An ex-boyfriend of mine was hugely into these movies, so I wasn't surprised when he informed me he was quite good at this game. I got to watch somebody who really understood it play through it almost effortlessly, and was really amazed at just how involved the game was. I have a lot of respect for the game now, but at the same time don't think I'm ever going to try it myself.
I say this as someone who used to hate it- Friday the 13th may be a flawed game but I still respect it for trying to make an unnerving, spooky experience with its atmosphere and gameplay mechanics. A very ambitious endeavor for an NES game.
I really love F13 and always make sure to point out that while Sweet Home for the NES is considered by many to be the first survival horror game, F13 came out more than 6 months before it. And while the Resident Evil style of survival horror may not resemble F13 much, one has to wait just a few years in the early 2000s to see the DNA of F13 reproduced in ObsCure and ObsCure II (horror pastiches in which you control a cast of expendable teens each with different abilities) as well as the birth of slasher-based asymmetrical horror games in 2016 with games like Last Year, Dead by Daylight, and the newer Friday the 13th itself! F13 may have been old, rushed, and unbalanced, but it must have hit the target on the head if more than 30 years later when people think "let's make a game about slashers!" they just end up remaking it with better graphics and mechanics. Plus, once you learn how the game works, it isn't bad at all. It's just not really tutorialized at all, and Jason is extremely unfair on day 3, but it's a pretty pleasant experience anyway, especially if you're willing to cheat a bit.
Even finding the dagger is more obtuse than you describe: each counsellor has a set number of ennemies to kill before a lighter appears on the spot. Pick up the lighter, and all the regular items, like the dagger, the keys and the potions, start to appear. How do you find em? Milon's Secret Castle Style; they're all in pre-determined spots, and you need to jump around to find them. If you don't jump, they'll never appear. And since there's a limited number of them, don't pick up every knife and key with the same character if you wanted to use the other ones. And yet, I love this game with all my heart, warts and all. They really tried to make something cool and if you get over the TERRIBLE first impression, I think there's a neat little game that was ahead of its time. If anything, it's TOO easy once you figure out its mechanics, and at least, I feel like the devs tried harder than most of the film makers working on the actual franchise. EDIT: spelling
I beat this game last October. It's a lot of fun and I recommend it. In 2023 it's easy to figure out the game mechanics and once you do the game really opens up. One of the most creative games on the nes. If you approach it like a puzzle instead of a contra game I think you will have a good time.
I agree, this game is pretty awesome. If you understand how to play you might even call it a hidden gem. So much better than crap like LJN's Back to the Future II & III game. I picked that one up for $5 on clearance back in the day and I'm still mad about how I overpaid. But back in my day we didn't have no fancy "internets" to look up game play info. We had to hope and wait for something to be published in Nintendo power... and we liked it :-)
I can always count on Jeremy Parish to go "Ok now hold on a moment there is something.... respectable here" when it comes to overly complicated bad NES games and I did want some of that for Friday the 13th!
The cabin theme is legitimately haunting and remains one of my favorite NES tracks to this day. It's really perfect for the atmosphere of those sections. I loved this game as a kid. I wasn't able to beat it until I was much older, but something about it kept drawing me back over the years.
Amazing breakdown, Jeremy. Loved that you took the second half of the video giving it the few props it does deserve. I’d also give it praise for being legitimately scary to a kid. It was panic inducing and had a super dark tone. It stuck with you, even though I knew even then it kinda sucked.
Such a memory. Picked this up while in Florida! We were staying in an Oceanside condo and had made friends with another family who was there. Turns out they had brought their NES with them! 3 boys, and me and my brother cracked open that cellophane wrapper, and jump in to some awesome NES action horror.. probably fuelled by our love of the horror film that had inspired it.
I still maintain that ET is not as bad as everyone says. If you had the instruction manual, the game is quite clearly explain. I'd rather a developer aim for the stars and fail than barely try. As such, I think your comparison of Friday the 13th to ET is rather appropriate.
I'd go even further and say its a great game. That was my 1st home video game, and my dad and I figured it out pretty quick (thanks to the instruction book). Its sad to see people who never bothered to learn how to play it dogpile on it as the "Worst game ever" because the internet has built up that myth. Btw, The one thing everyone bitches about with E.T... falling back in a pit after leaving it...all ya gotta do is exit the pit from the bottom side in the overworld map.
@@Rando1975 - Oh I absolutely agree. It's not a good game. Though I had very few 2600 games back in the day so I loved it. Better than the awful Pac-Man game, at least!
@@DanJackson1977 - I wouldn't call it great, but I got a lot of enjoyment out of it for sure. There are far worse games on the system. Complaining about ET is more of an Internet meme at this point, it seems.
I was utterly baffled by this game as a child but I couldn't stop myself from coming back to it from time to time. It was just so weird and interesting. Everyone else seemed to hate it but it was just too strange and intricate for me to hate.
I've long thought that if this weren't from LJN, it would be seen as an incredibly ambitious - if very flawed - early survival horror game that predicts the 5th Gen horror game boom in a lot of ways. I tend to think Atlus did it themselves specifically because the design was so absurdly ambitious. I can't imagine an outsourced ghost dev trying *so* hard with a licensed tie-in.
Loved this game as a kid, even though obtuse it was fascinating. I was not able to beat it before Game Genie, with a code for infinite health and infinite children it was so empowering to hunt Jason down.
This game still managed to freak me out as a kid. I think it was the odd score at times. The difficulty/lack of direction lead to me never beating it. Great video buddy
I found this game to be genuinely unnerving back in the day, this still being the era of our imaginations filling in the blanks. That and it ran counter to what the films conveyed with the characters typically trying to flee from Jason. The notion of being told I had to go find him intentionally only spiked my anxiety while trying to play it as a kid. Probably didn't help the first time I rented it I was left home alone with it while my parents went out to dinner.
Honestly I would rather a game aim for the stars and fail by taking too many risks, than fail by playing it too safe. I can't fault Atlus for their ambition, at least.
My sister-in-law was doing some contract work for LJN in the late 80's. Not sure exactly what her projects were, all I know is that they gave her some free stuff that she passed on to me, one of which was a copy of this game. I think your review of it here is quite fair. It was definitely a bit too complicated for my 11 year old self at the time, but I've never thought it was as bad as its reputation. It certainly wasn't dull, and at that age it was definitely spooky enough to give me a few chills. I got a lot more enjoyment from Friday the 13th than I did from the Roll & Rocker that she also passed on to me, that's for sure! :D
Wolverine and t2 for the nes were pretty good too, especially the music. Yeah t2 has one hard level but for nes that was par for the course, the music was fantastic and the game gets better every level.
The opening screen scared me to death the first time I saw it. The game was frustrating but gave you a sense of progress every time you played it. I could get the sweater as a kid but could never figure out how to beat it. Flash forward to 2019 and me and a buddy cued up the strategy guides and vids and set forth. Long story short Jason on day three is nearly impossible but we managed to take him out on the tenth try with one sliver of life left. Amazing game experience.
There are so many things about this game that are flawed. That being said, it's also not as bad as the legends say. As a kid who was only vaguely familiar with the movies, this game still managed to legitimately put some fear in my heart. The music is genuinely scary and foreboding for all its monotony. Jason's mother is scary in a way 8 bits shouldn't be able to be. Once you get used to the movement peculiarities of the game and understand the multi-counselor strategy it pushes on you, it's really not as bad as it looks. The biggest sin of this game is failing to teach the player these things in any way other than the school of hard knocks.
I feel like I have seen a lot of videos recently that not only defend Friday the 13th, but put it in a light that makes me respect its ambition. It doesn’t seem poorly constructed like mini LJ endgames, but rather just obtuse, and too complex for their abilities.
I'm glad to see so much positive feedback and thorough reflection with this game finally. As much as I adore AVGN, his satirical review of games like this and Castlevania 2 unfortunately influenced an entire internet's generation and mainstream conscientious into dismissing this game out of hand when all the while it simply needed careful consideration and thoughtful analysis to appreciate and enjoy what was underneath the surface the entire time. As a kid in the 90s I devoted the better part of half a summer's school vacation trying to decipher and understand the quirks of the game. Yet even with that much investment as well as occasional subsequent playthroughs I didn't learn until very recently that it was possible to find Jason's mom or in that defeating her would yield the sweater making the game easier...similar to finding the hard to find Red Ring in Zelda 1. But it goes to show you how much replay value was packed into this classic game. Games like this is what drives me to seek out and try as many retro games as I possibly can while at the same time reminding people of just how important game preservation is. It's up to all of us to keep these games alive and to pass on to future generations the lessons contained in them without bias or contemptuous folly.
I remember renting Friday the 13th back in those days and really wanting to figure the game out. Ultimately it was just too opaque for pre-teen me to figure out and slog through any longer than a single rental. It's a shame though, with a bit more development time and better in-game descriptions on what's going on or what to do it could have been a decent, maybe even a really good game. Of course these days with gobs of storage space available for in-game explanations I can see why this game is nearly universally hated. Anyone who got into gaming in the 32bit or later generations wasn't used to how little ROM space some developers had to work with and how often that limited basic text on what the heck is going on!
Excellent coverage of the NES Friday the 13th game. I only played it a few times, but I knew some of the secrets of what to do. And while it was certainly flawed, there were tons of great ideas that just weren't very polished. So, I just appreciated the exploration of Camp Crystal Lake rather than really trying to beat it. Since it felt like the game really wanted repetitive plays to hone the player's action efficiency plan.
Love your take on it! This is honestly one of my favourite games for the NES; zombies & all. Maybe I was just in the perfect demographic during its release: appreciating the novelty of North American-hard rentals every weekend, having just watched Part VI? There's a lot of ingenuity to be found here, and it's really satisfying to beat. :)
I actually grew to like this over the years, and now is one of my favorites. I would like to see this remade as a home brew with some changes made. I would add some side quests for stronger weapons, make lighting the fire places increase your defense instead of the stupid flash light that you don't even need, and make Jasons moms head a boss fight near the end that you must defeat before you can finish off Jason for good. His moms head would have to be totally changed, shooting lighting or magic spells at you. Something better. Same with the final fight with Jason. Make it in a cabin with more freedom of movement. Idk, something like that.
vivid memories of this game, cause my aunt got it for me for one of my bdays. Game legit scared me as a kid, w/ that soundtrack and that sound effect if Jason appeared / killed a kid. Never beat it as a kid, even w/ Game Genie. Since i really didn't know what to do. Only beat it as a teen w/ emulation.
Xexyz is one of my all time favorite NES games, it also has the same composer for the music as F13th. It'll be a great day when an NES Works video gets done for Xexyz!
Thanks so much for giving this game a fair shake. So many cool systems. Good call on taking the fight with Jason to the streets, that’s the only way I’ve ever found to finish him off.
That episode of TNG was something else to a very young me. To say it had an impact on how I thought about people, what it means to be alive, and slavery, is an understatement.
honestly, the music and pixel art of friday the 13th does really seem like the same exact people who did megami tensei (albeit with much less passion) and honestly, the weirdness/obliqueness of this as an action adventure honestly does line up pretty well with atlus too, and the programming is actually rather solid and stable, so i don't know, could have been atlus there, could have been westone, probably wasn't tose, who knows, gotta love the mysteriousness of of the fly by night subcontracting nature early japanese software development i guess
A Friday the 13th video on Friday the 13th, and episode 113. Well played. Definitely a more interesting game that the likes of Dragon Power. LJN may be the Rainbow of Death but I think if this was given more time, it could have been a good game. And next time, more games from Rare.
This Nintendo game pack had ubiquitous presence amongst the various video rental shops of the nineties. The cover art was flashy and very sinister! Was always curious about its gameplay but never had the pleasure of playing. It was a bit exotic since I had not actually viewed any of the films by that time. Seeing it here though, the game certainly does have some enjoyable graphics. Thank you for this nostalgic look back at a game some of us simply never had a chance at playing.
I didn't enjoy this game as a kid (despite it scaring me, which was cool, few games did that), but around 2001/2002 I looked up a walkthrough and then the whole thing just clicked. I've enjoyed and appreciated it ever since. It's definitely the type where knowing its nuanced systems and mechanics really changes/opens up the game.
Good review. You're right, it's a very difficult esoteric game that has a lot of interesting early designs that would get big later, but a very flawed internal experience. I've always wanted to like this one, but the obtuse challenge level and that stress inducing beep constantly going off were a no go for me. And I always felt the interior sequences were more awkward than not, with The Goonies doing it better.
The thing about this game is that everything was explained clearly in the manual. The only confusing thing about it is the maze sections (forest, cave) that are MEANT to be confusing and are explicitly described that way in the manual. It's a really hard, sometimes frustrating game (much harder than stuff with an exaggerated reputation like Zelda II or Ninja Gaiden or TMNT) but it's never illogical or unfair (except that one undodgeable attack in the lake that you would get sometimes). Mechanically it's almost the same as LJN Jaws, except unlike Jaws it has a lot of depth and is actually fun. It's also worth pointing out that, at the time, it was visually really impressive. Multi-layered parallax scrolling, the day/night cycle, the first person sections, the color palette that captured the gaudy, cartoonish look of the post-1984 entries in the film franchise really well, purple Jason notwithstanding (this video says that the 3rd film was contemporaneous with the game but that's way off - the third film came out 7 years before the game and even though it draws elements from the early films it seems closest to the 6th, which was essentially a cartoonish horror-comedy that didn't have much stylisticaly in common with the original 4 films), smooth sprite movement without any slowdown or flicker I can think of, truly nonlinear gameplay... That was stuff you didn't even get with most first party NES games. It's definitely not a masterpiece but it's also not a bad game by any stretch. I never had the time or patience to get through the second day/night cycle but I had at least one friend in 5th or 6th grade who beat all three and got the final ending. EDIT: most of these points were made in the second half of the video that I hadn't watched yet. Well done!
Interesting choice to use the laserdisc rips even though there are terrific quality Blurays out now-- I assume that was to mimic the experience of seeing the footage contemporaneously? Also loved pretending to end the video with "it sucks!" only to come back and admire its ambition, because a slasher movie monster's almost never as dead as you think the first time.
Jeremy, now you have me pining for a hypothetical anime-esque turn-based open-ended Friday the 13th RPG we'll never get. Also, this game has apparently had enough of an impact to get a limited edition Jason figure that has this purple and teal color palette, which is actually pretty cool
I loved this game as a kid. It was way more complicated than a SMB game but not quite as cryptic as Zelda 1. IIRC, I got it for free from a friend that was sick of it and just didn't want it anymore. Learning how to swap your active character to travel fast on the map is a must if you want to be successful. One of the most annoying things I remember was getting an upgraded weapon and accidently picking up a weak one that would replace it.
A long time back, I remember my babysitter had this game, and a top loader. I was little, Jason was a movie that scared me, didn’t call it Friday the 13th, I was like 5 or 6, and the movie was “Jason”. The point was, was that I didn’t play this game as a kid, but I do remember my mom and the babysitter trying to figure this game out. I was too young to remember if they made any progress at all, but my mother was trying to brainstorm with the babysitter on how to beat and or play this game.
Is there a specific way you set up the clips before the beginning of each video? It doesn't make a difference either way but I just wanted to know if it was random or if there's a reason for specific ones.
The TV/movie clips? They're from media that was airing or charting at the time the game in the current episode went on sale. Essentially, a sample of the stuff people were into when they played this game.
This game RULZ ...highly original and unique it's pretty amazing it came out for the NES. People who hate on it are more or less ignorant and probably not very good at video games.
Can we appreciate the fact that this is the game for episode 113, timed so that it would be the episode that aired the week of Halloween, and was released a day early so that it could coincide with the Holiday? And in a year with a Friday the 13th in October?
Honestly it’s a bit surprising that Atlus didn’t go the rpg route for this game while Capcom would for its own horror movie tie-in game about 10 months later
One of my favorite NES games and one of the first tries at a survival horror game (think about it) that I can think of every having played. I've come to terms that it's going to have the reputation that it has forever.
Played this once as a kid at my buddy’s house. He warned me! Went in cold. No instructions. No nothing. It was a disaster. I had always heard there was a “enjoyable game” hidden somewhere inside it. I can only imagine how many frustrated and angry 80s kids there were when they got this for a gift or spent their hard earned money. Those were the days!
Still. If ET on the 2600 was a side scroller with Elliot and Et on a bike dodging obstacles with the occasional flying scene and it would have been gangbusters
Awesome video! Friday the 13th is so much fun once you learn how it works, the problem is just getting there. They made an overly complicated game and explained nothing about what made it tick. What might have been!
Every year in October for the past few years i watch a horror franchise I've never seen and this year was Friday the 13th (I'm an 80s kid but i skipped horror as a child because i was too sensitive for it, just seeing five mins of poltergeist scarred me for the rest of my childhood) and so this sent me to check the game again on youtube because i'd played it a fair amount then as one of my friend owned it. I remembered it being more than just a dumb adaptation without thought put into it, but it was also very difficult (my friend only finally beat it with a game genie) and anyway, I thought I can't wait for Jeremy to get to the nes works episode, but that's probably far off in the future... well turns out it wasn't and I agree a lot of your assessment, in fact here's what i said elsewhere on youtube about the game two weeks ago or so: It was too difficult and confusing for children especially but this making worst of all time lists is unfair. I've played far worse. Like this actually had some thoughts put into it as opposed to so many real turds that were just bad straightforward platformers.. And the game DID manage to be scary because Jason was a real threat and you never knew when he'd show it. But then again. people also say NES Rambo is one of the all time worst for pretty much the same reasons when it's actually a decent game once you figure it out (though Rambo IS the better game between these two of course and yes i did finish it back then but i was also like 11, If i'd been 6 or 7 i'd have probably been unable to finish it). No, you want an all time worst on nes, I owned it, and yes it was LJN too... and that's predator. To this day the worst video game purchase i ever made. Now THAT was a real cash-in game with no thought put into it. Friday the 13th is not GREAT, but it tries something. The basic concept works and in the hands of real good devs like konami that could have given it a more polished gameplay,, a good soundtrack and better enemy diversity, it could have been real good. edit: Oh and I think it's closest to adapting part VI because it actually has kids at the camp and Jason is clearly already zombie Jason. Part III doesn't even have counselors.
The cabin gameplay and music is so much like Goonies II... Is it known who developed those parts of the game? In retrospect it really seems like there were "engines" that were used to complete the different parts of these games - now that we can see all of them as opposed to just the ones that we owned or played at friends' houses they seem more and more like re-skins...
I don't think the tech for the cabin sequences here has anything in common with the Goonies II adventure scenes, to be honest. Just a case of devs coming up with similar solutions, but in this case Goonies II came almost two years earlier, so Atlus clearly just took notes.
The only thing I would disagree with is that the game has no atmosphere. Playing this as a little kid in 1989/90, coming fresh off of Super Mario Bros., this game scared the hell out of me. The first time I had encountered 'jump scares' in a game. The fact that you start and its bright and sunny, and then you start seeing the sun go down, and then the houses become this gloomy blue color, and that eerie music looping in the background. Entering a cabin and seeing the JASON healthbar and having to move around in some of the rooms to find him. There's a LOT of tension and atmosphere in this game if you were the right age at the right time. I think this game is a very misunderstood punching bag, and while a lot of the criticism is entirely fair, I would go so far as to say its effectively creepy. Which only a tiny handful of other NES games achieved.
I can't find the original source to credit them, but someone found a promotional image of Jason in his NES purple colors which suggests that Atlus and/or their subcontractor was pulling from what material they had available. Or it was just to make sure Jason was visible in every environment. We'll probably never know the truth of the matter unless a dev speaks out.
This game is... yeah. To give my experience about this game, NOONE in my circle of friends ever figured out how to play this game, not even survive the first day. In my case, I sat down and took it upon me to learn it fully, because that was the era that I didn't have my own disposable income to get new games, so when you had one, you played the hell out of it. There is a logic to this game. It's not the best, but it's playable. I beat the game several times, my memory is far too long gone to redo it in one sitting, but I would likely go through the pace in second seeing. It's all about the pattern learning, and being patient. It's actually easier to kill Jason inside of the cabins because of those patterns. It's not random, there's set motions. While on the road, he's more random and harder to dodge without getting hurt.
I thought I was gonna be alone in liking this game, but seems that's far from the case. And that's good to see, I understand why it got what we can best describe as "the side eye" And honestly, Jason is my favorite odd palette choice. I'd love to own the MECA figure that replicates it. This isn't nostalgia talking either, I've only played it on an emulator. No guide or anything, classic me being weird
Someone on The Cutting Room Floor Reddit posted what was a pre-release poster for Friday The 13th which showed a slight different map with what seems to be a deleted cemetery area and the kiddies' cabins in the middle of the lake being non-existent. While not touched upon by Parish (though honestly it doesn't matter) a whistle item icon is in the games graphics code but goes unused. Also, the poster showed a very different looking Jason sprite that seemingly used sprite overly and looked slightly more accurate to the source material. My only guess is that maybe the beta for the game was on a UN-ROM board but got switched to a CN-ROM because LJN was probably super cheap, but who knows?
I can only imagine how much effort was required to get this to come out as episode 113. Even so, it was worth it.
An ex-boyfriend of mine was hugely into these movies, so I wasn't surprised when he informed me he was quite good at this game. I got to watch somebody who really understood it play through it almost effortlessly, and was really amazed at just how involved the game was. I have a lot of respect for the game now, but at the same time don't think I'm ever going to try it myself.
I say this as someone who used to hate it- Friday the 13th may be a flawed game but I still respect it for trying to make an unnerving, spooky experience with its atmosphere and gameplay mechanics. A very ambitious endeavor for an NES game.
I really love F13 and always make sure to point out that while Sweet Home for the NES is considered by many to be the first survival horror game, F13 came out more than 6 months before it. And while the Resident Evil style of survival horror may not resemble F13 much, one has to wait just a few years in the early 2000s to see the DNA of F13 reproduced in ObsCure and ObsCure II (horror pastiches in which you control a cast of expendable teens each with different abilities) as well as the birth of slasher-based asymmetrical horror games in 2016 with games like Last Year, Dead by Daylight, and the newer Friday the 13th itself!
F13 may have been old, rushed, and unbalanced, but it must have hit the target on the head if more than 30 years later when people think "let's make a game about slashers!" they just end up remaking it with better graphics and mechanics.
Plus, once you learn how the game works, it isn't bad at all. It's just not really tutorialized at all, and Jason is extremely unfair on day 3, but it's a pretty pleasant experience anyway, especially if you're willing to cheat a bit.
I agree with that!
The first survival horror game is probably 3D Monster Maze for the ZX81 back in 1981.
in hindsight maybe. it was pretty universally hated when I was a kid.
I say this as someone who just ate an entire hen.
Even finding the dagger is more obtuse than you describe: each counsellor has a set number of ennemies to kill before a lighter appears on the spot. Pick up the lighter, and all the regular items, like the dagger, the keys and the potions, start to appear. How do you find em? Milon's Secret Castle Style; they're all in pre-determined spots, and you need to jump around to find them. If you don't jump, they'll never appear. And since there's a limited number of them, don't pick up every knife and key with the same character if you wanted to use the other ones.
And yet, I love this game with all my heart, warts and all. They really tried to make something cool and if you get over the TERRIBLE first impression, I think there's a neat little game that was ahead of its time. If anything, it's TOO easy once you figure out its mechanics, and at least, I feel like the devs tried harder than most of the film makers working on the actual franchise.
EDIT: spelling
There was nothing creepier than entering a cabin at night and encountering a faceless councilor in the gloom thanking you for saving him from Jason.
I beat this game last October. It's a lot of fun and I recommend it. In 2023 it's easy to figure out the game mechanics and once you do the game really opens up. One of the most creative games on the nes. If you approach it like a puzzle instead of a contra game I think you will have a good time.
I agree, this game is pretty awesome. If you understand how to play you might even call it a hidden gem. So much better than crap like LJN's Back to the Future II & III game. I picked that one up for $5 on clearance back in the day and I'm still mad about how I overpaid.
But back in my day we didn't have no fancy "internets" to look up game play info. We had to hope and wait for something to be published in Nintendo power... and we liked it :-)
I can always count on Jeremy Parish to go "Ok now hold on a moment there is something.... respectable here" when it comes to overly complicated bad NES games
and I did want some of that for Friday the 13th!
The cabin theme is legitimately haunting and remains one of my favorite NES tracks to this day. It's really perfect for the atmosphere of those sections.
I loved this game as a kid. I wasn't able to beat it until I was much older, but something about it kept drawing me back over the years.
Amazing breakdown, Jeremy. Loved that you took the second half of the video giving it the few props it does deserve. I’d also give it praise for being legitimately scary to a kid. It was panic inducing and had a super dark tone. It stuck with you, even though I knew even then it kinda sucked.
"in the tradition of Pyscho and Beowulf"
my mind is blown
Excellent job working "chiaroscuro" into your narration
I gotta squeeze some value out of those five semesters of art history SOMEHOW
Such a memory. Picked this up while in Florida! We were staying in an Oceanside condo and had made friends with another family who was there. Turns out they had brought their NES with them! 3 boys, and me and my brother cracked open that cellophane wrapper, and jump in to some awesome NES action horror.. probably fuelled by our love of the horror film that had inspired it.
I still maintain that ET is not as bad as everyone says. If you had the instruction manual, the game is quite clearly explain. I'd rather a developer aim for the stars and fail than barely try. As such, I think your comparison of Friday the 13th to ET is rather appropriate.
I'd go even further and say its a great game. That was my 1st home video game, and my dad and I figured it out pretty quick (thanks to the instruction book). Its sad to see people who never bothered to learn how to play it dogpile on it as the "Worst game ever" because the internet has built up that myth.
Btw, The one thing everyone bitches about with E.T... falling back in a pit after leaving it...all ya gotta do is exit the pit from the bottom side in the overworld map.
I still won't call ET a good game, but it's a miracle it's as playable as it is with the ridiculously short time the programmer had to make the game.
I 100% agree
@@Rando1975 - Oh I absolutely agree. It's not a good game. Though I had very few 2600 games back in the day so I loved it. Better than the awful Pac-Man game, at least!
@@DanJackson1977 - I wouldn't call it great, but I got a lot of enjoyment out of it for sure. There are far worse games on the system. Complaining about ET is more of an Internet meme at this point, it seems.
Dying at the movie clips being from a Laserdisc rip. You beautiful bastard.
In the immortal words of a certain bemasked, boxing glove-handed wrestling heel: everything's better on a Laserdisc.
I was utterly baffled by this game as a child but I couldn't stop myself from coming back to it from time to time. It was just so weird and interesting. Everyone else seemed to hate it but it was just too strange and intricate for me to hate.
I've long thought that if this weren't from LJN, it would be seen as an incredibly ambitious - if very flawed - early survival horror game that predicts the 5th Gen horror game boom in a lot of ways. I tend to think Atlus did it themselves specifically because the design was so absurdly ambitious. I can't imagine an outsourced ghost dev trying *so* hard with a licensed tie-in.
The fact that it runs at 60fps itself shows they cared, that's not something Micronics could do.
@@rodneylives Not to mention some pretty early use of h-interrupt fake parallax, which would also be well beyond most cheap ghost devs.
Loved this game as a kid, even though obtuse it was fascinating. I was not able to beat it before Game Genie, with a code for infinite health and infinite children it was so empowering to hunt Jason down.
I thought it was really funny that I used an infinite health code and still lost because Jason killed the kids.
I knew when i was younger i should've brought that damn Game Genie for this particular game 😢😢.
Infinite children? Man, those horny summer campers got BUSY!
@@parrishharris3008 This was the first game I beat when I got Game Genie. Was able to finally beat it legit in 2017.
If you look at Friday The 13th as a prototype for the Survival Horror genre, you develop an immense appreciation for this game.
This game still managed to freak me out as a kid. I think it was the odd score at times.
The difficulty/lack of direction lead to me never beating it.
Great video buddy
I found this game to be genuinely unnerving back in the day, this still being the era of our imaginations filling in the blanks. That and it ran counter to what the films conveyed with the characters typically trying to flee from Jason. The notion of being told I had to go find him intentionally only spiked my anxiety while trying to play it as a kid. Probably didn't help the first time I rented it I was left home alone with it while my parents went out to dinner.
Honestly I would rather a game aim for the stars and fail by taking too many risks, than fail by playing it too safe. I can't fault Atlus for their ambition, at least.
My sister-in-law was doing some contract work for LJN in the late 80's. Not sure exactly what her projects were, all I know is that they gave her some free stuff that she passed on to me, one of which was a copy of this game. I think your review of it here is quite fair. It was definitely a bit too complicated for my 11 year old self at the time, but I've never thought it was as bad as its reputation. It certainly wasn't dull, and at that age it was definitely spooky enough to give me a few chills. I got a lot more enjoyment from Friday the 13th than I did from the Roll & Rocker that she also passed on to me, that's for sure! :D
Love the Mexican Runner shout out 😂
This & Nightmare on Elm Street I would have to say are the best LJN had to offer
Maximum Carnage was pretty good.
Punisher wasn't bad at all
Wolverine and t2 for the nes were pretty good too, especially the music. Yeah t2 has one hard level but for nes that was par for the course, the music was fantastic and the game gets better every level.
The opening screen scared me to death the first time I saw it. The game was frustrating but gave you a sense of progress every time you played it. I could get the sweater as a kid but could never figure out how to beat it. Flash forward to 2019 and me and a buddy cued up the strategy guides and vids and set forth. Long story short Jason on day three is nearly impossible but we managed to take him out on the tenth try with one sliver of life left. Amazing game experience.
So I was 6 or 7 and my dad sent me an NES console for Christmas and one additional game. Friday the 13th.
I didn't knew about the outsourcing story.
It changes everything!
It always made me laugh fighting Jason in the cabins, he looks like he's dancing around doing The Funky Chicken while he's trying to kill you.
That warning siren sounds like a jank-ass 8-bit choo-choo whistle
This one is definitely a guilty pleasure of mine. It's got that dumb ambition that I find amusing.
Friday The 13th makes a lot more sense when you think of it as a literary descendent of Beowulf
There are so many things about this game that are flawed. That being said, it's also not as bad as the legends say. As a kid who was only vaguely familiar with the movies, this game still managed to legitimately put some fear in my heart. The music is genuinely scary and foreboding for all its monotony. Jason's mother is scary in a way 8 bits shouldn't be able to be. Once you get used to the movement peculiarities of the game and understand the multi-counselor strategy it pushes on you, it's really not as bad as it looks. The biggest sin of this game is failing to teach the player these things in any way other than the school of hard knocks.
Friday the 13th is a good game, not the best thing ever but it has a lot of memorable things to offer
I feel like I have seen a lot of videos recently that not only defend Friday the 13th, but put it in a light that makes me respect its ambition. It doesn’t seem poorly constructed like mini LJ endgames, but rather just obtuse, and too complex for their abilities.
I'm glad to see so much positive feedback and thorough reflection with this game finally. As much as I adore AVGN, his satirical review of games like this and Castlevania 2 unfortunately influenced an entire internet's generation and mainstream conscientious into dismissing this game out of hand when all the while it simply needed careful consideration and thoughtful analysis to appreciate and enjoy what was underneath the surface the entire time. As a kid in the 90s I devoted the better part of half a summer's school vacation trying to decipher and understand the quirks of the game. Yet even with that much investment as well as occasional subsequent playthroughs I didn't learn until very recently that it was possible to find Jason's mom or in that defeating her would yield the sweater making the game easier...similar to finding the hard to find Red Ring in Zelda 1. But it goes to show you how much replay value was packed into this classic game. Games like this is what drives me to seek out and try as many retro games as I possibly can while at the same time reminding people of just how important game preservation is. It's up to all of us to keep these games alive and to pass on to future generations the lessons contained in them without bias or contemptuous folly.
I don’t hold James Rolfe accountable for the fact that people watch his videos and take his jokes as definitive statements.
I remember renting Friday the 13th back in those days and really wanting to figure the game out. Ultimately it was just too opaque for pre-teen me to figure out and slog through any longer than a single rental. It's a shame though, with a bit more development time and better in-game descriptions on what's going on or what to do it could have been a decent, maybe even a really good game.
Of course these days with gobs of storage space available for in-game explanations I can see why this game is nearly universally hated. Anyone who got into gaming in the 32bit or later generations wasn't used to how little ROM space some developers had to work with and how often that limited basic text on what the heck is going on!
Excellent coverage of the NES Friday the 13th game.
I only played it a few times, but I knew some of the secrets of what to do. And while it was certainly flawed, there were tons of great ideas that just weren't very polished. So, I just appreciated the exploration of Camp Crystal Lake rather than really trying to beat it. Since it felt like the game really wanted repetitive plays to hone the player's action efficiency plan.
Love your take on it!
This is honestly one of my favourite games for the NES; zombies & all. Maybe I was just in the perfect demographic during its release: appreciating the novelty of North American-hard rentals every weekend, having just watched Part VI?
There's a lot of ingenuity to be found here, and it's really satisfying to beat. :)
_My 'Episode 113' disclaimer has people asking a lot of questions already answered by my disclaimer._
Great review. Perfect balance of frustration and admiration whenever I play this game.
"You and your friends are dead."
I actually grew to like this over the years, and now is one of my favorites. I would like to see this remade as a home brew with some changes made. I would add some side quests for stronger weapons, make lighting the fire places increase your defense instead of the stupid flash light that you don't even need, and make Jasons moms head a boss fight near the end that you must defeat before you can finish off Jason for good. His moms head would have to be totally changed, shooting lighting or magic spells at you. Something better. Same with the final fight with Jason. Make it in a cabin with more freedom of movement. Idk, something like that.
You had to read the manual
Thanks for the video, I enjoy your presentation.
vivid memories of this game, cause my aunt got it for me for one of my bdays. Game legit scared me as a kid, w/ that soundtrack and that sound effect if Jason appeared / killed a kid. Never beat it as a kid, even w/ Game Genie. Since i really didn't know what to do. Only beat it as a teen w/ emulation.
Xexyz is one of my all time favorite NES games, it also has the same composer for the music as F13th. It'll be a great day when an NES Works video gets done for Xexyz!
Thanks so much for giving this game a fair shake. So many cool systems. Good call on taking the fight with Jason to the streets, that’s the only way I’ve ever found to finish him off.
Thanks Jeremy!
Did u ever mention the wrong way map coverage
Thank you for letting us know that this specific episode does not advocate child murder, JP.
I hope you're aware that Jason's mother was actually the original killer in the first Friday the 13th film, Jeremy lol
Yes, but comparing it to Beowulf is funnier
That reminds me, did you know that the game we got as "Super Mario Bros 2" was actually...
@@tango9601 Jeremy is on my good list for dispelling that nonsense
That episode of TNG was something else to a very young me. To say it had an impact on how I thought about people, what it means to be alive, and slavery, is an understatement.
honestly, the music and pixel art of friday the 13th does really seem like the same exact people who did megami tensei (albeit with much less passion) and honestly, the weirdness/obliqueness of this as an action adventure honestly does line up pretty well with atlus too, and the programming is actually rather solid and stable, so i don't know, could have been atlus there, could have been westone, probably wasn't tose, who knows, gotta love the mysteriousness of of the fly by night subcontracting nature early japanese software development i guess
A Friday the 13th video on Friday the 13th, and episode 113. Well played. Definitely a more interesting game that the likes of Dragon Power. LJN may be the Rainbow of Death but I think if this was given more time, it could have been a good game. And next time, more games from Rare.
And then he posts it on Halloween for the general public. That's some fantastic serendopportunity.
@@BleachDemon707an early release for Patrion?
This Nintendo game pack had ubiquitous presence amongst the various video rental shops of the nineties. The cover art was flashy and very sinister! Was always curious about its gameplay but never had the pleasure of playing. It was a bit exotic since I had not actually viewed any of the films by that time. Seeing it here though, the game certainly does have some enjoyable graphics. Thank you for this nostalgic look back at a game some of us simply never had a chance at playing.
I didn't enjoy this game as a kid (despite it scaring me, which was cool, few games did that), but around 2001/2002 I looked up a walkthrough and then the whole thing just clicked. I've enjoyed and appreciated it ever since. It's definitely the type where knowing its nuanced systems and mechanics really changes/opens up the game.
I started panicking when I saw that knife pop up at 14:11
Good review. You're right, it's a very difficult esoteric game that has a lot of interesting early designs that would get big later, but a very flawed internal experience. I've always wanted to like this one, but the obtuse challenge level and that stress inducing beep constantly going off were a no go for me. And I always felt the interior sequences were more awkward than not, with The Goonies doing it better.
"Friday the 13th sucks, but it sucks with style" is a great summation of the entire franchise.
I was able to beat this as a kid when I found out that if you stand between the J and A in Jason's name in cabin fights, he can never hit you.
I never could figure this one out... but I'd be willing to give JAWS a second look at least.
Even tho thi game is bad. The main song is a bop ngl.
The thing about this game is that everything was explained clearly in the manual. The only confusing thing about it is the maze sections (forest, cave) that are MEANT to be confusing and are explicitly described that way in the manual.
It's a really hard, sometimes frustrating game (much harder than stuff with an exaggerated reputation like Zelda II or Ninja Gaiden or TMNT) but it's never illogical or unfair (except that one undodgeable attack in the lake that you would get sometimes). Mechanically it's almost the same as LJN Jaws, except unlike Jaws it has a lot of depth and is actually fun.
It's also worth pointing out that, at the time, it was visually really impressive. Multi-layered parallax scrolling, the day/night cycle, the first person sections, the color palette that captured the gaudy, cartoonish look of the post-1984 entries in the film franchise really well, purple Jason notwithstanding (this video says that the 3rd film was contemporaneous with the game but that's way off - the third film came out 7 years before the game and even though it draws elements from the early films it seems closest to the 6th, which was essentially a cartoonish horror-comedy that didn't have much stylisticaly in common with the original 4 films), smooth sprite movement without any slowdown or flicker I can think of, truly nonlinear gameplay... That was stuff you didn't even get with most first party NES games. It's definitely not a masterpiece but it's also not a bad game by any stretch.
I never had the time or patience to get through the second day/night cycle but I had at least one friend in 5th or 6th grade who beat all three and got the final ending.
EDIT: most of these points were made in the second half of the video that I hadn't watched yet. Well done!
I respect taking chances even when they fail. Big budget games would never dare do that these days
Interesting choice to use the laserdisc rips even though there are terrific quality Blurays out now-- I assume that was to mimic the experience of seeing the footage contemporaneously?
Also loved pretending to end the video with "it sucks!" only to come back and admire its ambition, because a slasher movie monster's almost never as dead as you think the first time.
Jeremy, now you have me pining for a hypothetical anime-esque turn-based open-ended Friday the 13th RPG we'll never get.
Also, this game has apparently had enough of an impact to get a limited edition Jason figure that has this purple and teal color palette, which is actually pretty cool
I loved this game as a kid. It was way more complicated than a SMB game but not quite as cryptic as Zelda 1. IIRC, I got it for free from a friend that was sick of it and just didn't want it anymore. Learning how to swap your active character to travel fast on the map is a must if you want to be successful. One of the most annoying things I remember was getting an upgraded weapon and accidently picking up a weak one that would replace it.
Wasn't Jaws for NES based on Jaws The Revenge? The 4th entry in the franchise, not the third. (Sorry if someone already mentioned that)
The new Metroidvania Works Halloween Special is sick.
Wednesday already? ;) Jack Bros. is the most valuable game in my collection. I'm watching this as I play persona 5 for the first time also.
A long time back, I remember my babysitter had this game, and a top loader.
I was little, Jason was a movie that scared me, didn’t call it Friday the 13th, I was like 5 or 6, and the movie was “Jason”.
The point was, was that I didn’t play this game as a kid, but I do remember my mom and the babysitter trying to figure this game out.
I was too young to remember if they made any progress at all, but my mother was trying to brainstorm with the babysitter on how to beat and or play this game.
Ioved t and c surf designs and karate kid 😂beat them both. Could not beat Friday though
Is there a specific way you set up the clips before the beginning of each video? It doesn't make a difference either way but I just wanted to know if it was random or if there's a reason for specific ones.
The TV/movie clips? They're from media that was airing or charting at the time the game in the current episode went on sale. Essentially, a sample of the stuff people were into when they played this game.
I can't help but notice that this disclaimer was only for NES Works Episode 113
I can't vouch for those other episodes
The main thing I think of with this game is how damn confusing it is
Great episode! Happy Halloween everyone 🎃
Much like the NES TMNT game,
It’s all we had and darn happy to have it.
This game RULZ ...highly original and unique it's pretty amazing it came out for the NES. People who hate on it are more or less ignorant and probably not very good at video games.
A purple Jason isnt very scary lol
You heard it here: LJN's Friday the 13th is Beowulf for the 80s.
Great Star Trek clip! One of the first good TNG episodes.
Can we appreciate the fact that this is the game for episode 113, timed so that it would be the episode that aired the week of Halloween, and was released a day early so that it could coincide with the Holiday?
And in a year with a Friday the 13th in October?
Publicly, it was released on Halloween. For Patrons, it was released on October 13th.
But for me, it was a Tuesday.
@@absolutezeronow7928 that's even better.
Did you accidentally put the Works end title cards/Nintendo Power segment in the wrong place?
No.
@@JeremyParish oh okay, it just threw me off that they were in the middle of the video instead of the end lol
Honestly it’s a bit surprising that Atlus didn’t go the rpg route for this game while Capcom would for its own horror movie tie-in game about 10 months later
One of my favorite NES games and one of the first tries at a survival horror game (think about it) that I can think of every having played. I've come to terms that it's going to have the reputation that it has forever.
Played this once as a kid at my buddy’s house. He warned me! Went in cold. No instructions. No nothing. It was a disaster. I had always heard there was a “enjoyable game” hidden somewhere inside it. I can only imagine how many frustrated and angry 80s kids there were when they got this for a gift or spent their hard earned money. Those were the days!
This game has always made me curious, that it's more to it than most reviewers say. It's both fascinating and terrible at the same time.
Still. If ET on the 2600 was a side scroller with Elliot and Et on a bike dodging obstacles with the occasional flying scene and it would have been gangbusters
Awesome video! Friday the 13th is so much fun once you learn how it works, the problem is just getting there. They made an overly complicated game and explained nothing about what made it tick. What might have been!
It's to easy to get lost. The map is hard to figure out.
@@makaveli4205 They did some weird things with it, that's for sure. Jason actually follows a set route though, which was mind blowing to me!
🌈 The Little Rainbow of Death
Why are the most horrifying things associated with such beauty? Happy Halloween 👻
Personally, I blame God. He's the one who killed off the entire planet and then sent a rainbow to say "lol whoops, we good?"
Every year in October for the past few years i watch a horror franchise I've never seen and this year was Friday the 13th (I'm an 80s kid but i skipped horror as a child because i was too sensitive for it, just seeing five mins of poltergeist scarred me for the rest of my childhood) and so this sent me to check the game again on youtube because i'd played it a fair amount then as one of my friend owned it. I remembered it being more than just a dumb adaptation without thought put into it, but it was also very difficult (my friend only finally beat it with a game genie) and anyway, I thought I can't wait for Jeremy to get to the nes works episode, but that's probably far off in the future... well turns out it wasn't and I agree a lot of your assessment, in fact here's what i said elsewhere on youtube about the game two weeks ago or so:
It was too difficult and confusing for children especially but this making worst of all time lists is unfair. I've played far worse. Like this actually had some thoughts put into it as opposed to so many real turds that were just bad straightforward platformers.. And the game DID manage to be scary because Jason was a real threat and you never knew when he'd show it. But then again. people also say NES Rambo is one of the all time worst for pretty much the same reasons when it's actually a decent game once you figure it out (though Rambo IS the better game between these two of course and yes i did finish it back then but i was also like 11, If i'd been 6 or 7 i'd have probably been unable to finish it).
No, you want an all time worst on nes, I owned it, and yes it was LJN too... and that's predator. To this day the worst video game purchase i ever made. Now THAT was a real cash-in game with no thought put into it. Friday the 13th is not GREAT, but it tries something. The basic concept works and in the hands of real good devs like konami that could have given it a more polished gameplay,, a good soundtrack and better enemy diversity, it could have been real good.
edit: Oh and I think it's closest to adapting part VI because it actually has kids at the camp and Jason is clearly already zombie Jason. Part III doesn't even have counselors.
The cabin gameplay and music is so much like Goonies II... Is it known who developed those parts of the game? In retrospect it really seems like there were "engines" that were used to complete the different parts of these games - now that we can see all of them as opposed to just the ones that we owned or played at friends' houses they seem more and more like re-skins...
I don't think the tech for the cabin sequences here has anything in common with the Goonies II adventure scenes, to be honest. Just a case of devs coming up with similar solutions, but in this case Goonies II came almost two years earlier, so Atlus clearly just took notes.
Everyone had this game when I was a kid, but no one could beat it or really even understood how to play it.
The only thing I would disagree with is that the game has no atmosphere. Playing this as a little kid in 1989/90, coming fresh off of Super Mario Bros., this game scared the hell out of me. The first time I had encountered 'jump scares' in a game. The fact that you start and its bright and sunny, and then you start seeing the sun go down, and then the houses become this gloomy blue color, and that eerie music looping in the background. Entering a cabin and seeing the JASON healthbar and having to move around in some of the rooms to find him. There's a LOT of tension and atmosphere in this game if you were the right age at the right time. I think this game is a very misunderstood punching bag, and while a lot of the criticism is entirely fair, I would go so far as to say its effectively creepy. Which only a tiny handful of other NES games achieved.
I can't find the original source to credit them, but someone found a promotional image of Jason in his NES purple colors which suggests that Atlus and/or their subcontractor was pulling from what material they had available. Or it was just to make sure Jason was visible in every environment. We'll probably never know the truth of the matter unless a dev speaks out.
This game is... yeah.
To give my experience about this game, NOONE in my circle of friends ever figured out how to play this game, not even survive the first day. In my case, I sat down and took it upon me to learn it fully, because that was the era that I didn't have my own disposable income to get new games, so when you had one, you played the hell out of it.
There is a logic to this game. It's not the best, but it's playable. I beat the game several times, my memory is far too long gone to redo it in one sitting, but I would likely go through the pace in second seeing. It's all about the pattern learning, and being patient.
It's actually easier to kill Jason inside of the cabins because of those patterns. It's not random, there's set motions. While on the road, he's more random and harder to dodge without getting hurt.
Awesome game thats always been misunderstood and severely underrated imo. 😊
Always enjoy the next episode guesing teasers
i think the game was at least partially developed at atlus. the music definitely has a similar sound to masafumi takada's other games
I thought I was gonna be alone in liking this game, but seems that's far from the case.
And that's good to see, I understand why it got what we can best describe as "the side eye"
And honestly, Jason is my favorite odd palette choice. I'd love to own the MECA figure that replicates it.
This isn't nostalgia talking either, I've only played it on an emulator. No guide or anything, classic me being weird
Someone on The Cutting Room Floor Reddit posted what was a pre-release poster for Friday The 13th which showed a slight different map with what seems to be a deleted cemetery area and the kiddies' cabins in the middle of the lake being non-existent. While not touched upon by Parish (though honestly it doesn't matter) a whistle item icon is in the games graphics code but goes unused.
Also, the poster showed a very different looking Jason sprite that seemingly used sprite overly and looked slightly more accurate to the source material.
My only guess is that maybe the beta for the game was on a UN-ROM board but got switched to a CN-ROM because LJN was probably super cheap, but who knows?