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Top 10 Easiest Campaigns in Total War Warhammer 3
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I’m surprised Archaon wasn’t on here with him being in a very safe area and potential vassals and allies on all directs. He is very strong in combat and recruits units easily.
Plus his ability to confederate the other legendary chaos lords gives you another edge over most other factions. Archaon definitely deserved to be somewhere between 8 and 5 on this list.
i think despite of this video, he hasn't quite understand each faction that well
I wouldn't say Arch has a hard start, but having to take on Boris early doesn't make it super easy either. Your army is mostly still Marauders by the time Boris comes at you, and they can get absolutely melted by Kossars.
@@joshwalton25 Right, but don't you also have pretty early access to trolls and war hounds to support? Plus, do you still get early access to the Swords of Chaos as Archaon?
@@fcon2123 It's definitely not unwinnable. I was playing Arch last night on Hard/Hard, and went for Boris extra early. If you give Helmrip peace once he's on his last settlement, you can get to Boris by turn 6 and only have to deal with one stack.(He usually travels with another half stack reinforcing him) Even with some lucky recruitment spawns giving me a Giant, 2x Marauder Horse, plenty of poision dogs, marauders, plus the "free" Hellcannon, and the Swords of Chaos, it was still a Close Defeat on auto-resolve.
I ended up getting a Heroic Victory, but the 2x Warbear Riders would have been a lot harder to deal with without the Giant, and imo an "easy" start is one where, if you wanted, you can auto-resolve your way through the first 15 or so turns without losing or crippling your early game.
I am absolutely enraged by Gor-Rok consistently. He always declares war on me for practically no reason. I didn’t even see any Lizards yet and he declared war on me.
You obviously don’t understand the great plan. 🦎🦎🦎
He is not at war with your faction. Is at war directly with you breaking the fourth wall.
I was doing an ikit run, and when I teleported to get his eeapon he spotted me and declared war on me. 50 turns later he sails 5 full armies across the sea of just feral dinos.
GOR ROK
He's doing it because he can
Crazy how Karl Franz was on this list for ages, but now after IE he's one of the hardest!
It's the new Empire Mechanics I say. especially because of festus in my opinion
@@HarrowKrodarius
There's a lot of reasons with the diplomacy changes and Festus really ruins the cohesion of the elector count system. He kills off too many important Empire factions early on when you're dealing with other problems. Then I can't confederate shit. Seriously every time I defeat a threat or come close to it on a Franz campaign, another faction declares war on me.
Then I can't confederate shit, until later and after zombie reviving defeated Empire factions because my prestige is in the trash.
I've had some IE campaigns where Karl's a cakewalk. Others where I've had to quit 20 turns in. The mechanics are definitely harder than before, but it feels like RNG is another big issue for him. Like the fact that Durthu and Louen seem to have a chance of saying "screw you, the empire is ours now", Marienburg is a coin flip of best buds or constant pain in the ass while you're trying to deal with the real problems and Ikit will sometimes just *randomly* spot your faction so he can declare war. And if any of those happen, Festus, Khazrak and/or Vlad get time to snowball your Imperial Authority into the negatives.
Legend of total war has an absolutely great guide on starting as franz
Kill the beastmen and festus within like 10 turns
I'll never forget Kolstaltyn coming down and rescuing my empire, becoming a count and being an absolute bro by helping me deal with Festus XD. It was so damn weird finally having a good relationship with Kislev
The hardest thing about TWW3 is still finding enough space on your Hard Drive for it. x)
In my opinion Grombrindal is just a bit too close to the Chaos Wastes to be the easiest dwarf. You're basically guaranteed to go to war with Malekith within the first 10 turns meaning you'll have to push north to take him out. This then starts a timer until, inevitably, Valkia declares war on you and starts razing all your northern settlements. Meanwhile pushing up into the Chaos Wastes is just annoying and inevitably gets you I to more wars with more chaos factions
Give the wastes to your trusty exiles. He will keep valkia, sigvald, Daniel, at bay while you save Alith and expand towards ulthuan to kill those dirty pointy ears
As Grombindal I actually turtled a bit until I got tier 3 units and only then left the starting province. Grombindals power increases very quick and with the correct units in his back he absolutely wrecks everything
agreed it seemed to be almost everything 3-4 turns another enemy declared war on me not giving time to get headway into any one of them or let my armies recover
If you get the PO and untainted bonuses in the research teee and keep your grudges in check, the chaos wastes are perfectly fine to occupy with Grombrindal. To get around the little to no replenishment side effect, I just merge damaged units and use global recruitment. By the time the Dark elves are cleared out and their provinces are built up, you can get most of the useful units to 1 turn recruitment. Aside from maybe Ironbreakers, just use Longbeards in the meantime they perform almost as well to hold a line.
You can easily hold a defense line in the province with Ghrond with just 1 cheap army and some walls while clearing everything south. Make friends with Tyrion and Mazdamundi. Then you can push all the way through the chaos wastes to the old world and meet the other Dwarf factions if they are still alive and you want to play that long.
Any boredom experienced with the Fay Enchantress's campaign can easily be fixed by actually fighting a battle manually and watching the hilariously broken charge impacts of her starting Grail Guardians.
Gor-Rok is the best lizardman!
No Be'lakor? Chaos is already super strong, and the dude starts on a secluded island and has access to teleports and the ability to confederate a bunch of other super strong lords. Incredibly easy faction.
Be'lakor campaign can be hard if you're unlucky, but it's very fun to play to be sure. I think he is my favorite LL in the game
Honestly I'm not sure how Ghorst didn't make #1 on here. He is literally unbeatable. His zombies can and will kill anything in the game while taking nearly zero casualties in return, so long as you're willing to AFK each battle for 40 minutes.
Yeah that's the only issue you have to manual every match lol, ain't no one trying to do that.
2 thigns manual fights and it stillt akes time to get his zombiers there, early game they arent there yet kugath prob says hi first
@@Helleuw123 Ghorst's starting army hard-counters Ku'gath so effortlessly that it isn't even funny.
then i tend to be unlicky kugath tends to domiante and has somehow for me very fast higher tier units, yes i ahve some basic immunities but zombies cant do attrition wars that early. like turn 4 he has all the islands for me (kugath)@@Ankhtowe
@@Helleuw123 You start with two mortis engine units. His whole army will fall apart just from those. Your zombies are functionally invincible and will claw him down eventually. Just ignore him, mortis drain his army, and then let instability do your job for you on him.
Started my first campaign yesterday, playing as Khorne and having a blast. Steamrolling while income is negative is just so much fun. Blood for the blood god
khorne is so much easier than ikit claw, you just run into them like headless chicken and it works
Khorne is easy untill you are surrounded by dwarfs. Khorne troops are garbage vs dwarf troops.
@@yoruichixx6951 I dunno Ikit gets Skavenblight to lvl 5 like turn 7 or 8 if you just collect all the food you can get and its one of the safest capitals in the game. plus you have the nuke to kill any army that is stronger than yours :D granted that Skarbrand can kill whole armies alone when he reaches endgame which is ridiculous
@@Sammalkives some units, which are normally garbage, start to get good if they get khornes mark on them
Harpies normally are atrociously bad, but the khorne version gives them enough melee dmg to be a suicide squad and can go 1 for 1 (backline units ofc)
the same with the dogs normally pretty bad units but with amped melee dmg they start to get annoying
And god if they start to gain ranks 😮💨
Yes the nuke is ridiculous but till you have a collection of them it takes some turns till you get there you have snowballed so hard on khorne
Maybe it's because I used to play historic Total War games but I really struggle with the skaven, microing Weapons Teams is so annoying
How in the world is there no warriors of chaos on this list. I find them to be by far the easiest, Archaon and Be’lakor in particular.
after some time, archeon just becomes a steamroll of iron and corruption. and it happens realy early in his camp. Esp if you conf all the other lords and keep some demons around to recruit them through outposts.
@@iljagobeyn8914 I have seen Archeon single handedly beat the shit out of my dragon ogre doom stack led by the Sun eater him self. could not put a scratch on the bugger.
belakor for me was 'so easy it was boring' levels. I think I just went into norsca and just had every fight be a decisive victory in auto resolve. I guess I should have went to ulthuan.
I'd disagree that Nkarii is a problem for Tyrion. I've only played him like three times but everytime I've wandered up that side of Ulthuan nkarii has been cowering in their major settlement getting bullied by both other high elf legendary lords.
Once you get over that initial hurdle at the beginning chaos dwarfs and especially astrogath ironhand is just a steam roller that crushes pretty much everyone.
That is true for every faction
I ran a co-op campaign with a friend as Orion and I was suprised at how hard they snowball. I had like 3 confederations by turn 15 and got boosted to power level 1 for the rest of the game.
Vlad gets the edge over Isabella in my opinion, because you could loose on purpose (withdraw from battlefield) to force your defeat trait on others (to farm blood kisses or enemy defeat traits)
I personally would not recommend the dwarfs for new players
While they are extremly strong and fun to play, they are also very limited in terms of tactics that they can use. I have had a few friends start playing the game, chouse dwarfs first and get bored and step away from the game until I convinced them to give it another try but with a different faction. After which i lost contact with them for a few weeks and when i finally got in touch with them again they were either suspiciously Australian, aggressively French, or cant stop eating cheese.
There were no real dawi.
Your "friends" are cowards
Austrailian?
Fre*ch? wtf what did you do to thise poor dudes
gor rok or ikit claw might be my first campaign start off with, the main one i wanna play is thot the unclean because of the wacky creations i can make so any noob faction with good monsters will help me out
I think Tyrion is the easiest, but I'd say that Zhatan the Black is a close second. He's super tanky, hits like a freight train and you only have two directions to worry about at first, since Cathay rarely ventures north of the wall. Take your initial region and 2/3 of the region to the East and then turtle, building and raiding the East until you can afford a second army to keep Grimgor at bay while you take your primary army and steamroll through the Puppets of Misrule. Take the 3 bastion settlements and you can raise a cheap hobgoblin army to raid Cathay at will, popping north of the wall anytime Cathay sends anything heavy to stop you. Grimgor is the hardest enemy you'll have early game and by the time Zhatan finishes him off, you'll be so powerful that nothing can stop you.
Dreadquake goes boom
But every my campaign i have war with Holek,and i dont how i can win grimgor+holek,in first time i think if give money Holek,he not go to me,but my dream was destroy after have green reputation over 80+ he go to me and kill my town
I find Ikit to be really difficult now tbh.
The vampire coast from Sartosa usually explodes and declared war on turn 12
If you let them take Tilea, they'll be open to a trade agreement+NAP on the turn they take the capital, as they'll be pretty beat up and not confident about going to war vs you at that exact moment. Letting them be the "bigger" threat in the region early-game makes life a lot easier for you, since almost all the surrounding factions hate Vamps more than they do you.
I've played Ikit to 100+ turns 5-6 times, and killing the Vamps early always made things way more hectic.
take the estalian settlement near skavenblight, activate the food commandment on skavenblight, spend two turns recruiting max skavenslaves into ikits and a new lords army, sprint two armies of skavenslave spears/slingers into into the beastmen's chaos corruption. All the while research the tech that lowers skavenslave upkeep. 'always more besides' I think? Camp them by an estalian settlement, wait till the estalian settlement gets besieged, sue for peace with estalia and offer to join their war against the beastmen for money then attack the beastmen with both armies. On the next turn besiege and attack the beastmen settlement.
Leave estalia to recolonize all their destroyed cities if they want to it doesn't matter. In the meantime, all the chaos corruption will mean your one colonized settlement is producing three food a turn. Recruit another army of skavenslaves as about now aranessa should declare war on you. Burn the doomrocket here if you need to. stick all three together, the food upkeep will be paid by your one chaos-corrupted settlement with some extra from skavenblight, and just walk through tilea auto resolving everything until you get to sartosa. Besiege it with one army, set the other armies to raid until you have enough food to make it a level 4 settlement, then bam. Go back through estalia and clean up. Raid outside each destroyed settlement until you have enough food to make it max level. When raiding empty provinces you still get the +3 food.
Then marvel at how it's turn 20 and you're making 6k a turn while having three armies. God bless skavenblight and her guns.
@@joshwalton25 I never kill them early because I don't manage to though.
Also they tend to be killing Grimgor and around turn 50 while I'm still messing around with Louen and Orion
I kneecapped Sartosa by going east on 1st turn and grabbing that big city. They get pacified thanks to that but then you gotta worry about the ethereal dwarves
Typical Gor-Rok conquering whole Lustria by turn 20
Orion is a top bloke. His army gets like 8% unit upkeep reduction per war and his faction 4%. I just ended up declaring war on everyone and now I've got a dozen strong armies jumping around the map clapping cheeks
Yeh Gromby isnt in the top 10 easiest for sure. Kinda a wild take
Nice video. Would be cool to see a video covering best factions and legendary lords for certain achievements, especially with the new achievements coming next patch 4.0
How is Orion only number 5?!?!? By turn 6 you can easily have free upkeep for 20+ armies for the rest of the campaign! Seriously, I'm in the middle of an Orion campaign, and I basically haven't had upkeep since turn 6 with a couple small exceptions. I have 25+ armies, most of which are tree kin or better, and they're all free.
How did I do this?
1. In the tech tree, after the first tech, get the one that gives you sight of all magical forests, which also puts you into contact with any faction in contact with those forests.
2. Talk to those newly discovered factions, and have them pay you to join wars against factions they're in contact with but which you aren't. You can get a lot of very useful early game cash this way, and it also puts you into lots of wars against factions very far away from you that are no threat early game. You can also check which factions will pay the most for declaring war, if a particular faction is at war with multiple factions you can talk to. And _then_ you can also declare war on the factions that just paid you!
(I stayed thematic and only declared war on "evil" or otherwise high aversion factions at first, and even with that limit had no issues. Until I started either running out of them or was just conquering the whole map.)
3. Talsyn reduces upkeep for all armies by -4% for every active war you're in. The supply lines penalty on Legendary is 4% per army. Not including upkeep reductions from lord skills or tech tree, the formula for free armies is (# of wars) = (# of armies + 25). Step 2 can get you into 30+ wars on turn 6, and it's very easy to ramp that up to 40+ by turn 20, allowing for tons of free armies. I'm currently at war with over 50 factions.
4. Now your only costs are building and recruitment. With the large amount of money wood elves can get from fighting, you can easily afford to build anything/everything as soon as available, and recruit higher tier units.
Talsyn went from a pretty garbage faction in TWW2 to, IMO, easily the most powerful in TWW3. Because unlike every other faction that has free upkeep, the Wood Elves don't have unit caps. Thus why I have a dozen all dragon armies. :D
That is the way
i had a great time playing as thorgrim, your main early powerful enemy will be the crooked moon green skins only due to the giant spider but other than that you can be a mad dwarf on the loose
Funny 0:03 you alrdy made the campaing harder for youself because you occupied Tobaro instead of farming food by sacking and potential under empire expansion.
Not surprised Lord Kroak, I mean Gor-Rok, got number one. He is basically a one Lizardman army.
And not surprised Ikit, Rakarth, and Vlad/Isabelle were here as well. They are incredibly powerful in their respective factions. But I was surprised by the Fay Enchantress, considering how weak Bretonnia tends to be portrayed as in TWW as a whole.
Given i'm a massive enjoyer of the Alberic D'Borderlaex experience i can say its a little mono focused on cav and to move outside of that almost requires alliences to gain units outside of the bretonian roster though in my case the Huntsmaster is an easy and natural ally for ranged and Gor-Rok though can be a little irridable at times can give you saurus front line to hold off next to anything. though by the time your spamming Grail Knights you barely need even that as nothing the AI throws at a pack of Grail Knights and Hippogryff knights lasts long.
@@volrosku.6075 That's really less of Bretonnia and more of Alberic himself and his starting location. Anti-Large units tend to be the counter to cav, and a stopped charge is a stopped charge even if the cav hit chaff or not, and that's before taking into consideration missile units. So that's kinda why I see them as weak, mono focused on something with easy counters to it and very expensive high tier units compared to inexpensive chaff that route 5 seconds into every battle. Not a particularly strong faction if you ask me.
@@inductivegrunt94This doesn’t read like you have much experience playing Bretonnia. Only idiots try going full cav before the late game. Anti large spears? A men at arms sword and shield will tie that up or a treb will weaken it or a mage will blast it before a lance formation cav charge will sweep it from the field. There is also the fact that most factions don’t bring a whole lot of anti large in the early game so this weakness of theirs is exaggerated.
@@Laid2Rest94 I'm just saying that Bretonnia cav is easy to counter when you have the right units. I'm not saying doomstack Grail Knights or something like that. Having Men-at-Arms and Trebuchets will help over the weaknesses of the Cavalry, just that those units are either poor leadership or are vulnerable to harasser units.
Bretonnia as a whole suffers from being super weak in all departments other than Cavalry and Magic, so they can be easily countered by factions like the Dwarfs, Chaos Dwarfs, Skaven, Lizardmen, Wood Elves, Empire, Vampire Coast, etc. Basically any missile or monster heavy faction shreds them apart with little effort once they tie down the Bretonnian Cavalry and keep them from cycle charging.
@@inductivegrunt94 A thing typically beyond the AI. and yeah Bretonnia is a littleoverly specialised but it sounds like you don't know how hard it is to tie down cav what a prophetess on unicorn is wind breathing anything that trully tries or like the other poster said using Swordmen battle bilgrims or foot squires to tie down Anti-large. honestly the greatest weakness is the vow system making spaming Grail Vow units very difficult without modding the vow system to be easier. but even with only questing units a pretty good stack of 1 Lord on Hippogryph 2-4 Hippgryph knights up to 8 mainline cav mix of anti inf and anti large a prophetess (heavens) 2 blessed trebs and 4-6 infantry (users pick i prefer Foot Squires or battle pilgrims) and usally take on anything the AI throws at you even later game.
New #1, The Decievers. It's impossible to lose without purposely trying as hard as you can to fail.
I think Grimgor, Archaon and Belekor deserve mentions (arguably the easiest IMO). Archaon and Belekor are positioned to quickly collect fortresses and vassals. Grimgor can farm a very quick 100k from caravans while spamming stacks of just boyz (great when upgraded with early tech and scrap) and swarm in any direction you want. Ridiculously rich faction.
Ghorst probably is the easiest of all once you get his faction-wide zombie buffs, but having to fight every battle manually because you have a stupid number of zombie stacks is beyond tedious.
Ghorst truly embodies the feeling of playing an undead horde. Just thousands of shambling zombies that walk forward swiping at shit and standing back up every time they get killed. It takes them a while to chew through enemy fortifications, but they just never fucking die.
'Clap their pasty cheeks like nobodies business' is arguably my favorite TH-cam line ever 😂
9:45 I tried the Gor Rok campaign, the start is easy, but the early/mid game can be a bit overwhelming with Rakarth nearby, but fortunately Lord Kroak makes manual battles a lot easier
I feel like Zhao Ming is super easy AFTER you wipe out clan Eshin. Once they are gone you pretty much steamroll all of Cathay's regions. Then you only have to worry about two entrances to the region since getting through the Bastion is basically impossible later in the game for AI. Super easy to defend. Really gives you that Isolationist feel Cathay is known for.
For sure, and wiping out clan eshin early is very easy to do, before they get their globadiers and everything is invisible and 60+ speed.That and you can confederate on cooldown since you make insane amounts of free gold from Caravans to bribe everyone around you. I steamrolled my last Zhao campaign to 30+ provinces before turn 75, with Greasus and Miao Xing allied.
Was 100% expecting #1 spot to be Ghorst. Buy zombies, blob, profit.
But the game told me Karl Franz was the easiest beginner campaign? What could possibly go wrong?!
No bel'akor? He's even easier than gor-rok. The hardest part of his campaign is dealing with Wulfric's mammoths, but by turn 10 the campaign is GG
Warriors of chaos are hilariously overpowered. Archaon is the best by a good margin, and Vilitch requires a little bit of spell casting a finesse sure, but other than that literally every single one of them are incredible fighters, have the amazing new war and system, and put up dark fortresses which are just unkillable to the AI, all while not having to protect a giant empire and swarming the map with vassals.
Orion is one of my favorite characters to play as and definitely one of the easiest for the fact that you can declare war on tons of factions all over the map to gain favor with factions near you and lower your upkeep cost until your units are free. Then you have make an unlimited number of free armies to wipe everything.
vlad is much better than isabella as lord. his lord ability sync so great with the entire unit roster and magic. you kill ranged-based armies much easier with vlad's ability + melee rush
Vanguard deployment is also available if Isabella is the LL
Count Noculus is almost impossible to lose as
Just started a gor rok campaign last night. By the time I dealt with the skaven, the vampire coast had taken over the dwarves and souther cape and declared war on me. I'm so far behind I don't know what to do xD
I also highly recommend the chaos dwarves, once you get all the artillery upgrades and Astragoth Ironhand is high enough level you can kill entire stacks with one army and take no losses.
your videos are soo compact fast and informing. absolutley nice dude :-) thx
Beastmen, any chaos warrior are also a walk in the park. And Malus Darkblade, if you're willing to manually resolve every battle. (and I use the word "battle" loosely here ;-) )
Great list! No need for cyberbullying today.
Rakarth being able to recruit monsters is cool and all but it would help if he had an easy way to heal them to keep the snowball rolling...
Pretty sure jade court would be added onto the list now, start is so good that i was asked if i was bored after taking both cathay and lustria by turn 70, while still making 60k off trade alone
1:31 You can play good guy Wurrzag pretty easily, he’s almost completely surrounded by evil factions.
I REALLY do not think that the Fay Enchantress, or Grombrindal should be included in this list.
They both actually have quite difficult starts, that are hard to take advantage of.
Grombrindal's difficulty is almost entirely determined by if Exiles of Nehek want to be friends or not, and if Nagarythe survives early on. If they both like you its quite a breeze, if not I'd say its one of the hardest campaigns.
Fay Enchantress is also tricky, for pushing into Estalia, facing two factions that have underway stance, while you get attritioned down. If you can rush and take the last Estalian city early, avoid any Wood Elf wars and blitz the herdstone its a breeze from there.
Grombrindal is not easy imo, his main enemy is Malekith, one of the strongest factions in the game and he usually declare war after very few turns and Khatep usually declare war too.
Not to mention Maliketh tends to just spam shades nowadays and shades will rip apart most dwarf units
I disagree with Mao Ying at the least from a first time players perspective that literally just finished her IE campaign on Very Hard.
-After you finish off your initial enemy, you immediately have to begin playing whack a mole with Clan Eshin who recruits approximately 5-6 stacks of trash that just runs around razing/occupying settlements via the Underway stance.
-While your solving the Clan Eshin problem, Lokir Fellheart is just running a train on every faction in the area not led by a Legendary Lord and raiding your shit leading to annoyingly frequent rebellions until he also inevitably declares war on you.
-SURPRISE! Vilitch the Curseling, who declared war on you in like turn 3 and hasn't been heard from since, has *WALKED AROUND THE GREAT BASTION* and is blowing up all of your starting cities while your solving the Lokir Fellheart problem on the east side of Cathay.
-DOUBLE SURPRISE! Nakai the Wanderer and his vassal have shown up after you've got done wrestling Lokir and are dealing with your Vilitch infestation to instantly declare war on you for some reason.
Don't get me wrong, once you get done running around with your hair on fire and confederate your surrounding factions your an economical powerhouse. Mao Ying is absolutely a shit show for a first timer that you have to juggle or it spirals pretty fast though.
YOU CAN SCROLL DOWN IN THE FOBIDDEN WORKSHOP?!
i've been passing on using poisoned wind mortars cuz i didnt know you could buff them im such an idiot.
GODDAMNIT now that you mention it?!?? I disagree with the entire list but this one nugget of wisdom made the video worth it.
Which admittedly, which admittedly
What mod do you use for the campaign map? It looks really good!
I'd argue Oxyotl is alot easier than goroq, none of the dwarves have a 'easy' campaign especially not grimmy since withing turn 20 the entire might of the dark elf army will be marching to take your pathetic growth and replenishing army--- Dwarves also struggle way too much with grudges and money to make them 'fun' you need access to iconic buildings to get particular resources so you can utilize their Runes similar to Tomb Kings-- it takes FOREVER. And dah prophet over grom is just madness. You CAN actually lose battles with dah phrophet especially when you're new and don't understand things like miscast, winds of magic, and dueling. Dah prophet duels poorly , can be easily sniped by units and doesn't trade with artillery or ranged troops well. So you have to really be careful that he doesn't get sniped before u start raging down magic to help your pathetic, savage orcs...... Mean while grom regenerates, has insane buffs to his entire campaign and in battle, starts mounted and can go about anywhere--- flying lords can avoid him but he's overall a good balance
I gotta disagree on Ikit. If you take the vamps out super early, all the surrounding factions just declare on you sooner. Your starting army is strong, but you're boned if you lose any ratlings or jezzails and can't replace them right away.
Ikit is certainly one of the easiest factions, but perhaps only if you're already good at the game. Ikit benefits from being at war with everyone as it allows him and his lords to level up incredibly quickly, gain gold and warpfuel (or whatever the resource is). It's extremely safe due to 1) stalk + slow eastern approach to Skavenblight due to the marsh, making it easy to pick off armies one by one, and 2) if you need to, you can fall back to ambush outside skavenblight. And if you really need it, you can often nuke half an army.
I feel like Grombrindal is a bit harder as there are no allies and enemies on all fronts and not alot of suitable climate settlements around. Thorek and Thorgrimm are easier imo
Rakarth is not Easiest campaign! New players with suck playing him. What are you thinking about? Where is any warriors of chaos, Grimgor, Malekith?
My recent skaven campaign was such a rediculous experience. Just rattling guns and skaven slaves. It's breaks auto resolve. Edit (Doom stacks of anything I guess breaks it.)
I would have voted Tyrion, but Lord Kroak IS an army killer. Plus dinos.
Tyrion does it for me because of a very easy faction to master (in campaign), a neigh-unkillable lord and perhaps the easiest campaign starts in the game.
There is no Hero easier than The Changeling. You never lose your cults unless you go way overboard, so each death is just a huge amount of money to boost your economy even more while you wait to respawn. On top of that, you can fight as whatever Hero you feel like, you just have to kill them once.
Not able to lose while entering every battle as the most powerful champion you've encountered so far? I don't know how it gets any easier.
definitely not the case on grombrindal if your playing a H2H campaign early Malekith or Valkya will hurt his feelings qq
Loved the vid as always! Cheers from Texas!
As a new player, definitely not Settra lmao i learned the hard way, thanks Skarbrand and Vlad at turn 16.
Amazed with how many of these i disagree with but no matter, still a neat video and well presented.
Oxytl not being here is robbery he only has one direction to go and has outrageous buffs for chameleon skinks
Kroq-Gar used to be one of the easiest Lords but been a long while since I played the game.
Everytime I play Cathay, the North, the AI on the bastion will lose gates starting around turn 5. Fellhart will take Celestial Loyalists by turn 15-20. The Death master Skaven will take all the south, and be really messing up the other Cathay Legendary Lord, so anytime I play, I HAVE to go to war with all of the other Cathay factions to take their lands, and the gates.
Not once has the Cathay AI won a battle not against themselves when I play one of them, and they get steamroller. So I can't do diplomacy and try and get confederations.
without dlc, the tyrion campaign is annoying as fuck, so i wouldn't reccomend it to new players. you are incentivized to be friends with alarielle since she is on the opposite side of the map, but then you can't confederate her... maybe for a brand new noob yeah but honestly i think the imrik campaign can be pretty easy once you realise what to do.
I agree that imrik is easy.
Until queek and his 6 20 stacks come out of the woodwork.
Malus Darkblade? His possession causes negligible downsides that are easily circumvented and he's easily the most op lord in the game.
Lokir is way easier and his faction stronger by far
Anybody know what happens if you pick Vlad and Isabella in multiplayer? I can't get a consistent answer online. So only answer if you have actually played it in WH3 and seen what it does not what you think or assume it does.
It's not Warhammer 3 it's Immortal Empires.
Rakarth starting down I. Lustria is awesome
I do agree with Lizardmen in general being number one. However, I would argue that Nakai is actually an easier campaign than Gor Rok. Sure, as of writing this comment, Nakai still can not recruit Kroxigor units without use of the Community Bug Fix mod, which will be fixed in 4.0 hopefully, but looking past that his campaign gets very easy very quickly. The early game is definitely harder as Nakai compared to Gor Rok, not arguing that, but with CA adding the ability for every Lizardman faction to acquire Lord Kroak at some point in the campaign that's not really a huge selling point in favor of Gor Rok. On top of that, the buffs Nakai gets throughout his campaign are absolutely busted. When you have all the temples you need built, you can doomstack pretty much any unit, that isn't a Skink unit or Temple Guard, except Blessed Chameleon Skinks, which you can literally spawn at your hearts content as Nakai. Not only those though, you can also spawn Blessed Saurus Warriors (Shields) which are some of the strongest front line units in the game, simply because of their Perfect Vigour and very good stats. Along with a lot of other very strong, spawnable-at-will blessed units at his disposal, and his Faction Mechanic that buffs a large amount of his roster, Nakai is easily the strongest Lizardman lord in the game right now in terms of unit strength.
None of the Lizardmen lords are really powerhouses by themselves, compared to some other lords at least, but I would argue that Nakai is probably the closest you can get to a one man Doomstack Lizardman lord. With him being able to get Unbreakable through his skill tree, up to 50% permanent Ward Save, if I remember that correctly, as well as Perfect Vigour without ever getting the Sword of Khaine, Nakai can easily take down mid game armies by himself. The only thing he really needs to be a one man Doomstack is regeneration of some sort. Sadly, the only way to get him natural regeneration is by getting Isabella's defeat trait, which you can only get if the end game crisis is the Vampire one, or someone in multiplayer decided to play Isabella. But even without that, you just need a Skink Oracle in your army to keep him healed up.
Plus you do not need to bother with settlement management, which really drops the skill requirement through the floor. As long as the player takes a quick look at the horde buildings for Nakai and newly recruited lords, there's very little they can do wrong when it comes to building. And on top of ALL of that, achieving the Short Game Victory lets you move across the world to Lustria, giving you early access to confederations with two other legendary Lizardmen lord and one minor Lord, should they survive the Skaven onslaught.
the only problem i've with this list, is that it is mainly for new players, not new to TW my first one was Empire and somehow loved the series i still don't know how I liked Empire. Shogun 2 has been the main game for me even with newer titles like Rome 2 but never tried out warhammer 3 until recently and I can tell you 8 out of 10 in this list require WH 1, 2 or dlc for the the previous 2 titles. Only Fae and the white dragon of Cathay are playable if you are rly new to the series.
Great video for a noob like me, thanks!
I mean to be honest who wouldn't want to be dominated by isabella
Honorable mentions?
Archaon and Vilitch from me.
Grombrindal is definitely not an easy campaign, Valkia and Malekith are right up your ass immediately. Not saying he isn't good, but he is definitely not the easiest dwarf campaign.
I must be garbage because the bottom 5 I struggle with 😂
Calling grombrindal a easy start is wild with valkyar, malekith, taurox etc right at the doorstep 😅
Turned the speed down to .75 and it sounds less rushed and more understandable lol.
what works you say is the hardest campaign on legendary atm?
People say Skarsnik is one of them. Lord Skrolk was pretty hard for the first few turns because Gor-Rok comes after you hard before you have good units but i was able to beat him after few restarts and its smooth sailing after that.
Every time i play fey i get completely dumpstered. Beastmen come up and get pinced between grom and ikit/Morgrug
Ghorst, Archaon, and Orion is the real list.
By campaign you mean Immortal Empire?
regarding any list for best, easiest, etc, factions its usually done in the view of IE since thats what most ppl play yup
no way putting a dark elf on the list. They got armor piercing, super useful on the early game so far from like all the dwarves. they melee infantry is crap until tier 3 and even black ark corsairs (the mid tier good stuff) its terrible against high elfs, i play valkia just for the fun of dunking on them with basic marauders. And the combination of having close beast man and nuclear skaven plus a super weak legendary lord at a low level, fay is a noob dream isnt it?
But the rest i agree, nothing too stressful, cathay and high elves are rich, isolated and with good stuff amazing legendary lords, i would add taurox and valkia, what they have in common, they both dinner malekith.
Gor-Rok campaign has a huge problem, your foes will be kiting you on the map, if you get triggered by that like me i don't recommend his campaign.
I’ve not watched the video yet but teclis has to be here his campaign now is ridiculously easy
Orion?! I beg to differ, man. He's not even the easiest Wood Elf
I really don't think dwarfs are easy at all. They are quite simple, and their units are strong, however, they have NO source of replenishment, and their units are quite expensive, so re-recruiting after battle isn't very effective either. Your enemies show upp at your doorsep with full armies every 2 turn, while you have to wait 7 turns after a rough phyrric victory (with no unit losses mind you). You need to play every battle to minimize losses. Definitely not easy or noob-friendly.
For me Tyrion will always be top 2 and since WH3 Archaon is top 1 :) the is no option to loose playing as Archaon
What is the background music from the beginning from? I swear I recognize it from somewhere
Thing you forgot with Orion is you can easily get multiple free armies by just declaring wars
Step 1: Pick Wurrzag
Step 2: Get Savage Big Un’s
Step 3: Profit
I still prefer Grimgor over all the other Greenskins but Wurrzag is so damn fun with a doomstack of Savage Big Un’s that are so much better than they have any right to be lol
Assolutamente fantastico anche il video 🎉❤
As a Miao Ying player, I just let Ziao Ming confederate everyone then the Great Bastion becomes his problem and I can ignore it for the rest of my playthrough.
Ok no, I think you may be talking about easiest campaigns in normal mode.
Grombrindal is repeatedly listed as a difficult to very difficult campaign in Legendary and VH battles.
Not only to DE have armour piercing missiles from turn 1 and will spam them to counter you, but Grombrindal has no allies around him (it's possible to get an alliance with the tomb kings if you do it extremely early).
Then Grombrindal is a war machine, true, but in Legendary he will still not be able to be the wrecking ball he is on normal.
No way Grombrindal is one of the easiest campaigns in Legendary.
I would have said Ghorst is easier than Isabella. He can make zombies tankier than about anything Nurgle can use.
im a lizard and you cant say nothing
Nothing, I just said nothing what're you gonna do about it?
Gotta disagree on the Vampires, Mannfred has a seriously easy start. Isabella and Vlad always have a messy start and attacked from all sides typically.
Tyron is super easy starting.