What's Killing The King of Fighters SERIES and How to Revive It

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  • เผยแพร่เมื่อ 4 ม.ค. 2025
  • DecepySwag discusses what SNK should do concerning the KOF IP, specifically its games. With everything happening for SNK with the Fatal Fury City of The Wolves roll out, Samsho ARPG in the works along with AOF 4, its time we take a look at KOF and what should be done. I think it's time for KOF to go away...for a few years.
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ความคิดเห็น • 203

  • @Hpalhazred
    @Hpalhazred หลายเดือนก่อน +28

    90's SNK slogan: The Future Is Now
    Today SNK slogan: The Past is Now

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน +2

      SNK had a forward thinking vision and that's why it easily became the creative superpower of the fg industry, surpassing Capcom even. They proposed too many ideas that set it apart from other companies that were cheaply copying SF2. And at some point of the 90s Capcom started taking more ideas from SNK, instead of the other way around.
      But SNK became less ambitious and creative and more concerned to revive the glory of the old days. So it's more about nostalgia and less about innovation. Like, KOF, SS and the upcoming FF are designed to feel close to the 90s versions of those games.
      And that's fine, I don't hate that direction... but the fact is that it's a backwards vision, that is focused on reminding of the past. None of these games have a vision of future. Like SF6, GGST, TK8, all MKs... these sequels are not focused on delivering nostalgia from the 90s, they want to propose new ideas, good or bad ones. That's a vision of future even if we disagree with some of their ideas.

  • @imafgc
    @imafgc หลายเดือนก่อน +25

    Is the King of Fighters franchise dying? You want the franchise to go on hiatus? You think we've been overexposed to the King of Fighters??? we literally have only had 4 KOF games since 2005 and the gap between the last 3 was 6 years each (2010-2016-2022). I don't think taking a break is the answer to KOF's problems, it's been on a break long enough already. You say no more games for the next 5 years but if KOF16 follows the trend of the last two entries then we shouldn't expect it until 2028 anyway (4 years time).
    Anyway I wouldn't be surprised if SVC Chaos 2 will be SNKs next fighter after CotW and that would probably be at least a 2v2 (or 3v3) tag fighter

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน +5

      Hi, so in the video I said that the game needs to take a break yes. But I said more stuff, even referencing Oda's own words. Its true that we had 4 KOF games since 2005 and the last 3 were 6 years apart. But lemme ask, what other new fighting games did SNK make? The point that i made and sad multiple times, is that WHILE KOF is on break, it gives other games the ability to come back, grow, fleshed out and become the foundation for the next KOF. Thats what I and many others want, SNK is not just a KOF machine, not saying you think that. Alot of folks just know SNK for KOF.

    • @000mjd
      @000mjd หลายเดือนก่อน +2

      Overexposed it's not the same as overused, the problem with KOF specially during the Playmore era it's that seemed like they had nothing else to offer. They Let KOF absorb Fatal Fury and Art of Fighting and they did nothing with these characters, of course we hace things like Samsho o Metal Slug but as were treated like a second fiddle

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน +1

      @@000mjd if i say overused, that point would still remain the same but sure overused.

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน +3

      Yeah the franchise is fine in the sense of release pace. It's true that SNK was neglecting other franchises for a long time, but also it's false that there's too much KOF.

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน +2

      @@carlosaugusto9821 too much kof in the sense its only been kof. for literally a decade plus, its only been kof, so that means its too much. If theres only 1 thing of something then that means its too much, so if we didnt get ANY other fighting games from SNK for 10+ years besides 2, one of which is a spin off of kof, then that means its too much KOF. We saying the same thing.

  • @PoyoChris
    @PoyoChris หลายเดือนก่อน +10

    If I'm not saying something stupid, it seems to me in an interview Oda said that he already had ideas for kof 16. Besides, we still don't know who Anastasia is the one who organizes Kof 15 and now it's the story of Shun'ei and Isla... So I think that for Snk Kof will always be ''their pillar'' game, they will certainly continue to make other games with their other licenses but for me it will always have a Kof ^^. And even if one day it has to stop, well like you said, there are enough games in the series with different gameplay to please all styles of players ^^
    Thx so much for this documentary 👍💯

  • @wakeupsweep8278
    @wakeupsweep8278 หลายเดือนก่อน +15

    Overexposure? People don't play these games because they are difficult and totally unique. People in America prefer easier games.

    • @noodlez4052
      @noodlez4052 หลายเดือนก่อน +2

      I'm in the west and been playing kof since 94' don't assume the west ain't knowing about kof.

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน +2

      West meaning North America and Europe... because I'm from South America and SNK games were very famous here since the beginning, and at some point KOF became stronger than any Capcom fgs. It became easily the biggest SNK fg. But that status disappeared after some SNK mess ups in the 00s and the revival of Capcom fgs.

    • @wakeupsweep8278
      @wakeupsweep8278 หลายเดือนก่อน +1

      @carlosaugusto9821 I have changed my original comment to make it clearer.

    • @wakeupsweep8278
      @wakeupsweep8278 หลายเดือนก่อน +3

      @noodlez4052 I love SNK games, but people don't talk about these games very much here. Cotw looks great, but I wonder how much staying power it has in America....

    • @LuminescentShine
      @LuminescentShine หลายเดือนก่อน

      True

  • @EdoSaiyan
    @EdoSaiyan หลายเดือนก่อน +5

    Great video Swag! I’m excited for the future of the series with us getting a new Art Of Fighting, Samurai Shodown RPG, and Fatal Fury. I’m pretty sure SNK has something huge planned for the next KOF, I think it would be insane if SNK choose to do a 2.5D style like Arc System Works.

  • @TheChrisLotus
    @TheChrisLotus หลายเดือนก่อน +12

    KOF has been so over-exposed that I'll never forget laughing at how many people kept calling Terry & Mai "KOF characters" when they were announced for Street Fighter 6 Season 2. I mean, sure...said people technically aren't wrong, but both of them were Fatal Fury characters first.
    I agree with the notion that most of anyone already not deeply rooted in the SNK-verse wouldnt have remembered Fatal Fury had it not been for its recent come back.

    • @ektran4205
      @ektran4205 หลายเดือนก่อน +1

      KOF AOF FF AND sf were al created by nishiyama

    • @TheChrisLotus
      @TheChrisLotus หลายเดือนก่อน +5

      @@ektran4205 Ill take "Obvious Things That Have Nothing to Do With The Point I Was Making" for $600, Alex.

    • @austinreed7343
      @austinreed7343 หลายเดือนก่อน +2

      Yeah, it’s like calling Cody and Poison “Street Fighter characters”, basically.

  • @vonVile
    @vonVile หลายเดือนก่อน +14

    In-between the 5 year hiatus SNK should make a KOF Maximum Impact game. Make it a teaser game for KOF XVI. Revive those MI characters to integrate them to the main KOF timeline.
    SNK also needs to bring back Metal Slug. The tactical RPG is a first good step, but fans want a real sequel. I would love for them to branch the series out more with a RTS game like StarCraft 2. Everything they need is already there from vehicles to factions.

    • @ni8anttana
      @ni8anttana หลายเดือนก่อน +5

      I agree with this, KOF Maximum Impact have a huge following fanbase in Japan. And recently SNK have shown interests in that spinoff series by celebrating characters birthdays and making new merchandise for Alba and Ninon. Both A. Ureshino and Falcoon stated many times how they wish to make KOFMI3 and complete the story, it's a must to do.

    • @JoshuaAlto
      @JoshuaAlto หลายเดือนก่อน

      ⁠​⁠@@ni8anttana Agree. KoF Maximum Impact must be revived with new cell-shaded models & continuation of the story.

    • @MagmaMKII
      @MagmaMKII หลายเดือนก่อน

      There's literally zero reason for them to bring back MI.

    • @vonVile
      @vonVile หลายเดือนก่อน +1

      @@MagmaMKII MI uses a lot of great characters, that should be in the main game. All they need to do is update the fighting engine.

    • @MagmaMKII
      @MagmaMKII หลายเดือนก่อน +1

      @@vonVile the problem with making a new MI game is that the resources needed would be better spent making a new mainline game. If anything they should find a way to migrate some of these characters into the main canon.

  • @spectrumbots4268
    @spectrumbots4268 หลายเดือนก่อน +2

    They should give KOF a break, focus on their other IPs, and make new ones in genres other than fighting games. If CAPCOM can do that, then SNK can too.

  • @kinabalucat
    @kinabalucat หลายเดือนก่อน +6

    KOF is not dieing, its just it never have so much coverage. compared to older KOF, current KOF XV is the one with the most players ever. its just not up to Street Fighter and Mortal Kombat level

  • @BurnedRetinas
    @BurnedRetinas หลายเดือนก่อน +4

    It's not a popular opinion in my circles, but I feel like if KOF had followed a more centralized advance in the narrative and roster structure like Maximum Impact. The gameplay felt pretty ahead of its time, and was pretty ambitious.
    I do agree, KOF is cool and all, but it's overexposed. A break to instill new life into other dormant series like Savage Reign and Art of Fighting could go a long way to meaning more in a new KOF down the road. Neo Geo Battle Coliseum was one of the last times SNK tried something that was a breath of fresh air for me.

  • @Futeki360
    @Futeki360 หลายเดือนก่อน +5

    As usual, thanks for your efforts and dedications for creating a continual fruitful videos for SNK. I think one of the the great candidate studios for emulating KOFXIII art style & direction for the next KOF is TIMI Studio. I believe they did great with King of Combat (AKA Xuan Dou Zhi Wang) especially Terry & Benimaru as guest characters in it, they kinda nailed it and kept some the KOFXIII art style. I believe with thier current capabilities, they leveled up to reach a higher level of graphics capabilities. Additionally, they really did great with Metal Slug The Awakening.

  • @umbrastica
    @umbrastica หลายเดือนก่อน +19

    a new KOF Maximum Impact would be a good idea because that will be refreshing from all the mainline games we got

    • @OTHERMRBABCOCK
      @OTHERMRBABCOCK หลายเดือนก่อน +6

      Too much poor reception, poor sales, and most of Falcoon’s designs were total shit. Also, there were conceptions of a “Maximum Impact” team of Alba, Soiree, and Mignon but it was immediately dismissed. SNK still owns all the characters rights, but refuses to use them from over stigmatized issues from fans from the time.

    • @trebienparker5349
      @trebienparker5349 หลายเดือนก่อน +1

      @@OTHERMRBABCOCKa new maximum impact game could work if the devs don’t screw it up this time. I do understand your concern though.

    • @chicksinfire
      @chicksinfire หลายเดือนก่อน

      ​@@OTHERMRBABCOCKimo it could work though. They just need to do it justice. Continue the story without a reboot, maybe create new character designs or tweak the old ones (altho I feel like Louise and Soriee should remain the same design wise since they look so cool) and design new alternate outfits as well as a proper story mode.
      That and bring back 3v3 mode from regulation A

    • @kinabalucat
      @kinabalucat หลายเดือนก่อน

      i just want a remaster of kof max impact revolution a

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน +1

      ​@@OTHERMRBABCOCK MI was made by a staff that was not skilled at 3d, and the 3d fg market was much more stacked in the 00s, so it was hard to respect a game like MI. The situation is very different now, but the game is threatened because of that stigma. Same reason why it's hard to imagine FF and SS trying to go 3d again, as they all had pretty failed attempts. And SNK is too small to afford messing around with very risky projects, like it or not.

  • @deezee2965
    @deezee2965 หลายเดือนก่อน +10

    Also, yes.
    SNK has to asserts itself outside of KOF. Initialy this was a celebration of all their IP's

    • @NegoClau
      @NegoClau 29 วันที่ผ่านมา

      Not only that: SNK needs to improve over successful gameplay formulas. Like SNK did it over SF2 format all over the 90's.

  • @AlphaProto
    @AlphaProto หลายเดือนก่อน +7

    Snk has an exposure and relatability problem. They need to expand their characters and titles to other media like they did in the 1990s. The Terry guest appearances helps but they need an anime, or movie to get people who don't know the characters. I got into Capcom as a kid through all the USA Capcom cartoons and anime. Then I found out about the games. Also they need the games in multiple languages. Hearing a foreign language is off putting to some people. Having characters speak English will feel more inviting to those people.

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน +1

      In principle that's true, it's a practical idea. But then there are some fg franchises that went far and surpassed KOF (SNK in general) without the same multimedia promotion that SF had in the 90s. Like GG, that didn't even start big, but became big nowadays and surely surpassed SNK fgs. That's something to wonder really. How did it get there? So my point is that your solution isn't indispensable even though it's interesting.

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน

      About the dub topic, personally I prefer it in Japanese... But I must also make it clear I'm not a native English speaker. Also a lot of people I know say they would never change the voices (talking about FF COTW eng dub)... Again not English speakers. So there's that matter of taste.
      But I can see a valid point in what you are saying. Adding dubs is probably important to make all games more notable in North America, that is the main market that SNK needs to get into and make a strong presence.

  • @judaspaladin1712
    @judaspaladin1712 หลายเดือนก่อน +6

    As I recall about all those ODA and other SNK developers interviews they gave these last months, the idea about SNK is make recognizable again the Fatal Fury and Art of Fighting characters to the people, ie Terry Bogard is most recognized as a "Nintendo character from the SSM Ultimate game" than a SNK char from the Fatal Fury series.
    Sooo, when they bring back the KOF series again, with whatever name they ´ll use (KOF 16, KOF NEXT, KOF REBORN, etc) they´ll recreate a hype similar to that so far 1994 with the first KOF. The hype wasn´t "OH look a new cool char named KYO!" Is was "My Lord , The Bogards vs Sakazakis feud!"
    So the foundations from this KOF Comeback is , precisely CITY of THE WOLVES, and if this one sales fine, make new people get into SNK, the next fighter could be AOF. Meanwhile, SNK will try to expand into other gaming genres, like the SamSho RPG project.
    And although, would be cool seeing the next KOF with ASW graphics, I think SNK must work in his artistic style , cause I think for sure, if KOF brings the ASW style, many people could think "OH COOL ASW make another fighting game!" ...backfiring SNK or may be not. If SNK, by the time, made recognizable again his chars, could work.
    However I insist, I prefer SNK working on his own artistic style. Samsho and City don´t look so bad. I think the artistic direction of KOF was the problem.
    And other problem about SNK is that after they launch his games , it seems like SNK abandon them! Online / character balance problems that plague his games and looks that SNK is just interested in developing the next one. SNK resolve the problems ...yes but after MONTHS! Also, SNK has bad communications. Hope they resolve all this problems and CITY becomes a great game that will lead to a new golden age for them.
    Great Vid!

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน

      Yeah I want the different games to have their own look, when i brought up ASW it wasnt saying to make their games look like theirs, just to show its possible to make 3d models look 2d is all. Also thanks for watching!!

    • @judaspaladin1712
      @judaspaladin1712 หลายเดือนก่อน

      @@DecepySwag Thats right! I hope SNK developes their own cell shading anime style for his future games! Great vid!

  • @SY-jd7dm
    @SY-jd7dm หลายเดือนก่อน +1

    Before KOF XVI, the game that needs to be made is MI3 with an inspection committee on the alternative costumes. MI2 had the best single player content. MI3 will hopefully top that.
    Not to mention, KOF always gets jabbed for its graphics. KOF XVI should definitely take time to enhance itself as much as it can. It’s no longer the olden days where a KOF was needed every year.

  • @blove88
    @blove88 หลายเดือนก่อน +9

    I actually agree with this. KOF should be more of a culmination of SNK's game cycles rather than the game cycle itself. This also gives SNK more room to rebuild its library back up from the OTHER pillars (Fatal Fury, Samurai Showdown and Art of Fighting) to it's B - C Listers (Last Blade, World Heroes, Kizuna's Encounter and even Buriki One). This would be a great place to utilize that partnership with Arika, so the SNK devs aren't spreading themselves too thin. One pillar game with maybe one or two AA games underneath it for about two or three EVO cycles, at minimum. As for the gameplay of KOFXVI, I like the idea of it being more of a tag but I have a minor tweak: give the option to choose between the faster tag style and the classic style before the matches. This way, u can build up new fans who came up on games like Fighterz and the MvC series without possibly alienating the traditionalist fans who've stuck by the franchise for so long. Also for KOFXVI that should be the one where they END the "three game story arc" format. If these games are gonna come out way less than they have been, it would be insane and impractical to do another saga across multiple games like that. In fact, Thorgi had a great idea of having the upcoming sagas play out thru a main story mode + DLC Expansion Packs. This way, u can add new characters and even alternate the teams (a tradition in most KOF sagas). My bad for that being so wordy.

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน

      To me, until SNK has one game that matches the average technical standards of the genre it looks like a better idea to stick to 2 fgs only, and 3-4 games total in any genre.
      SNK is a small company, that can barely match the rest of the industry, and it must not pretend that it can become a Capcom rival from night to day. Or have the productivity of Arc Systems, that can release multiple fgs with great quality. No... for now SNK is giving their all to the next FF and even so the game is barely next gen standards, even though it looks good.
      Better focus on concentrating the efforts and resources on few games, so they will look more attractive with that high quality, sell more, and then the company reinvest in slowly grow the scope of productions. Rather than releasing a bunch of games that have little competitive potential in the market, that will depend too much on the Neogeo nostalgia factor and only sell for the same small circle of big SNK fans.

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน +1

      About the future of KOF's staple trilogy format I got the same idea by myself, reflecting on the current fg making conditions. Indeed that storytelling idea of the trilogy, genius for the time, started looking like aged poorly because fgs don't come out every 1-2 years anymore.
      To me the format has to be abandoned, and the stories of future games must be either divided in 2 parts for 2 games, or be fully told in a single game. Not sure if it dlc story or not but that's not a bad idea.
      About the rosters, just design the story mode in a way that only the desired teams are present in each part the story. Let's imagine the Orochi saga in that format as an example. There is a good number of roster changes and team changes from KOF 94 to 97, but then this hypothetical game could work like this: the versus mode roster covers the whole arc (pretty much KOF 98um) but if you go to the story mode and starts the "1st ep" of the saga (KOF 94) then only the 94 roster will be selectable. And so on for the other episodes. Easy solution.

  • @ChrisMS0815
    @ChrisMS0815 หลายเดือนก่อน +1

    I honestly don't understand how fighting game players and even casuals look at King of Fighters and not be interested in all the awesome characters. I saw a gif on twitter someone posted on X of Leona and Whip from KoF 99 I believe and someone asked who Whip was and thought she looked cool. Like thats 90% of KoF characters, most of them look cool and have dope moves. I got into KoF after realizing SNK had way better characters than Street Fighter when playing Capcom Vs SNK 2 back in the day.

  • @OTHERMRBABCOCK
    @OTHERMRBABCOCK หลายเดือนก่อน +1

    For those mentioning Maximum Impact a fun fact; in a unicorn moment in VA’ing the English voice of Mignon Beart is considered to be the better and preferred voice over her Japanese one, the English sounding bubbly, sassy, but cute the Japanese with generic anime cuteness. This is the only time in SNK’s history this has happened.

  • @nemoisnobody
    @nemoisnobody หลายเดือนก่อน +2

    I actually agree. There are indeed some VALID criticisms about the franchise, but most of the popular criticism about it isn't even true. I know people that won't touch it because it's a "cheap rip-off of Street Fighter". In order for for it to get more appreciation, it MAY have to disappear for a while. BlazBlue was hated for almost it's ENTIRE run during it's time, and now that it's gone, people seem to miss it.
    Maybe we need to let SNK's other IPs shine for a bit, THEN bring back NeoGeo Battle Coliseum as their main "mash-up" fighter until there is more demand for KOF.

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน +3

      There is a tendency to disregard or straight up hate SNK fgs for whatever reason, especially in the regions that had a limited contact with the SNK world in the arcade era, like notably North America... the biggest region in the world with a strong fg market that has little interest in SNK. Meanwhile SNK fgs are/were big in Latin America, that had a deeper contact with SNK since the beginning.
      But from my experience, whoever dislikes SNK fgs will not change that attitude. Like, SS returned a decade later and it was criticized by fgc old schoolers, and FF is returning after 2 decades and there are also criticisms by fgc old schoolers. I get the feeling that they get annoyed by the simple fact that SNK has been bringing products to the market and it's not dominated by Capcom.

    • @nemoisnobody
      @nemoisnobody หลายเดือนก่อน +2

      @@carlosaugusto9821 It really IS weird. Most people that hate on SNK fighting games haven't even given them a fair chance.
      It makes them no different than the people who criticize the entire genre without even trying it while pretending to know EVERYTHING about it.
      It's the one thing that irritates fighting game fans the most, yet they seem to hypocritically treat SNK fighters the same way most gamers treat fighting games as a whole!
      And for what? "Not being made by Capcom?" Funny, because SNK is made up mostly of former Capcom devs, so that's not technically true.
      Even the upcoming Fatal Fury has some heavy hitting devs on the team that worked on 3rd Strike, SFIV, and MvC3!

  • @raionbomber75
    @raionbomber75 หลายเดือนก่อน +2

    Amazing video Decepy, good stuff and I agree with a lot of it. Heck, bring back Athena as a platformer and a new Ikari Warriors that adds Leona, Whip and more to the game.
    Now the one thing I do disagree on is the graphics. Not really the look more just how they are made. SNK already makes the models in KoFXV just like how ArcSys does it, it just lacks that hard anime/ cell shaded ascetic. Then if they do commit to that style, we lose costume dlc. Cause if games like Strive and DB Fighterz didnt do it and the only game that is doing it is Granblue Rising, that whole process of making costumes for that style must cost so much. Heck its hard for us to get costumes in KoFXV now, and mind you, Garou Terry and Classic Leona are DIFFERENT characters in the coding, not a skin that fits over the existing model like Kim, Sylvie and Shingo has. Thats alot of work.

  • @atibamorales9380
    @atibamorales9380 หลายเดือนก่อน +3

    I really don't think SNK is overexposed. Look at the time between each game, KOF 14 was 2016 KOF 15 was 2022. That's about as much time between Street Fighter 5 and 6, Tekken 7 and 8 and Mortal Kombat 11 and One. And no one says those games are overexposed. If anything it's that their other series that are underexposed. KOF doesn't need a break.
    As far as Tag Fighters, I'd say keep KOF as it is and just give us Neo Geo Battle Coliseum 2 or another SNK vs Capcom with a tag feature l, maybe a console version of Match of the Millennium. I'd go with Arc Systems style graphics for a SNK vs Capcom game.

    • @acetrap
      @acetrap หลายเดือนก่อน +3

      Thank you I said something similar. If SF and Tekken arent overexposed then no one can say KOF is. SNK are actively trying to bring back old IP's while capcom have given us SF back to back for over 10 years now and Namco abandoned SC and now it's just tekken. Capcom are worse because they have a good catalogue of IP's to choose from and only ever pick SF. So if SF and tekken aren overexposed then nor is KOF

    • @atibamorales9380
      @atibamorales9380 หลายเดือนก่อน +1

      @acetrap yeah I mean SNK has given us Samurai Showdown, SNK Heroines and soon City of The Wolves, Capcom hasn't even given us a new Darkstalkers and NRS seems to have forgotten about Injustice.

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน

      ​@@acetrap Not trying to defend Capcom but the situation of their fg catalog is much more complicated than SNK. The main problem is that the company became too powerful thanks to RE, DMC and MH, and have high standards and expectations that are impossible to be matched by the types like DS, RS, etc... small games that died very early and never came back, because they were never successful. And Capcom became strict even to actual successful franchises like Megaman, just because it also can't match their modern standards.
      The second big problem is that Capcom made SF and that's a very powerful fg franchise. It's similar to the first problem above, but here there's an extra layer... SF, in popularity, sales and cultural impact, is infinitely above all other Capcom fgs. So it's hard that the devs respect those franchises.

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน +1

      ​@@acetrapNow in the case of SNK, overall there's no extremely large contrast of popularity between FF, KOF, SS, etc. Like, we are even seeing a lot of positive attention given to FF COTW, more than we saw about KOF 15. So the games coexist in this way that they are not absolutely overshadowed by the other. That's different than SF compared to DS or RS. There are even old schoolers who have little contact with DS, but have a lot of contact with SF and Marvel since the beginning

    • @acetrap
      @acetrap หลายเดือนก่อน +1

      @@carlosaugusto9821 you make a really good point here and honestly you might be right regarding capcom and money. My only push back is SF5 didnt do that well to begin with had such a terrible response from the west yet capcom stuck with it. However I see what you're saying

  • @deezee2965
    @deezee2965 หลายเดือนก่อน +11

    There is something I still didn't get from SNK.
    "The Trilogy Arc"
    Before you could recycle assets and make a game every passing year... Now? In the Season Pass Era?
    They should make a Campaign DLC with the next entry. Add the Rival in Season Pass 1 and True Villain in Season 3... or something along those lines.

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน +3

      The trilogy format worked better when games had a fast release pace, but the idea started to show problems in the Ash Saga, when the yearly release pace was over. Now it's even common that franchises release one game per generation and SNK will probably do that with KOF from now on.
      I'm a big fan of the trilogy idea because i started in KOF 97 and following the sequels made a big impression on me, feeling like a fresh experience... but i must say the format has to go. To me the whole story has to be told in a single game, resorting to story dlc or not, i don't know.
      Another point: the industry is pushing the games to add more story content and all franchises are corresponding. So if KOF continues telling too short stories in every game just for the sake of habit, it will look much cheaper compared to other games. That will be an extra disadvantage besides the graphics issue. KOF's stories must start looking like they are reworked to next gen standards. Not exactly full cinematic MK-like story (that SNK might not even afford) but just longer and more detailed story content.

  • @farkuzu
    @farkuzu หลายเดือนก่อน +3

    kof games last for 6 years. sick and tired of downplayers talking shit. kof is already taking a break to make room for fatal fury.

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน

      Yeah me too....whats being downplayed?

  • @jeangermain-oh1oj
    @jeangermain-oh1oj หลายเดือนก่อน +1

    Originally the game the king of fighter, is a cross over between the characters of Fatal Fury, Art of Fighting and several snk games, the players at the beginning played this game to see their characters of Fatal Fury, d 'Art Of Fighting, Breaker, dz The Last Blade etc faced together, but today most of the SNK fighting game series are dead, The King Of Fighter has become a fighting game among others, it has become SNK's main fighting game while in the past, SNK's main fighting game was Fatal Fury but despite that, before it was the rivalry between Fatal Fury and Street Fighter, but today The King Of fighter no longer competes with Street Fighter
    The return of Fatal Fury with Fatal Fury City Of The Wolves the sequel to Fatal Fury Mark Of The Wolves which is considered the best 2d fighting game of all time, Fatal Fury has once again become SNK's main fighting game relegating The King Of Fighter in the background
    Fatal Fury once again became the main rival of Street Fighter and to show that only Fatal Fury is worthy of Street Fighter, there were crossovers on both sides, Chun Li and Ken in Fatal Fury and Terry Bogard and Mai Shiranui in Street Fighter
    The King Of Fighter is no longer the best SNK fighting game, zt SNK will no longer invest in the next Fatal Fury, Samurai Shodown, Metal Slug and other ambitious games, perhaps a The Last Blade 3 or an Art Of Fighting 4 who knows?
    The King Of Fighter will regain its place as a niche game for the most hardcore gamers

  • @MegafanX123
    @MegafanX123 หลายเดือนก่อน +1

    0:01 music name

  • @PretzTrigger
    @PretzTrigger หลายเดือนก่อน +1

    Personally I think if KOF went to 11s style it would destroy the identity of the franchise. There's a reason we only had two of them. It put off vets, and it would have it just mix into the rest of the 3v3 tag fighters and if you're going to play a 3v3 tag fighter you'd rather play Marvel or DBZ or some other well known IP.

  • @noodlez4052
    @noodlez4052 หลายเดือนก่อน +1

    Snk needs to put it's series at the forefront like capcom does. So many cool snk titles,(Metal Slug,Samsho,Garou,AOF,world heroes,last blade,etc) that don't get represented. Kof should be an accumulation of the fighters. So it should have kof,last blade,world heroes,garou,aof,samsho all in it. And actually do a proper retelling and give kyo and iori actual personalities and tell their lore. Start from the ground up with a fresh overhaul

  • @RagingRowen
    @RagingRowen หลายเดือนก่อน +1

    About your solution, I definitely get the sense that SNK plan to take their time to properly reboot their other FG franchsies with the new FF and the supposed Open-World AOF before they consider going forward with KOF XVI.
    I do agree with your points doe, they brought back KOF for SNK's latest incarnation so they can return with a bang, and now that they're back on the map they can focus on non-KOF things which will be nice to look forward to.

    • @000mjd
      @000mjd หลายเดือนก่อน +3

      The new AoF it's already confirmed that gonna be a Fighting game

  • @KramerBebop
    @KramerBebop หลายเดือนก่อน +1

    Great video! I've had so much thought about the subject too.
    First, I agree that KOF needs to rest for a while. This is practically confirmed by SNK that they will put out 2 or 3 gmes before the next entry. Now... I do think that KOF XV is almost perfect in what KOF has to offer in terms of gameplay and roster, and I think that SNK should keep supporting the game in 2025 and 2026. Not too much to steal the spotlight, but balance patches and quality of life changes. Maybe even a graphics filter update? (like SF5 season 5)
    Then, when KOF 16 rolls in, it needs to be very different, actually shattering expectations. Age the characters, revamp the gameplay (bring back XI tag, or at least make everything one seamless round without waiting each round, or do a ratio system like CVS... lots is possible), take risks with the movesets.
    I'm not worried about the graphics. They have proven with each game that they learn, and they evolve.
    Also another insane idea I had: KOF started as a crossover but has a huge legacy of OG characters. They're not even all in XV. Maybe it's time for KOF to not be a crossover anymore (just bring Terry, Mai and Ryo ) and focus on the KOF characters. Maybe with a bit smaller roster. Bring back the forgotten ones like Jhun or May Lee. Create even more. KOF can stand on its own now without having to bring the crossover aspects.

    • @theartcrusader759
      @theartcrusader759 หลายเดือนก่อน +1

      I'm so glad I not the only one who thinks this. I'm really hoping if we get a kof16 that it takes meaningful risks like kof xi did. Kof xi did so much to move from the status quo and try to be something different. Removing legacy characters to make space for actually interesting new characters, acknowledging that the kof characters actually age, respecting SNK'S long legacy of fighters other than kof by including several characters from other lesser known fighting games into the roster( as secret characters admittedly but that's still better than nothing and it encouraged players to engage with the games other single players content by giving them a worthwhile reward instead of a dumb achievement or gatekeeping characters behind dlc) and there's so other small things kof xi did like giving Terry his garou outfit as his default appearance( I know kof 2003 did it first but we don't talk about 03), removing Chin from team psycho soldier and bringing a in a new young character to put Kensou and Athena in a situation where their leadership skills could shine, having Kyo and Iori be on a team together as part of the main roster and not a canon custom team

  • @Lanzetsu
    @Lanzetsu หลายเดือนก่อน +1

    First of all, people talking about what is KOF without even acknowledging what is the core mechanics of the game that makes it KOF is kind of bland.
    Second, the visual art of ArcSys is theirs and that is what they choose, KOF decided to go in the other direction; sure they COULD copy ArcSys but I doubt they want to go that path, they moved from their own graphic engine into Unreal so they already know what they WANT to do and will go that road, however they need to polish it a lot... which I don't see wrong because KOF aims for a new style and I am fine with it (still KOF XIII is the best they did NGL)
    You honestly didn't address the real issues about KOF, barely touched the graphics and nothing else, which is 1000 times better than previous title (XIV AKA VOMIT).
    KOF has this REAL issues to start with and they are:
    1) The game is not really liked over other games by many people, most of its fanbase is China and some parts of Asia as well Latam but Latam are mostly poor people still playing 2K2 Magic Plus on emulators and they didn't evolve into playing XIII. Some countries like Mexico at least tried to promote the newest KOF and are making an effort with their best players but on numbers it is still low compared to many other things.
    2) The game is "known" for being hard on execution and mechanics, compared to other games because many reasons like impossible trials and stuff like that which made us KOF players want to improve on the game but made many people go away thinking they need to do that in order to even play the game (sadly true). That keeps a lot of people away, in XV they put the autocombos which are B-S IMHO but meh, anyway they get some people to play it like mashing in DBFZ, however the impact to attract and retain new players wasn't enough
    3) Now to add up even the worse part to the previous points... KOF lacks solo content, it is bare bones with some arcade mode and that's it, no real content for people who likes to play alone. Also the story itself is usually bad, not even cinematics, just some pictures and subtitle and we should be thankful if they have voice lines on it, even for TEAM ENDINGS, really? Look at what SF did with their avatar and game modes, look at what GG did with the Story/VIsual Novel mode? Guilty also lacks some game modes but they have interesting stuff and the story itself is like watching anime, even the arcade mode on the endings sometimes.
    Now... with the new Garou they are IN THEORY trying to change that things, the game more accessible, separating from KOF itself a little, trying to get closer to Street Fighter, with Terry there and Ken/Chun here, with maybe a map mode where you can travel the city and role play more, etc. Visually is improving at its own style and didn't look super good at first but it is getting really nice shape lately, so let's hope it does well

  • @blakemartin8989
    @blakemartin8989 หลายเดือนก่อน +1

    I disagree. The only way I see this working is if they make a dream match like 02 and 98 with majority of the characters. But even still 5 years with no Kof? I don’t see that happening.
    I also don’t think the graphics is what is killing kof as most don’t care about that. It’s the gameplay. Kof Xv plays more like a sf game than kof and that’s what’s killing the franchise. If I wanna play SF I’ll play SF. I play Kof because I want to do HD combos like 13, or tag combos like xi. I believe that is what’s killing the game. It’s losing what made it stand out

  • @ragingtyga
    @ragingtyga หลายเดือนก่อน +2

    KoF is fine, XV did ok, and this is a very small dev who can't deal with doing multiple or projects at once. COTY isn't how yet, that's the focus.

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน

      The dev team from then of 14 to now is way bigger, SNK has been opening offices through asia and recently in Singapore. During an interview with neogeonow oda and joshua said they're able to work on more stuff at a time now. Dont get me wrong, the dev size of SNK isnt HUUUGE but its certaintly bigger than the 14 era or even early 15. Also thanks for checking out the video much appreciated

    • @ragingtyga
      @ragingtyga หลายเดือนก่อน

      @@DecepySwag yes, but that doesn't mean anything. First off, what are those offices for. Just because they opened new offices, doesn't mean they are all for development, many of those offices are for marketing, and localization, OR simply for Tax purposes in the case of Singapore. Next, there's the business case. If SNK SPLITS it's effort on both KoF and CoTY, do you honestly think both games will prosper equally? As opposed to promoting one game at a time. Capcom for example, has far more resources and capital, and yet, they stick to one fighting game at a time. When they didn't do this, and just pushed out multiple games in one genre, some suffered (darkstalkers, power stone, etc)

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน

      @@ragingtyga who said anything about kof and cotw? after this its cotw fully and whatever other projects. Im of the mind set that after whatever dlc comes out for xv with vice and mature and perhaps a surprise at swc, thats it. move on. Also again, they literally said theyre working on multiple things go check out neogeonow interview. Another thing we know what that opening was for, they also said it in their announcement
      "As SNK GAMES SINGAPORE commences its journey, the studio is positioned to significantly contribute to the global gaming landscape, leveraging Singapore’s vibrant economic environment and technological prowess. The establishment of this studio marks a pivotal step in SNK’s commitment to delivering exceptional gaming experiences worldwide and fostering innovation through international collaboration.",
      heres a link to it. I am not saying SNK has the same resources as capcom, i never said that once. I am saying SNK is at a point where they can work on more than 1 thing at a time. I aint say 10 different things. www.snk-corp.co.jp/us/press/2024/062801/

  • @skaknight9291
    @skaknight9291 หลายเดือนก่อน

    Can we talk about how goated that intro is ? Also need the music on my playlist

  • @acetrap
    @acetrap หลายเดือนก่อน +2

    Whats killing the series is the FGC (in the west), the same way they killed all other FG to where we only barely have three.
    The FGC is phoney when it comes to SNK/KOF the title is overused yet Terry being in all these crossovers is celebrated how does that make sense .
    Capcom constantly push out new SF we didnt need a sf6 yet here we are and the fgc are fine with it. Namco only ever give us tekken and again the fgc are fine with it. But KOF is overused. While i agree kof should go on a break so snk can work on other titles (which they're doing) the fgc as a whole can't criticize SNK when they celebrate a new SF, T and MK in a short space of time from their previous entries

    • @ShinUltima
      @ShinUltima หลายเดือนก่อน +3

      "Short space of time"? SF6 came out 7 years after SF5, and that was 7 years after SFIV. If you count the updates, there was still a 2-3 year gap between the last update and the previous one. In the case of SFV, SF6 had to undo a lot of the damage that SFV launch did, even if the letter climbed to decent sales through years of heavy discounts. But overall, SFV was a seen as a misstep that many players (including myself) couldn't wait to abandon.
      Tekken 8 came out 9 years after Tekken 7 debuted in arcades. 7 years if you only count the home version. Three years after the last DLC update.
      These are not games that are "constantly push[ed] out". They have major releases and updates, but these aren't the 90s, or even the early 2010s when Capcom released 12891289 fighters in short period again. SF and Tekken are not Fifa, Madden, or Call of Duty with actual yearly updates.
      Also, LOL at "the FGC" being the reason for killing KoF. As if the "FGC" was anything but a tiny *tiny* fraction of the people who buy and play fighting games.
      If anything, KoF's hardcore fanbase in China, Mexico and Latim America are the only reasons KoF lasted beyond the 90s, since it's not as though Kof was ever a big seller on home consoles (MVS too expensive, and other console ports never climbed above 50,000 units on average).
      The truth is that, outside of its respective home bases, KoF (and SNK generally) has always been niche. Especially in sales. The series was big in arcades in areas where, let's face it, a lot of the arcade boards were pirated. A lot of players only exposure to many of SNK games have been through emulators and ROMs. By the time SNK got off their own aging hardware that ran expensive home ports in the mid-2000s, the fighting game craze had largely died down. And when it was revived with SFIV in 2009, SNK didn't benefit because they sank too many resources into the financial deadend that was KoFXII (later redeemed somewhat by KoF XIII). They only started getting back on their feet with KoFXIV in 2016, and have basically been on a good run since then. I'm sure being owned by the Saudis helps.
      With COTW, SNK has the chance to have a break out hit the way that _Strive_ out for Guilty Gear. I don't know if KoF itself can break out like that, but I do think that SNK should try to build up their other series so that the next KoF will have a more known pool to draw from.

  • @hanamai14
    @hanamai14 หลายเดือนก่อน +1

    While being able to dismiss the “kof is too hard with three characters” with the reference to mvc. I dont play mvc for that same reason. Kof has always attracted me for their characters (specific ones). And maybe thats not why everyone picks up games, but its why i do. I picked up sc2 because link was in it. I picked up sf2 cause i loved cammy (and still play street fighter to this day) But in 14 and 15 i have to play 3 characters, when really i just want to play 1.
    In this regard, based off of how kof plays. You can lose your “favorite” character in two interactions. Or you might not even get to play them if you’re doing well.
    I dont disagree with anything in your video, but wanted to throw that out there. I played a lot of 14 and 15. But the gameplay left me wanting somewhere, whereas my street fighter has kept me engaged while i slowly climb my ranks (and practice to help ready for mai release)

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน +1

      That's a problematic topic. We could start just by pointing the fact that KOF is a popular franchise and it beat all SNK 1v1 franchises. So powerful that outlived SNK itself during the bankruptcy in the early 00s. So why KOF and not a 1v1 fg?
      Though it's hard to deny that the game is hard for being 3v3. Secondly, it has a turn based team system (unlike a tag team system for example) which forces you to think and act in a specific way about playing, making the team, etc. And just to give a personal example, i can play KOF but i can barely do somthing in MvC, that i find too complex... and i've seen few MvC players who said they had trouble in KOF when they just got in, especially the ones who started with the newer games. I dont understand how this works, but the point anyway is that each team system makes a good difference.
      After thinking about the topic i started thinking that KOF depends too much on legacy knowledge and skills... after all it's a repetitive franchise. So it must be fine for whoever has experience, but challenging for a newbie because of the system and the big roster. I'm from a region where KOF was an arcade pillar in the 90s/00s and masses of fg fans played it, so i guess even the mediocre player with long time expecience (i started in KOF 97 by the way) might have a little advantage in a recent game just because he is used to the movesets, general playstyles, general matchups, etc. They are familiar with the complexity. And KOF 98 and 02, the most popular ones, have 40-something in roster size. I believe that factor must matter too.

  • @TheLegendRome
    @TheLegendRome หลายเดือนก่อน +5

    i concur., SNK really had to depend on the KOF series for a long time but i think it's time to put it on the back burner to make these other titles feel more important. we could visit a new KOF 8 years from now maybe with milutiple characters from newer franchies
    also i want them to put it to the side to make that metroidvania Athena game i'm trying to will into existence lol

    • @K-PopChaebol3000
      @K-PopChaebol3000 หลายเดือนก่อน +1

      Will into existence, yes ❤

    • @acetrap
      @acetrap หลายเดือนก่อน +1

      My only push back is isn't capcom doing the same thing right now with SF yet no one is complaining. Capcom have so many other fighting game IP yet all we get is one SF after another

    • @TheLegendRome
      @TheLegendRome หลายเดือนก่อน +1

      @ i think it’s because people knows capcom don’t give a fuck about anything and doesn’t take risk anymore. and even with the street fighter releases they’re spread out like 6-8 years. not to mention the last few games they did flopped SFXT, MVCI, etc

    • @kaceejones2282
      @kaceejones2282 หลายเดือนก่อน

      @@acetrap Mainly with them its SF Resident Evil and Monster Hunter

    • @acetrap
      @acetrap หลายเดือนก่อน +3

      @@TheLegendRome while you're right I have to push back. The FGC (only in the west) always got something to say about SNK/KOF. Everyone knows capcom dont care yet still support constant SF after SF yet with SNK that are trying to get back on their feet after two bankruptcies the FGC cant stop criticising them. For me I've noticed a pattern over the years snk get punked for the same things other companies do. And when snk do something innovative and other companies copy those ideas snk arent given their flowers or its said on surface but the community as a whole dont really take it in and acknowledge it

  • @eyalrephaeli6833
    @eyalrephaeli6833 หลายเดือนก่อน +1

    KoF XVI mixing XI's tag system and 2001's striker system would be a nice change of phase.
    BUT, Story and Single Player content also important factor. the Shuunei Saga sits as the most forgettable Saga in the series. not to mention how the casts of both Fatal Fury and Art of Fighting still get reduced to one note jokes. not to mention everyone else who isn't relevant becoming a one note joke as well. Tekken 8 at least attempted to rectify that. KoF XV had no excuses to not be the bare bones snoozefest it was.
    As for KoF's original roster, the majority can be incorporated within a Psycho Soldier revival while the rest can be incorporated within both an Ikari Warriors revival and Metal Slug.

  • @loicvibe
    @loicvibe หลายเดือนก่อน +2

    I need a sequel of last blade, ninja master, Double Dragon and so more.

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน +1

      Aight so Ive played last blade, Ive heard of Double dragon, but i dont know what ninja master is. What kinda game is that one?

    • @loicvibe
      @loicvibe หลายเดือนก่อน +1

      @DecepySwag All of them are fighting games.
      It's kinda mix of samurai shodownm and last blade.

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน +1

      @@loicvibe oh word? that sounds fire

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน

      Ninja Masters and Double Dragon are not SNK games, just Neogeo games

  • @NewGabeOrder
    @NewGabeOrder หลายเดือนก่อน +1

    No. I am not satisfied with KOF XV. Considering Marvel vs. Capcom Infinite getting rid of 3-on-3 battles, Capcom and SNK, the world's biggest 2D fighting game juggernauts, no longer make 3-on-3 tag fighters. I can see KOF XI getting remade for the modern times as a UM game and as a hype-up for the next mainline entry. If SNK can't come up with a new saga and protagonist, just make it a 3-on-3 tag team dream match, a first for the series. SNK can use the tag battle format moving forward to appeal to North American players who are used to games like Marvel vs. Capcom.
    To make things short, give KOF the comeback it needs, and bring back tag battles for faster-paced matches, shorter combos and less-confusing gameplay.

  • @Zerogata
    @Zerogata หลายเดือนก่อน +1

    Definitely agree that KOF needs to go back to being the "all star" mashup from previous games. Arguably, most of the KOF characters aren't stars anymore, and all the extra original characters from out of nowhere don't increase the hype. Imagine if Super Smash Bros started filling out their roster with Toy Robot, Mole Dude, and Lizard Queen. No one knows who they are. But if Last Blade 3, Neo Turfmasters 2, or Super Baseball 2050 came out, you could build hype for new characters. KOF could get a guy who fights with golf clubs, or a robo-lady with a baseball bat! And finally, license a few guest characters from other companies. Kick out characters that no one likes, like Bao, and through a summoning accident, suddenly Princess Zelda is on the Psychic team??

    • @kinabalucat
      @kinabalucat หลายเดือนก่อน +1

      the problem is snk need to bring all the characters own games, not the mashup. they need to make more games that's not kof to be success before go into next kof. its like avengers movie. the avengers movie alone wouldnt have success if there's no own movie of the characters before avengers. look how justice league fail

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน +3

      KOF is a different crossover... that started with the simple idea of putting the SNK games together, as expected, and adding a few new characters. But the original story and lore and the original characters became way too popular, so the franchise surpassed all others pretty quickly and became the major SNK game. Then those elements more or less overshadowed the original concept of a simple crossover, the devs started preferring to keep adding original characters rather than bringing SNK veterans.
      That is different from existing crossovers for sure. And after i got older, that idea really started looking strange to me. But i just cannot argue against the fact that KOF did an excellent job with the original story and lore, that was huge for 90s 2d fgs. And what to say about original characters? Kyo, Benimaru, Rugal, Iori, Leona, Mature, Vice, Goenitz, Shermie, Yashiro, Chris, Shingo, K, Maxima, Whip, Krizalid, Kula, Vanessa, etc... masterpieces one after the other. And i started SNK with FF2 and AOF1, so i'm attached to the veterans, i must admit many of them were beaten by the best original characters in KOF.

  • @iAm_Fif3
    @iAm_Fif3 หลายเดือนก่อน +2

    A KOF game with Arc Sys handling the the visuals and SNK doing the system mechanics would go hard AF

  • @farkuzu
    @farkuzu หลายเดือนก่อน +3

    so many L takes on Kof. Downvoted -_- you all will be eating your words when kof 16 drops. kof won't stop, it's a legacy fighter. if any fighter should go away for a few years it's Mortal Kombat! not kof

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน +2

      uhhhh....hey man I didnt advocate for KOF to go away forever. I just said we dont need KOF anymore to hold SNK up

    • @himzi1
      @himzi1 หลายเดือนก่อน +1

      All he said is give the game a break that's it 😅

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน

      @ bro some of these comments act like I said never make KOF again. You should see the Reddit comments lmao

  • @AlexIn_ThaCosmos89
    @AlexIn_ThaCosmos89 หลายเดือนก่อน +2

    There should be English voices, just like in Fatal Fury: City of the Wolves

  • @watermelonpizza7824
    @watermelonpizza7824 หลายเดือนก่อน +3

    Fatal Fury - AOF - Samsho - Last Blade - then they release KOF. And maybe release a new Metal Slug shooter game in between those releases.

  • @NegoClau
    @NegoClau หลายเดือนก่อน +3

    We need KOF, but KOF needs room to breathe. When it first came in the mid 90's it was special exactly because SNK was DELIVERING so many things at the same time, that it needed a great celebration, and that's what KOF was.
    Nowadays, KOF lost the impact because it's the only thing available for a while. CotW needs to DELIVER in the same way Real Bout did in the 90's for Fatal Fury.
    We need a Samsho sequel that delivers, like the ones in the 90's did, and like current Samsho is doing right now.
    We also need a new Art of Fighting, a new Ikari Warriors, a new Psycho Soldier and a new Metal Slug.
    We also need a franchise other than KOF to put old KOF characters (Kyo, Iori, Chizuru, CYS team), because they developed into their own thing. And their new thing need to thrive in a different context other than KOF lore.
    Also: people forget there are other types of media to keep fans invested in those characters' stories. They need to produce animes based on their franchises, and they need to be catered to people outside of Japan. They need to hire people like Masami Obari to tell their story on their way to people outside the US. They need to go full Arcane mode.

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน +1

      The way i see it, the topic goes deeper. SNK made huge contributions to the fg genre and since the beginning set itself as a creative superpower, and made a strong impression over the 90's. But after some time SNK reached a limit of creativity and innovations and had nothing special to offer anymore... meanwhile those ideas spread all over the genre. Like supers, taunts, run/dash, battle intros and special battle intros, etc, all became common.
      But it gets worse: SNK fell down not only in innovation potential but in artistic ability too. I mean, the 90s SNK fgs had inferior technology than Capcom fgs overall, but they looked very good. The genius devs made the best use of the Neogeo to create the visuals of KOF, FF, AOF, SS, LB in the late 90's. Then in the current era the SNK devs are clearly less skilled at 3d than the competition. This is an important difference: in the 90s, the SNK devs were elite level and simply held down by the Neogeo limitations to compete exactly at Capcom's level... but now all fg companies work with the same technology for the same console, and SNK devs are just behind the others.
      So what can SNK do to stand out in the current market if they don't have those two big weapons anymore? The innovation and elite artistic direction. Their innovations are everywhere now, and their graphics standards are the worst of the generation (comparing the big fgs). And SNK has a model of repetitive sequels, going against the recent tendency in fgs, that makes the franchise looks stagnant except maybe to a long fanboy that forgives everything. So in my opinion that's a big part that explains why SNK struggles.

    • @NegoClau
      @NegoClau 29 วันที่ผ่านมา

      @@carlosaugusto9821 your reply is curious to me: I strongly agree with you and at the same time I aggressively disagree.
      I agree with you on this: we need new games with new features that make the gameplay more engaging and intuitive. We both know SNK walked the way CAPCOM paved on the fighting game genre, improving in a lot of things and forcing them to make better games.
      And I see a way they can do it here and now: THE WORLD TOUR formula. A rich environment that allows deep exploration, with the combat 1 on 1 turned into a fighting game experience. How can SNK improve on this new thing Capcom has created, with seamless transition between exploration and fighting? What's a new element that can be added to the game by SNK, to make it richer than a CAPCOM game (because the feel I always had in a SNK game is exactly that it's a richer game than a CAPCOM, it allowed us to do more on that specific FG setting)
      How can they expand and upgrade the World Tour mode, for games that are rich in single player content and heavily lore based? LET'S TURN THE BONUS STAGES INTO FULL EXTRA MODES/SIDEQUESTS TO IT! They can do it like they managed to do in the old arcade days, and make them count, like in the Yakuza series, or like in Art of Fighting, where your life/meter bar grows at each bonus stage you complete.
      Why I disagree with you? When you said that new minor upgrades were released at each year and sold as a new game made the game itself stale... That's basically what a DLC season does to a modern FG. I really think it's shady, tho. But it doesn't make the game/franchise/genre stale. It keeps the game alive.
      Now they have the technology and the Arabic oil money to pull it out. But they need to heavily invest in both developing and marketing the game. They also need to give some direction to the games they're creating. We need KOF XV at its current ULTIMATE DEFINITIVE NO FUTURE DLC STATE to hit HARD the e-sports scene. We also need SNK to invest in different franchises for the e-sports other than KOF. Super Sidekicks needs to come back, with the names of clubs and players of the Arab League, such as the League itself.
      And SNK needs also appeal to the casual gamer that wants to explore environments and fight enemies in different environments. Capcom proved it's possible in the World Tour and the Battle Hub, in a smaller proportion.
      SNK must turn the Bonus Stages/Special Stages/Cutscenes into full different modes, like the laser shooting bonus stage in Injustice 1 (fun, intense and completely nonsensical, which made it hysterical)
      And create a mood to the game itself.
      If they do that, they might have a chance to thrive as something special and unique. SNK is playing safe, and they shouldn't.

    • @NegoClau
      @NegoClau 29 วันที่ผ่านมา

      @@carlosaugusto9821 I can tell you're also from Brazil. I'm glad to practice my English. But I also wonder if the creator of this video is reading this, and low-key want to know what he thinks about this conversation.

  • @drjcup3228
    @drjcup3228 หลายเดือนก่อน

    KOF XIII was so visually beautiful that I bought it just on that alone, in spite of me being not very good at playing it. And the animation was just so fluid.
    It may sound shallow, but maybe more people would gravitate towards KOF if they made it more visually appealling/striking. No crazy cinematic supers, particle effects - just visually distinct character models and smooth animation.

    • @sladejosephwilson2300
      @sladejosephwilson2300 หลายเดือนก่อน +2

      But no one plays it

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน +1

      The KOF characters on average look good enough to stand out. In fact, much more than the classic SF roster. I've even seen many people noting that KOF characters are extravagant to their tastes. But it's true that the graphics and animations are very important... that's what helds the game back nowadays.

    • @sladejosephwilson2300
      @sladejosephwilson2300 29 วันที่ผ่านมา

      @carlosaugusto9821 disagree. Americans can't handle the game play

  • @publiqgc935
    @publiqgc935 หลายเดือนก่อน

    When I was at EVO this year the developers were begging for help on stage so it's definitely budget and in house issues.

  • @OTHERMRBABCOCK
    @OTHERMRBABCOCK หลายเดือนก่อน +1

    I’m gonna say it: Shun’ei is easily the worst KOF protagonist by far. Also, the Benimaru shill is beaten to death and no one really cares about his “role” and I use that loosely in the story.

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน

      Can i ask what is it about shun'ei you dont like ? Also aye man Beni da goat, most KOF rings baby!

    • @OTHERMRBABCOCK
      @OTHERMRBABCOCK หลายเดือนก่อน

      Overall he feels exceptionally phoned in as far as design and story; he feels extremely low effort. Tbh he feels more like a trope checklist than a design, especially being the new MC of a revived SNK. He’s so generic that it can be hard to remember he’s the protagonist. Perhaps Isla would have been a better choice.
      As far as Benimaru, the dead horse is beaten beyond dust now; it’s time to give it a rest. Other series do just fine without shilling the most popular character winning everytime, and really it seems more like a clear shill that doesn’t add much overall since it’s been going full shill since ‘99.

  • @KaseySendou
    @KaseySendou หลายเดือนก่อน

    Personally, as long as KOF 16 does not come back way too late behind SF7 (or even before comes back before SF7 hits), thats gd enuf for me. I am still of the bias that I want to see KOF go toe to toe with SF just like Tekken and GG can.

  • @fateslegacy
    @fateslegacy หลายเดือนก่อน

    Using a boring character like Shun ei as MC was a massive mistake Imo, Also not reviving someone like Orochi even though it was teased in the Ash saga etc was also a bad move, Should have gotten a new story with him in it by now, I feel a new story with him or anyone more interesting then Shun ei would have helped a lot

  • @azuresaiyan9005
    @azuresaiyan9005 หลายเดือนก่อน +1

    5:40 5 years is really not that long. 6 years was the gap between Kof14 and 15. And if COTW is as big of a success as we expect, then it can easily last 5 years which is the average amount of time between main installments of a game. Take SF5 to SF6 or T7 to T8, those were almost a decade apart. SNK should be looking to hold off on KOF for that long at the least, while they focus on rebuilding their other series like Metal Slug, AOF, Last Blade, etc.

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน

      personally id want it longer than 6 years, but i said 6 because i figured folks would get upset if i said 8. and uhhh seeing my comments some folks think 6 is too long lool

  • @greamepenney5947
    @greamepenney5947 หลายเดือนก่อน +1

    98um or 2002um are by far the very best KOF games.

  • @cosmicspider2
    @cosmicspider2 หลายเดือนก่อน

    KOFXIII didn't use sprites. They're rotoscoped 3D models just like how ArcSys makes their characters only with pixel art instead of cellshading. Meaning it's just as expensive, time consuming, and limiting. The visual style SNK should be going for is either something like 2XKO or go the hyper-realistic route.

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน +1

      I disagree about it it being just as time consuming and expensive but we both agree at least they should go for some kinda unique look. Now lemme ask, when you say hyper realistic are we talking SF6 kinda look or like a Virtua fighter, DOA kinda look? sometimes i wonder what XV wouldve looked like if they kept the 14 realish look and expanded on it

    • @cosmicspider2
      @cosmicspider2 หลายเดือนก่อน

      @DecepySwag Either or.

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน

      @@cosmicspider2 cool cool, personally if id chose the VF DOA kinda look if they did go super realistic. Im not really fond of SF6 look.

  • @Raigeki_KT2
    @Raigeki_KT2 หลายเดือนก่อน

    I honestly love tbis idea and think it would help the company grow in spades.

  • @Fyrverk
    @Fyrverk หลายเดือนก่อน +1

    KOF is huge in Latinamerica

  • @K-PopChaebol3000
    @K-PopChaebol3000 หลายเดือนก่อน

    I felt the same way about the guilty gear art style. God it looks good

  • @barrysmith4610
    @barrysmith4610 หลายเดือนก่อน

    I think they need to have a compelling story again. Since the Orochi saga, no saga has since been as captivating
    change up the characters in subtle ways with each new entry. whether new special moves, combos, and hyper moves
    Treat KOF like Smash. SNK has so many franchises , but still, it's almost always the same characters. KOF 15 fumbled heavily by not featuring some cool new teams. Eg. could be:
    Team Last Blade
    Team Metal Slug
    Team World Heroes
    Team Bukiri One
    and re guests teams:
    Team Fighting Ex Layer
    Team Street Fighter

  • @MrAip2
    @MrAip2 หลายเดือนก่อน +1

    If king comes to fatal fury I can go without a kof for a while 🙏

    • @ektran4205
      @ektran4205 หลายเดือนก่อน +3

      her younger brother jan might be in cotw

  • @markmessi9020
    @markmessi9020 หลายเดือนก่อน

    They're about to revive it next year. City of the Wolves is 1v1. Ain't nobody got time for 3v3! I'm joking but am I? Most fighting game players don't wanna 3v3 it's simple as that

  • @MisterTwit
    @MisterTwit หลายเดือนก่อน

    Yeah KoF was always SNK's big crossover franchise, it was never meant to be a main series and just settled into that because of its success within their struggling finances. KoF is pretty meaningless if all the series that it pulls from don't have the kind of influence that they should with a modern audience. So as long as SNK is working on those franchises again I think KoF can take a back seat for a while as they rebuild that.
    However I think there is still a problem that needs addressing before SNK moves on to their next game: _momentum._
    SNK for the last 8 years has had great momentum leading into their releases because they have good marketing, they ride on nostalgia and low expectations (sorry but it's true) and take advantage of that to highlight their growth and progress. But then they release, and suddenly reach a cutoff point for this progress. They continue to support their own stuff and it continues to be fun, but they simply can't do MORE with it. People expect new content and they get it, but those expectations are within a sensibility that still feels a bit antiquated/niche even now and doesn't create any interest in outsiders. Unfortunately I think CotW will run into a similar problem because it's falling into the same pattern already.
    And while I agree that looking at their casual success with KoF13 is likely the way to figure out this momentum, I don't think copying it or copying Arcsys is the play. That's too derivative. They need a solution that builds on what they're already doing or they can't maintain it. Personally I think the key is showing how different they can be while still being cool, but obviously that's easier said than done.

  • @taurence
    @taurence หลายเดือนก่อน +1

    I'm a little disappointed..... you didn't do the rap😂😁

  • @RyanParreno
    @RyanParreno หลายเดือนก่อน +2

    SNK needs to look beyond fighting games and recognize they could enter other genres using their other legacy IP. Crossed Swords could be the basis of a Soulsborne style game. Ikari Warriors could be the basis for a military shooter. Crystalis could get a sequel or reboot action RPG. And I'm really only scratching the surface here, but they have been unnecessarily holding themselves back since they were brought back by Tencent/Leyou

  • @funkerman7
    @funkerman7 หลายเดือนก่อน

    making KoF into another tag fighter is stupid. Most you could do is bring back strikers but them being two of your other teammates

  • @DragonMasterSubo
    @DragonMasterSubo หลายเดือนก่อน

    I think it needs a break so more games can come out in between, that will then get folded into kof. We need new SS, FF, and AoF characters / moves / stages etc so that KoF can incorporate them into itself.
    I mean hell, we still seem to be re-using the orochi story line over and over again.
    Gameplay wise, 15 is just too old fashioned. We've done EX move juggling, max cancels, etc. etc. since forever. And so many characters (poor ryo, andy and mai) have their move lists absolutely slashed. I'd rather they lose the EX stuff and give us more base moves like the UM games and XI. Or just have a couple 'necessary' EX moves per character, and still give us the 5-7 special moves each the past games had.
    I will say that the re-done /simplified 1-2-3(climax) super system is fantastic, and hope that carries forwards. But I'd love to see XI speed and tag come back, even if just for a dream match.

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน

      That's a problematic topic because all major system changes after KOF 97 were controversial and heavily harmed the franchise, which then had to be saved by a solid game that brought back the traditional system.
      First the striker system, that was a big turn off for part of the community, and then after two more striker games the franchise had to be saved by 02. And the tag system right afterwards, that was also bashed by part of the community, besides the low quality of KOF 03 overall... which pushed the franchise to a rock bottom point after KOF 11, then SNK had to bring back the traditional system. This is a powerful pattern of events.
      I'm not personally against those systems but they have a strong stigma against them still today and there's nothing to argue about it. They are associated to a severe fall that happened to the franchise right after a big achievement: KOF 98 to 99, and 02 to 03. So it's hard to find a massive support for either system from hardcore players who started before those games.
      And that's what makes it very hard to expect (realistically) a major system change in the game. SNK can't afford to risk losing their passionate fans in the current times since it's a niche fg company. They are making safe sequels since KOF 13.

    • @DragonMasterSubo
      @DragonMasterSubo หลายเดือนก่อน +1

      @@carlosaugusto9821 2000 and XI very popular within the fanbase, so I don't know what you're talking about.
      The only thing that 'saved' SNK was them re-buying the company from Eolith. And XIII is the one that almost bankrupted them, not the others. They went under in 2000 due to bad financial decisions (hyper neo geo, SNK world, etc.), not from KOF doing badly or anything.
      Everything you're saying sounds odd, I've been playing KOF since 96. The games were all well received until 2001, only 99 was really meh'd due to the rolling/evasion change. And while 03 had some problems, it wasn't due to tag.

  • @alex-mihaimatei8597
    @alex-mihaimatei8597 หลายเดือนก่อน +1

    Savage reign kizuna encounter with the lane switch mechanics.

  • @TheGamerLover
    @TheGamerLover หลายเดือนก่อน +1

    I think SNK should take a break from KOF after The King of Fighters XVI where the New Age Saga will conclude definitely.

  • @djragnarov6103
    @djragnarov6103 29 วันที่ผ่านมา

    Kof was always the best game in they genre
    But they need to upgrade they story mode fr

  • @ko-yoshi
    @ko-yoshi หลายเดือนก่อน

    I actually think you’re dead on. And I had that same thought at about arcsys awhile ago too. HOWEVER, I’ll be needing xiii and xi WITH ROLLBACK, on STEAM to hold me over. That’s all 😊

  • @rickym1883
    @rickym1883 หลายเดือนก่อน

    I wanna see rick strowd

  • @Raigeki_KT2
    @Raigeki_KT2 หลายเดือนก่อน +1

    Kof xi representation lets go man!

  • @austinreed7343
    @austinreed7343 หลายเดือนก่อน

    If they make a plush of Yuri, I could go without KoF for a bit. It’s baffling she wasn’t in that recent plush set.

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน

      time out....what plush set?! I didnt know about this

    • @austinreed7343
      @austinreed7343 หลายเดือนก่อน

      @
      IIIJAN, a licensing company, put out a set of 7 KOF98 plush, representing all the IP included in KoF98 (and by and large the franchise overall)… except AoF. Poor Yuri was left out even though we got both Ikari Warriors.

  • @shougoh
    @shougoh หลายเดือนก่อน +1

    Out of all things, the kof community especially in the West is what makes the game fail.

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน +1

      SNK having made no attempt till recently to acknowledge the west played a part as well.

  • @Leahcimmichael
    @Leahcimmichael หลายเดือนก่อน

    Still waiting for Maximum Impact 3

  • @ektran4205
    @ektran4205 หลายเดือนก่อน

    SWAG the game after cotw will be kof VI
    plus snk has a smaller dev dev team then capcom and ASW

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน

      Hey bud, there wont be a KOF 16 after COTW. I get you want 16 soon but they gotta cook with the other games first. all in due time, also the snk team is much bigger than before. Theyre working on multiple things at once, expanding theyre reach into other countries as well like singapore. gotta let 16 cook in the oven for a while.

    • @ektran4205
      @ektran4205 หลายเดือนก่อน

      @@DecepySwag COTW will last til 2032

  • @MagmaMKII
    @MagmaMKII หลายเดือนก่อน +5

    KoF XIII was a mistake.
    SNK should NEVER try to emulate ArcSys or let them do their games. KoF already have its own graphical identity, the last thing it needs is look like generic anime fighter.

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน +1

      thats not what i said at atll. I said look at Arcys at how they emulate 2D. The point is that its possible to emulate the look. I never said, make their games like arcys, never said have arcys do it. I feel like you heard "arcys" and freaked out lowkey

    • @MagmaMKII
      @MagmaMKII หลายเดือนก่อน +2

      ​@@DecepySwag Ok, forget ArcSys for a minute. KoF XIII is overrated. XIII's visuals are overrated. Characters look nothing like they used to be, because XIII goes for a exaggerated anime style instead of the traditional, semi-realistic style of previous games. As a result you have the super buff dudes with no neck, or the moeblob girls with twig arms, or hunchback Mai. While a few characters do look good they're an exception.
      The series had a completely different look before XIII, and that's the look SNK is/should be trying to translate into 3D.

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน +1

      @@MagmaMKII Aye look dont shoot the messenger lol im just saying what alot of folks thing, my whole thing is just hoping KOF 16 returns with a unique style to it is all. my hands are up lol

    • @MagmaMKII
      @MagmaMKII หลายเดือนก่อน +1

      @@DecepySwag Haha, no worries.

    • @ShinUltima
      @ShinUltima หลายเดือนก่อน +2

      @@MagmaMKII To be fair, you'd likely have to blame the designer (Nona) for XII/XIII's visuals. There was also the bizarre process that SNK used to make XII/XIII's sprites, where they created full 3D models (!), posed the models, then traced over the models with pixel art. If those models were more traditional, XIII would have had a more traditional look. Dunno why they went with the model design that they did (to say nothing about the excessively time-consuming nature of the process, but I digress).
      But anyway, the "semi-realistic style" is what SNK has been using for KoFXIV and KoFXV. And personally, I don't think it has been working out for them. Even though XV looks a lot better than XIV, the models themselves just look bland even if they're technically well composed.
      COTW, on the other hand, looks *fantastic* even though the models aren't any more complex than KoFXV ones. Much like _Samurai Shodown 7_ , SNK is finally using an actual art style and it looks great. I think that aesthetic could work really well for a future KoF.

  • @PedroAndrade25
    @PedroAndrade25 หลายเดือนก่อน

    Going on a hiatus won't make a difference if they don't get better 3D artists. It has been almost a decade since they came back from the dead and there's was barely an evolution in their graphics department, they just keeping putting more cel shade make up on the same wack graphic style they've been going with since SamSho 2019 which results in all their games looking rehashed and not making a lasting impression on the public.
    Garou is going to fail as well for this exact reason. It's just a even more stylized version of KoFXV. Which already looks dated as hell compared to the competition in the market.

  • @K-PopChaebol3000
    @K-PopChaebol3000 หลายเดือนก่อน +2

    Also, when XIII Global Match was announced I thought the dream was gonna be a kind of remix like 98UM

  • @JoshuaAlto
    @JoshuaAlto หลายเดือนก่อน +1

    I agree with KOF taking a break. Let's revive The Last Blade Series with both new & returning characters, & continuation of the story. Same thing for Maximum Impact since they have big Japanese audience there, let's revive that too.

    • @MagmaMKII
      @MagmaMKII หลายเดือนก่อน +3

      Last Blade's story is already concluded.

    • @JoshuaAlto
      @JoshuaAlto หลายเดือนก่อน

      @@MagmaMKII Oh, right... Maybe they'll revive Maximum Impact to finish the story.

  • @canalaguilatv
    @canalaguilatv หลายเดือนก่อน

    They should make it full 2D again, just beautiful drawing cartoons like KOF13, 2XKO it’s a better path than this pathetic 3D

  • @000mjd
    @000mjd หลายเดือนก่อน +1

    ArkSystem style it's not a much better option either, exist a good reason why their games are launched with a few characters...GG Strive still can't reach KOF XV launch roster numbers after 4 seasons......
    KOF needs to be treated like a celebration of the whole SNK universe again and for that they need to return some old IPS and make new ones if the costs it's that KOF needs to be in the Freeze for some Time, so be it

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน

      ....kof is a team game...I personally dont care for strive but why would we compare a 1 v 1 game roster to a 3 v 3 ????? Also again, i didnt say make it look like arcys, I said look at how they are able to emulate 2D. SNK can see that its possible, I even said "comes back looking similar to 13 or better"

    • @000mjd
      @000mjd หลายเดือนก่อน

      @DecepySwag the things it's that "emulate 2D graphics" are not too much diferent that the XIII sprites at terms at costs of time and money, the diference between 1vs1 and 3vs3 it's goddamn important because the number of characters you need to make for it it's bigger and costs a kot of time and money, that probably the reason why KOF games are so much difficult to make it in modern times

    • @DecepySwag
      @DecepySwag  หลายเดือนก่อน

      @@000mjd first off, dial it back. relax. second, it would definitely be cheaper than doing sprites whether 3 v 3 or 1 v 1. thats why 13 roster was tiny. heres a video about how arcys makes their models. The point im making is its possible to emulate that 2D looks snk was known for, idk what the hell youre on about. th-cam.com/video/kZsboyfs-L4/w-d-xo.html&pp=ygUeaG93IGFyY3lzeXRlbSBtYWtlcyB0aGVpciBnYW1l

  • @armonwhite877
    @armonwhite877 หลายเดือนก่อน

    kof needs a break it carried snk for 23 years

  • @Theop75
    @Theop75 หลายเดือนก่อน +1

    We dont want the diarrhea that is kof 99-01. The striker system was garbage. It ruined KoF so much it gameplay, story wise and gfx wise. After seeing Wild Ambition, Samurai Showdown 64 and Buriki One, We were hoping SNK would take the leap AWAY from sprites and Try a new GFX engine. KoF running in UE 5.2 is Epic. It cant get any better. Maybe SNK should partner with Arcsys to make KoF Maximum Impact 3!

  • @JUSTSOMEPASSINGBYDUDE
    @JUSTSOMEPASSINGBYDUDE หลายเดือนก่อน

    Stop S kissing for koff koff Kyo,koff koff Iori,koff koff Mai, would have been nice.

  • @MagicStorybookAdventures
    @MagicStorybookAdventures หลายเดือนก่อน

    SNK should go back to 2d ever since they made it 3d the games have been garbage, and the music has been terrible, all japanese rock

  • @DanPankrat
    @DanPankrat หลายเดือนก่อน

    Honestly, I didn’t even imagine that KOF 15 could be worse than 14.
    Yeah, they upgraded the graphics, but that’s it! Nothing else! Many characters have their climax supers from KOF 14!
    I don’t understand why SNK still can’t make a single mode for KOF 15, like they did to ps2 version of KOF XI, but actually I was satisfied with this game. The Teams DLC and Omega Rugal were awesome, except Darli Dagger in Samurai Team who even NOT a samurai, but I can forgive that.
    And then Season 2 begins…
    SNK returns to that awful format of fighter pass and they chose Goenitz (the lamest KOF boss) over Mizuki who became just a joke in Samurai team ending! And not to mention that Adelheid is still not in this game, but Mature and Vice returns in Special DLC!
    That killed KOF 15 for me.
    I’ll better play KOF 11 or 14

  • @condescending28
    @condescending28 หลายเดือนก่อน

    SNK can start making KOF a 6 Button Game. They aren't on the Neo Geo anymore. Not saying they should but it's a suggestion. Also, instead of Quarter Circle Back Half Circle Inputs and vice-versa, they can make the Motion be double Quarter Circles. Just to make it more friendly for Pad Players. I never want to get rid of Motion Inputs. But I definitely making a KOF XI type of game again would be great and what would be needed. So those are things I would suggest to SNK.

    • @sladejosephwilson2300
      @sladejosephwilson2300 หลายเดือนก่อน

      You lost me when you mention a 6 button fighter then after you said double quar

    • @sladejosephwilson2300
      @sladejosephwilson2300 หลายเดือนก่อน +3

      KOF isn't street fighter.

    • @LuminescentShine
      @LuminescentShine หลายเดือนก่อน +1

      You want another street fighter clone....

    • @condescending28
      @condescending28 หลายเดือนก่อน

      @sladejosephwilson2300 I didn't say they should. It was a suggestion. But at least I know you can't comprehend what you read. It's up to them what they want to do. Hopefully it's just thing that I like.