Если есть вопросы, пишите в комментариях. Я постараюсь помочь. --------------------------------------------------------------------------------------------------------------------- If you have any questions, please write in the comments. I will try to help.
At 0:22 how did you get it to look like the topology was a lot smoother? or was that just your viewport updating to better resolution? I increased the resolution of my dynamesh but it still looks like the cylinder has the same amount of hard edges and It didn't smooth out at all.
its because he added loop cuts (term for another ring of edges in blender) and it affected the way the subdiv levels increased. sorry for the late response, you already found the answer ( probably)
May I ask you something? when I bake my maps in SP, there are uv seams occuring on my model. And they are clearly visible. I dont know why but I dont want to see them after baking? what could be problem?
i feel that you destroyed your beautiful sculpt with a bad paintjob. you spend like 4 hours sculpting and 25 min to paint it. No cavity for stylized is like wtf did you even add a Ao ChanneL? It looks so flat..
Если есть вопросы, пишите в комментариях. Я постараюсь помочь.
---------------------------------------------------------------------------------------------------------------------
If you have any questions, please write in the comments. I will try to help.
You saved my life
Wow Great Works!!!
Да!!! Мужик, жги!!! Удачищи тебе! Творческих успехов!!)))) Но признаюсь, чемодан у меня в ТОПЕ!!!😎
Спасибо!!!
Как всегда отличное видео!!!
Спасибо
At 0:22 how did you get it to look like the topology was a lot smoother? or was that just your viewport updating to better resolution? I increased the resolution of my dynamesh but it still looks like the cylinder has the same amount of hard edges and It didn't smooth out at all.
its because he added loop cuts (term for another ring of edges in blender) and it affected the way the subdiv levels increased.
sorry for the late response, you already found the answer ( probably)
May I ask you something? when I bake my maps in SP, there are uv seams occuring on my model. And they are clearly visible. I dont know why but I dont want to see them after baking? what could be problem?
Are the seams visible in render or SP?
@@REM118 yeah after baking normals, the seams are clearly visible. i have tried several solutions but didnt work. I dont know whats wrong...
How do you make low poly ?
I am doing a retopology in 3DCoat
i feel that you destroyed your beautiful sculpt with a bad paintjob. you spend like 4 hours sculpting and 25 min to paint it. No cavity for stylized is like wtf did you even add a Ao ChanneL? It looks so flat..