Vagrant Story! It was a challenge to go through it, so at some point I thought I would have a better time just watching the rest on TH-cam. Awesome game, though. Very unique and nice looking for its time.
demon coop isn’t even that useful past the first few dungeons. Outside of mem aleph strange Journey is really not that hard …. You can auto battle through most random battles
@@si-level exactly, people say sj is the hardest megaten game and I have no idea why people think that. The exploration is hard but the combat is piss easy, redux is harder cause the original had no hard mode
Honestly, SMT 3 Nocturne isn't really that hard, you have plenty of resources and most of the hard moments revolves around your demons not being optimal for certain boss.
yep. still love it! but just sell everything early game and grind and you'll be like me and need to nerf yourself for the final final boss to make it fun
It was hard 20 years ago before we knew what demons were weak to what and in 2004 because it was the first Megami Tensei game many Westerners played we didn't know that buffs and debuffs were vital.
it is hard lol. you said that after you finish the game or already watching the strat to defeat the boss. back in the 2015-2018 era. Nocturne is really hard.
I gotta disagree with FF tactics there's like 3 or 4 fights that seem unfair but out side of those it's pretty fair. I haven't tried vagrant story since it released as a kid. I couldn't ever really figure it out
Yeah, that one is way off. There are so many ways to make even generics super overpowered, I can literally wipe out an entire map with a just one calculator or a single unit dual wielding knight swords. I honestly feel like it's one of the easier strategy RPGs out there once you figure out how to build your characters...
I agree. With the exception of the Chocobo waterfall hellhole, Weigraf/Belias fight, and the second to last battle (the one right before the ship) I've never struggled with any of the levels in 10+ playthroughs I've done in the 25 years I've been playing this game since getting it on PS1 in 1998. Between the opportunities to grind early on and the overpowered characters later in the game--particularly Cid, Balthier (in more recent version), and Reis--it really isn't that difficult.
Tactics Ogre was hard-the hanging gardens dungeon at the end was relentless. SMTV was also really difficult-so many hard boss battles near the end. Never made it past the final boss.
There are a lot of games that I love on this list, especially SMT III: Nocturne which is my favorite game of all time. If you are interested in SMT and SRPGs, I recommend checking out the Majin Tensei games that were released on the Super Famicom. These were SRPG spin-off games of the 16-bit era of SMT that now have English fan translations available and fans of the Devil Survivor games will probably enjoy them.
*Any Wizardry game/clone* Be it the original Wizardry games or the many dungeon crawler clones that follow a similar formula Yes, Etrian Odyssey was mentioned but the true Wizardry games also add *permadeath* either it because of failed resurrection or the character is too old to live. Your powerful team can also be wiped out not only by ferocious monsters, but also by a trapped loot chest that could paralyse, petrify or even turn your whole team to ashes.
Example of Wizardry games I tried: Strangers of Sword City Elminage Operation Tokyo Abyss Class of Heroes 1&2 Demon Gaze 1&2 Undernauts Labyrinth of Yomi Labyrinth of Zangetsu
Cool list. Just to note, Ys is pronounced "ees". It's a long running series dating back to the 1980s. As a kid I always pronounced it "Y-S" only to find out 15 years later once the internet became a thing how to correctly pronounce it. They are amazing games BTW and you should do yourself a favor and play some of the more recent entries.
Yea, I need to get the pronunciation right but every time I read it my mind reverts back haha. I actually plan to try Ys X: Nordics when it releases. IDK if that's a good entry point but going to try it anyways and do a review.
@@TagTheLegend No way to know if it's a good entry point since it hasn't come out in the West yet. The last few Ys games have had a party system, however the newest entry Ys X is going back to single combat. It might be more in line with the first several games in the series except now in full 3D.
To piggy back on that it sounds like you're putting an extra a in the word remnant and it's pronounced Vay-grant not Vay-grant. (Maybe you did on purpose for engagement in the comments, smart move if you did)
I'm currently playing Nocturne on the Switch. I find it quite easy tbh. NPCs teach you the mechanics and tell you where to go. There are savepoints everywhere. Matador is as hard as Brock's Onix in Pokemon Yellow. I talk for Normal difficulty only. If you chose Hard mode of course the game is hard.
“Star Ocean: Till the End of Time” had an insane difficulty spike and learning curve once you got to disc 2. Enemy Ai in general got way more challenging and started spamming party wiping status effects. Then it expects you to level up new party members from level 1 while most of your characters up to the point are around level 50. I know a lot of older jrpgs do that, but this game really didn’t make it easy. Then you have to figure out it’s extremely ambiguous crafting system from that point on to get better armor and equipment. But it’s like a gacha game. Because every item you make is random chance. Chances increasing based on the characters you choose to craft. So if you need a particular item. Good freaking luck. In the later entries in the series they simplified the crafting system and made it way better. Of course once you get through adjusting to all this new stuff you’re good. But I straight up ditched the game for awhile because of this.
AI in Nocturne also cheats. I clearly remember a boss bottle that I lost because of an exploited weakness. Round 2 covered the weakness, but the boss never used the ability that exploited that weakness again the second time.
Yeah, the main thing is that your BR increases enemy stats, but has no correlation to your own. (Very SaGa like.) Stat gains are more likely vs stronger enemies, so if you farm a lot of weak enemies youll raise your BR without really raising your own stats. The problem is compounded if you're constantly chaining battles. The issue isn't necessarily grinding, but moreso understanding whether or not a battle's rewards outweight the BR growth.
@@techneko1610 I'll take it a step further than that as someone that's done everything possible in The Last Remnant. You aren't really punished for overleveling. It's moreso that the characters you have for the first half of the game scale poorly in relation to enemies. So the "ideal" way to play is to not level at all until you unlock the best party members, and then you grind like crazy to get them the proper skills. At that point, your BR can be absurdly high, and you'll still do just fine.
I haven't played any of those except The Last Remnant which I did beat many years ago on the 360, but it is a difficult game to beat. Alot of the Saga games are quite challenging because it's easy to have no clue on where you are going and levelling up can potentially hurt your progression with mobs grinding in sync with you.
I read online that Resonance of Fate PS3 and 360) is a difficult game to get into. It is a gun shooter oriented JRPG where how you play can affect your outcome in battles. You play as 3 characters and if one character dies in battle its game over. And buying items and resources can break your bank.
Hmm, YS: Oath in Felghana does sound pretty difficult. I am going to play that soon, anyway, though. I loved the games in the series that I played until now(finished chronicles 1 a few days ago) so the difficulty will not deter me 💪
Oath in Felghana is significantly harder than Ys Chronicle and Ys Origin. Oath in Felghana is a remake of the third game in the series, and better in almost every way. I'm glad you liked the ones you've played. My personal favorites are actually the two most recent as of now Ys 8, and 9. They are all so much fun (except Ys 5).
@@acidwizard6528 Oath in Felghana is going to be an intriguing challenge to play then, but I look forward to it nonetheless. YS games have some of the best OSTs I know and the gameplay is *chef's kiss* I am also glad you liked the 2 most recent localized games! These are the ones I look forward to most 😍 rip ys 5 tho LOOOL I did hear it is the black sheep of the series
@@khfreak5531 I got a game over a few times in Felghana which is unusual in Ys games for me. I also had to look up how to beat a boss on the ol interwebz which is also unusual. For me Felghana was harder than Napishtim.
Sadly, you cannot buy the Last Remnant on Steam. It's such a shame, as it's one of the best games I ever played. For the most enjoyable experience, though, it needs to be played on PC with a good Trainer, as the way each unit levels up is based off the types of actions it does (basic + weapon attacks count as Combat, while magic spells count as Mystic), and each action counts toward a particular class. Some units are far better in a specific class, and having to ration attacks / spells / item use to make sure the unit gets to that class is awful without a trainer that logs that info for you. Plus, the trainer provides a ton of QoL features like guaranteed rare spawns that provide tough battles to ensure you're leveling your units properly, and it provides certain waypoints to remove some of the tedious parts like the desert quest. That being said, the feeling I got when I went through a large map, making sure to provoke every enemy in the area so that they're all permanently chasing me, rounding them to a small room and using the timeshift so that I capture them all and engage in a 100-enemy battle, I don't think I can recapture that feeling in any other game.
He talks about Shin Megami Tensei Devil Survivor but shows Devil Survivor 2, on top of stating that it was the first SRPG in the SMT franchise, when Majin Tensei is right there.
Yeah, i still cant beat DDS2. Made the mistake of going for the 'true' ending on my first run (SMT veteran so I didnt think anything of it) and the final gauntlet wrecked me several times so far. Grinding wont help, as fights give the smallest amount of exp. Its either restart and go for an easier ending or grind for HOURS to MAYBE have the demons I need. Same with Strange Journey Redux.
The Last Remnant is not a difficult or a punishing game at all. It is, however, a wiki game - almost nothing is explained, you can easily miss important quests by not repeatedly talking to an npc and some upgrade materials may only drop from a few mobs in the middle of a dungeon with no hints in the game.
These kind of games in have a real love/hate relationship with. Having missables which you aquire feel incredibly rewarding, but playing an RPG for up to 100+ hours only to have a questline completely "Failed" because you forgot to walk back 4 towns, during chapter 3 and your in chapter 4, so your locked out forever does grate on me, because I'm not much for multiple playthroughs on long RPGs as life is too short.
@@Syrin23 What an assumption you've built! I just don't like having my hand held. And I honestly can't think of any games on this list that have features which make them "frustrating" and not "fun".
The last remnant remastered was hard? Maybe its because im a completionist and i did everything and found the game pretty balanced from this perspective, yea some of the later battles were a bit challenging but shouldn't video games be challenging? Easy games are boring, or maybe its because i love stat progression and micro managing everything, what draws me to RPGs first and foremost is progression, progression is just another word for RPG mechanics and a game genre is defined by its mechanics so what makes a RPG a RPG is progression, and i just love the progression in this game, its what makes it addictive and i just love figuring out the right party comp and builds, and i think build variety is the key to making a good RPG whether it be a JRPG or a western style RPG, i dont really differentiate between the two because to me what makes a great RPG remains the same no matter where the game was made
I would put alundra on this list, but I suppose the first is more zelda like than rpg like. But alundra 2 holy shit that game was so hard both of them drove me mad but I never finished alundra 2 cuz it was so hard.
@@MILDMONSTER1234 it’s definitely hard, that game had had that quiz where you literally had to memorize things you bypassed like the number on the side of the vehicle, the constant puzzles like the one from the library with jin uzuki, combat combo system was technical and certain characters like jr. can only hit airbourne enemies ect. That game was definitely hard. Id love a remastered version
@MILDMONSTER1234 That Albedo boss fight at the end of disc 1 where new mechanics never seen before was hard. And him doing that AOE...and him boosting getting another turn a doing a second AOE....that fight was BS.
Saga Scarlet Grace is actually the EASIEST of the post gameboy Saga games I've played... try Romancing SaGa 2 or 3, or oooof, the SNES original for Romancing SaGa 1....
As a SMT fan i can say that SMT3 is not hard. The game give you more power than you need and he just ask for you to pay attention on the battle. Also FFT is in the same bag.
If he put those games, then he should've put dark souls as well because it's a non turn based jrpg We should start using tbrpg or something instead of jrpg to avoid confusion
Disagree on a few. FFT is not hard and it takes 3 turns for your unit to die permanently. outside of that 1 protect mission and 1 solo fight you are given significant power and units, far outweighing anything mos encounters can handle. (basicallly a rom hack) 7th sage is hard because it's changed from the original version "Elnard". Elnard is a very easy game. The game renamed 7th saga buffed enemies and even weakened the player character. They reduced the stats gained at level up while your rival retained their original stats, making the fight terribly lopsided. you can still employed a tactic of agility up to dodge, def up, waste the mp, and making sure to def then attack to double dmg. It's also important to dismiss your second party member and find them again so they have their original stats. doing so makes the fight after your rival a joke. it's more a grindfest and beating your rival before the difference in stats is too much. I'm playing vagrant story now and i have to wonder where the difficulty is. every boss goes down in 1-2 chains and you can get about 4 turns off before they attack. just carry 3 weapons for type coverage and i haven't had an ounce of challenge yet. i hear it's quite easy and so far the menuing is bad. I hope it picks up a bit, it's not very strategic. devil survivor is a pretty fair and average difficulty game outside 1 route. Saga starts off hard in the beginning and takes a nose dive. Etrian is fine, it starts out tough for 2 stratums, then when you can customize your team it drops by a fair amount and then it jump scares you until it picks up post game. Nocturne is fair because the enemies cheat and you need to do it right back. Honestly most JRPG don't retain their difficulty too much. a small learning curve and it becomes normalized.
Vagrant Story is an rather easy game if you save a lot an use different weapons and armores Devil survivor 1 is really easy too since you can grind every now and then befor boss battle or tough encounter plus you can buy and reroll deamons over and over again too which makes Fusion really easy and get you alot of good deamons early on.
>hardest >felghana instead of ark of napishtim Man... I mean sure there were a couple frustrating parts like the ice cave and Valenstein castle platforming but other than that felghana was pretty normal and manageable. Hell, in my opinion Nightmare in Felghana is easier than Origin.
As someone who has been a fan and into the SMT and Etrian Odyssey franchises for about 16 years now, seeing THREE of those entries on this sort of list is... An odd feeling. Because - believe it or not - I consider myself a really casual gamer. :D (Not a fan of PvP/arena stuff and such, guess I'm just not competitive enough) However, I will absolutely give that they can be tricky for newcomers to get into because you kinda just have to accept that the enemies WILL hit like a truck if ya allow them, they ABSOLUTELY can ruin your day with status spams and such things, and lastly, there 100% WILL BE TIMES that those game's ain't even trying to act "fair" in the slightest and will straight up laugh at ya stupid face for even considering that was ever on the table. For example, you FOR SURE can get ambushed into a fight that obliterates you in a single turn or at the very least leave you at VERY bad spot at the start of the battle (where you're basically praying you'll be able to run from the fight) and you can get "unfair" game overs this way too as well. ...Rather frequently, even. But the thing is that while these games are unfair to you, they also allow YOU to be unfair to your foes as well. Foes won't fight nice and fair? Well, if all the rules are off the table, what reason have you to follow 'em either? Just gang up on 'em and make them beg for mercy for ever even looking at you funny! Most of the time you DO have the tools to deal with 'em, you just might not be aware of it. There are some BS fights in all of these games for sure and also things that have not aged that well (and in some case, like with a lot of older SMT's, also some mechanics and or even rules in some battle that the game will NOT tell you about and WILL result by you winning a surprise game over easily) and there absolutely is some learning curve included. But once you know a trick or two or know what sort of things to look for (what demons are useful in SMT games, what skills are good in EO etc.) they're actually really easy to make progress in. SMT in general is really good in this (aside for SMT V...) because they're games where you don't have to resort to grinding. All you need is a good plan for whatever you're facing, good squad of demons - sometimes even tailored solely for getting through a certain boss fight and then immediately making new demon after it - and... sometimes a bit of luck, admittely. Challenging and unfair, but fair. If that makes any sense. And that's the reason I love those series really much and find 'em fun. You could consider 'em as sort of "puzzle games" in a way, if you want to make progress in 'em without resorting to grinding, and personally I just find that so immensily fun and enjoyable with both series.
All easy tbh jrpgs are notoriously pushovers even on their hardest difficulties unless you go out of your way to limit yourself with challenges (like no grid ffx and pokemon nuzlockes)
For Devil Survivor 1 the game does go out of it's way to throw challenges at you when you're under leveled and you'll be short macca at the beginning so if you don't know what you're doing with fusion and skill point allocation you could screw yourself over. Also, without a guide you'll miss the relatively short window to resolve the Kresnik story line and keep Keisuke from dying which will lock you out of a good amount of routes. If you do know what you're doing, you abuse the demon skills and mow everything over. 2 is a lot easier. As long as you go to places when the characters say you should go, you'll have no problem keeping everyone alive and you can cheese the entire game with a Multistrike build. Blind plays of 1 are fun to watch for a reason. Seeing people panic when they realize they actually have to fight Wendigo is pretty funny.
@@24hr-Gaming DeSu 1 is pretty hard when blind yeah but on repeat playthroughs it gets easier, also stat allocation doesn't matter that much cos I actually went for an balance build and it didn't go too bad even if my dps was lacking, tho yeah you are right macca is pretty scarce in this game especially compared to desu2 where farming it is much easier
What would you consider the hardest JRPG you’ve ever played?
Baiten Kaitos Origins, Tactics Ogre (way harder than FFT imo), Shin Megami Tensei Strange Journey (vanilla), Oshigami (not the DS version)
Epic Battle Fantasy 5 cause premium areas are locked to your level meaning if your gears, flair and skills are not leveled you will end up dead team
Vagrant Story! It was a challenge to go through it, so at some point I thought I would have a better time just watching the rest on TH-cam. Awesome game, though. Very unique and nice looking for its time.
SMT: Digital Devil Saga 1: Where you fight Demfiend from SMT3: Nocturne. By Far! Success relies on all previous experience! 💯
7th dragon, strange journey.
“Devil survivor was the first tactical rpg of the franchise”
Uh, no. It was Majin Tensei.
you think these guys now the whole smt frincese ? come on man
@@konstantinos-iliasstrempas4594 Then why talk about it lol
@@Melkac beats me
@@konstantinos-iliasstrempas4594then he should be talking about it nobhead
@@konstantinos-iliasstrempas4594it’s called doing research
I would say Strange Journey is harder than Nocturne. The alignment system makes forming a party more difficult and it has harder bosses.
demon coop isn’t even that useful past the first few dungeons. Outside of mem aleph strange Journey is really not that hard …. You can auto battle through most random battles
ehh nah. Original SJ is easy. if you means SJR i will agree that Ouroboros with hard mode is really hard.
@@si-level exactly, people say sj is the hardest megaten game and I have no idea why people think that. The exploration is hard but the combat is piss easy, redux is harder cause the original had no hard mode
@@billyboleson2830 Because of dungeon crawling
>“TOP TEN HARDEST JRPGS”
>Thracia
We will never move past this mentality
More exposure for YS makes me happy
Honestly, SMT 3 Nocturne isn't really that hard, you have plenty of resources and most of the hard moments revolves around your demons not being optimal for certain boss.
agree but for a new player without that knowledge in can see to call SMT3 an "hard game".
yep. still love it! but just sell everything early game and grind and you'll be like me and need to nerf yourself for the final final boss to make it fun
It was hard 20 years ago before we knew what demons were weak to what and in 2004 because it was the first Megami Tensei game many Westerners played we didn't know that buffs and debuffs were vital.
☝️🤓
it is hard lol. you said that after you finish the game or already watching the strat to defeat the boss.
back in the 2015-2018 era. Nocturne is really hard.
Ys is prounounced "Ees" apparently
Y iS dat?
/s
I gotta disagree with FF tactics there's like 3 or 4 fights that seem unfair but out side of those it's pretty fair. I haven't tried vagrant story since it released as a kid. I couldn't ever really figure it out
Yeah, that one is way off. There are so many ways to make even generics super overpowered, I can literally wipe out an entire map with a just one calculator or a single unit dual wielding knight swords. I honestly feel like it's one of the easier strategy RPGs out there once you figure out how to build your characters...
@@irvingkirvan5284 teach every unit auto potion from chemist
Yeah, FFT is very easy to get overpowered in. There are random battles on the world map that can be tougher than story mode battles.
@@FatalKitsune Chocbos O-O
I agree. With the exception of the Chocobo waterfall hellhole, Weigraf/Belias fight, and the second to last battle (the one right before the ship) I've never struggled with any of the levels in 10+ playthroughs I've done in the 25 years I've been playing this game since getting it on PS1 in 1998. Between the opportunities to grind early on and the overpowered characters later in the game--particularly Cid, Balthier (in more recent version), and Reis--it really isn't that difficult.
Tactics Ogre was hard-the hanging gardens dungeon at the end was relentless. SMTV was also really difficult-so many hard boss battles near the end. Never made it past the final boss.
I love SMT3. It’s one of the few games I’ve found that has a great blend of atmosphere and music, kind of like the Metroid Prime games
There are a lot of games that I love on this list, especially SMT III: Nocturne which is my favorite game of all time. If you are interested in SMT and SRPGs, I recommend checking out the Majin Tensei games that were released on the Super Famicom. These were SRPG spin-off games of the 16-bit era of SMT that now have English fan translations available and fans of the Devil Survivor games will probably enjoy them.
*Any Wizardry game/clone*
Be it the original Wizardry games or the many dungeon crawler clones that follow a similar formula
Yes, Etrian Odyssey was mentioned but the true Wizardry games also add *permadeath* either it because of failed resurrection or the character is too old to live.
Your powerful team can also be wiped out not only by ferocious monsters, but also by a trapped loot chest that could paralyse, petrify or even turn your whole team to ashes.
Example of Wizardry games I tried:
Strangers of Sword City
Elminage
Operation Tokyo Abyss
Class of Heroes 1&2
Demon Gaze 1&2
Undernauts Labyrinth of Yomi
Labyrinth of Zangetsu
Wizardry the 1st one remake just dropped, too!
@@JTNOLA504
Yeah, I saw it but the price is a bit much
Waiting for sale
Cool list. Just to note, Ys is pronounced "ees". It's a long running series dating back to the 1980s. As a kid I always pronounced it "Y-S" only to find out 15 years later once the internet became a thing how to correctly pronounce it. They are amazing games BTW and you should do yourself a favor and play some of the more recent entries.
Yea, I need to get the pronunciation right but every time I read it my mind reverts back haha. I actually plan to try Ys X: Nordics when it releases. IDK if that's a good entry point but going to try it anyways and do a review.
@@TagTheLegendYs Lacrimosa is pretty good 😁
@@TagTheLegend No way to know if it's a good entry point since it hasn't come out in the West yet. The last few Ys games have had a party system, however the newest entry Ys X is going back to single combat. It might be more in line with the first several games in the series except now in full 3D.
To piggy back on that it sounds like you're putting an extra a in the word remnant and it's pronounced Vay-grant not Vay-grant. (Maybe you did on purpose for engagement in the comments, smart move if you did)
I'm currently playing Nocturne on the Switch. I find it quite easy tbh. NPCs teach you the mechanics and tell you where to go. There are savepoints everywhere. Matador is as hard as Brock's Onix in Pokemon Yellow. I talk for Normal difficulty only. If you chose Hard mode of course the game is hard.
We got a professional gamer over here 😂
@@Fleshlight_ReviewerI think it also comes from the fact that this is not my first SMT game. The first one is usually the hardest, like Souls games.
You build different. I died many time in amala network because of those spectre 😢
@@Fleshlight_Reviewer he is talking about normal difficulty thats half the damage of hard and dumber AI.
Even on hard the game is fairly easy, the only difference is stuff costs more, enemies hit harder, and you can't run from fights
Devil Survivor was not the first Megami Tensei tactical RPG that would be Majin Tensei on the Super Famicom.
Yeaaa that was my mistake
“Star Ocean: Till the End of Time” had an insane difficulty spike and learning curve once you got to disc 2. Enemy Ai in general got way more challenging and started spamming party wiping status effects. Then it expects you to level up new party members from level 1 while most of your characters up to the point are around level 50. I know a lot of older jrpgs do that, but this game really didn’t make it easy. Then you have to figure out it’s extremely ambiguous crafting system from that point on to get better armor and equipment. But it’s like a gacha game. Because every item you make is random chance. Chances increasing based on the characters you choose to craft. So if you need a particular item. Good freaking luck. In the later entries in the series they simplified the crafting system and made it way better. Of course once you get through adjusting to all this new stuff you’re good. But I straight up ditched the game for awhile because of this.
The Seventh Saga entry gave me PTSD from playing it 30 years ago.
AI in Nocturne also cheats. I clearly remember a boss bottle that I lost because of an exploited weakness. Round 2 covered the weakness, but the boss never used the ability that exploited that weakness again the second time.
In reference to Last Remnant, you're also punished quite a bit for overleveling iirc.
Yeah, the main thing is that your BR increases enemy stats, but has no correlation to your own. (Very SaGa like.)
Stat gains are more likely vs stronger enemies, so if you farm a lot of weak enemies youll raise your BR without really raising your own stats. The problem is compounded if you're constantly chaining battles.
The issue isn't necessarily grinding, but moreso understanding whether or not a battle's rewards outweight the BR growth.
@@techneko1610 I'll take it a step further than that as someone that's done everything possible in The Last Remnant.
You aren't really punished for overleveling. It's moreso that the characters you have for the first half of the game scale poorly in relation to enemies. So the "ideal" way to play is to not level at all until you unlock the best party members, and then you grind like crazy to get them the proper skills. At that point, your BR can be absurdly high, and you'll still do just fine.
Bro I absolutely LOVED ys ark of napitishm on PSP!!! I played that game sooooo much
I haven't played any of those except The Last Remnant which I did beat many years ago on the 360, but it is a difficult game to beat. Alot of the Saga games are quite challenging because it's easy to have no clue on where you are going and levelling up can potentially hurt your progression with mobs grinding in sync with you.
I read online that Resonance of Fate PS3 and 360) is a difficult game to get into. It is a gun shooter oriented JRPG where how you play can affect your outcome in battles. You play as 3 characters and if one character dies in battle its game over. And buying items and resources can break your bank.
Played only The Last Remnant in this list and i didnt finish it. It wasn't due to the difficulty either, it just felt too monotonous and a chore.
Nocturne has zero hand holding like you said, I have been lost literally lost running in that game for hours on PS2
Of this list Scarlet Graces is the one that’s been most difficult. Hard to understand the mechanics when you don’t have frequent encounters
Hmm, YS: Oath in Felghana does sound pretty difficult. I am going to play that soon, anyway, though. I loved the games in the series that I played until now(finished chronicles 1 a few days ago) so the difficulty will not deter me 💪
Oath in Felghana is significantly harder than Ys Chronicle and Ys Origin. Oath in Felghana is a remake of the third game in the series, and better in almost every way. I'm glad you liked the ones you've played. My personal favorites are actually the two most recent as of now Ys 8, and 9. They are all so much fun (except Ys 5).
@@acidwizard6528 Oath in Felghana is going to be an intriguing challenge to play then, but I look forward to it nonetheless. YS games have some of the best OSTs I know and the gameplay is *chef's kiss* I am also glad you liked the 2 most recent localized games! These are the ones I look forward to most 😍 rip ys 5 tho LOOOL I did hear it is the black sheep of the series
Am I crazy? I got through that one pretty easily. I played it and it wasn’t any more difficult than YS 6.
@@khfreak5531 not crazy, most likely just skilled. It may depend on the difficulty you played them on, too.
@@khfreak5531 I got a game over a few times in Felghana which is unusual in Ys games for me. I also had to look up how to beat a boss on the ol interwebz which is also unusual. For me Felghana was harder than Napishtim.
Sadly, you cannot buy the Last Remnant on Steam. It's such a shame, as it's one of the best games I ever played.
For the most enjoyable experience, though, it needs to be played on PC with a good Trainer, as the way each unit levels up is based off the types of actions it does (basic + weapon attacks count as Combat, while magic spells count as Mystic), and each action counts toward a particular class. Some units are far better in a specific class, and having to ration attacks / spells / item use to make sure the unit gets to that class is awful without a trainer that logs that info for you. Plus, the trainer provides a ton of QoL features like guaranteed rare spawns that provide tough battles to ensure you're leveling your units properly, and it provides certain waypoints to remove some of the tedious parts like the desert quest.
That being said, the feeling I got when I went through a large map, making sure to provoke every enemy in the area so that they're all permanently chasing me, rounding them to a small room and using the timeshift so that I capture them all and engage in a 100-enemy battle, I don't think I can recapture that feeling in any other game.
You can't buy it on STEAM anymore*. I grabbed a copy as soon as it came out, thankfully! Sucks that they had to stop selling it.
Fire Emblem Engage on maddening classic difficulty is the hardest RPG I've ever played and RPG is my fav genre.
"How many names you want me to mispronounce?"
Yes
He talks about Shin Megami Tensei Devil Survivor but shows Devil Survivor 2, on top of stating that it was the first SRPG in the SMT franchise, when Majin Tensei is right there.
The last remnant. I've never raged so much with a game like this one. I gave up after 54 hours. I still have nightmares. :/
I decided Nocturne wasn’t for me but Shin Megami Tensei V suited me well.
Etrian Odyssey it's the only game I've beaten on this list
Yeah, i still cant beat DDS2. Made the mistake of going for the 'true' ending on my first run (SMT veteran so I didnt think anything of it) and the final gauntlet wrecked me several times so far. Grinding wont help, as fights give the smallest amount of exp. Its either restart and go for an easier ending or grind for HOURS to MAYBE have the demons I need. Same with Strange Journey Redux.
The Last Remnant is not a difficult or a punishing game at all. It is, however, a wiki game - almost nothing is explained, you can easily miss important quests by not repeatedly talking to an npc and some upgrade materials may only drop from a few mobs in the middle of a dungeon with no hints in the game.
These kind of games in have a real love/hate relationship with. Having missables which you aquire feel incredibly rewarding, but playing an RPG for up to 100+ hours only to have a questline completely "Failed" because you forgot to walk back 4 towns, during chapter 3 and your in chapter 4, so your locked out forever does grate on me, because I'm not much for multiple playthroughs on long RPGs as life is too short.
A lot of these games are hard because they lack quality of life aspects meaning it's not a FUN sort of challenge, just a frustrating difficulty.
For you, maybe.
@@Bryantzerox Me and 99% of other gamers. I guess you like not having quality of life features, frustration for the sake of frustration. Good for you
@@Syrin23 What an assumption you've built! I just don't like having my hand held. And I honestly can't think of any games on this list that have features which make them "frustrating" and not "fun".
Tales of Phantasia was kind of tough ^^
The last remnant remastered was hard? Maybe its because im a completionist and i did everything and found the game pretty balanced from this perspective, yea some of the later battles were a bit challenging but shouldn't video games be challenging? Easy games are boring, or maybe its because i love stat progression and micro managing everything, what draws me to RPGs first and foremost is progression, progression is just another word for RPG mechanics and a game genre is defined by its mechanics so what makes a RPG a RPG is progression, and i just love the progression in this game, its what makes it addictive and i just love figuring out the right party comp and builds, and i think build variety is the key to making a good RPG whether it be a JRPG or a western style RPG, i dont really differentiate between the two because to me what makes a great RPG remains the same no matter where the game was made
waiys of of falghana
I would put alundra on this list, but I suppose the first is more zelda like than rpg like. But alundra 2 holy shit that game was so hard both of them drove me mad but I never finished alundra 2 cuz it was so hard.
have never played xenosaga 2? That game is harder than everything on this list.
Xs2 isn’t hard just tedious and boring
@@MILDMONSTER1234 it’s definitely hard, that game had had that quiz where you literally had to memorize things you bypassed like the number on the side of the vehicle, the constant puzzles like the one from the library with jin uzuki, combat combo system was technical and certain characters like jr. can only hit airbourne enemies ect. That game was definitely hard. Id love a remastered version
@MILDMONSTER1234
That Albedo boss fight at the end of disc 1 where new mechanics never seen before was hard. And him doing that AOE...and him boosting getting another turn a doing a second AOE....that fight was BS.
@@Chelaxim yea it was and the puzzled outside of combat too were very challenging. Albedo was annoying asf in that fight
Saga Scarlet Grace is actually the EASIEST of the post gameboy Saga games I've played... try Romancing SaGa 2 or 3, or oooof, the SNES original for Romancing SaGa 1....
As a SMT fan i can say that SMT3 is not hard. The game give you more power than you need and he just ask for you to pay attention on the battle. Also FFT is in the same bag.
Oath in felghana wasn't that hard, ys origin was harder imo
Half the games on this list aren't JRPGs
Lmao dude !
If he put those games, then he should've put dark souls as well because it's a non turn based jrpg
We should start using tbrpg or something instead of jrpg to avoid confusion
Disagree on a few. FFT is not hard and it takes 3 turns for your unit to die permanently. outside of that 1 protect mission and 1 solo fight you are given significant power and units, far outweighing anything mos encounters can handle.
(basicallly a rom hack) 7th sage is hard because it's changed from the original version "Elnard". Elnard is a very easy game. The game renamed 7th saga buffed enemies and even weakened the player character. They reduced the stats gained at level up while your rival retained their original stats, making the fight terribly lopsided. you can still employed a tactic of agility up to dodge, def up, waste the mp, and making sure to def then attack to double dmg. It's also important to dismiss your second party member and find them again so they have their original stats. doing so makes the fight after your rival a joke. it's more a grindfest and beating your rival before the difference in stats is too much.
I'm playing vagrant story now and i have to wonder where the difficulty is. every boss goes down in 1-2 chains and you can get about 4 turns off before they attack. just carry 3 weapons for type coverage and i haven't had an ounce of challenge yet. i hear it's quite easy and so far the menuing is bad. I hope it picks up a bit, it's not very strategic.
devil survivor is a pretty fair and average difficulty game outside 1 route. Saga starts off hard in the beginning and takes a nose dive. Etrian is fine, it starts out tough for 2 stratums, then when you can customize your team it drops by a fair amount and then it jump scares you until it picks up post game. Nocturne is fair because the enemies cheat and you need to do it right back.
Honestly most JRPG don't retain their difficulty too much. a small learning curve and it becomes normalized.
Vagrant Story is an rather easy game if you save a lot an use different weapons and armores Devil survivor 1 is really easy too since you can grind every now and then befor boss battle or tough encounter plus you can buy and reroll deamons over and over again too which makes Fusion really easy and get you alot of good deamons early on.
Why's? Lol, wut? 😂
>hardest
>felghana instead of ark of napishtim
Man... I mean sure there were a couple frustrating parts like the ice cave and Valenstein castle platforming but other than that felghana was pretty normal and manageable. Hell, in my opinion Nightmare in Felghana is easier than Origin.
Persona Q series should join on the list too
I personally did not find Oath of Felghana hard at all.
If you play it on the highest difficulty setting, it's pretty hard. But on the normal setting, it's not too bad.
Nocturne no.1 😤😤😤
i would put fire emblem engage and conquest in there it's a hard but also very fair strategy based game
As someone who has been a fan and into the SMT and Etrian Odyssey franchises for about 16 years now, seeing THREE of those entries on this sort of list is... An odd feeling. Because - believe it or not - I consider myself a really casual gamer. :D
(Not a fan of PvP/arena stuff and such, guess I'm just not competitive enough)
However, I will absolutely give that they can be tricky for newcomers to get into because you kinda just have to accept that the enemies WILL hit like a truck if ya allow them, they ABSOLUTELY can ruin your day with status spams and such things, and lastly, there 100% WILL BE TIMES that those game's ain't even trying to act "fair" in the slightest and will straight up laugh at ya stupid face for even considering that was ever on the table.
For example, you FOR SURE can get ambushed into a fight that obliterates you in a single turn or at the very least leave you at VERY bad spot at the start of the battle (where you're basically praying you'll be able to run from the fight) and you can get "unfair" game overs this way too as well. ...Rather frequently, even.
But the thing is that while these games are unfair to you, they also allow YOU to be unfair to your foes as well. Foes won't fight nice and fair? Well, if all the rules are off the table, what reason have you to follow 'em either? Just gang up on 'em and make them beg for mercy for ever even looking at you funny! Most of the time you DO have the tools to deal with 'em, you just might not be aware of it.
There are some BS fights in all of these games for sure and also things that have not aged that well (and in some case, like with a lot of older SMT's, also some mechanics and or even rules in some battle that the game will NOT tell you about and WILL result by you winning a surprise game over easily) and there absolutely is some learning curve included. But once you know a trick or two or know what sort of things to look for (what demons are useful in SMT games, what skills are good in EO etc.) they're actually really easy to make progress in.
SMT in general is really good in this (aside for SMT V...) because they're games where you don't have to resort to grinding. All you need is a good plan for whatever you're facing, good squad of demons - sometimes even tailored solely for getting through a certain boss fight and then immediately making new demon after it - and... sometimes a bit of luck, admittely.
Challenging and unfair, but fair. If that makes any sense.
And that's the reason I love those series really much and find 'em fun.
You could consider 'em as sort of "puzzle games" in a way, if you want to make progress in 'em without resorting to grinding, and personally I just find that so immensily fun and enjoyable with both series.
Unicorn Overlord..
Wait ys oath is in switch in English???
not officially. there is an english patch, though.
Only in Japan.
All easy tbh jrpgs are notoriously pushovers even on their hardest difficulties unless you go out of your way to limit yourself with challenges (like no grid ffx and pokemon nuzlockes)
I think some games from the 90s are genuinely hard but that’s it
@@billyboleson2830 tbh the only hame hard from this list is 7th saga and Ys felghana in the nightmare difficult
Debisaba is hard? nah, more like I spam ma and get holy dance and in 2 just get multistrike asap and it's done lmaoo
the last remnant
Thracia is not a jrpg. It’s a damn puzzle game
I think hoshigami tactics from ps 1 is hard as weĺl. On the same vein as ff tactics.
thought Hoshigami will be in the list...
SaGa Scarlett Grace is one of the easiest games in the franchise lmao.
thx
how final fantasy tactcs and Etrian Odyssey is hard ? seriously bro
Hi
Embullum
Thracia and devil survivor arent even that hard at all bruh what are they doing here
For Devil Survivor 1 the game does go out of it's way to throw challenges at you when you're under leveled and you'll be short macca at the beginning so if you don't know what you're doing with fusion and skill point allocation you could screw yourself over. Also, without a guide you'll miss the relatively short window to resolve the Kresnik story line and keep Keisuke from dying which will lock you out of a good amount of routes. If you do know what you're doing, you abuse the demon skills and mow everything over.
2 is a lot easier. As long as you go to places when the characters say you should go, you'll have no problem keeping everyone alive and you can cheese the entire game with a Multistrike build.
Blind plays of 1 are fun to watch for a reason. Seeing people panic when they realize they actually have to fight Wendigo is pretty funny.
@@24hr-Gaming DeSu 1 is pretty hard when blind yeah but on repeat playthroughs it gets easier, also stat allocation doesn't matter that much cos I actually went for an balance build and it didn't go too bad even if my dps was lacking, tho yeah you are right macca is pretty scarce in this game especially compared to desu2 where farming it is much easier