I'm using Ren'Py for my visual novel, and I have no background in coding apart from a little bit of knowledge in Java from my class, so I definitely recommend it. It's taken me no time to learn how to add options, call, jump, and everything I could really need for this, in addition I've learned how to implement functions and variables really quickly, which supports the somewhat complex points system which determines the special effects, music, and ending.
I'm teaching myself unity, c# code and working on a very simple visual novel dating sim. after searching online i came across your channel. It's nice to see the progress of your visual novel too!
Thanks for the video! I had no idea where to begin. My field of study had been 3d animations. So it's going to be a curve to learn. But at least now I know where I can begin haha
Thank you! This is great. I am currently using Ifaction to create my visual novel. It has a dedicated visual novel mode, is very simple and requires no coding knowledge.
Hi, I just wanted to point out that Fungus is a package that runs inside of Unity. Though you can use only the Fungus features, there is nothing stopping you from using the rest of Unity along side it, if you're comfortable with doing so. They even show in their game how some games, like RPGs, use Fungus for the dialog system.
Fungus is really neat. It's flexible and you can do quite a bit with it. I've been able to make Hidden Object Scenes with it as well jigsaw puzzles. It takes Unity and makes it a lot easier to make a visual novel with extra odds and ends. There is a slight learning curve, but there are plenty of tutorials for it.
RPG Maker in not complex for making VN games. Just show picture and show text in a continuous auto-run event that occasionally lets you save your game. But I would still use Ren'Py over RPG Maker for the menus and mouse interface. Also Visual Novel Maker was just released fro $59.99USD.
Yeah I have no intention of ever using VN Maker, so I'm not gonna make another video talking about it. Even if it saves someone the hassle of having to learn a programming language (which, honestly, what you need to learn isn't even that much), its interface slows scene creation to an absolute *crawl*. There's really no reason for someone to spend that much on a visual novel software unless they're trying to make something that uses much more advanced features.
But it included art assets. For people who can only program and can't draw that's a plus. I used Ren'Py. I like the engine, but no assets. And writing down code over and over can get tedious.
There are so many free assets you can find online that I don't really understand why that would be a deciding factor. Like, CloudNovel and the RenPy LSF are *full* of free assets that anyone can use. There are also plenty of people who are willing to make art/music/gui for trade/free (like with game jam groups). And writing code can get tedious, but you don't think that clicking the same things in an interface over and over again would?
I know absolutely poop about programming and I've been playing VNs for around a year. That said, I always wanted to get into game testing but design was/is a huge hurdle for me (think of Grandmas Boy but without the XP and I don't know anybody who is THAT obsessed with the Matrix and robot voices). Anyway, backtracking a bit, I started writing stories fairly early so, I have no problem whatsoever in that dept. Back to present... I have downloads of GitHub, Monogatari and Ren'Py. Still as lost as ever. *smfh* At any rate, I really just wonder about a simplified (and budget friendly) way of learning Python/C# or any other forms of coding or, do I just need to sign up for night classes? I'll keep watching your videos but any and all advice from you or your subs would be greatly appreciated. Thanks.
Honestly, Ren'Py just takes practice. I had literally NO programming background whatsoever before getting into using it and I still picked it up pretty decently. The forums and documentation are great resources that you can delve into, and the Discord community is really active and n00b-friendly. Its language is like a simplified and slightly modified form of Python so you don't even really need to learn Python in order to use Ren'Py. If you plan on doing something really complex, though, like stat-building then that's going to require a little more knowledge than a simple story with some branching arcs.
Why not just use HTML? It's great for CYOA type of things. You just need a few tags. A P HR PRE IMG. You can always add more for a more sophisticated items. For the really advanced app, there's Javascript.
I wonder if Tyranobuilder offers effects like rain that you can use in your visual novel. I have Ren’py, Tyranobuilder, Novelty, and Visual Novel Maker
I wouldn't be surprised if people have made scripts for this. I'd suggest looking through Tyranobuilder's community forums for any that have been posted by users. Unfortunately, I'm not terribly familiar with its language to offer any advice beyond that.
I do want to make a VN but I haven't decided yet just how I want to go about it. I did some programming when I was a kid back in the 80's. Back then I had a hard time finding software so if I wanted something I had to make it myself. A few years ago I found myself missing it so I hopped onto the internet and found Unity. Looking at the languages available BOO was closest to what I was used to using so I went with that. I made an Asteroids clone for Android with it to get familiar with the engine. I actually liked Unity a lot and it all went pretty smoothly but then life happened. Divorce and all that fun stuff so I put my it on hold for a while. When I finally get a computer, internet, blah blah I find that Unity had dropped BOO and Unityscript leaving just C#. I've always just hated C and all it's bastard children so I guess Unity is out unless I scrounge up an old version from somewhere. There's no point in doing something just for the fun of it using a language that irritates me to no end. Simple Visual Novels shouldn't be that complex to create so I don't think you really need a full blown game engine for that. I'm thinking I might give Common Lisp a shot. Then again the first text adventure was written in FORTRAN. There are a lot of options out there that most people don't think about.
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Thanks for the tips! I am planning to create my first visual novel, and your video really helped!
I am going to make dope Christian Visual Novels! :'D I call it Rewind Valley Series. Called The Cassette Tape of Christ! ^_^ Thank you! Thank you! I now know My game Dev calling :D
We're still going to be completing The Secrets We Keep, but I am going to be taking a bit of a break for right now. It hurt to see it fail so miserably and I just want to take a few weeks to let that heal before diving back in. We'll keep posting updates to Twitter and Patreon :)
So I'm completely lost... I try to make a simple visual novel actually wouldn't a dating sim being more accurate anyway I'm a noob with both programming and art, so I made the whole storyline and I'm kinda looking for FREE noob-friendly software. But really doesn't know where to go though...
I noticed you didn't mention Unreal engine. Was that because it's similar enough to Unity that it doesn't matter or is there a reason you would NOT use it for this kind of thing. (I personally have not tried it yet.)
I didn't feel the need to mention Unreal Engine because A: It's entirely impractical to use for visual novels, unless you're already experienced with it and don't want to learn something new and B: Just not enough people use Unreal.
Having more people use a product means being able to find more help online if you hit a roadblock. Free software of good quality, like Unity, has a large base of users to provide tips and tutorials. Unreal is, to my knowledge, an expensive program that is mostly used in the professional games industry. Hobbyists are more willing to help each other out because they themselves are also still learning, and in some cases their income comes more from tutorials than from their own games. Industry pros are usually making games and have signed contracts preventing them from making something that might act as competition for company products. If you happen to have unreal and are already an expert with the program, why not? If as an expert you know the limits of the system and what it's designed for, then you could pull off something interesting.
I've actually only used Unity. I was just curious. As far as the price goes, according to a guy in my gaming group, Unreal is actually free until you start making over 10,000 dollars in profit off of a game made with it. Then they start taking a percentage. Though you are right that everyone out there seems no know Unity and is willing to give advice or or make tutorials.
Well let me try to explain another way, english is not my native language, sometimes it is difficult to get the name of products right. Sorry if you took it as a criticism.
A) I stated in the very beginning that there was no way I was going to be able to cover every single engine option B) Unreal is so unreasonably difficult to use without prior knowledge, and so rarely used by VN developers, that I didn't feel it was necessary to bring it up
Yes. I was wanting to point out that I think Vinoma should be one of the main VN engines. It doesn't have the credit it deserves unfortunately. People just seem to not be aware of it for some reason. I would really like to see videos talking about it versing the other engines more.
You aren´t a man at least physically. I had studied transexuals and travestites, over the years, even I can tell hermaphrodites from a certain degree. You are a lesbian or bisexual 100 percent sure. Well I was confused at first too.
did u know that..
To The Moon using RPGMaker
Doki Doki Literature Club using RenPy
and a little more heavy VN using Unity,
and some VN use Novelty
Yup
What are some "heavy" VNs ?
@The Random Girl: Japanese Aneki A lot of blood, sweat, and tears
The Random Girl: Japanese Aneki magical fairy dust and by that I mean TRIAL, ERROR, AND PAIN
Did you know..
Katawa Shoujo was made using Ren’py
Thank you so much for posting this!! Been so overwhelmed with options
There's certainly a lot to consider. Glad to have been of help :)
I'm using Ren'Py for my visual novel, and I have no background in coding apart from a little bit of knowledge in Java from my class, so I definitely recommend it. It's taken me no time to learn how to add options, call, jump, and everything I could really need for this, in addition I've learned how to implement functions and variables really quickly, which supports the somewhat complex points system which determines the special effects, music, and ending.
Ren'Py is pronounced as "Ren-Pai" as similar to "Senpai".
Yeah, I know
Because it uses Python. PAI-THON. Ren-PAI.
Ren’pi Is Cute Tho
@@LuisDrawzz 🤷♀
For those who don't have
Programming knowledge...
*pick the worst ones. :)*
I'm teaching myself unity, c# code and working on a very simple visual novel dating sim. after searching online i came across your channel. It's nice to see the progress of your visual novel too!
I'm actually trying to make a visual novel on RPG Maker MV right now and this video was totally useful for me to decide if I did a good decision ❤️
So, was it a good decision? I'm also thinkin bout buying RPG Maker MV. Your opinion would help me decide
Thanks for this list! I'm happy to have some options to start looking at! This was super helpful :D
Thanks for the video! I had no idea where to begin. My field of study had been 3d animations. So it's going to be a curve to learn. But at least now I know where I can begin haha
Thank you! This is great. I am currently using Ifaction to create my visual novel. It has a dedicated visual novel mode, is very simple and requires no coding knowledge.
Thanks Justin B.!
Thank you for making this list.
Hi, I just wanted to point out that Fungus is a package that runs inside of Unity. Though you can use only the Fungus features, there is nothing stopping you from using the rest of Unity along side it, if you're comfortable with doing so. They even show in their game how some games, like RPGs, use Fungus for the dialog system.
Fungus is really neat. It's flexible and you can do quite a bit with it. I've been able to make Hidden Object Scenes with it as well jigsaw puzzles. It takes Unity and makes it a lot easier to make a visual novel with extra odds and ends. There is a slight learning curve, but there are plenty of tutorials for it.
Super helpful, thank you
Most people here use Ren'Py and I'm like...
I use CloudNovel lol
RPG Maker in not complex for making VN games. Just show picture and show text in a continuous auto-run event that occasionally lets you save your game.
But I would still use Ren'Py over RPG Maker for the menus and mouse interface.
Also Visual Novel Maker was just released fro $59.99USD.
Yeah I have no intention of ever using VN Maker, so I'm not gonna make another video talking about it. Even if it saves someone the hassle of having to learn a programming language (which, honestly, what you need to learn isn't even that much), its interface slows scene creation to an absolute *crawl*. There's really no reason for someone to spend that much on a visual novel software unless they're trying to make something that uses much more advanced features.
But it included art assets. For people who can only program and can't draw that's a plus.
I used Ren'Py. I like the engine, but no assets. And writing down code over and over can get tedious.
There are so many free assets you can find online that I don't really understand why that would be a deciding factor. Like, CloudNovel and the RenPy LSF are *full* of free assets that anyone can use. There are also plenty of people who are willing to make art/music/gui for trade/free (like with game jam groups).
And writing code can get tedious, but you don't think that clicking the same things in an interface over and over again would?
Not worthy.I tried it. I wouldn´t recommend it for 60 dls.
Loving the RE4 poster in the back
Oh and informative video
I used Novelty for my first VN game back in 2011 crazy they never did anything with it.
I know absolutely poop about programming and I've been playing VNs for around a year. That said, I always wanted to get into game testing but design was/is a huge hurdle for me (think of Grandmas Boy but without the XP and I don't know anybody who is THAT obsessed with the Matrix and robot voices).
Anyway, backtracking a bit, I started writing stories fairly early so, I have no problem whatsoever in that dept. Back to present... I have downloads of GitHub, Monogatari and Ren'Py. Still as lost as ever. *smfh*
At any rate, I really just wonder about a simplified (and budget friendly) way of learning Python/C# or any other forms of coding or, do I just need to sign up for night classes? I'll keep watching your videos but any and all advice from you or your subs would be greatly appreciated.
Thanks.
Honestly, Ren'Py just takes practice. I had literally NO programming background whatsoever before getting into using it and I still picked it up pretty decently. The forums and documentation are great resources that you can delve into, and the Discord community is really active and n00b-friendly. Its language is like a simplified and slightly modified form of Python so you don't even really need to learn Python in order to use Ren'Py. If you plan on doing something really complex, though, like stat-building then that's going to require a little more knowledge than a simple story with some branching arcs.
Why not just use HTML? It's great for CYOA type of things. You just need a few tags. A P HR PRE IMG. You can always add more for a more sophisticated items. For the really advanced app, there's Javascript.
Most non Japanese vn I have played were using renpy. And as an Linux user i approve its Linux support
Senpai is the best!
Oh, my heart ♥
You should do a review on Yume Miru Kusuri, it gave me some katawa shoujo vibes.... at sometimes.
I wonder if Tyranobuilder offers effects like rain that you can use in your visual novel. I have Ren’py, Tyranobuilder, Novelty, and Visual Novel Maker
I wouldn't be surprised if people have made scripts for this. I'd suggest looking through Tyranobuilder's community forums for any that have been posted by users. Unfortunately, I'm not terribly familiar with its language to offer any advice beyond that.
@@thefriendlysenpai thank you for the response! and that's fine. I appreciate you letting me know.
thanks
I do want to make a VN but I haven't decided yet just how I want to go about it. I did some programming when I was a kid back in the 80's. Back then I had a hard time finding software so if I wanted something I had to make it myself. A few years ago I found myself missing it so I hopped onto the internet and found Unity. Looking at the languages available BOO was closest to what I was used to using so I went with that.
I made an Asteroids clone for Android with it to get familiar with the engine. I actually liked Unity a lot and it all went pretty smoothly but then life happened. Divorce and all that fun stuff so I put my it on hold for a while. When I finally get a computer, internet, blah blah I find that Unity had dropped BOO and Unityscript leaving just C#. I've always just hated C and all it's bastard children so I guess Unity is out unless I scrounge up an old version from somewhere. There's no point in doing something just for the fun of it using a language that irritates me to no end.
Simple Visual Novels shouldn't be that complex to create so I don't think you really need a full blown game engine for that. I'm thinking I might give Common Lisp a shot. Then again the first text adventure was written in FORTRAN. There are a lot of options out there that most people don't think about.
Thanks for the tips! I am planning to create my first visual novel, and your video really helped!
I completely recommend Ren Py or Fungus
I could use these to create an otome app?
Thanks!
Your room is awesome
TSM lets go!
I am going to make dope Christian Visual Novels! :'D I call it Rewind Valley Series. Called The Cassette Tape of Christ! ^_^ Thank you! Thank you! I now know My game Dev calling :D
Honestly, I'd be really interested in seeing how Christianity translates into a visual novel type of game :o
I have a question. Wich one do you use?
Ren'Py
Cool!
Is that a resident evil 4 poster in your room? :0
Really sorry the Kickstarter didn't make it. Are you going to continue? I'll still support it if you do. Maybe another go at K.S.?
We're still going to be completing The Secrets We Keep, but I am going to be taking a bit of a break for right now. It hurt to see it fail so miserably and I just want to take a few weeks to let that heal before diving back in. We'll keep posting updates to Twitter and Patreon :)
@@thefriendlysenpai Glad to hear it'll be finished. I know it must be hard, but don't let it get you down too much.
So I'm completely lost... I try to make a simple visual novel actually wouldn't a dating sim being more accurate anyway I'm a noob with both programming and art, so I made the whole storyline and I'm kinda looking for FREE noob-friendly software. But really doesn't know where to go though...
wait i did the 100th comment with the one up above lol
You should try using cloudnovel; its helpful for beginners
I noticed you didn't mention Unreal engine. Was that because it's similar enough to Unity that it doesn't matter or is there a reason you would NOT use it for this kind of thing.
(I personally have not tried it yet.)
I didn't feel the need to mention Unreal Engine because A: It's entirely impractical to use for visual novels, unless you're already experienced with it and don't want to learn something new and B: Just not enough people use Unreal.
But you mentioned Unity and I thought they were similar. Is there something different about Unreal that I need to watch out for?
Having more people use a product means being able to find more help online if you hit a roadblock. Free software of good quality, like Unity, has a large base of users to provide tips and tutorials. Unreal is, to my knowledge, an expensive program that is mostly used in the professional games industry. Hobbyists are more willing to help each other out because they themselves are also still learning, and in some cases their income comes more from tutorials than from their own games. Industry pros are usually making games and have signed contracts preventing them from making something that might act as competition for company products.
If you happen to have unreal and are already an expert with the program, why not? If as an expert you know the limits of the system and what it's designed for, then you could pull off something interesting.
I've actually only used Unity. I was just curious.
As far as the price goes, according to a guy in my gaming group, Unreal is actually free until you start making over 10,000 dollars in profit off of a game made with it. Then they start taking a percentage. Though you are right that everyone out there seems no know Unity and is willing to give advice or or make tutorials.
You should have put links for each engine in the description.
jaysan programming If people can't take the three seconds to type something into Google then that's their problem 🤷 I'm not here to hold their hand
Well let me try to explain another way, english is not my native language, sometimes it is difficult to get the name of products right. Sorry if you took it as a criticism.
What about unreal?
A) I stated in the very beginning that there was no way I was going to be able to cover every single engine option
B) Unreal is so unreasonably difficult to use without prior knowledge, and so rarely used by VN developers, that I didn't feel it was necessary to bring it up
Twine over renpy
I just wanted to say, after 5 hours with CloudNovel engine, you should be ashamed for even name dropping it. JS.
This was posted 3 years ago, chill.
@@KpopDynasty honey it was bad then, it's bad now.
@@monicanonya even if it was lol, kinda helpful for those who cant do vn.
@@KpopDynasty no no, it's definitely awful and shouldn't be mentioned.
@@KpopDynasty no no, it's definitely awful and shouldn't be mentioned.
I want to make a troll game
omg, you looked like a guy I once knew. do you have a twin brother?
Also, thanks for the video it was informative :D
HikariMagic I don't, sorry >< Just a little sister
Haha, no problem. Keep up with the videos though, at least as long as you like doing it.
You forgot about Vinoma. It seems better than Renpy even.
You are aware of the disclaimer I put at the very beginning???
Yes. I was wanting to point out that I think Vinoma should be one of the main VN engines. It doesn't have the credit it deserves unfortunately. People just seem to not be aware of it for some reason. I would really like to see videos talking about it versing the other engines more.
You're very beautiful I can't even take my eyes of you when watching the video
I sent you a message on here because I wanted to tell you something privately, not sure if you will get the message
I thought you were a dude.. holy hell..
I... Am?
Thank your Justin Bieber for giving us helpful tips about visual novels
is this a man or a women ( sorry i am tone deaf i hear all sound as the same to a ceratin degree ) so it is a man or a women 0.0 or both ? 0.o
Relic Zexide I am non-binary :) So I'm kinda caught in the middle.
The Friendly Senpai xD guess we are alike :)
“Senpai” it is then
You aren´t a man at least physically. I had studied transexuals and travestites, over the years, even I can tell hermaphrodites from a certain degree. You are a lesbian or bisexual 100 percent sure. Well I was confused at first too.
@DBR Liamg
What's so bad about that? Plus some people get mad if you use the wrong pronoun.