where most players have extensive legacy knowledge, that won’t work, and makes him even riskier to play. He struggles a bit, but I like his design, he’s balanced in that he has great strengths and very great weaknesses, so playing him requires creativity.
An excellent character to play when you need to take a step back and strengthen your playstyle and polish your approach after hitting a wall.
Few notes:
- Qf3 Losing launch in CH wasn’t that big of a deal since Knee for instance of all people dropped it frequently.
- ub2 was sped up for a compensation since it lost homing and CH launch but it doesn’t have any purpose. Buffing it back to Tekken 5 numbers (i15 if I remember correctly) could do wonders but I doubt it’ll happen.
- B+1,2 lost all the utility as well. No oki, no forcing crouch (T6 - TTT2)
- DF3,4 is still useless. Last hit CH launches in T8 but you can’t charge it anymore.
qcf3 didnt have + frames on hit in T7, qcb2 wasnt homing in T7
@@escetity It seems my memory failed me with qcf3.
Qcb2 though was just a mistake. I meant Ub2
@@5uomalainen no worries
Knee does not have the best exectution but i agree
Paul definitely needs some buffs
Damn, Paul was my 3rd character I took to Genbu in T7, sad to see the character is basically dead. Perhaps there’s something we’re just not seeing
I don’t know what the developer were thinking when they designed Paul, it’s like intentionally they made him the weakest character in T8 and even T7, with his stupid and weak lows and useless poking, if you are a good in through breaking just keep one extra step back from demo man and Paul is done, he would be super useless
im a drag and kaz loyalist for years but im investing in the paul stock i promise you they are gonna buff him in Szn 2 and hes gonna be a fucking powerhouse
The main problem is that the most chars like drag or law or jin are to easy to play with high damage but i see in ranked only the same combos with these chars nobody has a own combo or playstyle it spamm or max damage easy combo... the best fights i hav was against good devil jins... and nemesis u make some unique combos i like that keep going bro
Everyone has crazy damage nowadays. I also hate that Tekken 8 even though it's fun, it's too offensive oriented. It's like modern NBA versus traditional NBA. It's fun but it's kinda retarded 😂
Paul got nerf because of the rage art changes he was one of the characters in T7 who benefitted a lot from the system!! He could do match practical 140+ damage depending on the situation which was fuckin absurd not requiring 2d level execution to do
Paul has been pretty rare in all tekken tournaments, not just tekken 8... he's pretty strong in T8, but when you have characters like Drag, nina, feng, and yoshi, they're just better characters to use for tournaments
That means paul is weaker than other characters
People keep whining about so many characters but in the end it’s only Dragunov and Jin that you see in the grand finals, not including outliers like Arslan, Chanel and Jeonding.
the qcf4 and ub2 is a massive nerf for me. also the damage, if i want to maintain that i have to do the same thing over and over. when every character can do the same damage in almost every different combo.
Honestly I would play paul if it weren't from his sway move when doing kbd.
He's just hard to use.
On top of his low tier poking his 10f punish is stil 1,2. Iike fr ? 30 years later he still has 1,2
Its mindboggling to me that dragunovs b4,3 heat dash combo does more damage (and A LOT more at that) than pauls deathfist heat dash combo.
Also worth noting that demoman is garbage in T8 compared to T7. He needs a buff Asap.
The worst part is Paul was only like mid tier in 7
They should improve Paul, raise damage
0:33 I've never seen any Paul do this combo since it was released.
Tekken 8 paul is just like tag 1 paul
They should bring everyone to paul's level and give some character only with 50/50 etc... now I feel like I am fighting different version of kazuya everytime..
They're just the meta in the current season. In the long run you could see the major nerfs to dragonov etc and buff characters like paul. its a good thing honestly.
7:30 No, Please, this is the type of thing that made me hate this character.
Tekken 8 Paul is so much better for character design and balance, he just need a few tweaks to be great.
Even Tekken 7 Paul barely saw comps, and he was stupid broken.
Lets hope those losers at bamco wake up and do something about paul while Xiao and dragonuv keep going rapant and it seems that hey are afraid to nerf them...
Paul is fine he’s just not popular cause he’s hard to play
I think he is still strong, but while he used to be a monkey, now he requires high execution and strong defensive play.
Which makes him feel weak, in a pool of thiefs and bunga.
While I agree Paul is not popular for tourneys rn. Its not like he was that popular by the end of T7 either (especially post S3 onwards lets be real here). The defense and MU knowledge required is a tall ask in a game where ppl can just pick easier chars like Drag or chars that constantly "force interactions" like Eddy/Lidia.
There are also some points where I'm just not really in agreement.
Heat Engagers: Paul's heat engagers are really good. He lacks the G Clef heat engagers sure. But I don't see the value in downplaying options like Deathfist/f4 being heat engagers. Highlighting Deathfists linearity is also really weird. Its Deathfist, ofc its going to be linear. If you want a tracking heat engager, pick the homing mid.
When you have options like qcb4/qcf3/DemoMan/2+4b to discourage movement and incentivize ducking. Having a lot of your scary mids be heat engagers is really good.
F4: I dont understand why ppl keep losing their minds over this move. The move is good! Great even! It hits from range 3.5+, low crushes, it's homing, and all of that for only -5 on block.
at 22f who cares? Its not reactable. Ppl keep talking about getting floated but no one is somehow reacting to the startup and jab floating every time. The high coverage the move has synergizes with Paul's faster options.
Poking + lows: I agree that Pauls poking is awkward. df1 is a bit lackluster. But its also weird to only highlight those and talk about the lows being weak. But not try to paint the full picture. qcf3/deep dive 4 hit from super far and do solid damage on hit. D1 at i14 still hits really far and works great as a mid check.
Where Paul lacks in poking, he makes up for it with solid space control, whiff punishment, block punishment, and overall damage.
The "fear" of Paul's lows is not the normal hit. Its when you try to approach him but then eat CH qcf3 only to have to fight your way back in again. Or when you try to space him out only for DPD4 to just chunk you for 18 damage. Or when you try to challenge Paul only to eat a SS3 CH for massive damage.
SS3 alone at the wall is a nightmare for a lot of ppl to deal with.
And all of this for... -14 at most? And everything else being -12? That's really good.
UB2: No disagreement here. The move was a beast in T7. I do miss it. I will say ppl need to experiment more with T8 ub2. If the wall is to the opp's right, UB2 is really useful. The sidewall splat changes are amazing for it. Its not the absolute monster it used to be, but it has a decent niche for now.
New Moves: This is the main reason I wanted to comment. I can understand and even agree that Bryan getting an "electric" or a bunch of chars having G Clef heat engagers is really silly lol.
But to not mention Paul df4 at all here is bad. Paul df4 is really good. Basically a baby version of Hei f3. The move is amazing, enabling easy approach, simple frame traps, and great CH property. If the only new moves were UF2/F4, yeah that's kinda meh. But the buffs to Deep Dive and just df4 existing is amazing.
F2 is hilarious yes. But i heavily disagree that its the "only" good new move he got.
Overall I don't hate this video. And i do enjoy your content, especially your Tekken history videos. But there could have been more arguments presented here.
Discussing the strenuous nature of a FT2 setting, Paul's volatile damage potential being stage locked, emphasizing how important it is to be "forcing interactions" and not just having great defense.
Paul's awkward pressure compared to how easy it can be to "flowchart" with moves like Drag qcf4.
The idea that Paul needs to take into account the opp's actions to unlock his full potential can be a bit awkward. Even if the potential ceiling is really high. Having an easier and more accessible floor is probably better in the long run.
Guess we need Paul to win some tournament before you think he’s good. Paul isn’t a bad character
geez he needs another huge buff.
Great and Accurate Analysis. Loved Paul in Tekken 7 but in Tekken 8 he's lost his touch
I honestly think they just removed so many counter hit tools, although he got new moves like f4 and f2, A TON of pauls counter hits were removed. I used to play Paul and Bryan in T7, and they were like counter hit specialists, now even kazuya has better counter hit tools than paul. Bryan lost mach kick ch, lost northern cross ch, paul lost b4 counter hit confirm, ub2. Like all of these tools just gone for absolutely no reason, especially in a mash heavy game where everyone is so aggressive, why would you remove the slow counter hitting moves? its not like kazuyas df1 or steves b2. They even nerfed kings b1 counter hit.
They need to do a balance patch and fix the camera
Don't worry l'Ill win for you.
I think Paul and Lidia are the most Linear character in Tekken 8
Add Lee and Lars to the list(Lars has arguably best homing move in the game with DEN 3 so it doesn't matter that much)
Reina after nerfs is very linear
Add Hwo to the list bc he is pretty linear too, I struggled so much before I learned that you have to constantly sidewalk him. He has ways around it, but his homing moves are either slower, or he doesnt get a ton of reward off them. He can commit to feints or powercrushes, but he loses his turn for every powercrush, and you can challenge a feint if the Hwo player doesnt mix it up well.
dont forget azu, claudio
@@rpix7834 Claudio has the best homing move in the entire game(B1) and 50% of the buttons claudio players press is b1, not a easy character to step at all
How about why we’ve never seen some characters made it into major/world tournament?
Can you make one for lee not being in tournaments and other characters ? Arslan put lee bottom 3 in the tierlist
Paul should KO on block with deathfist and demoman should have more reach
First they nerfed his character. Then his hair, and now his moves.
Buffs i would like to see
More range on D+4 not a lot it is a high damage unseeable low after all but paul shouldn't have to rub crotches with his opponent for it to hit
More range on his jabs. the man has aligator arms.
Make B+4 a couple frames faster its decent for oki but kinda shit in neutral unless you've trained them to stop mashing. Which can be damn near impossible against some T8 players
Paul is so underrated he is really strong
Heat mechanism itself is worst. Destroyed legacy of Tekken.
Also hitboxes on his moves needs to be addressed like df4, qcb1+2, f+1+2 and b2,1
No wonder AK has never used Paul in T8
Biggest nerf rage cancel 😢😢😢😢😢😢😢
in tournaments players often chose womens characters just pushing one button and random moves, there's no Paul no king no heihachi no law and other best characters
Last month I’ve started to get bored from Tekken and the reason why is everything become 50/50 and this is not good at all if they kept this the game will die soon
Paul has no bullshit lows.
Paul is a character who suffers from self 50/50, because, although he have massive strenghts (deals massive damage, have excellent CH utility, have great lows and have guard breaks in heat), he also have massive weaknesses (does nothing at medius or long range, which the meta exceeds at controlling space, have terrible poking game, while the meta will poke him to hell, have pretty bad time dealing with big plus frames, AKA Nina, Dragunov and company, and he have too little moves to work with, while the meta have a massive arsenal of movesets).
Imo, if they could buff Paul, they should make both uf2 and fully charged f1+2 being +6 on block, and they should make ub2 a 15f mid and CH launcher (like it was sold on his trailer), could be -12, Idk, ub2 is useless anyway.
I think this would make people respect Paul a little bit more and he would have more opportunities to mix-up his opponents when he get this defensive condition, and if they press, ub2 will CH launch them into God knows how much damage.
his lows are ass now compared to the other character's lows.
@@jarubyjane I think it works just fine for him, the others that are too strong.
@@am1k98 You said too much, but in the end it's all cope.
You even rarely saw Paul in tournaments for Tekken 7 and if you did, it was usually Knee just using him or Joey Fury at the beginning of the game.
You don’t see him at all this game because no one likes his new design lol. He has the karen hair. Least appealing character on the roster.
Also he requires skills such as defense to be used. Players like Glaciating show you stuff like that at high level with his gameplay. Knee has been playing some Paul recently too.
1:54 I'm p sure king has a good sidestep,it's not like T7
I told you, 2 deathfists to kill is not that bad of an idea for paul.
idk how you're stepping those, iam getting clipped by qcf+2 99% of the time, his fist is literally hitting air but somehow iam getting hit, paul benefit alot from broken hitboxes in this game, once its fixed he probably will need a buff
You have to step but not press into him. There are a few attacks that do this foolishness in T8.
BUT PAUL PLAYERS ONLY USE DF1 AND SWAY BACK 😹😹😹😹👻😹👻
My boy Paul is hurting real bad right now.. let's hope Bamco acknowledges that in the coming future. His tracking is so ass right now, and yeah def NOT the strongest in the universe. Where is the dmg??
Nice video bro
Why dont we see you in tournaments
he's crying with his belly full.
lars, D.jin and panda players are having a hard time, they need buffs.
paul has already received his
Did you even watch the video. Paul is low to mid at best, what makes you think he is particularly strong ?
@ChrisM-wv4gs of course he didn't watch the video. He saw the title and just wanted to comment.
@@ChrisM-wv4gs I saw it, and I think she's crying.
there are worse characters that should be focused on to get buffs, paul is not a priority right now.
This crying is unnecessary. Paul is still one of the best characters in this game. He has consitent, reliable punishes for most situations. So what is a character like Bryan technically does more damage? Paul doesn't need to rely on an easily whiffable Jet upper input as a primary punish. Tons of characters now do heavy damage in T8, but Paul's identity still remains. He's still one of the most fun characters to use imo.
I agree, but still it is cut a little and showed exactly where and this really affected pick character
When you heard that rage art sound in t7 you knew you were fucked
I personally think the new b12 is garbage compared to the utility the b12 in T7 gave.
yeah with his weak poking you are forced to play a counter attack / punishing game in a game where oppressive offense is the meta, also everyone more or less knows his simple move set and can respond accordingly to basically anything he does
you have to play perfect for every interaction, range wise and timing wise, but when jin is spamming d2, occasionally launching you with it and poking you from narnia whilst heat engaging with seemingly every move what is one to do? switching character is the only option 🤣
not to mention they gave characters like this a 1 button electric while they nerfed paul's s most effective low, he's just not a viable option, unless you are a masochist likes to get wins the hard way, paul is a hidden b tier
i have never seen someone down play paul like this
i agree he is weaker compare to tk7 but he still is top 10 in tk8
some people even put him higher i dont get why paul players want him to be broken in every game i think he is fine the way he is and recent buff are just enough
I would say he's not the worst in T8, but he isn't exactly Top 10 either. I do think that he barely needs changes (except for the ub+2 being a CH launcher again), the change we need is to nerf the other characters so they don't feel overtuned.
Or based on this video, since T8 is all about aggression might as well make him a bit equal to the other characters in terms of being tuned or overtuned.
I feel like it's difficult to apply pressure with Paul, sure you can do d/f1 cancels but most other characters can just mash buttons and have faster moves to start pressure. Also Paul's range is terrible. They should increase the range on pretty much all his lows.
Which is why he doesn't exist in tournament play and the top 20 overall spots in rank are filled with characters not named Paul
@@ChrisM-wv4gsyea the proof is in the stats people get mopped in ranked a few times and just moan or something idk how you can look at paul and think top 10
@ves5932 it's exactly as you say some noob sees Paul delete a life bar in 5 seconds and thinks he's over powered
Don't you think law also has really bad engagers
dude uf3 to mix up with slide
and 111 being a i10 heat engager and -12 on block..
do you consider these bad?
I think he has one of the best heat engagers
@mwkan772 your right lol we've met in the game as well you were drag and I was law
Just like bryan
Nerf paul and buff drag plz