Yes, things can get worse ☝️🧐 |

แชร์
ฝัง
  • เผยแพร่เมื่อ 13 ต.ค. 2024
  • Back on the 'ol NTRR - we've basically reached full modern class 1 status. Sh*tshow.
    Road engines still dead, interchanges backing up, industries coping hard.... rating officially in the pooper.
    We gotta start pluggin leaks.
    ----------
    Thanks for watching - if you enjoyed the content, please like and subscribe to stay on top of forth coming train sim videos & more. If you have already, thank you!
    Stay safe out there.
    --------
    Railroader:
    store.steampow...
    ----------
  • เกม

ความคิดเห็น • 61

  • @Florida8499
    @Florida8499 2 หลายเดือนก่อน +9

    The wear and tear makes i more like a real railroad. I like the challenge. The devs are keeping the gaming interesting. I had one hotbox out of sylvia. After I seen your results I need to check the rest of my train and order parts.

  • @mercury7590
    @mercury7590 2 หลายเดือนก่อน +7

    It makes sense that oil levels vary. Depending on how far that car would have traveled and how frequently it had been oiled before it got to you, the levels would be different. Not every car in real life had the same amount of oil ready to go at an interchange.

  • @octanejimmy
    @octanejimmy 2 หลายเดือนก่อน +13

    Come for the intro, stay for the commentary......

  • @TheYvian
    @TheYvian 2 หลายเดือนก่อน +3

    1:13:40 to be fair, according to the patch notes they lowered the max detail level in the settings to try and fix problems with the game crashing - not FPS performance. Which it also was doing more frequently at that time, to the point of it being an actual annoyance. So it wasn't for performance reasons, at least not at that time. That said, i also miss that level of detail, it took the game to another level. But i completely accept the reason for the change because i haven't had crash issues since then, and i'm on a 3090 so at least those crashes back then weren't potato-performance related.

  • @trevorstein4603
    @trevorstein4603 2 หลายเดือนก่อน +4

    Gotta be honest, that first Switcher you can purchase, has been a huuuuge help for my playthrough, i keep a dedicated one at Whittier for interchange work and to make runs to Ela occasionally, then i have two that are dedicated to robinson gap and Alarka/ Bryson interchanging for runs back to Whittier. The first ten wheeler you get is what i use for the saw mill running 12 cars up and down from Connelly Creek at a time. Set up works very, very well.

  • @neilharbott8394
    @neilharbott8394 2 หลายเดือนก่อน +1

    Equipment tab - is to assign a vehicle to sell or repair (because it's broken).
    Operations tab - is to assign load/unload point for contents, be it coal or repair parts.

  • @DamnYankee-rg8pg
    @DamnYankee-rg8pg 2 หลายเดือนก่อน +8

    I may have to turn off wear and tear, not because I don't like it, but because there are not enough repair tracks to maintain a 125 car fleet. Yes, I have that many, and 16 GP9's too.

    • @Sweetw4ter
      @Sweetw4ter 2 หลายเดือนก่อน +1

      What cars and what are you using them for?

    • @DamnYankee-rg8pg
      @DamnYankee-rg8pg 2 หลายเดือนก่อน +6

      @@Sweetw4ter 30 for logs
      60 for pulpwood
      5 boxcars
      5 tankcars
      25 passenger cars
      I could use a lot fewer passenger cars if they didn't need to be repaired daily.

    • @upstatealfa225
      @upstatealfa225 2 หลายเดือนก่อน +4

      holy crap props to you

    • @zackbobby5550
      @zackbobby5550 2 หลายเดือนก่อน

      ​@DamnYankee-rg8pg Why do they need to be repaired daily? 😂 AI engineers will oil wheels when they wait just flip trains over to AI when you're not using them. Haven't really tested it though.

    • @DamnYankee-rg8pg
      @DamnYankee-rg8pg 2 หลายเดือนก่อน

      @@zackbobby5550 With wear and tear turned on, the cars equipment status deteriorates 1 to 2 percent the first day (45 min to 1 hr to fix). 3 to 5 percent the second day (3 to 4 hrs to fix) and 6 to 8 percent the next (9 to 12 hrs to fix) Putting them in the shop daily keeps things manageable.

  • @TheYvian
    @TheYvian 2 หลายเดือนก่อน +2

    I'd love to see more use for Walker as well. From what i can see, when running the Sawmill at Tier 5 the Connelly branch wouldn't actually provide enough logs to cover the full Sawmill consumption. I considered going to Walker to get more, but because it's so far away and requires a lot of extra work to get the logs compared to Connelly i just never had the time in single player while juggling all the rest of the railroad.

    • @davidrowe7304
      @davidrowe7304 2 หลายเดือนก่อน +1

      I run 2 12 car trains to L1, L2, L3 always have 100% in tier 5

    • @schnauzahpowahz
      @schnauzahpowahz  2 หลายเดือนก่อน

      @@TheYvian love the branch. Oh and once i started running the entire length of the map, walker to whitt aint too far at all now 😉

  • @knightryder6068
    @knightryder6068 2 หลายเดือนก่อน +2

    Cars spawn at the interchange with various levels of oil in the journals. Ive had ones as low as 35 percent. Youve gotta check the whole train before you leave.

  • @Sweetw4ter
    @Sweetw4ter 2 หลายเดือนก่อน +4

    Are you planning to maybe use map mods? I installed bryson industries (adding like 6 new industries to bryson area with a lot of cars, finally making bryson area busy), aswell as sylvia interchance mod which increases the interchange capacity and adds a hump yard which is really fun.

  • @johnhudsont4061
    @johnhudsont4061 2 หลายเดือนก่อน +1

    SP, you always seem to wonder how many cars you can fit into that lead track at the sawmill. Now that length of your train is shown in the HUD you can use engine and cars to measure the length of the siding, make a note of it and you won’t have to guess 🚂

  • @kingofnothing8668
    @kingofnothing8668 หลายเดือนก่อน +1

    Bah, getting the Santa Fe isn't cheating, just call it a lease!

  • @freespirit9981
    @freespirit9981 2 หลายเดือนก่อน

    I set cars out at walker and have them filled for backup if I run out of time to fill a set at Connelly in time.

  • @tahrey
    @tahrey 2 หลายเดือนก่อน +3

    Funnily enough, the devs of "the other game" (who basically ARE making RRO 2.0 seeing as they used to work on it and remain dismayed that it _could_ have been so much better...) are putting in similar gameplay level options as for Railroader. Just want to tell the train to go somewhere and not worry about the minutiae? You can do that. Want to be one of the overeager foamers who will have a seizure if every last pedantic detail of locomotive operation isn't absolutely correct? Flip all the switches the other way and go wild.
    And a lot of them do play Railroader as well and appreciate it for what it is and how well it does what it set out to do... simulating the operations/logistics/management side (especially in multiplayer), rather than the raw engine driving. They don't even bother with first person view (the somewhat token and unfinished nature of that, especially the cabs, being what set a certain TOG dev off on a drunken rant during a bad mental patch, that they've since apologised for, and always otherwise seemed to be appreciative of and not on particularly bad terms with RR's own devs anyway), other than for the essential gameplay parts (checking switch clearance, pushing/rerailing cars, and now the hotbox stuff) and some sightseeing or memeing around, because really the game doesn't even really need that and it was probably put in just because it was expected people would complain if there _wasn't_ an engine-driver mode.
    There doesn't seem to be any animosity or feeling of competing on the same market patch between them because, well, they're not. There's a space for the obsessive childhood-wish-fulfillment live steam model trainset type games alongside those like these which are more of the Tycoon lineage where you have to make sure the entire railroad keeps working. And as even they demonstrate, you can like and play both of them and enjoy them for their own merits, or just prefer one or the other and stick to that... happily ignoring anyone who'd try to force you into playing the other, or going off about how terrible the other one is simply because it's different and not the kind of thing they like, and for some weird reason they wish it was more like something else even though you could just... play the something else in the first place. The world has choices :-)
    Hopefully they'll get to the visual stuff in the fullness of time, but it seems maybe the scenery is currently being considered as equal with the locomotive modelling... i.e. entirely secondary to getting all the main features and bugfixes in place for the actual gameplay portion (which _personally_ I'm fine with because I've been around long enough to have played predecessors of Railroader in 2D... and 16 colours... at 320x200 resolution... so the actual world and vehicle rendering is just a nicety and could be flat shaded untextured polygons a la Carrier Command 2 for all the difference it makes, as long as you have something that's a recognisable representation that you can distinguish from the background and control effectively), so that the game can get out of early access and be given a full release. And they seem to be absolutely flying along on that front, so maybe a revamped graphics settings menu might not be too long in the future? Maybe there's mods that can do some of it for the time being, similar to the beyond-Ultra-preset graphics enhancement mod for BeamNG?
    (Feeling I get is that right now, without being able to provide decent tunability, it's been decided better to default to lower system requirements and have something that at least _works_ consistently, after the crashes and framerate issues apparently caused by some previous updates when people tried turning the settings up... probably a lot of playtesting needed on multiple different system configs to iron all that out, whilst the underlying code is a lot more CPU/GPU/etc agnostic. It's no good if high quality mode works fine on a 4090 but then completely breaks everything on AMD, Intel, or lesser NVidias, even if you were just experimenting with the sliders to see how far you could take it whilst still maintaining 30 or 60fps.)

    • @Sweetw4ter
      @Sweetw4ter 2 หลายเดือนก่อน

      I dont get the beef, is there a backstory to that? I always found hyce to be very appreciative towards all train games for their respective strengths.

    • @tahrey
      @tahrey 2 หลายเดือนก่อน

      @@Sweetw4ter weeeeeeeeellllllllllllllllll i wasn't going to name names, but there was some livestream at some point where there was an updated (new?) loco that he and a few VCers were "reviewing" and he absolutely ripped it a new one. Which was sort of justified as it was a definite "5 footer" in modelling terms, but at the same time they'd seemingly forgotten both that it's all early access AND the Railroader devs had already put their hands up to the models being rough and lined up to be radically improved at some point in the update process.
      Was sort of a carry-on from the main Railroader review where he'd done an "unbiased" half (which was very fair on the game in the state it was at the time, and understanding of How It Be with his own gamedev hat on), and a "very biased", heavily disclaimered half where he let his real-life steam-train-operator sperg* out and list off all the things that were janky and annoying, inaccurate, or he just didn't like. But, that review was sober and the livestream was not, as well as unedited, so some of the considerate thought went out the window.
      Hyce himself doesn't seem to think of it as his proudest moment, and I think mention has been made of actually talking things over with Adam (the Railroader project lead) and apologising etc. He and other 346ers are still regularly playing the game and seem to like it (and certainly acknowledge the pretty frequent updates, fixing bugbears like the chuff sounds and AI freakouts), just ... without getting up close and personal with the locos :D
      * hopefully he wouldn't mind me using that term if nobody else does, as one "detail oriented individual" nudging another gently in the ribs

    • @Sweetw4ter
      @Sweetw4ter 2 หลายเดือนก่อน +1

      @@tahrey very interesting. Thanks for the detailed explanation, now i understand where schnauz is coming from :)

    • @tahrey
      @tahrey 2 หลายเดือนก่อน

      @@Sweetw4ter no worries, i figured it might need some context both historical and from an outside view. None of it is to petition that he should go play CoS when it releases and automatically love it, mind - people are entitled to their preferences, and I expect it will still be more a virtual trainset builder than an actual operational challenge game.

  • @wraith277
    @wraith277 2 หลายเดือนก่อน

    Yes your right about the Where and tear If you don't like it turn it off

  • @TubbyTubberson
    @TubbyTubberson 2 หลายเดือนก่อน +2

    The game will make you overhaul other roads equipment???? That messed up.
    If you're going to run AI, set up crews and assign them to locomotives and cabeeses so whenever the train is stopped the AI will fill the barring boxes with oil.

  • @weylinwest9505
    @weylinwest9505 2 หลายเดือนก่อน +1

    I honestly thought 1218 was coming around the corner in that intro shot!

  • @Michael-t3b5b
    @Michael-t3b5b 2 หลายเดือนก่อน

    You often talk about if you could only stay on the eastern end of the railroad you’d be happy. If you look at some of the track mods available you could hugely expand the eastern end and have more business than you could handle

  • @jereljackson6944
    @jereljackson6944 2 หลายเดือนก่อน

    ‘Shift R’ still works the same like the olden days way, it just requires that you to ensure you have the car “selected”/highlighted and not the trucks that require oiling. Basically, you want to be “pushing” the rail car.

    • @schnauzahpowahz
      @schnauzahpowahz  2 หลายเดือนก่อน

      @@jereljackson6944 top tip, didnt realize that

  • @davidrowe7304
    @davidrowe7304 2 หลายเดือนก่อน

    I have been running tier 5 at the sawmill with 2 12 car trains at L1, L2 & L3. Thats enough to keep the saw mill supplied.

  • @TexasRailfan21-RailfanRyan
    @TexasRailfan21-RailfanRyan 2 หลายเดือนก่อน

    5:37 Very interesting what are the key functions to re-oil bearings? And also when you’re playing sandbox mode where do you refill the oil to get more?

    • @schnauzahpowahz
      @schnauzahpowahz  2 หลายเดือนก่อน +1

      @@TexasRailfan21-RailfanRyan theres no refill mechanic for on hand grease/oil. Its unlimited

    • @TexasRailfan21-RailfanRyan
      @TexasRailfan21-RailfanRyan 2 หลายเดือนก่อน

      @@schnauzahpowahz awesome just making sure

  • @josephanderson3451
    @josephanderson3451 2 หลายเดือนก่อน

    Hey, what kind of rig do you have to make this game run smoothly? I noticed, with a lot of cars and equipment it starts getting a bit choppy.

    • @schnauzahpowahz
      @schnauzahpowahz  2 หลายเดือนก่อน +1

      @@josephanderson3451 the more cars on your map does hamper performance, biggest issue ive noticed is the smoke from steamers, esp if youve got a bunch.
      I have a 5800x and 4070ti

    • @josephanderson3451
      @josephanderson3451 2 หลายเดือนก่อน

      @@schnauzahpowahz ok, I’ve been pulling 45ish cars with 2 steamers and it slows the game down quite a bit. I also have pulpwood and logging cars all over them map… not sure that cars at another part of the map slow the game down as well, or is it just the ones you are currently pulling? From my experience it seems to effect the game the most when all cars are visible from your point of view..

  • @onecleangti
    @onecleangti 2 หลายเดือนก่อน

    I’ve had a hotbox on the last two interchange runs. I checked on a new day and some of the cars were sent to me at 25%… also it kind of sucks once they hotbox you need to take them for repair even if they go back to 100%

    • @onecleangti
      @onecleangti 2 หลายเดือนก่อน

      Good news they patched the hotboxes already!

  • @nathanlam2936
    @nathanlam2936 2 หลายเดือนก่อน

    New subscriber here. What whistle are you using on the santa fe?

    • @schnauzahpowahz
      @schnauzahpowahz  2 หลายเดือนก่อน +1

      @@nathanlam2936 hey, welcome and thanks - from the whistle pack on nexus mods, though now there are a ton of whistle mods

    • @nathanlam2936
      @nathanlam2936 2 หลายเดือนก่อน

      @schnauzahpowahz thank you. I was looking at downloading a few. And now you've given me another to look at. I as well enjoy Hooter style whistles

  • @NSB463
    @NSB463 หลายเดือนก่อน

    So you haven’t thought about opening the preferences menu and maxing out the graphics?

  • @armedreptile7889
    @armedreptile7889 2 หลายเดือนก่อน

    The santa fe could be considered more prototypical than the Berkshire since the southern used 2-10-2s on the saluda grade in NC. Maybe the Murphy branch needed som serious power 😂

    • @schnauzahpowahz
      @schnauzahpowahz  2 หลายเดือนก่อน +1

      @@armedreptile7889 agree, i feel less shame using the Fe 😆

  • @fredpryde8555
    @fredpryde8555 2 หลายเดือนก่อน

    that whistle sounds sick lol

  • @ktydeck
    @ktydeck 2 หลายเดือนก่อน

    Where did you get that Awesome Sauce whistle Espee?

    • @schnauzahpowahz
      @schnauzahpowahz  2 หลายเดือนก่อน

      @@ktydeck part of the whistle pack from nexus mods

  • @mickjones7125
    @mickjones7125 2 หลายเดือนก่อน

    Parts for the engine house cost me 15,000 to load up 5 box cars parts are expensive for my railroad.

  • @TheZoepers
    @TheZoepers 2 หลายเดือนก่อน

    sir. why do you wanna repair a car that is not damaged at all? 12:00
    so stay out of the equipment tab for your repair part cars. also you have enough cash to buy those cars.

  • @wesw9586
    @wesw9586 2 หลายเดือนก่อน +1

    Safety rating on the ZF&G remains at 0% 😂 don't feel bad about 50 something.

    • @schnauzahpowahz
      @schnauzahpowahz  2 หลายเดือนก่อน +1

      @@wesw9586 oh my safety is still at zero... somehow. think i meant to say performance- the other rating for industry 😄

  • @ryanmisner8824
    @ryanmisner8824 2 หลายเดือนก่อน

    3:06 , Idk bout that tender man. It just doesn’t seem to fit the engine at all.

  • @davidrowe7304
    @davidrowe7304 2 หลายเดือนก่อน

    the saw mill will hold 12 cars

    • @johnhudsont4061
      @johnhudsont4061 2 หลายเดือนก่อน

      The AI will push the cars up close enough without making that awful noise 🚂

  • @matthewlindenmuth3539
    @matthewlindenmuth3539 2 หลายเดือนก่อน

    The game is not realistic at ALL for the independent. A 10 car train will just slide the locomotive along the rails like it is on skis trying to stop with an independent like that.

    • @jasonmsmith2
      @jasonmsmith2 2 หลายเดือนก่อน

      That has already been acknowledged and is on the to-do list. Along with the hand brakes being unrealistically strong too.

    • @zackbobby5550
      @zackbobby5550 2 หลายเดือนก่อน

      I'm an engineer in real life and, while I agree that the independent is too strong in this game, a 10 car train is not gonna "slide you along like skis" lol. The independent is pretty strong and can usually handle 10 cars. Now 50 loads is a different story, but many crews don't even use the air brakes when doing switching maneuvers at all.