Umm Mario...How Are You Not Dead?? // UNO MAS Levels

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  • เผยแพร่เมื่อ 20 พ.ค. 2024
  • UNO MAS episode #23!!!
    For those that don't know what an UNO MAS level is, essentially it's a short level made to showcase something neat, unique, silly or glitchy in Mario Maker 2. Typically, once figured out, these levels will take under 30 seconds to beat...but those 30 seconds are usually filled with eye opening moments. Let's dive into these levels!
    Check out Psycrow's Glitch Discord: / discord
    Check out Spark channel: / @sparkgg
    Levels featured in order:
    NS9-72G-RMG
    R91-7XX-CRF
    XD4-KT3-KTG
    3BD-DFT-D3G
    D3J-WP9-GFG
    09Q-B9L-B5G
    KW3-1XD-GFF
    D5Y-TL6-3VG
    N07-XJR-QGF
    0R1-WNY-V1G
    K3K-41M-3XF
    1S0-4G9-8JF
    9FL-T5K-1WF
    000-VSD-HWF
    GH4-2LV-RGG
    X6S-J86-JJF
    DKF-NDR-XRF
    L9D-G2T-Q2G
    FP0-RLX-VVG
    HQH-XBC-M0H
    985-J4P-9KG
    KP1-8PG-WGF
    Check out the DGRchives channel: / @dgrplus
    ________________________________________________
    Complete 'TROLLED' video series: • TROLLED!!! Series
    Complete UNCLEARED LEVEL Series: • UNCLEARED (0.00%) LEVE...
    Complete UNO MAS Series: • UNO MAS
    Complete 'Mario Maker' video series: • Mario Maker Shenanigans
    Complete 'Ridiculous and Hilarious' series of videos: • Ridiculous and Hilarious
    ______________________________________________
    TWITTER 🔹 / dgr_dave
    TWITCH 🔸 / dgr_dave
    DISCORD 🔹discordapp.com/invite/dgr
    FACEBOOK 🔸 / dangoodrepairs
    MERCH 🔹teespring.com/stores/dgrs-cho...
  • เกม

ความคิดเห็น • 744

  • @vegrl
    @vegrl 3 ปีที่แล้ว +212

    16:48 ‘I thought the majikoopa was rng based’
    Ceave: *deep sigh*

    • @yajurraghavan4193
      @yajurraghavan4193 3 ปีที่แล้ว +15

      I was about to ask him to watch ceave's video, then decided to check the comment section first, and found it.

    • @isaacpaintsemrouboanderline.
      @isaacpaintsemrouboanderline. 3 ปีที่แล้ว +4

      Ceave gaming yes

    • @the_player_2
      @the_player_2 3 ปีที่แล้ว +4

      Seemingly random but if you do the EXACT things it will be the same.

    • @the_player_2
      @the_player_2 3 ปีที่แล้ว +1

      So yea

    • @Kitz_Real
      @Kitz_Real 2 ปีที่แล้ว +1

      Thank you for reminding me of his name

  • @wariolandgoldpiramid
    @wariolandgoldpiramid 3 ปีที่แล้ว +405

    Creator: okay, so the player will read the question "Are your ears okay?", stop to think about it for a moment, and use the ON/OFF switch to answer the question
    DGR: RUUUUUUUUUUN!

    • @giin97
      @giin97 3 ปีที่แล้ว +23

      Lol. I really wanted to know what was in the yes pipe :P

    • @alexanderbabich
      @alexanderbabich 3 ปีที่แล้ว +3

      Who are you?

    • @CyanicCore
      @CyanicCore 3 ปีที่แล้ว +6

      I bet it was more sledge bros..

    • @Chaotix010
      @Chaotix010 3 ปีที่แล้ว +1

      @@alexanderbabich Who are you not?

    • @edwinking8432
      @edwinking8432 3 ปีที่แล้ว +6

      @@giin97 I went in the yes hole and it just said GOOD

  • @dalmo001
    @dalmo001 3 ปีที่แล้ว +66

    6:48 Mario's Victory pose extends above the bottom of the one way allowing him to pass through.

    • @rossfuller3224
      @rossfuller3224 3 ปีที่แล้ว +1

      Duh

    • @bruhfiller9718
      @bruhfiller9718 3 ปีที่แล้ว +5

      ah yes, working as nintended

    • @Roblocy
      @Roblocy 11 หลายเดือนก่อน

      Yeah we all saw that😅

  • @vegrl
    @vegrl 3 ปีที่แล้ว +112

    9:47 ‘normally I don’t like to whip it out this early’
    Dave,

    • @babybeans1477
      @babybeans1477 3 ปีที่แล้ว +18

      Only in his old college days

    • @MsCerealCat
      @MsCerealCat 3 ปีที่แล้ว +6

      DGR Dave, teaching us to never take things out of context.

    • @iplayminecraft2248
      @iplayminecraft2248 3 ปีที่แล้ว +5

      and he also looks down lmao

    • @TheGOAT_
      @TheGOAT_ 3 ปีที่แล้ว +3

      69th like 😏

    • @dxrkness4802
      @dxrkness4802 2 ปีที่แล้ว +1

      ( ͡° ͜ʖ ͡°)

  • @KangarooKnight
    @KangarooKnight 3 ปีที่แล้ว +183

    "Old College Days... *indescribable noises*" we get you Dave lol

    • @eleos5
      @eleos5 3 ปีที่แล้ว +5

      those are the sounds of disappointment that he couldn't hold it back

    • @KangarooKnight
      @KangarooKnight 3 ปีที่แล้ว +5

      @@eleos5 poor Dave, he's not strong enough to hold back the PTSD of the old college days

    • @ScriptedRealityYT
      @ScriptedRealityYT 3 ปีที่แล้ว +5

      20:54

    • @mattdog1598
      @mattdog1598 3 ปีที่แล้ว

      Ahoo

    • @KitomiKotiri
      @KitomiKotiri 2 ปีที่แล้ว +1

      My brain went "They used to call me the drift king back in college"

  • @Fimerx
    @Fimerx 3 ปีที่แล้ว +57

    I love Dave’s hidden face Inside the “O” in the thumbnail 🤣

    • @NocturneThronee
      @NocturneThronee 3 ปีที่แล้ว +6

      I didnt notice that

    • @alisiaale565
      @alisiaale565 3 ปีที่แล้ว

      How do I unnotice?

    • @Fvckallofyou1
      @Fvckallofyou1 2 ปีที่แล้ว +2

      Lol I didn’t even notice that! He’s like •=•

    • @pirunkieli
      @pirunkieli 2 ปีที่แล้ว

      Honestly you need to be blind to not notice that

    • @robotninjago
      @robotninjago 2 ปีที่แล้ว

      Well I’m blind now

  • @alexholker1309
    @alexholker1309 3 ปีที่แล้ว +102

    16:48 "Random" numbers generated by a computer aren't actually random: they take some input variable and run it through an algorithm that produces a pseudo-random output, but will always produce the same output if you give it the same input. In Mario Maker's case, it appears they use some component of the in-game state that can be reliably replicated whenever you restart the level.

    • @theoldfinalchapters8319
      @theoldfinalchapters8319 3 ปีที่แล้ว +21

      What's more, while in SMM1, the "seed" used would vary between each playthrough of a level, it's always the same in SMM2. In other words, as long as Mario's inputs are the same, you'll get the same result.

    • @Qwertyioi
      @Qwertyioi 3 ปีที่แล้ว

      I Put a Comment saying this before you but you Popped off on that vocab, gg wp

    • @Qwertyioi
      @Qwertyioi 3 ปีที่แล้ว +2

      I hope he reads yours not mine

    • @AcAwesomeAndrew
      @AcAwesomeAndrew 3 ปีที่แล้ว +3

      I know the answer. The RNG seed is usually random but it is manipulated by control inputs from the player so on short levels like that the RNG isn’t very random as there are few button inputs. If he jumped at any point it would be something other than a mushroom

    • @AcAwesomeAndrew
      @AcAwesomeAndrew 3 ปีที่แล้ว +5

      I don’t know exactly why Nintendo opted for this in Mario Maker 2 but it had something to do with keeping the RNG consistent in multiplayer

  • @MegaDragon6699
    @MegaDragon6699 3 ปีที่แล้ว +4

    12:13 DGR: he does be vibing though.
    Us: he do be vibin tho

    • @Roblocy
      @Roblocy 11 หลายเดือนก่อน

      Yes he donbe vibin😂😂😂😂😂😂

  • @napapo8050
    @napapo8050 3 ปีที่แล้ว +52

    I like how your funny face fits in the 'O'

    • @Heronoobie
      @Heronoobie 3 ปีที่แล้ว +1

      looks like a :O

    • @Aurora_Animates
      @Aurora_Animates 3 ปีที่แล้ว +2

      Thanks I didn’t see and missed that master piece

    • @aryan-gi1hw
      @aryan-gi1hw 3 ปีที่แล้ว

      wait what o

    • @nitricacid2516
      @nitricacid2516 3 ปีที่แล้ว

      Timestamp?

    • @Aurora_Animates
      @Aurora_Animates 3 ปีที่แล้ว +2

      @@nitricacid2516 in the thumbnail where it says un *o* mas

  • @1996MartinsMatheus
    @1996MartinsMatheus 3 ปีที่แล้ว +18

    16:48 - RNG in mario games are usually based on player's inputs, so it is controlled because you are making the same inputs every time (>+Y)

    • @Gamerguld
      @Gamerguld 3 ปีที่แล้ว

      but what if he holds b

    • @1996MartinsMatheus
      @1996MartinsMatheus 3 ปีที่แล้ว

      @@Gamerguld i >>guess

    • @1996MartinsMatheus
      @1996MartinsMatheus 3 ปีที่แล้ว

      @Kyle Jamison yeah, i remember that are structures that clips to one side or another and is 50/50 the side it clips, so you can use that in some clever ways

    • @Gamerguld
      @Gamerguld 3 ปีที่แล้ว

      @@1996MartinsMatheus or maybe it generates the same number on that exact dictance

    • @citrusella-nomorecraptions
      @citrusella-nomorecraptions 3 ปีที่แล้ว

      IIRC in MM2 it's (also?) based on time related to when you start the level so it's probably consistent because you basically have to run at that speed as well.

  • @timiddorangaming
    @timiddorangaming 3 ปีที่แล้ว +93

    Just what I need to start my morning right! Some brain busting confusion!

    • @michieldegraaf4243
      @michieldegraaf4243 3 ปีที่แล้ว

      For me its 3 pm lol

    • @SonGayku
      @SonGayku 3 ปีที่แล้ว +6

      I was about to say 'but it's 2:30 then remembered time zones exist and I was just being really dumb.

    • @michieldegraaf4243
      @michieldegraaf4243 3 ปีที่แล้ว +1

      At this moment its also 8pm for me I live in the Netherlands

    • @SonGayku
      @SonGayku 3 ปีที่แล้ว

      @@michieldegraaf4243 7:52pm GMT rn

    • @naotoshirogane1187
      @naotoshirogane1187 3 ปีที่แล้ว

      Yes.

  • @norberteiermann9969
    @norberteiermann9969 3 ปีที่แล้ว +31

    Mario is just rubbing his inner-arm

  • @TheLatitia45
    @TheLatitia45 3 ปีที่แล้ว +7

    0:42 Everyone in the shelter, a man with a machine gun shoots everywhere ! 😂

  • @ReinbowNeos
    @ReinbowNeos 3 ปีที่แล้ว +10

    Dave: Mario, how are you not dead?
    Mario: I have no idea

  • @turbokart3776
    @turbokart3776 3 ปีที่แล้ว +4

    14:36
    Dave: Am I that bad at this game?
    Me: Do you really want me to-
    Dave: DON'T ANSWER THAT!
    Me: Ok.

  • @Duckyplayz-cm1ur
    @Duckyplayz-cm1ur 3 ปีที่แล้ว +8

    7:27 R.I.P Dave's face cam quality

    • @dailysunrise
      @dailysunrise 2 ปีที่แล้ว

      Bank security cams be like

  • @psychotheunsane7285
    @psychotheunsane7285 3 ปีที่แล้ว +5

    Proper response to "Are your ears okay?" is "WHAAAAT?!"

  • @blackdot105
    @blackdot105 3 ปีที่แล้ว +5

    6:59 oh, that looks simple enough. Since the game forced him to stand up and pose, he's above the One Way.

  • @RukarioEnterprisesLLC
    @RukarioEnterprisesLLC 3 ปีที่แล้ว +42

    "Makes the sound exponentially louder"
    Me: *That's called amplified DGR*

    • @MsCravenMoorehead
      @MsCravenMoorehead 3 ปีที่แล้ว +3

      Yeah, pretty sure it's linearly amplified anyway lol.

  • @brennoc1623
    @brennoc1623 3 ปีที่แล้ว +3

    Therapist: You Cant hear images
    This Video Thumbnail:

  • @tophatjones179
    @tophatjones179 3 ปีที่แล้ว +2

    20:52 🤣😂 I had this playing in the background, and almost fell off my bed laughing!

  • @theoldfinalchapters8319
    @theoldfinalchapters8319 3 ปีที่แล้ว +2

    23:20 This simply abuses the fact that moving objects like buzzy beetle shells despawn further offscreen than bullet bill launchers. So the launcher despawns but the shell doesn't, allowing the shell to keep going.

  • @werefrogofassyria6609
    @werefrogofassyria6609 3 ปีที่แล้ว +13

    There is no true RNG, everything is deterministic in the game. That's how the magikoopa do their thing to always give a mushroom. Try jumping a couple times first.

    • @editedreality7955
      @editedreality7955 3 ปีที่แล้ว

      Most new games use RNG based on the current time. But Mario maker decided to make the RNG based on user input.

    • @jaxad0127
      @jaxad0127 3 ปีที่แล้ว

      @Lee Anderson I think the main reason is multiplayer. PRNG based totally on player input makes it easier to keep things in sync.

  • @ec_depths
    @ec_depths 3 ปีที่แล้ว +22

    “Am I bad at this game???”
    Well you’re better than me, but I suck.
    Guess my answer then.

  • @papw266
    @papw266 3 ปีที่แล้ว +3

    18:30
    Pleasantly surprised to find myself in this UNO MAS episode!

  • @ichweissnicht6888
    @ichweissnicht6888 3 ปีที่แล้ว +1

    15:07 i can imagine its not only the transitional state but because you were big. you can stand in a oneway you will only get stuck if you duck

  • @huskymcfluff
    @huskymcfluff 3 ปีที่แล้ว +1

    I love the way the level creator for the loudest noise level did those signs. Really cool use of assets there.

  • @Blank_141.
    @Blank_141. 3 ปีที่แล้ว +32

    You were close when you said “he does be viben though”
    It’s “He do be viben tho”

    • @ericj2794
      @ericj2794 3 ปีที่แล้ว

      Yes

    • @giin97
      @giin97 3 ปีที่แล้ว

      DGR's kinda known for saying things wrong on purpose, you know :P

    • @Blank_141.
      @Blank_141. 3 ปีที่แล้ว

      @@giin97 True

    • @rowandunning6877
      @rowandunning6877 3 ปีที่แล้ว

      ya know like the title of the level

    • @MsCravenMoorehead
      @MsCravenMoorehead 3 ปีที่แล้ว

      Wait, this isn't like actually what the kids these days are saying, is it? Why in the world wouldn't we just say "He is vibing"

  • @justarandomdudeintherabbithole
    @justarandomdudeintherabbithole 3 ปีที่แล้ว +3

    according to some researchers about the magic kuppa's magic its actually calculated on how many jumps and distance(forgot the source since its been a long time)

    • @AcAwesomeAndrew
      @AcAwesomeAndrew 3 ปีที่แล้ว +2

      Cieve gaming has a video I think. Also it’s not just magikoopas although they are the best way to observe it. The RNG is manipulated by button inputs and the RNG determines what a block will get turned into when hit with magikoopa magic. It’s not a direct link and the RNG manipulates other things too, though probably not as easy to observe

  • @gferrol118
    @gferrol118 3 ปีที่แล้ว +13

    "I'm not as hip as I used to be" That implies you used to be hip at some point.... :P

    • @Dethneko
      @Dethneko 3 ปีที่แล้ว +1

      Back in his old college days, maybe.

  • @xcreeperbombx61
    @xcreeperbombx61 2 ปีที่แล้ว

    The last one happens because basically anything that isn't the ground gets unloaded after some blocks off screen, but the unloading point for launchers is after two blocks off screen while the unloading point for shells is after four blocks, so if you walk a bit away and then come back, the shell can go into it's new "open space", and then you can come back and reload the launcher. Shells aren't solid objects, so the launcher doesn't check to see if it's blocking it's spawn area (if something that the launcher has physics with (can stand on, hit it's head on, etc.) was in the way, it wouldn't appear) and spawns, making it so that the shell appears in the launcher. Objects always get reloaded at where they were placed, plus some conditions based on the object and how it acts with the level and player.
    To sumarize, unloading happens when an object gets too far off screen, and loading happens when an object gets close enough to the screen. The points an object loads and unloads depends on what it is and how it acts. This can cause objects to get stuck inside each other, like shown in the level.

  • @nicc8451
    @nicc8451 3 ปีที่แล้ว +1

    On "One-way Clip", I think because Mario stands up to do the peace sign, he doesn't get effected by the one-way anymore. It also works like that usually. As long as you don't manually crouch as big Mario on a downwards facing 1-block high one-way, you can still jump, etc.

  • @KonroMan
    @KonroMan 3 ปีที่แล้ว +2

    Even despite my connection sucking, I had a great time watching this! 💟

  • @Chris_4800
    @Chris_4800 3 ปีที่แล้ว +1

    I’m especially impressed by the older Uno Mãs levels showcased there shows how early people were able to pinpoint and recreate mystifying things.

  • @randomperson1418
    @randomperson1418 3 ปีที่แล้ว +2

    16:50 The rng seed is based on Mario's movement, so if mario moves the same way, it will always turn into a mush

  • @mampfsgradmeter1768
    @mampfsgradmeter1768 3 ปีที่แล้ว +8

    "how are you not dead?"
    Mario: "I have no idea!"

  • @michaelromano7366
    @michaelromano7366 3 ปีที่แล้ว +1

    Nice vid, keep up the great vids

  • @shadowflamegaming5598
    @shadowflamegaming5598 3 ปีที่แล้ว +12

    I played a level with the mechakoopas breaking in vs once, and the game just crashed and had a communication error after like 5 seconds.

  • @deinalboaron
    @deinalboaron 3 ปีที่แล้ว +1

    Amazing lvl's, and Amazing Video 😂

  • @MusicCharms
    @MusicCharms 3 ปีที่แล้ว

    DGR honestly makes my day. Coming home from a bad day, making dinner, open up my laptop and - there's a new DGR vid!

    • @dominicrangel8609
      @dominicrangel8609 3 ปีที่แล้ว

      where I am i woke up and theres a DGR vid

  • @SukEngTows
    @SukEngTows 3 ปีที่แล้ว +3

    "Normally I don't like to whip it out this early"

    • @JSG2005
      @JSG2005 3 ปีที่แล้ว

      Thats what she said

  • @lunar532
    @lunar532 3 ปีที่แล้ว +2

    “I feel like it’s a kaizo or it’s frame perfect”
    *Kaizo Mas*

  • @finn.8490
    @finn.8490 3 ปีที่แล้ว +32

    I'm not first, second or third,
    but I'm here

    • @hoarder66
      @hoarder66 3 ปีที่แล้ว +3

      U can be 0th tho

    • @bruh-21
      @bruh-21 3 ปีที่แล้ว +1

      Luigi will eliminate Mario so Luigi can be da hero

    • @mr.johnyakuza7800
      @mr.johnyakuza7800 3 ปีที่แล้ว +1

      Plot twist: he is first

    • @jamesl2696
      @jamesl2696 3 ปีที่แล้ว +1

      @@mr.johnyakuza7800 and then Nabbit is actually their third brother dressed up, called Nigelo, Who got cursed by a magikoopa to live like a hobo for the rest of his life.

  • @sansthecomic391
    @sansthecomic391 3 ปีที่แล้ว +1

    Thx for playing my level DGR!

  • @gferrol118
    @gferrol118 3 ปีที่แล้ว +1

    6:45 I'm pretty sure that works cos when Mario does the peace sign, he's forced to stand, and then since he's not fully underneath the 1 way, he's able to come out from it

  • @thefiendof87
    @thefiendof87 3 ปีที่แล้ว

    23:16 how it works:
    everything on the screen is loaded. so is everything four tiles away from the screen. beyond that, only items, enemies and solid tiles (hard block, groud, etc) are loaded. bill blasters are not on that list so it unloads, letting the shell through. the question block is in that four block area, so it's loaded. when mario moves back to the left, the bullet blaster reloads, either destroying the shell or trapping it.

  • @TheLoginatoR
    @TheLoginatoR 3 ปีที่แล้ว +1

    Allow me to explain the "suddenly bomb" and the "suddenly mush" level, at 15:17 and 16:21.
    part 1: the RNG
    The RNG in mario maker 2 works differently than mario maker 1, as it is based on player input instead of actually being a "Random Number Generator"
    because you press the same two buttons the whole time, nothing changes.
    and apparently the creator made sure this is also true for holding B.
    part 2: how it actually works:
    The kamek transforms the flag into a mushroom / bob-omb, which is why you go past the flag in the first level without holding B. While holding B the bomb causes you to go upward, since holding Jump while stomping an enemy will make you go higher.
    Hopefully i explained your confusion about that level!

  • @IAmAdamTaylor
    @IAmAdamTaylor 3 ปีที่แล้ว +1

    8:57 this works because of the different activations of POWs in SMM2. If a POW is activated by a shell or other thrown object, it removes everything on the current screen. If it is activated by Mario however, it removes everything in a 1-screen radius from the POW. Wearing the helmet and booping the bomb is enough to change it from being activated by a shell to being activated by Mario, which means the munchers don’t die 🙂

  • @heroryan321
    @heroryan321 3 ปีที่แล้ว +2

    Loved the office part lol

  • @Puppyface52100
    @Puppyface52100 3 ปีที่แล้ว +1

    DGR: "How are you not dead?"
    Mario: "I have no idea!"

  • @kathydow4059
    @kathydow4059 3 ปีที่แล้ว

    7:00 Mario stands up through the one- way then goes up
    He just stands up why would he get crushed?)( 16:30 when a Magikoopa hits a block then it can turn into a mushroom I think it will turn into something else depending on the amount of inputs the player makes
    12:19 To kill that spike- top it's like a goomba you jump on top of him (but you first walked into him the you jumped and hit his side then you jumped on him good job ) You can jump on only their belly
    15:22 simply the Magikoopa made the flag disappear which is a normal if they hit the flag with the magic
    17:57 when you play dead the thrwomp is not mad and stops tracking the player and rests lower
    20:02 you just went into the door before the boo came out because if you go through a door before an item comes out you have not yet activated the block
    22:03 it's not because of the hole it was because the pow got pushed into the block
    22:45 when the bullet bill launcher is of screen the shell can pass through because it's not loaded when it is loaded on screen it blocks the on of switch

  • @tyn5802
    @tyn5802 3 ปีที่แล้ว +2

    I am watching this after surgery I literally just got home. Maybe I should wait until I'm not in pain to laugh.

  • @Alice_The_Person3707
    @Alice_The_Person3707 3 ปีที่แล้ว

    Creater of the lousiest noise in Mario maker 2: are you ready?
    Me: yes
    The game: plays the noise
    Me: that’s not as loud as I expected

  • @milesrichardson7112
    @milesrichardson7112 3 ปีที่แล้ว

    I think I might know how the last level works
    The shell clips in the blaster because the blaster despawns, but the shell doesn't because it's on global ground (the spring). Since the blaster isn't loaded but the shell still is, the shell is able to move around freely and into the blaster's loading spot, causing the shell to be in the blaster while still hitting the block.
    BTW, global ground is something that stays loaded no matter how far away you go from it. I'm not entirely sure if springs are global ground, but if so, then that's how that level works. Yes, I learned this from Ceave.

  • @oogabooga4706
    @oogabooga4706 2 ปีที่แล้ว +1

    16:03 I like how Mario just disappears at the end

    • @Roblocy
      @Roblocy 11 หลายเดือนก่อน

      He entered the castle behind a semi solid

  • @willgarvin1
    @willgarvin1 3 ปีที่แล้ว +1

    9:10 what is happening is pow block I tanglement which is where if the player interacts with a pow block it destroys everything on screen but if it is trigger by a shell or just not the player it destroys everything in the radius of one screen with the pow block in the center. Also a other channel goes way more into this in the video “what is the highest score in super Mario maker 2” on a channel called ceave gaming

  • @Imaproshaman7
    @Imaproshaman7 3 ปีที่แล้ว

    That was super awesome!

  • @IONProd
    @IONProd 3 ปีที่แล้ว

    7:00 his animation makes him go a block higher and is basically half way through the one way, the block just shows that

  • @magicarp6315
    @magicarp6315 3 ปีที่แล้ว

    The one way clip works because Mario starts standing when doing the peace sign, and since Mario’s head is above the one way, it lets him go through. Also, for the magikoopa one, RNG in this game is based on player movement, so holding run makes it always be a mushroom

  • @robboe02
    @robboe02 3 ปีที่แล้ว +1

    2:41
    Fishy Boopkins: hey guys it’s me fishy Boopkins on a Mario maker lvl

  • @theohmguy
    @theohmguy 3 ปีที่แล้ว +2

    I have never seen Mario sliding on spikes since my old college days

  • @The_Juice14
    @The_Juice14 3 ปีที่แล้ว

    12:37 I had a spike top vibe like that in one of the vanilla dome levels.

  • @Taylorgolfing
    @Taylorgolfing 3 ปีที่แล้ว

    I enjoy watching Uncle DGR on my lunch break at work

  • @SephirothRyu
    @SephirothRyu 3 ปีที่แล้ว +1

    DGR: Hadoooooken.
    Internet: **punches DGR**

  • @jamesl2696
    @jamesl2696 3 ปีที่แล้ว +9

    If I got given a quid for every time someone commented on a DGR video about their old college days, I wouldn't be rich but that's still a lot of money...

    • @Hozedron
      @Hozedron 10 หลายเดือนก่อน

      Blimey

  • @spicypickleman4806
    @spicypickleman4806 3 ปีที่แล้ว +47

    You uploading videos is like coffee, but for kids.

    • @quagsire2007
      @quagsire2007 3 ปีที่แล้ว +1

      addictive? Suplies vast amounts of dopamine to the brain? Makes the day better? Then I agree

    • @Sockfish-jj6on
      @Sockfish-jj6on 3 ปีที่แล้ว +1

      Doesn't let you sleep
      Always on the brain
      Relaxing

    • @phosphorus4
      @phosphorus4 3 ปีที่แล้ว

      "I love it when the coffee's done!"
      -wheezywaiter

    • @aidenhanson884
      @aidenhanson884 3 ปีที่แล้ว

      Don’t talk to me until I’ve had my DGR

    • @yajurraghavan4193
      @yajurraghavan4193 3 ปีที่แล้ว

      I love it. Not coffee, but you get it. 'Cause I'm a kid.

  • @TheDahakakiller
    @TheDahakakiller 3 ปีที่แล้ว +1

    Love ur Videos, greetings from Germany :)

  • @jamesl2696
    @jamesl2696 3 ปีที่แล้ว +14

    He wasn't lying about the insanity of UNO MAS levels...

    • @AAdityaShejwal-oc2bk
      @AAdityaShejwal-oc2bk 3 ปีที่แล้ว +1

      Didn't you know that was obvious

    • @jamesl2696
      @jamesl2696 3 ปีที่แล้ว +1

      @@AAdityaShejwal-oc2bk Yes, but the old saying goes never trust someone who can slide between two columns of spikes without dying on Mario Maker 2, so I couldn't be too sure.

    • @AAdityaShejwal-oc2bk
      @AAdityaShejwal-oc2bk 3 ปีที่แล้ว +1

      @@jamesl2696 actually bro it is like i am never disappointed when i see any dgr video so. ☺

    • @jamesl2696
      @jamesl2696 3 ปีที่แล้ว +1

      @@AAdityaShejwal-oc2bk He could be setting you up for the ultimate betrayal.

  • @Gravimybabyboy
    @Gravimybabyboy 3 ปีที่แล้ว

    20:02 I actually know what’s going on here, when Dave went in the door the block was still in it’s hitting animation so when he comes out of the door the. Block is still classified as not hit because the animation did not complete

  • @diggydiggyhole-fan
    @diggydiggyhole-fan 3 ปีที่แล้ว

    DGR: Am i bad at the game.
    Me: Yes, but no.
    You've shown you have the skills. Now if you could remember what you just died to, it would make you a better gamer.

  • @samsimington5563
    @samsimington5563 3 ปีที่แล้ว +1

    Mario: (wall jump slides against a wall of Spike Traps without taking damage) Woah! How am I not dead?!
    Me: No idea.

  • @theoldfinalchapters8319
    @theoldfinalchapters8319 3 ปีที่แล้ว

    14:30 It's not as frame perfect as you think. As long as you input the directions in order while next to the pipe, you'll go in it without hitting the grinder.

  • @sans5955
    @sans5955 3 ปีที่แล้ว

    23:05 when you offscreen the launcher, it gets unloaded but the shell stays loaded, and since the launcher isn't blocking it the shell can hit the block on the right of it, spawning the lava bubbles

  • @psikotikpoker4708
    @psikotikpoker4708 3 ปีที่แล้ว +5

    Sliding on spikes should have been called “Uno Mas Fire 🔥 Glove

  • @isaacj.arnone1570
    @isaacj.arnone1570 3 ปีที่แล้ว

    7:00 Mario's sprite changes from 1 block to 2 blocks which pushes him through the 1 way barrier

  • @StephenDraws82
    @StephenDraws82 3 ปีที่แล้ว +1

    3:42 If you don't understand what DGR was checking, then you don't need to know.

  • @MittChPlay
    @MittChPlay 3 ปีที่แล้ว

    12:54 When a spiketop is on the top, you can defeat him by jumping on his feets. It's a little bit precise, but as we can see, it's possible.

  • @isaacpaintsemrouboanderline.
    @isaacpaintsemrouboanderline. 3 ปีที่แล้ว

    0:38
    Cat mario: nooooo :( you cant make brrrr with me
    Unomás: HAHA CAT MARIO GO BRRRRRR

  • @katieorourke903
    @katieorourke903 3 ปีที่แล้ว +1

    Ur the best TH-camr ever in the whole world now plz play it and download it for another uno mas level

  • @freddietickle732
    @freddietickle732 3 ปีที่แล้ว

    2:34 Explanation: The see saw is still with a muncher on a semi solid on one side. When you destroy the 1 up or stand on the other side, the see saw moves the muncher up and it moves to the side ever so slightly, blowing up the Bob-omb.

  • @CyanicCore
    @CyanicCore 3 ปีที่แล้ว

    7:00 Can't get crushed when in win animation
    16:00 The Magikoopa likely freed the mushroom by removing a box.
    20:00 Box canceling!!!!
    23:00 Seems something's in its place when the launcher tries to load in.

  • @SuperNickid
    @SuperNickid 3 ปีที่แล้ว

    @DGR: Magic Koopa magic are not RNG based in Super mario maker 2, the magic of the magic koopa his base on what the player input are. Since normaly you would not play an automatic level so you are not guarantee to always press the same input, so the Magic kopa magic look random to what the block transform into. In an automatic level the creator force the player to press only certain in-put, so that guarantee the same result with the transformation of the block. And that his only truth for Super mario Maker 2.

  • @wyattauge330
    @wyattauge330 11 หลายเดือนก่อน

    I think when something weighs down the other side of the seesaw, it moves the muncher by just enough pixels that it moves into the hitbox of the bobom

  • @DEREKLUNDBERG1
    @DEREKLUNDBERG1 2 ปีที่แล้ว

    on the first level i had my volume at 100% and you were louder XD

  • @CarmsCelestia
    @CarmsCelestia 3 ปีที่แล้ว +1

    2:35 Muncher gets slightly elevated, squishing the Bomb

  • @ThAlEdison
    @ThAlEdison 3 ปีที่แล้ว

    7:00 when Mario does the ✌️, he stands up. I'm pretty sure if you aren't ducking under the one-way gate as big Mario the block will always just carry you up.

    • @jonasschmid917
      @jonasschmid917 2 ปีที่แล้ว

      Yes. You nee to be completely through a one-way door in order for you to be unable to go back.

  • @kingshark422
    @kingshark422 3 ปีที่แล้ว

    18:00 for that level you are pretty much invincible and invisible to enemies while in that dry bones shell phase and koopa clown cars go down when they don’t detect Mario

  • @Cr1ticA
    @Cr1ticA 3 ปีที่แล้ว

    Dave: Mario, how're you not *DEAD?!*
    Mario: I have, *NO* IDEA!

  • @jmtrias2425
    @jmtrias2425 3 ปีที่แล้ว +1

    17:41 is funny he is talking to the beat of the music. 😂😂😂😂😂

  • @andrillaf
    @andrillaf 3 ปีที่แล้ว

    You should try the game Good Job. I’d love to see you play that!

  • @SuspiciousTemmie
    @SuspiciousTemmie 3 ปีที่แล้ว

    15:22 If you're on a computer, do each ending frame by frame at 60 frames per second. To do this, you fist pause it, then you tap the , button to go back, and the . button to go forward. You can actually see what's going on!

  • @xXBusterBrownXx
    @xXBusterBrownXx 3 ปีที่แล้ว +13

    The is no mass in this episode

    • @Trija204
      @Trija204 3 ปีที่แล้ว

      UNO MAS is just the name of the levels, mr plastic

    • @gonkdroid3078
      @gonkdroid3078 3 ปีที่แล้ว

      @@Trija204 woosh is the sound of the joke going over your head mr trifon jacobs

    • @Trija204
      @Trija204 3 ปีที่แล้ว

      Ok mr Gonk Droid.

  • @DamnStraightGaming
    @DamnStraightGaming 3 ปีที่แล้ว

    Kind of complicated for the second Magikoopa level. Basically, by performing traversing the level at the exact same rate by holding right and y causes the magikoopa attack to land on the exact same frame every time. Since the RNG is frame dependent, it yields the exact same outcome every time (as far as I'm aware, I'm not an expert).

  • @lootbick24
    @lootbick24 10 หลายเดือนก่อน

    The blindness level is the definition of uno mas
    Uno mas levels are just really short levels you could play "uno mas" and still have time for something else

  • @brprasad8977
    @brprasad8977 3 ปีที่แล้ว

    Hey dgr that spike sliding level,I think when u take damage with the mushroom then that i-frame is still there

  • @THG_thehumangod
    @THG_thehumangod 3 ปีที่แล้ว +5

    Dave is the uncle we don't deserve, but all need.

  • @Dethneko
    @Dethneko 3 ปีที่แล้ว

    As I understand it (from an auto level Panga did with a Pom Pom), the RNG in SMM2 is based on movement, so if your movement is consistent then the outcome of any "RNG" event will be, too. If you're holding right and run from the start of the level, then the flagpole should always be a bomb or mushroom or whatever else the creator set it up to be.

  • @christopherlitzner8445
    @christopherlitzner8445 3 ปีที่แล้ว

    i have actually tried a couple unsolved courses...which i was unable to solve though one is a boss fight that is a fun challenge that im still working on, but i did find a puzzle that apparently stumped you at some point lol

  • @jamesdean9183
    @jamesdean9183 3 ปีที่แล้ว

    12:09 Here come old Spike Top he come grooving up slowly

  • @Skyblade12
    @Skyblade12 3 ปีที่แล้ว

    It's not that the endgame makes it so you can't die. The stand up animation just forces Mario through the one-way, so there is nothing for the block to crush you against.