Thank you for continuing to refine and update this build. Galvanic + HVR carried me through normal and have been using your build as a north star. Really great stuff man!
I was kinda unhappy with my grenades build, so I spent 250k gold respeccing my tree and tried out your build and damn... It's 5 times faster to clear maps with galvanic shot and bosses melt with stormburst. Ty homie
And you ran Gas / explosion grenadier build ? Because the clear speed for that one is quite fast, bosses are a bit slow, is it as good as in the video ?
same here spent over 300k to respec. Been trying to create a high velocity shot build, but the damage is so crap that I've dropped the idea as a whole. This build allowed me to clear the maps in minutes o.O
Im at t2 only and i build the standart frostferno grenadier build. It feels like all the armor and evasion is useless. I basically dont get hit and if i get hit im dead anyways. Feels like i could just switch to the lightning build so i can spec more into the damage side.
Switched to this build today and it's so much better than the Grenade build I started with. I'm still in Act 2 so I got a ways to go before I get to your lvl but it's sure gonna be fun getting there. Thanks for sharing!
this is the most think of and fun build ive ever followed, thank you so much for making this videos and updating the build, keep it up! love from Brasil
You might wanna check out the T3 Stormfire support gem, which allowed Shock applied by supported skill to not expire as long as the target was Ignited. I slotted mine to my Lightning-infused Scatter HVR to apply the initial shock on bosses and rares. After that it was trivial to use a level 1 Fire Wall to keep the boss Ignited for the entire fight while I just kept mag dumping fire-coated Shockburst rounds into the target until it dies.
i don't think its necessary because using fire wall wastes some time as the boss also moves out of it sometimes you can just use the storm arrow ranger skill and shock the boss immediately and you kill him in 2 round anyway after 1 stun
How do you deal with the armour break and stun build up? I feel like str stacker are forced in this direction. Alone the 5% inc str node 3 travel nodes with only inc stun build up feels horrible if one uses no stuns.
I used to play a grenade build with the Frostferno setup, even with just cheap equipment. It could handle T13-T15 maps pretty well. The damage was sufficient for T15, but survival was tough-one mistake could lead to instant death. Recently, I decided to switch to this build. However, it’s not cheap and requires a lot of specific items to work effectively. I enjoy this build; the playstyle is much more fun compared to the grenade build. Unfortunately, the damage is really underwhelming with the standard equipment I used for the grenade setup, which made me switch back. I found that this build requires: An amulet with high Intelligence and Spirit stats to utilize "Cast on Shock." This demands a significant amount of Intelligence. An orb to provide five sockets for your skill gems, which is also quite expensive. By comparison, the grenade build only needs a high DPS crossbow (I use only xbow with 400dps) So my summary is This build is really nice and fun to play, but it’s not cheap or beginner-friendly. If you’re on a low budget, and starting with the grenade build. Stick with it and consider transitioning to this one only when you can afford the necessary items.
Like the build idea in general, here are some critique and thoughts: - Pathing looks inefficient, compact tree will allow us to pick more defensives, more damage, more statuses buildup, etc. Do we REALLY need Resolute Tech? Far top-right notable can also be annointed instead of pathing there. - Electrocute is a defensive mechanism to us, dropping it pretty much negates what you got from armor/WH shield - I feel like not picking up the Culling branch (both major nodes) defeats the purpose of going Witch Hunter as this is the key feature WH has. - Reducing the damage by 20% but performing 3 attacks sounds better than it actually is, because performing the 3 shots takes much more time than the single shot per trigger pull - check how much slower you dump the mag with it compared to straight up 25% increased attack speed gem, or even without any gem. This gem makes sense on skills with low mag size only, Imo. - Which leads me to my final point - Gemling Legio sounds amazing here, as it allows you to use the same support gems twice in your build. It also has both a defensive option (max resistances is an amazing bonus) and an offensive one (quality + skill lvl) as a secondary branch options after picking the multi-support one. It also eases our gearing by lowering the stat requirements, reducing the need for stat/pathing nodes. Interested to hear your thoughts on these points.
hello! The ideal tree would path to each jewel socket with adorned tbh, in the current ver we just take all multiplicitive damage increases and as many jewels as possible. I think its, better than the % damage increases. Also, no need to use the attribute nodes either. upper right part can be removed with amulet anoint as mentioned in planner already. RT is like 20-30% dps increase and allows me to ignore accuracy/evade mobs so I like it. for cull, im not even using it atm so no need for those nodes but if you do have it, then it is good. after playing with scattershot more im starting to see its not as good as it seems too. Once patch drops ill probably swap things around again. and ye the gemling would be good too, Im just a big fan for explode. sorc ward is very pog too.
Your words are so interesting and touching. I am a gamer who just started playing POE2. I am enjoying the game after seeing BIGDADDY's build and getting a lot of help. But like your comment, I am enjoying the game because I was inspired by Gemling Legio. If you could explain your opinion in a more specific and easy way to me as a beginner, it would be a great help for me to enjoy the game. Thank you.
I thought initially Gemling sounds good but it's just worse, especially with this build. Quality barely benefits the skill gems at all, an extra 12% quality will be one more bolt on Galvanic / Shockburst and quality is already useless on High Velocity. +1 level to skills is also extremely underwhelming when you can get +6 on crossbow and +3 on amulet to projectile skills. Then you are also pathing through a completely useless node that gives +3 skill slots just to get access to duplicate support gems. We are literally only using 3 skills total so spreading around support gems is not an issue. I'm unsure how valuable 1% max resistances is but I doubt it is comparible to sorcery ward. The only issue with Sorcery Ward is it feels really bad until you have 4 ascendancy points. Culling Strike and Decimate are super nice but aren't really neccessary until later maps. As soon as I had my 4 points I swapped to Sorcery Ward and slotted Culling Strike support on a random skill until 6 points. The survivability Sorcery Ward provides is insane. I have nearly 2,000hp, a 2,300 elemental shield, 55% physical damage reduction and capped resistances. Plenty of room for gear upgrades as well, would probably be looking at around a 4k ward and 65-70% physical reduction with expensive late game gear.
I agree with your critiques, im running 130% increased cull threshhold from helm and tree and the clear is godly, having electrocute alone let me get to mid tier maps with like 10% each res before i finally built some defensives lmao
Man thank you. I've been rolling my own Witchhunter Galvanic Shards build since Day 1 and I've been looking for other opinions on how to refine it going into endgame - the Stormcaller Arrow tech and Martial Tempo on the shards are great ideas I can plug in now, but otherwise hearing you talk about the upside/downside and what you're working on is massively helpful.
Hello, I have a question. I just change to this build, My weapon dps is 750 but the Galvanic shards level 17,dps is only show 2.2k. Your one is 4K, which part of my build went wrong?
So I was testing out this iteration of the build in tier 15's. I have very similar stats to you, around 550 dps, 52% armour. The lack of CC from dropping electrocute for sure counteracts some of the tankiness you gain. What I ended up trying that actually works really well is using the cloak of flame silk robe. This only dropped my armour from 52% to 42% but taking 40% of physical as fire with 79% fire resist + the shield feels amazing.
I love your build. Been using it since I started the game. Carried me to Cruel Act 1 now but I just want to ask how do you get Cast on Shock? I can't get enough Int for that.
Get a lvl 8 spirit gem(61 int I think, which you should have anyway), then put voltaic mark in the support gem slot, it should activate as long as you have the spirit.
Any reason why you opt for the left side over the right side, all the way at the start of your passives? Why not take all the additional projectile damage on a build like this? Maybe i'm just really overlooking something here.
I used to play Granada before but Packer's fates taking the time of the explosion is not fun and risky. So I switched to your build, thank you for continuing to update it, it's great t2 now.
I made a small change by getting enough spirit to add overwhelming presence which makes clearing so much quicker even map bosses with galvanic shards so currently running, herald of thunder , cast on shock, herald of ash and overwhelming presence it does how ever come with the glorious cost of 205 spirit lol but so far level 79 with GS at 5128 DPS and SR at 7729 so GG great build LOVE IT
You might wanna drop the ballista for firewall with stormfire(?) support that makes it so your shock wont fall off as long as your target is ignited, which the firewall does. you can then drop any nodes that give shock duration
thank you for this build :) i've been playing my own build, which honestly got me further than i thought, a gas grenade gemling and doing t15s. kinda getting bored of it so decided to look for other witch hunter builds so that i have a reason to grind a1-6 on a new char lmao shall try this build out
I've been using a weapon swap with storm arrow to shock bosses for a bit now and I suggest messing around with the 2 seperate passive trees! you can pick up extra shock nodes and attack speed with your 2nd tree points to make shocking bosses a bit better while keeping your regular crossbow tree the way it was. I am playing this as a deadeye though so i'm unsure how close you are to some useful nodes but its worth a look and test in my opinion.
how do you guys even weapon swap with crossbow and bow? when i try to swap back from bow to crossbow it bugs and i cant shoot at all. Some people seem to have this bug, some dont. too bad for me i guess
I dont know if anyone knows this, including you bigdaddy but ive been using Deaths Harp bow in this build as i was lucky enough to get it, please try it out and see what you think, the bow is a unique and fires out 5 arrows in a cone due to its modifiers, its made this build even better for me. Due to having cast on shock on bow, firing it into packs just procs cast on shock like crazy, and also I've found one attack of stormcaller arrow into a pack will auto shock most of the pack then using galvanic just nukes the screen with herald of thunder, again because the unique bow fires out 5 copies of the arrow per use in a cone. Ive got into the habit of firing stormcaller arrow off the edge of the screen whilst mapping, into areas i haven't been, whilst running just to potentially pre shock everything on the way in and it's working extremely well.
Literally the one and only setup that works for shooting merc (not grenades) Tried to build phys dmg merc setups, but the lightning scaling so hard outmatches the other skills….
@Bigdaddy Im 80 lvl, have 600 dps on my crossbow, have the same build. But you have 4k dps on your galvanic and 6k on shockburst - me 1.2k and 2k. What could be wrong? I was on grenades and my dps was 2-3 times higher than in your build, you got something wrong here... PS three last comments have exact the same problem as mine... Are you sure you're showing damage on skills from the new build? I have a feeling the passive tree is old and you recorded part of the video before the change.
I'm Playing the same build, try to use the projectile node onde the right side of the tree for aditional projectile when forking + chance to chain fro terrain, this improves cleaning a lot. I like to use inervation in Galvanic shards too, since white mobs we aways kill fast and the 35% more lightninig dmg is aways up and is global. I Also didn't feel the nerf so hard, i'm still using eletrocute and the gloves, it's a good defense against trash mobs and i use voltaic grenades for shocking, since i feel that switching weapons is a little buged with crossbows.
hello thanks for the build why in the passive tree u didn't take any projectile damage or something like that ? only defensive, attack speed or lightning damage
I was just thinking, there is a body Armour that applies your armor to any elemental damage taken named Blackbraid. It has really low armor rating of 60, but if you put on enough armor, i think it could supplement the ward and you could get culling and decimating strikes back. Side note is also that u get bunch of armor back since the ward wont eat it up. Downside is lacking on potentional spirit roll, some hp and technically.. resistances? It is specified as "Armour applies to Elemental Damage"
Thanks for the build, Highly considering switching from my spammy grenade build to do this, cause thematically i want to do all kinds of lightning damage
Dude, why i am not shocking bosses with Stormcaller? it takes A LOT of arrows to proc a shock that doesn't even last long... I picked up all the chance nodes on tree and I even with Voltaic Mark i couldn't shock breach boss often in 3 tries... sigh
Hey! Loving the build so far, just wondering what I should be aiming for with jewels? I couldn't find any info on them in the guide? Do I just want basic stuff like res/attk speed or anything specific?
Hey bro, help me out, i just finished the normal campaing and i don't have enought dex to use stormcaller arrow or int to use cast on shock. Did you use gear to get this status or just leveled? I'm using the old setup, galvanic shards with High velocity rounds... fell kinda weird, when i shock enemy i use the shockburst round and the enemy gets melted, just wondering if you leveled or used gear to get enought status to use this skills.
I'm trying this build and I'm having trouble proccing the shock with stormcaller arrow. It's taking between 5 to sometimes 15 casts, I'm 76 so not fully done yet, do you know why it's not yet (does the proc chance scale with the damage of the bow or something, because my bow is trash)
Is cast on shock really worth it? 60 spirit reserved and how often does it actually go off? Especially on bosses? I feel like putting shard scavenger and herald of ash on make more impact and just cast voltaic mark yourself? Thoughts?
Just found your build and im loving it. Subscribed. Question: Did you see Kripparrian video on ho bad armor is? If so, would going full evasion be better? Would Sorcery Ward still work?
No, I don't watch it. Low armour values are pretty bad tho yea. But if you can get enough armour or convert sone phys to ele, then armour is actually quite strong. You can run full Eva on this build yeap, but I think you choose sorc ward or acro.. also, full Eva is probably better on deadeye.
Glad I found your build, because I was already trying to make Galvanic shards + herald of thunder work. What I've run into recently with the last version of your build is having trouble proccing shock on mobs, and so my Herald never procs (and so my wave clear speed goes way down). Is that just due to not enough lightning damage period, and do you not really run into that issue anymore at this level?
hi , nice videos .. i am new player to poe 2 and i started playing Mercenary and loved it because of your videos and as i see this build will be nerfed right ? , do you recommend me continue playing mercenary and playing with this build because i didn't like grenade builds " i am at lvl 25 so i am at the beginning "
how are you getting 75%shock? I have the magnitude of shock cluster and 2jewels with magnitude of shock and im only at 57% lol I dont know whats the last missing piece
Hi, bro! I also started playing this build, then I saw your guide and decided to follow it, thank you so much! I want to share an observation -- I play completely in the evasion build, and if you use Wind Dancer, then his agility goes to sorcery ward, but it does not disappear (I mean 50% less coz of ascendacy). That is, when it was turned on, I received +1000 points to sorcery ward shield, and at the same time +15% evasion. It sounds like a bug, but nevertheless, it works like this
I made the same build as you but I have 2000 dps on galvanic shards. I am level 76. crossbow 500 dps. I don't understand how to increase damage further. The build is really cool. I played with galvanic shards from the very beginning. I had to change a little in the tree for your build. But I'm confused by the low dps value on the main skill.
Great build, just a quick question. Would the modifier on a crossbow (100% increase elemental damage with attacks) essentially double the dps of this build since our crossbow attacks are completely lightning? Your set 1 crossbow build doesn't include that modifier and it seems like it would be extremely beneficial to dps.
great video , i'm following your build and progressing smoothly , i just wanted to ask about your filter and the trade tool you have if possible :p , also when you shoot the arrow and comeback to shoot with the already loaded bolt the character buggs out and don't wanna do anything unless you roll , thank you anyway for this work
can you please clarify a little bit the mobalytics build, cuz in the video you show a passive tree with Sorcery Ward that is not even close that mobalytics shows with Sorcery Ward, so i dont know if i have to go for sorcery ward with the passive tree u show in the video or the one that shows "tanky version" of it
You need to get rid of Innervate from Herald of Thunder. It claims its only on skills you use yourself, which a Herald doesnt fall under. Even if it would work, its extremely dubious. 1. Need to kill a shocked enemy to get the HoT stacks. Then you need to shock and kill with Herald of Thunder within 2 attacks and then you get the damage boost. As i tested it, it doesnt work and is a waste of a support gem.
I don't understand how the galvanized shards isn't doing damage for me when only using it during mapping? I assume it's not shocking? I have a pure phys cross bow and it's only doing 400 dps when I could complete T5 maps as a grenadier
Why not use the Weaponpoint2 to get the rattled node for the bow?So you can get overwhelm node with the Weaponpoint1 for the xbow You can also use the Weaponpoint2 to some weapon change speed for the bow
Hey there! Is there a specific reason you went so far off for RT? Cuz you could get the Locked On accuracy note with its smaller notes for way less points and still hit everything and free up a lot of points that way
No way, I almost finished preps for the prev version and bought kitoko glove yesterday... Probably will have fun with them for a little even after nerf. I don't have the third ascendancy to build into Sorcery Ward. It's hard to keep up as a newbie in genre.
I wouldn't worry too much about it. Keep in mind, it's literally the first week for a game like this 😅. Sell the current gloves if you can/want and just remember to be flexible. Part of the fun in these types of games is the pursuit of getting a better build, not actually having it.
@@AndThenShwarmaAfter i came to galvanic shards build by myself, but found this channel for more prof improvements I didn't even thought about checking other class abilities, didn't know what is electrocution and so on I'm trying😅
Hello, im pretty new to the game. Have a question, why did you go all the way top-right to pick up lighnting damage notes, if you said its not needed since we are not using high velocity rounds?
@bigdaddy please go over in better details your breakdown on the skill tree. the explanation for: "Attributes 1. STR/DEX cap for weapons and gems 2. INT for cast on shock and conductivity 3. rest goes into STR" This isn't really doing anything to guide players new to PoE in general and i feel they get lost
This is close to my build. High five for staying away from the broken clunky grenader, and making something yourself that to me feels more like what a Merc should be. Have you tried without all the armor passives? It seems to me the one shots happen regardless so my aswell go elsewhwhere. Ive also spent over 3mil gold trying specs. It s crazy.
I fucking loveeeeeee your build. I am striving to create it (I’m at level 35). I can’t wait to see further updates. But why did you remove culling strike and decimating strike? Surely you’re missing out on a shitload of clear by not having that?
What main nodes would you pick with with armor and evasion build? Idk if i want to switch so much for your build or is just armor with sorc that good 😵💫@@Bigdaddytehpwnerereerr
@Febard you can use hybrid setup ofc, you don't even need to change your gear if you wanna try pure armour setup. Just allocate iron reflex on passive tree
i go back to grenade build, its was working decent i t15 maps, but now i doing shit. Ye, probably im missing something but for some reason im not even doing half of the damage, even with a 500 dps crossbow. I mean im level 89, im suck at the game but... even coping and understand a bit the build i do nothing
im new to path of exile and on the mobalytics build guide you have points in the weapon sets 1 and 2 and i cant seem to figure out how they work. always seems like i dont have enough skill points to use them
@@shevterr crossbow skills work a little different, it count the reloading as using the skill and the rest of the ammo shooting shenanigans is the rest of the skill being used. So in theory momentum should empower all shots
Been running the same build but on deadeye scaling armour/evasion which totally flopped, switched to tri attribute stacking and es/evasion in the Monk area with HoWA and the results are promising. The difference in survivability with Ghost Dance/Wind Dancer and hit pool of about 4k is insane, tho that did come at a cost of lowering the dmg a bit.
Is a full evasion with acrobatics version of this a viable alternative so you can skip sorcery ward and get the concentration passives in the ascendancy tree instead?
Afew weeks ago when I was testing the cloak of flame setup, I found it was waaay better than pure armour and have been playing that ever since. If your gonna be using normal body armours then the hybrid or pure Eva seems better ATM. However due to no one wanting pure armour bases it's pretty cheap to buy some nice armour items that will carry you to t15 pretty easily. Once you start juicing tho, you need to start doing evade or use cloak of flame probably
@@Bigdaddytehpwnerereerrthank you very much for the detailed explanation! I do have the cloak but will have to squeeze the additional resistances and attribute from elsewhere 😅
@@Bigdaddytehpwnerereerrdo you think the nerf to electrocute is worth switching out of ? Also why did you swap to longshot on galv shard ? It would make sense for more focus on clear from afar but galv reach isn’t that much, unless extensions of fork does get the buff from it ? Also shockarrow def getting nerfed lol. Hot patch incoming.
Shocking isn't that hard, hence I never use kitoko personally as galvanic shard user, the attack speed difference up to 30% is a huge nerf for kitoko user, that's my opinion tho.
I realize in projectiles tooltip it states that attacks that shoot multiple projectiles can only damage monsters once. Do you know how this affects shockburst since it fires the extra projectiles one at a time?
@@Bigdaddytehpwnerereerr sorry, I'm quite newbew and not understand you. Can you explain it a little more how it actually worked and why Kitoko's Gloves is useless (or not) and why?
Thank you for continuing to refine and update this build. Galvanic + HVR carried me through normal and have been using your build as a north star. Really great stuff man!
I think I should leave a thank you here. You saved my mercenary back with your first build video!
I was kinda unhappy with my grenades build, so I spent 250k gold respeccing my tree and tried out your build and damn... It's 5 times faster to clear maps with galvanic shot and bosses melt with stormburst. Ty homie
And you ran Gas / explosion grenadier build ? Because the clear speed for that one is quite fast, bosses are a bit slow, is it as good as in the video ?
same here spent over 300k to respec. Been trying to create a high velocity shot build, but the damage is so crap that I've dropped the idea as a whole. This build allowed me to clear the maps in minutes o.O
Damn it's that good? Gas build seems fine but I'm only on t5's lol
Im at t2 only and i build the standart frostferno grenadier build. It feels like all the armor and evasion is useless. I basically dont get hit and if i get hit im dead anyways.
Feels like i could just switch to the lightning build so i can spec more into the damage side.
@@Taldarin349 yes galvanic is better
I've struggling against bosses and tanky mobs with this build, the addition of Stormcaller Arrow has been a game changer, nice one!
Switched to this build today and it's so much better than the Grenade build I started with. I'm still in Act 2 so I got a ways to go before I get to your lvl but it's sure gonna be fun getting there. Thanks for sharing!
I’m doing a gemling version and this rly helped with figuring out how to apply consistent shock
this is the most think of and fun build ive ever followed, thank you so much for making this videos and updating the build, keep it up! love from Brasil
You might wanna check out the T3 Stormfire support gem, which allowed Shock applied by supported skill to not expire as long as the target was Ignited.
I slotted mine to my Lightning-infused Scatter HVR to apply the initial shock on bosses and rares.
After that it was trivial to use a level 1 Fire Wall to keep the boss Ignited for the entire fight while I just kept mag dumping fire-coated Shockburst rounds into the target until it dies.
This works well with Radiant Grief as well!
i don't think its necessary because using fire wall wastes some time as the boss also moves out of it sometimes you can just use the storm arrow ranger skill and shock the boss immediately and you kill him in 2 round anyway after 1 stun
Isn’t there a helm that applies ignite that gas grenade users use? Or are the stats shit on it?
id rather reapply my shock than run a fire wall tbh. that might just be me though.
which Support did you replace for Stormfire?
Running a slightly modified version of this build as a gemling strength stacker and man thank you for putting this together this build it is a blast
Cam you link me your planner ?
How do you deal with the armour break and stun build up? I feel like str stacker are forced in this direction. Alone the 5% inc str node 3 travel nodes with only inc stun build up feels horrible if one uses no stuns.
I used to play a grenade build with the Frostferno setup, even with just cheap equipment. It could handle T13-T15 maps pretty well. The damage was sufficient for T15, but survival was tough-one mistake could lead to instant death.
Recently, I decided to switch to this build. However, it’s not cheap and requires a lot of specific items to work effectively.
I enjoy this build; the playstyle is much more fun compared to the grenade build. Unfortunately, the damage is really underwhelming with the standard equipment I used for the grenade setup, which made me switch back.
I found that this build requires:
An amulet with high Intelligence and Spirit stats to utilize "Cast on Shock." This demands a significant amount of Intelligence.
An orb to provide five sockets for your skill gems, which is also quite expensive.
By comparison, the grenade build only needs a high DPS crossbow (I use only xbow with 400dps)
So my summary is
This build is really nice and fun to play, but it’s not cheap or beginner-friendly.
If you’re on a low budget, and starting with the grenade build. Stick with it and consider transitioning to this one only when you can afford the necessary items.
you dont need to high intelligence for "Cast on Shock". you can use its lower version as well
Like the build idea in general, here are some critique and thoughts:
- Pathing looks inefficient, compact tree will allow us to pick more defensives, more damage, more statuses buildup, etc. Do we REALLY need Resolute Tech? Far top-right notable can also be annointed instead of pathing there.
- Electrocute is a defensive mechanism to us, dropping it pretty much negates what you got from armor/WH shield
- I feel like not picking up the Culling branch (both major nodes) defeats the purpose of going Witch Hunter as this is the key feature WH has.
- Reducing the damage by 20% but performing 3 attacks sounds better than it actually is, because performing the 3 shots takes much more time than the single shot per trigger pull - check how much slower you dump the mag with it compared to straight up 25% increased attack speed gem, or even without any gem. This gem makes sense on skills with low mag size only, Imo.
- Which leads me to my final point - Gemling Legio sounds amazing here, as it allows you to use the same support gems twice in your build. It also has both a defensive option (max resistances is an amazing bonus) and an offensive one (quality + skill lvl) as a secondary branch options after picking the multi-support one. It also eases our gearing by lowering the stat requirements, reducing the need for stat/pathing nodes.
Interested to hear your thoughts on these points.
hello!
The ideal tree would path to each jewel socket with adorned tbh, in the current ver we just take all multiplicitive damage increases and as many jewels as possible. I think its, better than the % damage increases. Also, no need to use the attribute nodes either.
upper right part can be removed with amulet anoint as mentioned in planner already.
RT is like 20-30% dps increase and allows me to ignore accuracy/evade mobs so I like it.
for cull, im not even using it atm so no need for those nodes but if you do have it, then it is good.
after playing with scattershot more im starting to see its not as good as it seems too. Once patch drops ill probably swap things around again.
and ye the gemling would be good too, Im just a big fan for explode. sorc ward is very pog too.
Your words are so interesting and touching. I am a gamer who just started playing POE2. I am enjoying the game after seeing BIGDADDY's build and getting a lot of help. But like your comment, I am enjoying the game because I was inspired by Gemling Legio. If you could explain your opinion in a more specific and easy way to me as a beginner, it would be a great help for me to enjoy the game. Thank you.
I thought initially Gemling sounds good but it's just worse, especially with this build. Quality barely benefits the skill gems at all, an extra 12% quality will be one more bolt on Galvanic / Shockburst and quality is already useless on High Velocity. +1 level to skills is also extremely underwhelming when you can get +6 on crossbow and +3 on amulet to projectile skills. Then you are also pathing through a completely useless node that gives +3 skill slots just to get access to duplicate support gems. We are literally only using 3 skills total so spreading around support gems is not an issue.
I'm unsure how valuable 1% max resistances is but I doubt it is comparible to sorcery ward. The only issue with Sorcery Ward is it feels really bad until you have 4 ascendancy points. Culling Strike and Decimate are super nice but aren't really neccessary until later maps. As soon as I had my 4 points I swapped to Sorcery Ward and slotted Culling Strike support on a random skill until 6 points.
The survivability Sorcery Ward provides is insane. I have nearly 2,000hp, a 2,300 elemental shield, 55% physical damage reduction and capped resistances. Plenty of room for gear upgrades as well, would probably be looking at around a 4k ward and 65-70% physical reduction with expensive late game gear.
@@banditbrah So I shouldn't run this build?
i'm lost😂
I agree with your critiques, im running 130% increased cull threshhold from helm and tree and the clear is godly, having electrocute alone let me get to mid tier maps with like 10% each res before i finally built some defensives lmao
Once the patch is out we might want to take the new electrocute nodes for our crossbow branch and keep shock nodes on the bow
been waiting for this update!! Thanks for sharing absolutely awesome build!
Man thank you. I've been rolling my own Witchhunter Galvanic Shards build since Day 1 and I've been looking for other opinions on how to refine it going into endgame - the Stormcaller Arrow tech and Martial Tempo on the shards are great ideas I can plug in now, but otherwise hearing you talk about the upside/downside and what you're working on is massively helpful.
Hello, I have a question. I just change to this build, My weapon dps is 750 but the Galvanic shards level 17,dps is only show 2.2k. Your one is 4K, which part of my build went wrong?
So I was testing out this iteration of the build in tier 15's. I have very similar stats to you, around 550 dps, 52% armour. The lack of CC from dropping electrocute for sure counteracts some of the tankiness you gain.
What I ended up trying that actually works really well is using the cloak of flame silk robe. This only dropped my armour from 52% to 42% but taking 40% of physical as fire with 79% fire resist + the shield feels amazing.
Actually I'm doing this ATM too lol. Feels good.
@@Bigdaddytehpwnerereerr do you guys have a mobalytic of what that build would look like ? I would really appreciate it !
Just updated the wip build and will probably cover it in a vid soon
I love your build. Been using it since I started the game. Carried me to Cruel Act 1 now but I just want to ask how do you get Cast on Shock? I can't get enough Int for that.
Get a lvl 8 spirit gem(61 int I think, which you should have anyway), then put voltaic mark in the support gem slot, it should activate as long as you have the spirit.
Are you supposed to equip a bow secondary just for shock arrow??
Any reason why you opt for the left side over the right side, all the way at the start of your passives? Why not take all the additional projectile damage on a build like this? Maybe i'm just really overlooking something here.
I used to play Granada before but Packer's fates taking the time of the explosion is not fun and risky. So I switched to your build, thank you for continuing to update it, it's great t2 now.
Hope you add leveling guide in early stages as well.
I don't understand, in the gameplay you're not even using stormcaller's arrow, so where are the shock's coming from?
I made a small change by getting enough spirit to add overwhelming presence which makes clearing so much quicker even map bosses with galvanic shards so currently running, herald of thunder , cast on shock, herald of ash and overwhelming presence it does how ever come with the glorious cost of 205 spirit lol but so far level 79 with GS at 5128 DPS and SR at 7729 so GG great build LOVE IT
You might wanna drop the ballista for firewall with stormfire(?) support that makes it so your shock wont fall off as long as your target is ignited, which the firewall does. you can then drop any nodes that give shock duration
thank you for this build :) i've been playing my own build, which honestly got me further than i thought, a gas grenade gemling and doing t15s. kinda getting bored of it so decided to look for other witch hunter builds so that i have a reason to grind a1-6 on a new char lmao shall try this build out
I've been using a weapon swap with storm arrow to shock bosses for a bit now and I suggest messing around with the 2 seperate passive trees! you can pick up extra shock nodes and attack speed with your 2nd tree points to make shocking bosses a bit better while keeping your regular crossbow tree the way it was. I am playing this as a deadeye though so i'm unsure how close you are to some useful nodes but its worth a look and test in my opinion.
how do you guys even weapon swap with crossbow and bow? when i try to swap back from bow to crossbow it bugs and i cant shoot at all. Some people seem to have this bug, some dont. too bad for me i guess
Can you show me your passive tree?
I dont know if anyone knows this, including you bigdaddy but ive been using Deaths Harp bow in this build as i was lucky enough to get it, please try it out and see what you think, the bow is a unique and fires out 5 arrows in a cone due to its modifiers, its made this build even better for me.
Due to having cast on shock on bow, firing it into packs just procs cast on shock like crazy, and also I've found one attack of stormcaller arrow into a pack will auto shock most of the pack then using galvanic just nukes the screen with herald of thunder, again because the unique bow fires out 5 copies of the arrow per use in a cone.
Ive got into the habit of firing stormcaller arrow off the edge of the screen whilst mapping, into areas i haven't been, whilst running just to potentially pre shock everything on the way in and it's working extremely well.
Earned my sub, just what I was looking for, thank you
Literally the one and only setup that works for shooting merc (not grenades)
Tried to build phys dmg merc setups, but the lightning scaling so hard outmatches the other skills….
@Bigdaddy Im 80 lvl, have 600 dps on my crossbow, have the same build. But you have 4k dps on your galvanic and 6k on shockburst - me 1.2k and 2k. What could be wrong? I was on grenades and my dps was 2-3 times higher than in your build, you got something wrong here... PS three last comments have exact the same problem as mine... Are you sure you're showing damage on skills from the new build? I have a feeling the passive tree is old and you recorded part of the video before the change.
Same here. Very poor DPS with Galvanic Shards but same build and passive tree.
Just want to ask what triggered the Herald of Thunder? in the passive tree or equipment?
I slapped this build together after getting to lvl 45 with a grenade build i enjoy it way better than the nades.
How good is changing evasion into armour?
I'm Playing the same build, try to use the projectile node onde the right side of the tree for aditional projectile when forking + chance to chain fro terrain, this improves cleaning a lot.
I like to use inervation in Galvanic shards too, since white mobs we aways kill fast and the 35% more lightninig dmg is aways up and is global.
I Also didn't feel the nerf so hard, i'm still using eletrocute and the gloves, it's a good defense against trash mobs and i use voltaic grenades for shocking, since i feel that switching weapons is a little buged with crossbows.
hello thanks for the build why in the passive tree u didn't take any projectile damage or something like that ? only defensive, attack speed or lightning damage
great guide! how did u set the 16:10 format? im desperate!
I was just thinking, there is a body Armour that applies your armor to any elemental damage taken named Blackbraid. It has really low armor rating of 60, but if you put on enough armor, i think it could supplement the ward and you could get culling and decimating strikes back. Side note is also that u get bunch of armor back since the ward wont eat it up. Downside is lacking on potentional spirit roll, some hp and technically.. resistances? It is specified as "Armour applies to Elemental Damage"
Can I jump right into this at level 15 or should I use some kind of leveling build?
Thanks for the build, Highly considering switching from my spammy grenade build to do this, cause thematically i want to do all kinds of lightning damage
Dude, why i am not shocking bosses with Stormcaller? it takes A LOT of arrows to proc a shock that doesn't even last long... I picked up all the chance nodes on tree and I even with Voltaic Mark i couldn't shock breach boss often in 3 tries... sigh
Hey! Loving the build so far, just wondering what I should be aiming for with jewels? I couldn't find any info on them in the guide? Do I just want basic stuff like res/attk speed or anything specific?
Hey bro, help me out, i just finished the normal campaing and i don't have enought dex to use stormcaller arrow or int to use cast on shock.
Did you use gear to get this status or just leveled?
I'm using the old setup, galvanic shards with High velocity rounds... fell kinda weird, when i shock enemy i use the shockburst round and the enemy gets melted, just wondering if you leveled or used gear to get enought status to use this skills.
I'm trying this build and I'm having trouble proccing the shock with stormcaller arrow. It's taking between 5 to sometimes 15 casts, I'm 76 so not fully done yet, do you know why it's not yet (does the proc chance scale with the damage of the bow or something, because my bow is trash)
yup proc chance scales with damage, having a dualstring bow helps. try get a 300 pdps bow for under 50ex, those exist
Is cast on shock really worth it? 60 spirit reserved and how often does it actually go off? Especially on bosses? I feel like putting shard scavenger and herald of ash on make more impact and just cast voltaic mark yourself? Thoughts?
Gonna comment here cause i'm thinking about that too - i'm still lvl 60 but am working my way to get COS...
@ I think I'm gonna drop it. It works okay on yard trash but not in boss fights. And that's where I need it. Better served with other buffs imo
@@colinwolfson6180 U have to use stormcall arrow and then shockburst round, CoS proc like hell and u melt the boss
@ or... You can just use plasma blast and melt the boss with shockburst after that. It's a guaranteed shock.
the 70 int that Cast on shock asks for is too much, and Ash is pretty free
Just found your build and im loving it. Subscribed. Question: Did you see Kripparrian video on ho bad armor is? If so, would going full evasion be better? Would Sorcery Ward still work?
No, I don't watch it. Low armour values are pretty bad tho yea. But if you can get enough armour or convert sone phys to ele, then armour is actually quite strong.
You can run full Eva on this build yeap, but I think you choose sorc ward or acro.. also, full Eva is probably better on deadeye.
@@Bigdaddytehpwnerereerr high armor values are also bad. watch the video.
Hey man have you tried the "The three dragons solid mask" that can freeze with lighning damage and then you can explode with fragmentation rounds ?
Glad I found your build, because I was already trying to make Galvanic shards + herald of thunder work. What I've run into recently with the last version of your build is having trouble proccing shock on mobs, and so my Herald never procs (and so my wave clear speed goes way down). Is that just due to not enough lightning damage period, and do you not really run into that issue anymore at this level?
O_O i can't believe you're mapping in XV's with those defensive stats lol. that's impressive
hi , nice videos .. i am new player to poe 2 and i started playing Mercenary and loved it because of your videos and as i see this build will be nerfed right ? , do you recommend me continue playing mercenary and playing with this build because i didn't like grenade builds " i am at lvl 25 so i am at the beginning "
All of my stonecaller arrows has really really low chance to shock how do i fix it?
hey man u got 2 lightning infusion gems in the early version build jus wondering which one to swap out and what with if possible?
what is it that triggers the exorcism looking effect on kill? (the circular thing)
how are you getting 75%shock? I have the magnitude of shock cluster and 2jewels with magnitude of shock and im only at 57% lol
I dont know whats the last missing piece
Hi, bro! I also started playing this build, then I saw your guide and decided to follow it, thank you so much!
I want to share an observation -- I play completely in the evasion build, and if you use Wind Dancer, then his agility goes to sorcery ward, but it does not disappear (I mean 50% less coz of ascendacy). That is, when it was turned on, I received +1000 points to sorcery ward shield, and at the same time +15% evasion. It sounds like a bug, but nevertheless, it works like this
Can I also use this talent if I choose Ancient Spirit Army?
I made the same build as you but I have 2000 dps on galvanic shards. I am level 76. crossbow 500 dps. I don't understand how to increase damage further. The build is really cool. I played with galvanic shards from the very beginning. I had to change a little in the tree for your build. But I'm confused by the low dps value on the main skill.
Great build, just a quick question.
Would the modifier on a crossbow (100% increase elemental damage with attacks) essentially double the dps of this build since our crossbow attacks are completely lightning? Your set 1 crossbow build doesn't include that modifier and it seems like it would be extremely beneficial to dps.
Where do you get majority of your element resistance from? Does it to be capped? Most of the stats on your build are dmg oriented.
@bigdaddy what u consider is better gearing, hybrid or tanky build ?
great video , i'm following your build and progressing smoothly , i just wanted to ask about your filter and the trade tool you have if possible :p , also when you shoot the arrow and comeback to shoot with the already loaded bolt the character buggs out and don't wanna do anything unless you roll
, thank you anyway for this work
Beyond Reach Visceral Quiver turns phis dmg into chaos and chaos into electrocute buildup, have you thought about using that with a bow?
can you please clarify a little bit the mobalytics build, cuz in the video you show a passive tree with Sorcery Ward that is not even close that mobalytics shows with Sorcery Ward, so i dont know if i have to go for sorcery ward with the passive tree u show in the video or the one that shows "tanky version" of it
Have you seen the unique helm interaction with arrow that provides permanent shock uptime?
You need to get rid of Innervate from Herald of Thunder. It claims its only on skills you use yourself, which a Herald doesnt fall under.
Even if it would work, its extremely dubious.
1. Need to kill a shocked enemy to get the HoT stacks. Then you need to shock and kill with Herald of Thunder within 2 attacks and then you get the damage boost.
As i tested it, it doesnt work and is a waste of a support gem.
I don't understand how the galvanized shards isn't doing damage for me when only using it during mapping? I assume it's not shocking? I have a pure phys cross bow and it's only doing 400 dps when I could complete T5 maps as a grenadier
Same issue.
Why not use the Weaponpoint2 to get the rattled node for the bow?So you can get overwhelm node with the Weaponpoint1 for the xbow
You can also use the Weaponpoint2 to some weapon change speed for the bow
Sorcery Ward combines evasion and armor right? So will it still be good to use if I decide to go hybrid?
Yeap it's both arm and eva
Hey there! Is there a specific reason you went so far off for RT? Cuz you could get the Locked On accuracy note with its smaller notes for way less points and still hit everything and free up a lot of points that way
Build guide support gems are completely different then the video and I can only get half the damage for some reason.
No way, I almost finished preps for the prev version and bought kitoko glove yesterday... Probably will have fun with them for a little even after nerf. I don't have the third ascendancy to build into Sorcery Ward. It's hard to keep up as a newbie in genre.
Take your time, the gloves are amazing and you can still use them
You don't. You do your own thing at your own pace.
stop hiding behind noobiness and start thinking!
I wouldn't worry too much about it. Keep in mind, it's literally the first week for a game like this 😅. Sell the current gloves if you can/want and just remember to be flexible. Part of the fun in these types of games is the pursuit of getting a better build, not actually having it.
@@AndThenShwarmaAfter i came to galvanic shards build by myself, but found this channel for more prof improvements
I didn't even thought about checking other class abilities, didn't know what is electrocution and so on
I'm trying😅
Hello, im pretty new to the game.
Have a question, why did you go all the way top-right to pick up lighnting damage notes, if you said its not needed since we are not using high velocity rounds?
@bigdaddy please go over in better details your breakdown on the skill tree.
the explanation for:
"Attributes
1. STR/DEX cap for weapons and gems
2. INT for cast on shock and conductivity
3. rest goes into STR"
This isn't really doing anything to guide players new to PoE in general and i feel they get lost
Can you tell me how to show your crossbow dps at 12:52? Its like an addon or how i can check my wep dps?
it is poe overlay 2
Have you considered herald of ash instead of setting up cast on shock? CoS doesnt seem that good for the stats that it asks for.
This is close to my build. High five for staying away from the broken clunky grenader, and making something yourself that to me feels more like what a Merc should be. Have you tried without all the armor passives? It seems to me the one shots happen regardless so my aswell go elsewhwhere. Ive also spent over 3mil gold trying specs. It s crazy.
Thoughts on the "Herald skills deal #% more damage" jewels prefix? I wonder how much dmg is gives extra
What gear filter are you using for the colors to show up?
I fucking loveeeeeee your build. I am striving to create it (I’m at level 35). I can’t wait to see further updates.
But why did you remove culling strike and decimating strike? Surely you’re missing out on a shitload of clear by not having that?
you kinda need sorc ward in higher teir maps imo.
@@Bigdaddytehpwnerereerr Fair enough, Sorc ward is pretty goated.
What main nodes would you pick with with armor and evasion build? Idk if i want to switch so much for your build or is just armor with sorc that good 😵💫@@Bigdaddytehpwnerereerr
@Febard you can use hybrid setup ofc, you don't even need to change your gear if you wanna try pure armour setup. Just allocate iron reflex on passive tree
thoughts on going even more mobile with high enough int investment for things like blink + lightning warp?
What are you allocating for the skill points for attributes? Im new so i didnt quite understand 😅
How do I get cast on shock? Says intelligence requirement if very high and don't know how to get it at a lower level gem?
i go back to grenade build, its was working decent i t15 maps, but now i doing shit. Ye, probably im missing something but for some reason im not even doing half of the damage, even with a 500 dps crossbow. I mean im level 89, im suck at the game but... even coping and understand a bit the build i do nothing
im new to path of exile and on the mobalytics build guide you have points in the weapon sets 1 and 2 and i cant seem to figure out how they work. always seems like i dont have enough skill points to use them
momentum support is a free damage boost for galvanic shards because we always move while reloading
Instead of which one?
@@edeka3use your brain
i think it doesnt work because of a "single use" as its count to 1 ammo
@@shevterr crossbow skills work a little different, it count the reloading as using the skill and the rest of the ammo shooting shenanigans is the rest of the skill being used. So in theory momentum should empower all shots
Been running the same build but on deadeye scaling armour/evasion which totally flopped, switched to tri attribute stacking and es/evasion in the Monk area with HoWA and the results are promising.
The difference in survivability with Ghost Dance/Wind Dancer and hit pool of about 4k is insane, tho that did come at a cost of lowering the dmg a bit.
Sounds good!
@xry_ doyou have working tree that you can share? I wanna try using HoWA but idk how the tree would look like.
Is a full evasion with acrobatics version of this a viable alternative so you can skip sorcery ward and get the concentration passives in the ascendancy tree instead?
Have you watched Kripp’s armor video and does that change your opinion on armor?
Afew weeks ago when I was testing the cloak of flame setup, I found it was waaay better than pure armour and have been playing that ever since.
If your gonna be using normal body armours then the hybrid or pure Eva seems better ATM.
However due to no one wanting pure armour bases it's pretty cheap to buy some nice armour items that will carry you to t15 pretty easily. Once you start juicing tho, you need to start doing evade or use cloak of flame probably
@@Bigdaddytehpwnerereerrthank you very much for the detailed explanation! I do have the cloak but will have to squeeze the additional resistances and attribute from elsewhere 😅
Why you dont use kitoko glove ?
Good for beginning. Later u are missing DPS + ressis
Electocute buildup will be nerfed in next patch. Also u get tons of armour from gloves slot so more sheilds
@@Bigdaddytehpwnerereerrdo you think the nerf to electrocute is worth switching out of ? Also why did you swap to longshot on galv shard ? It would make sense for more focus on clear from afar but galv reach isn’t that much, unless extensions of fork does get the buff from it ? Also shockarrow def getting nerfed lol. Hot patch incoming.
Shocking isn't that hard, hence I never use kitoko personally as galvanic shard user, the attack speed difference up to 30% is a huge nerf for kitoko user, that's my opinion tho.
Kitokos fuck attack speed too, even 10% is a huge dps loss when all ur trying to do is proc herald of thunders!
Thank god you kept the old version on mobalytics, i know it's worse but if I have to adapt as you change build i wont be getting anything done
id say go to polished iron and blade catcher nods they gave me so much armor and shield maybe take sturdy metal too
Is the assendancy's points still the same? Zealous Inquisition -- Pitiless killer --- Judge, Jury, and Executioner ----Obsessive rituals?
Yo guys what do you do with those tree points once you get the wild storm anoint on you amulet?
in your starter version you use 2 lightning infusion support gems as not a gemling. how?
Which venom draught do you recommend on this build ? (Act 3 stat bonus)
I realize in projectiles tooltip it states that attacks that shoot multiple projectiles can only damage monsters once. Do you know how this affects shockburst since it fires the extra projectiles one at a time?
I don't get the point. After the Electrocute buildup 25% nerf patch, Kitoko's Gloves become even more useful now or have they been made useless?
Because electrocute gem lost it's downside so you don't need to run it imo.
@@Bigdaddytehpwnerereerr sorry, I'm quite newbew and not understand you. Can you explain it a little more how it actually worked and why Kitoko's Gloves is useless (or not) and why?
I really really really need the Lightning Crossbow Gemling Legionaire build ASAP
Taking like 20 travel nodes just for resolute technique is absolutely unhinged.
One question, do you think this build can be played with the other ancestry?
how are u using cast on shock with so less int?
I need an answer to this 😩
its a lvl 9 cast on shock I think
personally I use lv8, its the minimum I think