Amazing video, thank you Hafez! I have a question though. How do you capture so much detail with so little resolution? I cannot seem to make skin pores look good enough without almost 20 million poly only for a face. How do you do it?
You can get them in the Pablo Munoz G. course :facebook.com/Pablander/videos/the-zbrush-clothes-drapery-course-is-available-now-blocking-sculpting-and-detail/238763890126197/
@@HenriqueTM337 www.zbrushguides.com/tutorials/clothes-drapery try this.... I purchased this course. And the publisher of this course said that the link should only be used by one person. Someone who bought the course....Unfortunately, I can't, my friend.😇
No, they don't separate... they stick together... I just give separate materials to their polygroups to make them more attractive... you can even separate them.💪
@@CharacterCentral3D understood, I'll try out this approach on my next project. I'm used to keep these things separated but sometimes it's just too many subtools.
I am sorry, but unfortunately its not even a 7% of job might be done for a production quality model, that can be used in animation projects. In other words, it is a very rough blockout.
hi my friend... animation is also divided into several categories... compare Disney or Diablo animations..... and check the styles... they are not all supposed to be the same.
Incredible video man! Beautiful sculpting and very well put together. I look forward to seeing more content from you! 💪🔥
Thanks! Will do!❤
stunning work! thanks for showing the process!
Good job man! Can't wait for the next one 👍👍
Thanks! 👍
kheyli khafani dadash ❤
❤😍
great job wating for the baking ,texture video 🤛
Coming soon!
Great job👏👏👏
Thank you! 😃
awesome! thanks for sharing your process
Glad you liked it!
that's looks amazing ! i cant wait to see the next video also you should make a character creation course in the future
Thanks for the idea!💪
amazing
Very useful content 🙃🤍
Glad to hear that❤
can the next time you show the bottoms you press while work on the hair and fabric
Awesome
Amazing video, thank you Hafez! I have a question though. How do you capture so much detail with so little resolution? I cannot seem to make skin pores look good enough without almost 20 million poly only for a face. How do you do it?
It depends on the number of polygons at the beginning. Try to keep the topology at the beginning so that the coefficient of that number is less.
Amazing music and amazing sculpt dude. I see you using a brush called '28' at 14:44, which pack is this from? Thanks a lot!
*Thanks man* 🔥.. ** This is for a pack of stitches.. which I bought at Artstation... I don't know exactly which product it was.
great job ~~~ can you share the zb brush to sculpt the cloth
Thank you....Unfortunately, they dont have copyright and were bought
actually goated video, what are some of the special brushes you used for the cloths btw?
You can get them in the Pablo Munoz G. course :facebook.com/Pablander/videos/the-zbrush-clothes-drapery-course-is-available-now-blocking-sculpting-and-detail/238763890126197/
@@CharacterCentral3D The final link doesn't work, would you be able to share the brushes via Google Drive?
@@HenriqueTM337 www.zbrushguides.com/tutorials/clothes-drapery try this....
I purchased this course. And the publisher of this course said that the link should only be used by one person.
Someone who bought the course....Unfortunately, I can't, my friend.😇
خفن بود
😘
it"s so incredible, so can you shere you skin and clouth brus please
Thanks man😍...I bought them and the law of copyright and publication has one user... I can't harm the manufacturer.😓
You make all trims on the clothing with zmodeler, are they separate subtools or they stay as a part of the main clothing piece they belong to?
No, they don't separate... they stick together... I just give separate materials to their polygroups to make them more attractive... you can even separate them.💪
@@CharacterCentral3D understood, I'll try out this approach on my next project. I'm used to keep these things separated but sometimes it's just too many subtools.
Thank you SO much. can you make xgen for movies
I will definitely do this..it will be uploaded in the next steps💪
can you share your brush alpha, please
Unfortunately, I don't have the right to publish those brushes ..it is considered a crime..because I bought a single license.
@@CharacterCentral3DI think what he meant is share the store link?
@@zedeon6299 he won’t share it, just like any “artist” on youtube they always only share what is needed to get views but now really teach you anything
I am sorry, but unfortunately its not even a 7% of job might be done for a production quality model, that can be used in animation projects. In other words, it is a very rough blockout.
hi my friend... animation is also divided into several categories... compare Disney or Diablo animations..... and check the styles... they are not all supposed to be the same.
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