Oh! The story is definitely my favorite part, but I'm glad you're enjoying it with only a surface level. I find that most games in this series stand alone, but there's another layer you can get by replaying a game after you've played the rest of the series. (I played Person of Lordly Caliber first as a child, and I didn't remember it having any references to this game. But I replayed Lordly Caliber recently, and when you're on the coast, all of the villagers talk about the civil war raging in Valeria, so apparently, I was wrong =]) I don't think the bugs are gamebreaking, and it's pretty easy to play the game and never notice them. Though once you do know they're there, it's easy to adjust. -The casting stats on the weapon in your main hand only count if you have a weapon or shield in your offhand, so basically every two-hander won't help you cast better. -Instead of pierce/slash/crush resistance on your armor reducing the damage you take against those by a % each, the game instead looks at what weapon is in your main hand, and then looks to see what your armor gives you resistance for of that type, and you get that against all physical attacks. So if you're wearing all anti-crushing armor and you have a crushing weapon in your main hand, you'll get a ton of resistance against all physical damage. But if you have some piercing dagger, instead, your armor may not help you much. -The AI will never choose to cast an ability that only has a status effect if there's no damage or healing component. Autoskills and abilities that damage+debuff hide this, but... you don't have to worry about some mage spamming AoE poison on your team. I think what bothers me a little and I could've used a tutorial on is just how powerful abilities that give you 100% chance to hit are. The game changes greatly once you realize that if you use something with 100% chance to hit, it also gives you 100% chance for the "chance on hit: inflict status effect" to trigger. It's easy to look at eagle eye on an archer and go "Hmm, I never seem to miss anyways, why would I want to waste a skill slot on 100% chance to hit?" but not realize that it's making your baldur bow+1 have a 100% chance to silence or your big 2H crossbow have a 100% chance to stun. (In particular, terror knights' fearful impact always inflicts fear, but also always inflicts breach from any of the dozen 1H swords that have a tiny chance to breach). Same with dragon's eye and their breath attacks. It means it's so easy to miss out on why a particular class is incredibly powerful. I just started playing it again since it's been a few years since release, and I'm trying to have no deaths, incapacitations, retreats, or chariots (undo turn). It's really made me appreciate all that the game has to offer, especially regarding how the union level is tuned and what abilities or finishers you can have when. I feel like the gameplay is always evolving, and even in the post game, I was changing how I played the different classes in my army. I hope you enjoy CODA 4 =] It's a good feeling to beat it. I almost wish there was more to do after that.
100% on union level and blue cards. Should have put in a toggle on/off for both of these! Otherwise, this game is amazing! My 2nd favorite Tactics game! Still waiting on a remake/remaster for Ogre Battle 64!
As far as story, it probably doesn't help that Ogre Battle was intended to be part 7 of 7 of an overarching story (only parts 5, 6, and 7 were ever made along with two side stories). So there are references to earlier events
I bought this game on release and it kind of just sat in my steam library ever since. I only started playing this weekend and am getting really sucked into it. I'm hoping we get more SRPG games like this one in the future. A FFT remake which isn't just on mobile needs to happen sometime in the next century, right?
It's not the progenitor though. When this game originally released on super famicom(1995), fire emblem had already released 3 games. Even shining force predates both tactics ogre and its predecessor ogre battle.
I bought this game in July and am still playing it now. It's absurd how many hours I've put into it.
Hello, fellow void creatures
Oh! The story is definitely my favorite part, but I'm glad you're enjoying it with only a surface level. I find that most games in this series stand alone, but there's another layer you can get by replaying a game after you've played the rest of the series. (I played Person of Lordly Caliber first as a child, and I didn't remember it having any references to this game. But I replayed Lordly Caliber recently, and when you're on the coast, all of the villagers talk about the civil war raging in Valeria, so apparently, I was wrong =])
I don't think the bugs are gamebreaking, and it's pretty easy to play the game and never notice them. Though once you do know they're there, it's easy to adjust.
-The casting stats on the weapon in your main hand only count if you have a weapon or shield in your offhand, so basically every two-hander won't help you cast better.
-Instead of pierce/slash/crush resistance on your armor reducing the damage you take against those by a % each, the game instead looks at what weapon is in your main hand, and then looks to see what your armor gives you resistance for of that type, and you get that against all physical attacks. So if you're wearing all anti-crushing armor and you have a crushing weapon in your main hand, you'll get a ton of resistance against all physical damage. But if you have some piercing dagger, instead, your armor may not help you much.
-The AI will never choose to cast an ability that only has a status effect if there's no damage or healing component. Autoskills and abilities that damage+debuff hide this, but... you don't have to worry about some mage spamming AoE poison on your team.
I think what bothers me a little and I could've used a tutorial on is just how powerful abilities that give you 100% chance to hit are. The game changes greatly once you realize that if you use something with 100% chance to hit, it also gives you 100% chance for the "chance on hit: inflict status effect" to trigger. It's easy to look at eagle eye on an archer and go "Hmm, I never seem to miss anyways, why would I want to waste a skill slot on 100% chance to hit?" but not realize that it's making your baldur bow+1 have a 100% chance to silence or your big 2H crossbow have a 100% chance to stun. (In particular, terror knights' fearful impact always inflicts fear, but also always inflicts breach from any of the dozen 1H swords that have a tiny chance to breach). Same with dragon's eye and their breath attacks. It means it's so easy to miss out on why a particular class is incredibly powerful.
I just started playing it again since it's been a few years since release, and I'm trying to have no deaths, incapacitations, retreats, or chariots (undo turn). It's really made me appreciate all that the game has to offer, especially regarding how the union level is tuned and what abilities or finishers you can have when. I feel like the gameplay is always evolving, and even in the post game, I was changing how I played the different classes in my army.
I hope you enjoy CODA 4 =] It's a good feeling to beat it. I almost wish there was more to do after that.
100% on union level and blue cards. Should have put in a toggle on/off for both of these! Otherwise, this game is amazing! My 2nd favorite Tactics game! Still waiting on a remake/remaster for Ogre Battle 64!
As far as story, it probably doesn't help that Ogre Battle was intended to be part 7 of 7 of an overarching story (only parts 5, 6, and 7 were ever made along with two side stories). So there are references to earlier events
I bought this game on release and it kind of just sat in my steam library ever since. I only started playing this weekend and am getting really sucked into it. I'm hoping we get more SRPG games like this one in the future. A FFT remake which isn't just on mobile needs to happen sometime in the next century, right?
Just got all the achievements.i want more
It's not the progenitor though. When this game originally released on super famicom(1995), fire emblem had already released 3 games. Even shining force predates both tactics ogre and its predecessor ogre battle.
08:50 you didn't say if the stuff you were looking was there
Not in the booklet I found, but neoseeker gfaq and reddit had amazing info
You try PSP One Vision mod too.