Version 3.0 Updates for Super Little Timmy Maker 2!

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  • เผยแพร่เมื่อ 5 เม.ย. 2024
  • After an entire year, version 3.0 is coming out! Still faster than Nintendo with its updates
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ความคิดเห็น • 506

  • @RenardioMFG
    @RenardioMFG 2 หลายเดือนก่อน +146

    I love how this game stopped getting major updates 4 years ago but we’re still getting these parody videos from Danny, I love it

    • @BrandonEpicGamer
      @BrandonEpicGamer 2 หลายเดือนก่อน +9

      4?! Wow it's been so long

    • @johnnyknadler1157
      @johnnyknadler1157 2 หลายเดือนก่อน +3

      Well this isn’t Super Mario Maker, this is Super Timmy Maker

    • @timohara7717
      @timohara7717 2 หลายเดือนก่อน +2

      Not yet, but soon

    • @RenardioMFG
      @RenardioMFG 2 หลายเดือนก่อน

      @@timohara7717 yeah, in like a couple weeks lol (2 weeks specifically)

    • @ArrowPandaFode
      @ArrowPandaFode 2 หลายเดือนก่อน

      ITS BEEN *THAT* LONG?

  • @CakeKingYT
    @CakeKingYT 2 หลายเดือนก่อน +26

    Timmy Improvement Mode: If an actually good level somehow gets uploaded to the server, then Little Timmy can go into your level, and make any change that he wants to! Now THAT’S an improvement!

  • @GodlightTheTranscended7745
    @GodlightTheTranscended7745 2 หลายเดือนก่อน +66

    CPU Players ; At least three of them have the non-player-determined chance of showing up in a level, and TROLLING YOU UNTIL YOU DIE.

  • @Somos2011
    @Somos2011 2 หลายเดือนก่อน +26

    Idea: You can control the sensitivity of the player (for example: you can make the player move way faster than usual when pressing left, and when reaching a platform, and when you get ready to make a jump but instead make a tiny one) I think this idea can be used for a lot of examples and I hope you like it!

  • @awesomedude5558
    @awesomedude5558 2 หลายเดือนก่อน +20

    On/Off blocks now can be set to also duplicate every enemy in the level, but the game won't tell you which ones duplicate the enemies, so good luck finding out.
    On a related note, kaizo On/Off blocks! They're invisible and placed right above gaps like any normal kaizo block, but can ruin your run by triggering the On/Off switch and, you guessed it, duplicating enemies!

  • @acer1kylesf943
    @acer1kylesf943 2 หลายเดือนก่อน +6

    the bosses having varied health is actually a really cool idea because you can use the bosses as mini bumpers that function like flickering bumpers

  • @CaptainRillaboom
    @CaptainRillaboom 2 หลายเดือนก่อน +34

    Idea: Crash Block. It looks like a normal block but when you hit it, your Nintendo Switch crashes!

    • @PeanutBuny27
      @PeanutBuny27 2 หลายเดือนก่อน +3

      This is pure evil

    • @averagebfdiguy
      @averagebfdiguy 2 หลายเดือนก่อน +2

      @@PeanutBuny27 that's what's perfect about it :]

    • @ZebulonYT.
      @ZebulonYT. 2 หลายเดือนก่อน +1

      Nah, YOU CRASH.

  • @kingrgames
    @kingrgames 2 หลายเดือนก่อน +6

    Timmy idea: Eraser in item box. When this is hit the eraser will erase anything it touches, including Mario

  • @G-XWBE
    @G-XWBE 2 หลายเดือนก่อน +5

    Idea: Multiple flag poles! Make it so that you have to guess the right one! picking the wrong one will cause the player to die anyway Timmy wants Mario to!

  • @ScrammbledEggg
    @ScrammbledEggg 2 หลายเดือนก่อน +4

    Idea: Super worlds maps are also automatically filled with enemies but you cannot jump or walk around them, it is the world map.

  • @BryndanMeyerholtTheRealDeal
    @BryndanMeyerholtTheRealDeal 2 หลายเดือนก่อน +4

    Timmy: Idea: The ability to control Mario's speed, as well as how high he can jump.

  • @AvatarNeo
    @AvatarNeo 2 หลายเดือนก่อน +6

    Little Timmy feature: You can put invisible pipes anywhere, even on top of other items, to create enemy/item generators whereever you want! Special pipe behaviors still apply, so you can have surprise sniper piranha plants!

  • @Funky_Mode
    @Funky_Mode 2 หลายเดือนก่อน +2

    Enemies now have a random chance of exploding when killed, killing Mario in the process; making it so trying to fight back against Timmy's army is just a gamble.

  • @flyingyogurtwastaken
    @flyingyogurtwastaken 2 หลายเดือนก่อน

    Oh my gosh, your editing skills have improved so much over the time!

  • @WiredCoronet
    @WiredCoronet หลายเดือนก่อน

    Its been a looong time since ive saw your videos! And today it just randomly appeared in my recommended, im not complaining tho

  • @Novum228
    @Novum228 2 หลายเดือนก่อน +1

    Disable the on/off block’s cooldown so a shell that’s constantly hitting it will keep hitting it every frame

  • @EthanGreen617
    @EthanGreen617 2 หลายเดือนก่อน +15

    Super Little Timmy Maker 2’s final major update! (Not really!)

  • @Kalaphant
    @Kalaphant 2 หลายเดือนก่อน

    YOO!
    Also that description is hilarious lol

  • @DiamondEmpyrean8273
    @DiamondEmpyrean8273 2 หลายเดือนก่อน +1

    You can make enemies indestructible and invisible, allowing you to make unpredictable traps.

  • @CC-Productions
    @CC-Productions 2 หลายเดือนก่อน +1

    Hey bro! I love your videos

  • @Mr.toad-
    @Mr.toad- 2 หลายเดือนก่อน

    This video is incredible as always

  • @NickoTHPS
    @NickoTHPS 2 หลายเดือนก่อน

    Little Timmy Feature - You can now set the timer to 1 nanosecond at least.
    And now enemies have Timmy Mode where they are impossible to defeat and they one shot you nomatter what powerup you have.
    Amazing!

  • @StoMoComedoPro
    @StoMoComedoPro 2 หลายเดือนก่อน

    Death Doors/Pipes: The maker may do a pipe that leads into lava but that requires finding room in the level which is a bit of hassle and doesn't leave the player room for imagination which is a key life skill so now there can be a pipe or door that leads to death and let's the player imagine up a big story of where it lead to that caused it.

  • @aloysiusmak-yk1dy
    @aloysiusmak-yk1dy หลายเดือนก่อน +1

    Timmy mode: make poison variants for all entities, so when you touch them, Mario will get liver failure and die. You can’t tell if an item is poison or not and this effect can be put on to Mario, or event the flagpole. 😊

  • @KidNamedCullen
    @KidNamedCullen 2 หลายเดือนก่อน

    I enjoyed the first 2 videos, so I'm glad to have another one with this game!

  • @SeymoursHam
    @SeymoursHam หลายเดือนก่อน

    2:25 “You are at my mercy, which I don’t have. You are at my nothing.”

  • @zionjuarez55
    @zionjuarez55 หลายเดือนก่อน

    Timmy switches: All objects placeable change into different objects and get offset a little, Goombas turn into Bowser, Ground turns into spikes. You can even choose what gets changed.(This might work for normal mario maker to completely change the level your playing)You can go from enemy spam, to spike spam, to 19 Hour long loading screen spam.

  • @Pk-glitch
    @Pk-glitch 2 หลายเดือนก่อน +1

    You can now turn any ground tile in the desert theme into quicksand

  • @scout9593
    @scout9593 2 หลายเดือนก่อน

    Randomized enemy placement: enemies will randomly be spawned throughout the level every time you play or die, so neither the creator nor the player know what will spawn

  • @PixelEgg554
    @PixelEgg554 2 หลายเดือนก่อน +1

    You know how powerups give you useful abilities? What if there were reverse powerups (which would look exactly like normal ones) that take away your abilities! For example, touching one could remove your ability to jump! That would be very Little Timmy.

  • @orionhills364
    @orionhills364 2 หลายเดือนก่อน +1

    Super Little Timmy Maker 2 should have a mode where there are hidden enemies. Like a sniper thwomp, but for all enemies!

  • @Dragon_David
    @Dragon_David 2 หลายเดือนก่อน +1

    Aditional clear conditions: if not knowing what the clear condition isnt frustrating enough, now the creator can make that hitting an especific block or killing an especific enemy can add a new clear condition, and since the clear conditions were made invisible in update 3.0, now the player wont even know what activated the new clear condition or even what any of the clear conditions are. There is no limit to the number of clear conditions that can be added during the playthrough. With that, you can make a clear condition that, for example, makes you kill 3 goombas to win, but then each goomba can add a new clear condition to the level! And, again, the player wont even know about it because of that feature from 3.0!

  • @zigazav1
    @zigazav1 14 วันที่ผ่านมา

    That bit of making Mario no longer invincible after grabbing the flagpole or axe? That sorta already exists in Super Mario World troll romhacks. Where they place an extra level clear object in a level but deletes the ground or places some sort of hazard, after that so Mario dies during the "level clear" walk segment, forcing you to find a different part of the level to beat it instead.

  • @dawndawson6377
    @dawndawson6377 หลายเดือนก่อน

    Another idea if there’s an object from a soft rock, they will be a soft lock is when you get it. This is so much fun.

  • @Pk-glitch
    @Pk-glitch 2 หลายเดือนก่อน +1

    You can now add underwater enemy variants like swimming goombas to overworld levels

  • @MrEJC53-gj9fh
    @MrEJC53-gj9fh 2 หลายเดือนก่อน +1

    Thwomp Idea!!!
    When They Hit The Ground They Start Running Like A Train Along The Floor And Won’t Stop Moving Until They Hit You!

  • @Laemiac
    @Laemiac 2 หลายเดือนก่อน

    Crazy idea. Little Timmy enemies can now follow you across games, making it near impossible to escape Timmy’s wrath.

  • @philipmurphy2
    @philipmurphy2 2 หลายเดือนก่อน

    DannyB with the good Mario Saturday content

  • @findertv1193
    @findertv1193 หลายเดือนก่อน

    Increasing enemies health all the way to infinity would definitely scream TIMMY!

  • @alexrodriguez4238
    @alexrodriguez4238 2 หลายเดือนก่อน +2

    Idea: Add a feature that allows little Timmy to kill players when they spawn at the start! How fun would that be?

  • @MrEJC53-gj9fh
    @MrEJC53-gj9fh 2 หลายเดือนก่อน +4

    I Thought You Already Did The Following Through The Pipe One!?

    • @RaceBandit
      @RaceBandit 2 หลายเดือนก่อน

      The hidden clear condition idea sounds similar too, except that Rejected at least had the mercy to tell you if there was a clear condition.

  • @Duckgroot
    @Duckgroot 2 หลายเดือนก่อน

    Sound effect intensity; be able to change the sound effect, or in this case, laugh effect you can change it to make the laugh effect happen 10 times in quick succession, sounds fine until you find a thwomp under a note block with max intensity of the laugh effect, even more laughing, so much to the point you may not hear yourself think, or your switch’s sound barrier crashes.

  • @TheOfficialDorianelevator
    @TheOfficialDorianelevator หลายเดือนก่อน +1

    idea : be able to add p-ennemies that only spawn when you hit a p-switch, thats gonna be so much fun.

  • @Gmkornahrens
    @Gmkornahrens 2 หลายเดือนก่อน +1

    Idea: make on offs able to toggle off the whole stage including the flag, and make the p-switch able to turn enemy's invisible

  • @frostplays155
    @frostplays155 หลายเดือนก่อน

    0:28 in vanilla mario maker 2 they also control the size if the light around mario in the night ghost house/underwater theme

  • @trollsansofficial
    @trollsansofficial 2 หลายเดือนก่อน +1

    Prob already suggested, but enemies with customizable size and health
    Now you can make giant 99999 hp bowsers and place them in ? blocks

  • @LPBvgc
    @LPBvgc 2 หลายเดือนก่อน +1

    Japan Mode: Changes your Mii to a Loli/Anime Styled one and automatically Uploads SFX spam Speedruns and Refreshing Levels

  • @Gramerprocool
    @Gramerprocool 2 หลายเดือนก่อน

    Idea: Every level now has secret dev stars and dev exits, and even the creators of the levels don't know where they are! Now you can have fun searching for the dev exit because you don't want to finish the level by yourself!

  • @Manny_Official2763
    @Manny_Official2763 2 หลายเดือนก่อน

    Idea: even though all the sounds are laughter, it would be soooo annoying to have to place them one by one. So now every song is laughter, every sound is laughter and every enemy makes a laugh when it’s on screen.

  • @natedog73gaming
    @natedog73gaming 2 หลายเดือนก่อน

    Ok.
    Imagine in night mode, there are not only Poisonous Shrooms, but also Poisonous versions of every powerup.

  • @michagaming8048
    @michagaming8048 หลายเดือนก่อน

    Idea: you can now add random jumpscares wherever you want. Fighting bowser? Jumpscare. Pick the wrong door? Jumpscare. Do nothing? Here have a Jumpscare.

  • @Pk-glitch
    @Pk-glitch 2 หลายเดือนก่อน

    You can now mark any block or entity so that it gets turned into shiny yet deadly coins when a p-switch is activated.

  • @kytkeyboardsyoureterrific439
    @kytkeyboardsyoureterrific439 2 หลายเดือนก่อน

    Introducing: Timmy control mode; this looks like any power up but if you select it, a replay of timmys gameplay will happen, you could jump into a pit or run into an enemy and you’d have no control

  • @AnInternetMod
    @AnInternetMod 2 หลายเดือนก่อน

    Idea: Usually, hitting the flagpole would despawn every enemy, but not anymore! Enemies will now stay in the game and will be teleported to the right of the castle. Also, you'll be able to die even when you reach the castle.

  • @BenjaminAdra
    @BenjaminAdra 29 วันที่ผ่านมา

    We definitely need more. Super little Timmy maker

  • @Ybois658
    @Ybois658 2 หลายเดือนก่อน

    Idea: Add Timmy versions of each enemy. Timmy goomba will teleport around, Timmy bowser will throw hammers at the speed of light, etc.

  • @zigazav1
    @zigazav1 14 วันที่ผ่านมา

    Idea: Being able to turn any enemy into being virtually unkillable, even with the player having invincibility, like a muncher. With zero indication that's changed, making enemy spam levels much worse than they already are

  • @SobbleBuddies
    @SobbleBuddies 2 หลายเดือนก่อน

    Idea: If there are over 50 enemies in one level, there is a pop up menu that's says "are you sure you want to lose you sanity?"

  • @TheMegaMarshtomp
    @TheMegaMarshtomp 2 หลายเดือนก่อน

    Idea: In Mario Maker 2, Once you upload a level, you can't edit anymore to fix mistakes or add things that you forgot. But now the level creator can edit their levels, even if someone is currently playing them! Did Little Timmy forget to put three Bowsers in front of the goal? Let me fix that real quick!

  • @MarioToyCompany
    @MarioToyCompany 2 หลายเดือนก่อน +1

    IDEA: Explosive Goal: If you touch the goal, it explodes and kills you if you had a super power up, it will send you back down to small Mario, then have a sniper thwomp smash you to kill you

  • @Pk-glitch
    @Pk-glitch 2 หลายเดือนก่อน

    Add meme sound effects to the game, because that’s what every little Timmy would want

  • @Darnk_bem
    @Darnk_bem 2 หลายเดือนก่อน

    Dying increases the difficulty of the level by a creator chosen amount

  • @Wieghtedcompanioncube
    @Wieghtedcompanioncube 2 หลายเดือนก่อน

    The one with the infinit hit points is actually a good idea

  • @Alatoona
    @Alatoona 2 หลายเดือนก่อน

    Timmy never uses most of the course themes, so all there is are now ghost house, underwater, desert, and underground all at night!

  • @Squid_Salad
    @Squid_Salad 2 หลายเดือนก่อน +1

    this would be so f**king funny lmaooooo

  • @kleberjr.santos5970
    @kleberjr.santos5970 2 หลายเดือนก่อน

    Idea: random blocks: when you hit it, theres a 99% of exploding (losing the checkpoint + dieing) and 1% of one coin, and the best part, its identical to a normal lucky block! Good luck finishing that level of clear condition 1 coin with just that block (it can be invisible too)

  • @bananabunch55
    @bananabunch55 2 หลายเดือนก่อน +1

    Timmy feature: The Troll Pole
    It looks like a normal goal pole but kills you on contact!

  • @user-vt4ip7vn3m
    @user-vt4ip7vn3m หลายเดือนก่อน

    Pretend you need to get to the checkpoint and you jump over it because you know an enemy spawns, but when you jump over it, the enemy still spawns.

  • @JohnLivingstonII
    @JohnLivingstonII 2 หลายเดือนก่อน

    Idea suggestion on the next rejected idea/STM2 4.0: When you waste time, you usually die, but now, if you waste time, a new enemy called the Domain Smiler will appear and take you to Domain. So you gotta get to the end of the level when you lose all time

  • @EVal_Films7538
    @EVal_Films7538 2 หลายเดือนก่อน +1

    Idea: Checkpoint. It looks like a normal checkpoint but when you get a checkpoint and when you die, you will restart back at the beginning

  • @autoboy6446
    @autoboy6446 2 หลายเดือนก่อน

    everything has a homing mode so now you can get crushed by homing pipes, homing blocks, and die to homing grinders, skewers, and burners. you can also change the homing speed

  • @zachpro5475
    @zachpro5475 2 หลายเดือนก่อน +1

    Idea bad power up it looks the same but it dose the opposite happens like when you fire the fire flower it kills you and the flying power ups go down

  • @RaceBandit
    @RaceBandit 2 หลายเดือนก่อน

    [Timmy...?] Clear conditions that require doing things _in other games,_ because sometimes Timmy wants crossover stuff.

  • @Stickboi
    @Stickboi 2 หลายเดือนก่อน

    i swear someone needs to make a fangame containing all of these

  • @pvrevived
    @pvrevived 2 หลายเดือนก่อน

    Idea: You can disguise Rotten mushrooms as powerups. For example, you might think a fire flower give you the fire power up but instead, it can hurt you cause it’s actually a rotten mushroom in disguise!

  • @Bendybee
    @Bendybee 2 หลายเดือนก่อน

    Idea: The Level Editor On Screen Trolling The Player. Like For Example… Dragging You Into A Pit Of Lava. Using The Eraser On You. And Even Placing Enemies And So Much More.

  • @miguelcruzpaivacambraia1991
    @miguelcruzpaivacambraia1991 2 หลายเดือนก่อน +1

    Idea:When you get to the goal the goal flies away so you can NEVER win the level.

  • @littletimmy7242
    @littletimmy7242 2 หลายเดือนก่อน

    Great to see my fans making games for me

  • @sokabl64
    @sokabl64 2 หลายเดือนก่อน

    idea: every sound effect will play every sound/visual effect at the same time

  • @mikeysheep5380
    @mikeysheep5380 2 หลายเดือนก่อน

    Next idea: Adhd video player. For the demonstration, you can use on-brand Hotel Mario cutscenes/MK8D gameplay or something.

  • @TheRealMC77
    @TheRealMC77 2 หลายเดือนก่อน

    Idea: You can overlap anything with each other

  • @averagegeometrydashbadcreator
    @averagegeometrydashbadcreator 2 หลายเดือนก่อน

    An option to change or disable the player's controls for your level (controls can change in between subworlds)
    Example : Mario tries to jump over a big gap to get to the goal, but the jump button has been disabled, so he's stuck.

  • @LeaderFireyCrystal7
    @LeaderFireyCrystal7 2 หลายเดือนก่อน

    Idea: add where you can grow bigger ever mushroom. (For example if you don’t understand) When you get a mushroom you are taller, and when you get another you turn into the big Mario, then you keep getting bigger every mushroom

  • @N0AHOfficial
    @N0AHOfficial 2 หลายเดือนก่อน

    update: every enemy automatically multiplies itself by 1000 when you enter a level

  • @Tyrollienne124
    @Tyrollienne124 2 หลายเดือนก่อน

    You can put an ennemy with a key in a pipe and the ennemy will spawn but the ennemy that have the key will spawn randomly. Even bowser

  • @Stary-BFBD
    @Stary-BFBD 2 หลายเดือนก่อน

    Idea: every laugh sound effect will be a 10×10 sized box

  • @Bosssnurp
    @Bosssnurp 2 หลายเดือนก่อน

    Hey, remember the hidden block over gap thing? Now add fish in every block!

  • @mr.curtis6730
    @mr.curtis6730 25 วันที่ผ่านมา

    Ngl the switch one actualy sounds like a cool mechanic

  • @SummerLandon
    @SummerLandon 13 ชั่วโมงที่ผ่านมา

    Little Timmy Idea: Remove Start Button, Exit Button, Disable Home And Power Button, Lock The Cartridge In Consle And Can’t Destroy Switch When You Get Softlock And Trapped By Enemies

  • @bradywright4850
    @bradywright4850 2 หลายเดือนก่อน

    Idea: controlling speeds will be very challenging for me and also it would be super fun and also you should comment level up and SMG4

  • @Pk-glitch
    @Pk-glitch 2 หลายเดือนก่อน

    Add a drift level slider that makes the player think they have joy con drift, but its actually intentional by the level’s designer

  • @Person-person1
    @Person-person1 2 หลายเดือนก่อน

    How bout an extra Giant Flying Bowser in a Dire Clown Car that can’t be killed, moves twice the speed of Mario, shoots rapid fire, and is impossible to kill. Nothing is too overboard when it comes to Timmy!

  • @GrahamboPC
    @GrahamboPC 2 หลายเดือนก่อน

    ok but I actually really like the on off goal pole idea

  • @DJ_Hallyboo472
    @DJ_Hallyboo472 2 หลายเดือนก่อน +1

    Little Timmy idea: The bosses are to weak so now they kill you in one shot even if you have a star

  • @PinkSlimeEntertainment
    @PinkSlimeEntertainment 2 หลายเดือนก่อน

    Every enemy now laughs when you die, get hit or get softlocked

  • @MGP709
    @MGP709 2 หลายเดือนก่อน +1

    Super little Timmy maker update 4 can be new clear conditions like you have to kill 135 boom boom or you’d have to kill a sniper Thomp buy a star

  • @SUPADUPAMARIOBROZ
    @SUPADUPAMARIOBROZ 2 หลายเดือนก่อน

    Idea: Spike that can spawn any enemy, even large bowsers (yes any size),it would be called "baby spike".

  • @sultananargis494
    @sultananargis494 2 หลายเดือนก่อน

    Idea: if punching a question mark block, the prize would be rotated 45 degrees!

  • @tuhtago
    @tuhtago 2 หลายเดือนก่อน +1

    Idea: If you exit the level and play other level enemies from level before will follow you

  • @Chicken_Bot
    @Chicken_Bot 2 หลายเดือนก่อน

    You can make power ups explode when the player picks them