this is how i like it... no bullshit, no overtalking, straight to the fuckin point... fast af... i had to slow it down, but thats great, coz i can adjust it as i want... Great tut mate... thanks a lot.
Very nicely explained, less is more indeed. I've been trying to create this exact lighting for a product render, spent almost a whole day trying to get the perfect light. I had several issues where one side of the product would be dark, due to lack of 360° lighting. However my current project is car related, so I thank you for uploading this tutorial :)
cool thank you. and i also figured out that if you set clearcoat of the car paint to 3 or 5 you can get that realistic result. i tried many variants and couldnt make it till i coinsidently changed the clearcoat of the car paint
Hi Damian, can u tell me how to avoid the floor edge to show in the render. Like yours, it blends with the background, but in mine I can see the line. I suk at this.
Up! I also wanna know. The reflection on the floor is really annoying when I tried it, but on his video it looks good. Certainly it's because of the floor material is adjusted, but we don't know how
Wow damian !! This is cooler than some pro hdri lighting and more straight forward to showcase the product.👍🏼 also can you please show us the material that you used in the ground plan ? Its awesome thanks❤️
Glad you liked it! I thought people might ask about the floor. It’s really just a texture from texture.com and I am fading it with a radial gradient just like the lights in this tutorial.
It's probably super simple with some different noise textures combined to bump and roughness but i've yet create a floor mat that i like because i'm pretty new to materials in 3d lmao
A good, but no longer up-to-date video, I think that's a shame, so I can't really implement it. (Right from the start I am aware that it is impossible to always be up-to-date, Blender is constantly throwing out updates, something that really annoys me...) Also, a simple screenshot of how the node composition is in the Shader would be helpful. If you've dealt with Blender (and I assume that's the target group of this video) you know how to create nodes etc., but you want to know the composition. That makes the video even shorter, it's faster and you actually have less work to do. Anyway i would love to see a update on this topic in the future. Thank you
Was struggling with creating soft lights in Blender. Thank you for this quick tutorial. Had tried creating soft highlights only with gradient texture before and struggled. I saw you using the same technique. If it is possible could you please elaborate on these technique as Blender otherwise produces a very sharp Highlights or I am unware how to get soft highlights. Also, I have tried using a Translucent plane as a diffuser in front of light, but it produces a lot of noise. Could you please share your tips on these two topics as it will help me light better in blender.
@@k0walsk you could fake the floor, by using emission only, using the radial gradient, and adding the Ambient Occlusion Node in the Shader, and maybe even adding some glossy somehow. But you need to subtract the glossy using the AO, so it doesn’t reflect in the shadow. Not sure if you understand what I said 😂
@@DamianMathew This is above my level mate haha. So far I just created a separate lighting setup for the shadow and put the images together in Photoshop. But you gave me an idea to try so thanks! Would love to see the strategy you described!
You only use one camera for the 360 and animate the circle and car together and insert at least 4 key frames to make the car and circle turn. I'm only guessing on that part. I can't find any good videos for cars on that
Awesome tutorial! I have a question when talking with clients if they do not have cad data for the product they want visualized, how do you explain so they understand why 1 product is more complicated then the other to modell and therefore will be more expensive. For example a pill bottle vs flashlight.
Interesting. What I sometimes show is a blender screenshot before is is rendered and a screenshot of the render. And explain that I need a 3D model for the render. If they can’t provide it, I tell them the price and just see. From experience the people that don’t have CAD, arnt a serious company anyways, so not the ideal client. The best clients I have ALL have cad files.
@@DamianMathew Thank you! Yes this was a smaller client, I'm learning a lot from your videos especially the business side of it that's really a game changer right now when I'm trying out freelancing your videos are super inspiring
around 1:48 you said turn off diffuse and it should be turn on diffuse? do yuo not need to turn off glossy too? if as you said glossy is being lit by the other mesh also if you copy the horizon mesh , the material will be an instance and the top mesh will have a gradient which will not work as it's from the top down
hahaha, that was so quick. can you do a tutorial on how to make material for earbuds, watches, and other lifestyle products? mostly plastic(granular plastic). Greyscalegorilla adds a material library called TECH MATERIALS, and they pretty amazing materials for tech products. if you can show us that would be great. thanks
I never worked for Toyota and just felt like rendering a Supra because I drive by a huge Supra poster on the way to the office every morning, so this is actually from turbosquid. But usually I get all the models from the brands them selves.
Idk why, but it looks like my windows reflect too much light somehow, they're too white, and not dark like yours. Great video btw man, +1 subscriber :)
Interior Lighting in under 2min Tutorial here: th-cam.com/video/bk_H5Kp7ihc/w-d-xo.html
I've been wanting to try lighting a car in my own path tracer but never knew it could be done so easily. Thank you so much for these tutorials.
I want to see your car library. By the way your 3 min is more valuable than my whole year of study.
Yeah xD Sometimes it is about learning the right thing instead of all the things.
@@DamianMathew So true!
Never knew how to properly light cars in blender, thanks for this video Damian, I'm pretty sure I will use it in my current tutorial series...
Awesome! Yeah sometimes it’s more simple then you think
Me: Heh, heh, no-one will ever know my secret 360 lighting formula.
Damian: *cerebral scan complete*
Hihihi
Great. I'm almost done. Now I only need to learn how to model and texture a car, and get a PC that can render them quick.
Modeling check out the natural art freak!
Lol me too
How are you gonna learn modelling
My pc has a video card of 2gb and its very stable
I love the hate-tires. That absolutely made my day! So much hate!!!! You turned it around into something creative, nicely done. I shall subscribe!
For those who are wondering why there are meaningless comments, these people are from his Discord
Yes xD
easy to follow, short and super informative. just the way I like it!
Perfect
Great work mate! thanks for sharing!
This looks mind-blowingly good.
Thanks :)
this is how i like it... no bullshit, no overtalking, straight to the fuckin point... fast af... i had to slow it down, but thats great, coz i can adjust it as i want...
Great tut mate... thanks a lot.
Omg !! This is soo good !!! Thank-you "digga" . We would love to see a complex lighting one too please
Hmmmmmmmmmmm glad you liked it!
@@DamianMathew hi
Very helpful for my cars! Thanks Damian!
Perfect! Not good for animations but great for still renders or 360’s
Nice pine tree, Badger 👍
Finally someone noticed! Thanks! Hah
I like your new setup!
watching From Kenya Africa, Nice and educative
Wow awesome! Glad you liked it
aaaa-MAZING - well done
that car model is insane
fast like an supra! amazing tutorial
title and vid: under 3min
me: take 30min to replicate
Thanks for the tuto haha
Amazing tutorial. Thanks Badger ❤️
Your welcome:)
Really Nice Red Pill!!!! Amazing.
Thank you bro
Mind opener! Thank you!
Less is more! :)
Thanks for these video tutorials! Looking forward to more similar videos about car visualization
Wow simple and efficent ! Well done. Also nice to see the 2nd version of the outro :D
You’ll see your outro quite a few times from now on haha. Glad you like this video!
@@DamianMathew awesome! Im liking these type of short, straight to the point, videos. Suits my short attention span lol
@@AKVisuals yeah exactly! Same with me haha.
well shiii life caught up with me fast, been a while since i watched a vid but ayyy you nearly at 10k!
Yeah, I missed you, glad your back! :D
@@DamianMathew hell yeah! just been super busy with buying my first car, trying to promote my detailing etc etc
Simple easy and short, thank you so much :)
Yeah! :D your welcome
this is some good stuff man, so simple yet looks great.
Great video as always but that comment though 😂😂😂 cracked me up...
Best xD I am slowly collecting quite a few hate comments, every time I am so confused and smile when reading them xD
@@DamianMathew that's is just the way it is online, unfortunately. Just nevermind those idiots though your content is great... 👊👍
Looks awesome and very simple
Your videos are always great... Just noobs like me have to see your vudeos in 0.25X speed 🙂
This is one of the best videos I have seen - fast - precise - sexy
great tips, thank you
Wow, looks great, i've got to try this! Thanks!
thx for amazing tutorial
Beautiful, absolutely beautiful. Simple, concise. Looks fantastic. Thank you. 👍👌
This is awesome 😮 Thanks for sharing!
cool!
Glad you liked it !
easyliving light setup!
Very nicely explained, less is more indeed. I've been trying to create this exact lighting for a product render, spent almost a whole day trying to get the perfect light. I had several issues where one side of the product would be dark, due to lack of 360° lighting. However my current project is car related, so I thank you for uploading this tutorial :)
broooo, it's amazing!!!!!
Wow this is amazing
amazing
simple and amazing! thanks
great content!
thank you
Your welcome! :D
GZ One sounds more like some cheap rapper instead of a shortcut command 😂 thanks for the tutorial!
cool thank you. and i also figured out that if you set clearcoat of the car paint to 3 or 5 you can get that realistic result. i tried many variants and couldnt make it till i coinsidently changed the clearcoat of the car paint
Great video!
Plzz Explain about nodes in shading
Love you bro . Iam a fan of your art,work and skills . Please reply 🥺
Glad to hear! :) thanks for supporting me by watching my videos and commenting!
@@DamianMathew wow i got reply. Thanks man!!!
Please continue your work.😍😍😍☺️
@@theDelusional_spirit will do! Glad I was able to make you a bit more happy :)
Thank you so much - a great tutorial - very helpful!!!
Glad I was able to help!
Hi Damian, can u tell me how to avoid the floor edge to show in the render. Like yours, it blends with the background, but in mine I can see the line. I suk at this.
Up! I also wanna know. The reflection on the floor is really annoying when I tried it, but on his video it looks good. Certainly it's because of the floor material is adjusted, but we don't know how
Use a radial gradiant as the floor alpha/transparency
Simple but tasteful!
thanks alot, looks cool!
Thank you 🙏
Wow damian !! This is cooler than some pro hdri lighting and more straight forward to showcase the product.👍🏼 also can you please show us the material that you used in the ground plan ? Its awesome thanks❤️
Glad you liked it! I thought people might ask about the floor. It’s really just a texture from texture.com and I am fading it with a radial gradient just like the lights in this tutorial.
@@DamianMathew thanks man ! this is really helpful.
Amazing Lighting Technique. Thanks alooooooooooooooot. Please show us some more advance Lighting techniques.
Wow nice 👍
really nice thanks
noice vid
ez
I have followed a few times but the cylinder does not light my car at all?
Very Useful Tip.... Thank You!!!!
I love it!
nice
POG
Though i use c4d but after all 3d is 3d you can apply the techniques everywhere in most cases!
I would definitely give it a try.
+1 sub
Yeah totally! I actually started out in C4D. Thanks for the sub!
Currently doing a car in Houdini and I'll be saving this video for lighting when I get there.
thats what i want to learn. thanks a lot bro..
Amazing content and tutorials on your channel. Does this work in Evee too? Or is it only cycles?
Cool !!!
Thanks a lot!
COOL!
Looks cool! Can u make quick environment lighting tutorial for landscapes too?
Yeah maybe!
How did you make that floor? It looks so good!
It's probably super simple with some different noise textures combined to bump and roughness but i've yet create a floor mat that i like because i'm pretty new to materials in 3d lmao
A good, but no longer up-to-date video, I think that's a shame, so I can't really implement it.
(Right from the start I am aware that it is impossible to always be up-to-date, Blender is constantly throwing out updates, something that really annoys me...)
Also, a simple screenshot of how the node composition is in the Shader would be helpful.
If you've dealt with Blender (and I assume that's the target group of this video) you know how to create nodes etc., but you want to know the composition.
That makes the video even shorter, it's faster and you actually have less work to do.
Anyway i would love to see a update on this topic in the future.
Thank you
i am sure I’ll make more light related videos in the near future! Thanks for the feedbacks
Crazy model! How r u guys so good?! Please teach us
What is the writing on the tire?)
Hate Comments actually, as well as the license plate of my mustang and my nickname ‘badger’ 😂
IS THAT A SUPRA!!!!!
Wait ... IS THAT A SUUUPRA?!?!
WoW
Was struggling with creating soft lights in Blender. Thank you for this quick tutorial. Had tried creating soft highlights only with gradient texture before and struggled. I saw you using the same technique. If it is possible could you please elaborate on these technique as Blender otherwise produces a very sharp Highlights or I am unware how to get soft highlights. Also, I have tried using a Translucent plane as a diffuser in front of light, but it produces a lot of noise. Could you please share your tips on these two topics as it will help me light better in blender.
Thank you so much
Wow so simple but the result is so amazing😲😲, wanna know the complex lighting look like 😁😁
Hm I might make a video about it
Hammergeil!
hey i like alll your lightig tutorial but can you please make a car modelling tutorial series
In the meanwhile check ‘the natural art freak’ channel
I like the license plate
what did you do for the floor texture?
I'm finding this light setup creates quite hard shadows, how would I soften those? Btw nice idea with the hate comment tire!
@@k0walsk you could fake the floor, by using emission only, using the radial gradient, and adding the Ambient Occlusion Node in the Shader, and maybe even adding some glossy somehow. But you need to subtract the glossy using the AO, so it doesn’t reflect in the shadow. Not sure if you understand what I said 😂
@@DamianMathew This is above my level mate haha. So far I just created a separate lighting setup for the shadow and put the images together in Photoshop. But you gave me an idea to try so thanks! Would love to see the strategy you described!
@@k0walsk I might actually make a quick video about it tbh, good idea
Awesome
Good quickie Dam! But pls increase the UI scaling man, so hard to see with my small screen
Ah interesting! Sorry about that. I guess it is even now smaller because I have a bigger screen.
No u increas ur screen size lmao
@@mrcatto3d813 bruh
waiting for void to come over
ahhh got your comment xDDD
You only use one camera for the 360 and animate the circle and car together and insert at least 4 key frames to make the car and circle turn. I'm only guessing on that part. I can't find any good videos for cars on that
Awesome tutorial! I have a question when talking with clients if they do not have cad data for the product they want visualized, how do you explain so they understand why 1 product is more complicated then the other to modell and therefore will be more expensive. For example a pill bottle vs flashlight.
Interesting. What I sometimes show is a blender screenshot before is is rendered and a screenshot of the render. And explain that I need a 3D model for the render. If they can’t provide it, I tell them the price and just see. From experience the people that don’t have CAD, arnt a serious company anyways, so not the ideal client. The best clients I have ALL have cad files.
@@DamianMathew Thank you! Yes this was a smaller client, I'm learning a lot from your videos especially the business side of it that's really a game changer right now when I'm trying out freelancing your videos are super inspiring
around 1:48 you said turn off diffuse and it should be turn on diffuse? do yuo not need to turn off glossy too? if as you said glossy is being lit by the other mesh
also if you copy the horizon mesh , the material will be an instance and the top mesh will have a gradient which will not work as it's from the top down
hahaha, that was so quick. can you do a tutorial on how to make material for earbuds, watches, and other lifestyle products? mostly plastic(granular plastic). Greyscalegorilla adds a material library called TECH MATERIALS, and they pretty amazing materials for tech products. if you can show us that would be great. thanks
Ah interesting. Good idea!
@@DamianMathew yes, thank you. I'm looking forward to it
wow i love these very shorts videos. Also, where do you get all your cars models ?
I never worked for Toyota and just felt like rendering a Supra because I drive by a huge Supra poster on the way to the office every morning, so this is actually from turbosquid. But usually I get all the models from the brands them selves.
how can i do this in max and corona? great video by the way.
Idk why, but it looks like my windows reflect too much light somehow, they're too white, and not dark like yours.
Great video btw man, +1 subscriber :)
Excellent, but the node window is too tiny, I can´t watch the node information.
Do you have another alternative with Eevee?