@@tingoyeh4903what do you mean by hand seal? I was thinking of adding trailing particles to the throw. Could also make an AR mode where the bullseye is anchored to a wall in your room.
@@whynotcode There is a ninja anime called Naruto, where the characters can summon spells through various hand signs. These spells are known as "Hand Seal". I believe this is how interaction in VR should be. For example, while throwing darts in VR is fun, it lacks real physical feedback. However, if spells are cast through hand gesture recognition, the issue of lacking physical feedback can be fewer, I guess.
Any tips on what I can add to the ninja star game?
Do hand seal with gesture tracking
@@tingoyeh4903what do you mean by hand seal? I was thinking of adding trailing particles to the throw. Could also make an AR mode where the bullseye is anchored to a wall in your room.
@@whynotcode There is a ninja anime called Naruto, where the characters can summon spells through various hand signs. These spells are known as "Hand Seal". I believe this is how interaction in VR should be. For example, while throwing darts in VR is fun, it lacks real physical feedback. However, if spells are cast through hand gesture recognition, the issue of lacking physical feedback can be fewer, I guess.
keep up the good work, super interesting series. Looking forward to more videos in the future.
Thanks for taking the time to watch! Nice to hear that you've enjoyed the series! 👊🏿
banger video💪
thanks for supporting! really appreciate every comment! make sure to check out the older vids on the channel as well! 👊