What you might have forgotten is that if you are “forced” to make a saving throw or ability check you can forgo the roll and choose to fail which would give you more options.
Reminds me of the Matt Mercer meme going around a year or so back Smol brain: force players out of immersion using math rocks Big brain: structure the entire RP such that math rocks never have to be rolled, and instead be an excellent support character to your party Galaxy brain: make rolling math rocks cannon in your DnD universe, such that immersion is never broken
Two words: oil flask. When poured on the ground and ignited, it does a flat 5 damage to any creature in the area, no rolls required. You now have a way to deal damage and, potentially, clear the adventure with an entire party not using their math rocks
4:17 I've played many characters. Yet nothing has ever satisfied me more than the first and only time I've used Ceremony. The caster was a retired priest, the kind that builds shelters and helps outcasts to find their place. I cherish this moment.
A regulation dart board is numbered from 1 to 20. d10? Divide by 2, round up. d12? ignore 13-20. d8? ignore 16-20, then divide by two and round up. d6? ignore 18-20, then divide by three and round up. d4? divide by five and round up. - Complicated? You betcha!
I played with someone that allowed average damage instead of rolling for damage. If the DM allows this have the Wizard spam Magic Missile. You don't have to roll to hit and you inflict 3 damage per dart. That's enough for some rats.
How would you accuritly calculate average damage when all the dice use even numbers D4 average 2.5 D6 average 3.5 D8 average 4.5 D10 average 5.5 D12 average 6.5 D20 average 10.5
Freaking jumps in "You don't need to worry any longer, because I am here!" (yes this is a reference to My Hero Academia for those that read it in All Might's voice)
iirc there is a rule that makes you always do average damage when you are in mechinus you could be a wizard and do something like magic missile or a spell save attack like fireball if you wanted to deal damage
There’s a magic item that makes your attack roll a flat ten plus ability modifiers. I forgot the exact name, but it was an amulet deriving energy from Mechanus. That would be insanely useful in this scenario.
Yes. Just buy a heck ton of fortune cookies and open one every time you would normally roll and have the DM interpret the outcome based on the fortune. For instance: DM: “Roll for Initiative” PC: “The fortune says ‘A beautiful, smart, and loving person will come into your life.’” DM: “You see a beautiful woman across the tavern anticipating the bar fight. You are distracted. You go last.”
Play a bard. Spend your action with Dodge or Help, bonus action bardic inspiration. Occasionally cast a buff spell or two. Use Point Buy instead of rolling stats. Chose to take last place in initiative. Get a feat or item that grants immunity to stuff like poison or grappled conditions. Boom, no dice character.
3.5 had a version of the Mailman sorcerer designed to avoid rolling under all possible circumstances. After all, the Mailman was so named for its commitment to consistency and reliability (and also for its ability to *deliver* impressive amounts of damage), and trading a bit of that damage for perfect consistency is all to the good. This also meant avoiding effects that allowed the possibility of a save; no save just die spells existed in that edition and were highly prized. There were other things like having a Dire Tortoise to guarantee a surprise round every encounter and abilities to always allow taking 10 on skill checks as well.
Or: For initiative, you can go around the table (DM + Another Player rolls, whoever is higher goes first.) In the case you want to deal damage, via saving throw fail, you can actually take average damage. Such as for fireball you can do 28 fire damage. In addition, there are auto hit spells such as magic missile, which you just take an average of 3 force damage per bolt (1d4+1)a You can also take the Yuan-Ti pureblood race since it does have immunity to poison and disease. Just some of my current thoughts that could also work! Never really thought about a no dice and game, thanks Blaine!!
So this wasn't official DND but durring basic training some of my Wingmen and I played a version the DM created that didn't use dice at all he used lots of math and random numbers from the rest of the flight it was surprisingly functional and definitely helped with the stress of everything!
Before i knew about dnd my friend came up with a game that is pretty much just the role play aspect of dnd. You wanted to attack something? If it sounded cool or it seems like it would work you did it.
i remember when me and my friends were getting into dnd but all the info we had was make an oc, have a person to make a story and dice will tell the outcome of your actions but since we didnt have dice all we did was cut up pieces of paper with numbers 1 to 20 and we would pick a paper at random
If you need offensive actions, use your actions to spread and light oil. So long as you don't throw it, no roll is involved and the fire does a flat 5 damage to creatures standing in it.
Some of the most creative problem solving I've ever seen in dnd has resolved conflicts without touching a set of dice. On one occasion, my friend and I bought a band of bugbear mercenaries right out from under their Drow employers on the assurance of better pay and more equitable working conditions; all they had to do was help us oust their abusive bosses. Bad day for the Drow, and problem solved with sense so common that it didn't even require any charisma checks.
My first D&D was the Basic boxed set. It came with a laminated sheet of numbers you had to cut up and put in cups or margarine tubs to "draw" your random number. No math rocks included. I didn't even HAVE math rocks for my first half year (except for d6's raided from board games and Yahtzee) - On initiative, you can choose to go last.
By level 3 go artificer, alchemist. You're a plague curing inventor, use a bag of holding and any bits of metal you find as an archaic flak cannon, use your 2nd infusion on something to help either trap check or cross pits, probably trapcheck, because going Tabaxi is a fun one. You could also give an ally a simple +1 to an item. Now you can attack without a roll (bag of holding debris shotgun is a dex save) and unplague your party, as well as be all the utility they'll ever need with mage hand, 3 infusions to swap out (assuming bag of holding is permanent), ritual casting, mending, and tool proficiencies
Ah yes, let me just BEAT dnd. Instead of my normal method, where I blunt force the dungeon master's guidebook with a sock full of dice, I shall instead use a half brick.
At level 3, Sorcerers will have Web, Shield and Silvery Barbs, and can also help in RP with Minor Illusion, Prestidigitation, Mage Hand, etc. Can also combine Web with Heightened Spell once per long rest to give everyone disadvantage
If you need to do damage, heal, and get across terrain it’s very simple be a tabaxi paladin warlock. The paladin can heal with no rocks using lay on hands the tabaxi can do all sorts of moving and grooving crap and the warlock just needs to attack when the enemy is unconscious or has an auto hit situation (depending on your dm these come in many forms) the warlocks spells will always hit at full power so no need to roll damage and initiative is taken out if it’s a sneak attack round
There are rp ways to do combat were the dm decides outcomes based on rp, the fact your letting your team do combat for you means dice are rolled at the table wich defeats the purpose.
I did this challenge in Baldur's Gate 3 using loads of glitches, avoiding all combat and dropping stuff on enemies. You can use Destructive Wrath and drop a haste potion to give lethargic, then cast lightning bolt (which you can buy as a scroll) to kill enemies and get XP. Unfortunately, on the Nautiloid you have to roll 2 dice since the Mind Flayer auto rolls initiative with you when interacting with the transponder.
I think this is a equally a neat character concept, less the not rolling but more the types of actions. I’d make them a pacifist redemption paladin to lean into the protection and support rather than outright attacking
We used to use playing cards instead of dice because it kept the flow of the action. Three things: *1.* The player got a new set of cards each day based on their level and got to keep certain cards that they had won as rewards for excellent roleplaying. *2.* When dice were normally involved the DM would draw a card and determine the result (A = crit , etc. ) If damage needed to be random (2d4+1) and a 7 of clubs were draw, then that would equal a 2 whereas a court card would equal a 4 and so on. A table of card draws and die results could be used or the DM could wing it. *3.* The player's cards came in when they wanted to overrule the DM's draw, maybe to make a monster miss or to make a spell hit or affect the damage total or give success to a save or whatever. Since they have a limited number of cards each day, they had to choose carefully. The players still decided all their actions, but the randomized element was modified to speed up the game a bit. It worked well for those sessions and really improved combat, like *_a lot!_* However, not every table likes it and some people really just want to roll some f-ing dice, as one player said, " No dice, _no dice._ "
Issue: your solution involves knowing in advance what the challenges are, but part of the help you're giving involves detecting things you had to know were there to make it worth preparing for this challenge.
An interesting bit of trivia. Of the standard dice used in D&D, all are(or at least can be, depending on who made the molds) Pythagorean solids except the d10.
Sounds like Roger Zelazny's diceless Amber RPG. It's all based on a point system, and the DM has to say if you succeed or not. It has it's pros and cons. If you have a party that has to follow bread crumbs, it won't work. The party has to have a good imagination.
i was half expecting a high level gnome wizard taking utility spells (mold earth, shape water, & freedom of movement); or even abusing spells that make others roll dice instead (armor of agathys, wall of stone, & dominate monster). Still a fun thought experiment!
I’m currently playing Curse of Strahd with 4 of my friends, one of whom is the DM. I’m playing a Light Cleric, and this video made me realize just how busted Ceremony’s vague wording is. I want to point out some of the vagueness issues present in JUST the Wedding Ceremony: “You touch *Adult Humanoids willing to be bonded together in marriage.* For the next 7 days, each target gains a +2 bonus to AC *while they are within 30 feet of each other.* A creature can benefit from this rite again *only if widowed.* “ •”Adult Humanoids” is the first condition specifying which targets are applicable. Note that it doesn’t specify that the marriage has to be monogamous. Any number of adult humanoid targets within applicable range when the spell is cast (10 feet) are potential targets for this spell as long as they satisfy the second condition. •”Willing to be bonded together in marriage” is also an incredibly easy to satisfy condition. Not only does it mean an enchanted creature who is forced to comply would be a valid target, but it would also extend to any PC whose player knows it isn’t a real marriage, and that they’re just participating in this for the bonus. •”while they are within 30 feet of each other” if you remember our first stipulation that basically allows us to form a marriage between the entire party, then this means that each participant’s bonus will last as long as they are within 30 feet of *any* other involved party member •”only if widowed” this one your DM might actually put their foot down on. Hypothetically (again considering the polygamy scenario), if there is even a SINGLE PC death at ANY point after the Wedding Ceremony, this would technically Widow EVERY OTHER PC involved in the marriage, freeing the caster up to repeat the entire ceremony all over again.
Clerics of the life domain heal more, so you would get bonuses to your healing spells such as lay on hands or goodberry. Although those aren't on the cleric spell list, you can take the magic initiate feat to get them. You could also just make someone else roll for you if that counts.
alternatively, just flavor the situation *A door needs to be broken* Player 1: I have a 20 in strength, I want to break down the door DM: You are able to break off the handle and can open the door Player 2: I have a 12 in strength DM: The door is too sturdy for you and you will need a weapon/tool
How about using some advice from Disney. Start a dalmatian plantation. You can use your pets to hunt down all low level monsters afflicting your city and to obtain the massive amount of food required to feed and armor your pets. Your pets will obviously breed, so the fewer that die or abandon you the stronger your plantation becomes. Congratulations your gaming strategy is a cross between a necromancer and a Pokémon master.
This, ladies and gentlemen, is what we call a trick question. In truth, every Campaign comes down to what choices your GM makes. You can go an entire Campaign without Rolling at all, or you can plenty of Rolls in a single Session. Just depends on the kind of GM you have.
The answer to this video is...
“You can certainly try.”
Thanks, Matt Mercer.
Roll to try
Yay
@@Elemessclr LOL. You can certainly try,, roll to try, that is.
What you might have forgotten is that if you are “forced” to make a saving throw or ability check you can forgo the roll and choose to fail which would give you more options.
When me and my friends didn’t have dice, we asked random people for numbers between 1 and 20 with no explanation
google random nember generator
they have an official one built in to the browser
That’s just sad
Everyone has done this once in their lives 😂
Sounds like a great idea for a social media one shot game night. 🤔😈🤣
@@justsomeguywithahandlebarm2456 there is even Google dice roller
Yes, there's also official rules for making a character sheet without rolling dice too ;)
Standard array and average hp?
@@patdav56 There's also point buy
@@anthonytorres-cruz1598 that too, I just forgot considering I make a lot of Tulok-style builds lol
You also forgot the melee attack, which is just punching and it deals 1 damage, and only one damage
I KNOW WHAT APP YOU'RE USING TO DISPLAY SPELLS!
Wild Magic Sorcerer in the party: "Allow me to introduce myself."
"- I AM the dice... You Fool."
Did you mean a yellow monkey who accidentally cast wild magic while doibg karaoke?
@@milovanstrikovic5780 sips
@@friedchickencandles tea
@@zipzop8325 with pinky
Druid, wild shape into a rat and become apart of the rat armies conquests
Connor Almeyda Or have the Druid rat communicate with the other rats to aid the party. Thus the party has an army of rats.
@@joshuapowell6822 true but that might require a persuasion check.
@@dew-it8744 well the first one would probably need deception
@@kkTeaz true
Animal handling check, diplomacy if you want to stretch it.
Reminds me of the Matt Mercer meme going around a year or so back
Smol brain: force players out of immersion using math rocks
Big brain: structure the entire RP such that math rocks never have to be rolled, and instead be an excellent support character to your party
Galaxy brain: make rolling math rocks cannon in your DnD universe, such that immersion is never broken
UNIVERSE BRAIN: ROULETTE WHEEL
MULTIVERSE BRAIN: SLOT MACHINE
Exploded brain: using Russian roulette
Power word kill, long rest, power word kill, long rest. Repeat until no more enemies.
*laughs in 101hp*
@@spartanxhunter3423 power word kill. Punch. Long rest
@@TheLegendaryHeroZero Unarmed strike doesn't require you to roll dice?
@@guyclykos if i remember correctly its just a flat 1 damage
@@TheLegendaryHeroZero but you need to roll for the attack
Two words: oil flask. When poured on the ground and ignited, it does a flat 5 damage to any creature in the area, no rolls required. You now have a way to deal damage and, potentially, clear the adventure with an entire party not using their math rocks
*lights torch and stocks up on oil*
Aaaand they are dead.
No big soup rice.
4:17 I've played many characters. Yet nothing has ever satisfied me more than the first and only time I've used Ceremony. The caster was a retired priest, the kind that builds shelters and helps outcasts to find their place. I cherish this moment.
Just be a Wizard. Force saving throws so other people have to roll the dice for you.
Plot tiwst: the skin of the snake is acid poison
Damage rolls
@@Taako_Tuesday use averages
@@olorin6494 Thats what I said
“Can you beat dnd without rolling dice?” Me: Dart
You mean a d4 thrown weapon
Dart is a D4, you probably meant Blowgun which is aD1
A regulation dart board is numbered from 1 to 20.
d10? Divide by 2, round up.
d12? ignore 13-20.
d8? ignore 16-20, then divide by two and round up.
d6? ignore 18-20, then divide by three and round up.
d4? divide by five and round up.
-
Complicated? You betcha!
Also, attack rolls.
@@MonkeyJedi99 you're a gosh dang genius
No you can’t beat D&D without dice, because you can’t beat D&D.
TY!!!!
I would say completing your characters long term motive is beating d&d
My exact thought too
Apparently you can
martino how?
"Dice break the immersion".
Hard disagree: I feel like the little puppeteer influencing fate.
Love the footage from Baldur's Gate: Dark Alliance!
Loved that game, especially playing the dwarf.
It brings back memories; especially trying to interact with things and the character always said: "I can not do that here"
Thank you. I was wondering what game that was.
My childhood memories 😭 thank you for posting the name of the game, never knew how much I wanted to remember this
@@victorsantos4223 Hey no problem!
I played with someone that allowed average damage instead of rolling for damage.
If the DM allows this have the Wizard spam Magic Missile. You don't have to roll to hit and you inflict 3 damage per dart. That's enough for some rats.
What was I thinking if average damage is allowed you can use Fireball the DM has to roll DEX save for the rats. Or other save spells.
How would you accuritly calculate average damage when all the dice use even numbers
D4 average 2.5
D6 average 3.5
D8 average 4.5
D10 average 5.5
D12 average 6.5
D20 average 10.5
@@catkook543 the books say clearly "when in doubt, round down"
@@aiwaschawa5272 well, in my defense, it's a 316 page book
No pardon, i read all the books back to cover and this type of thing makes me INSANR
"Polyhedric math rocks" - a term that should be way more popular in my opinion.
My dice are made of obsidian. So technically, they are polyhedric math rocks. Volcanic rocks...
Far Cry: Blood Dragon called them nerd rocks
I present you: 9 months later!
Clickity-Clackity
the one person who doesnt know what dice are must have found the intro super helpful
Blaine: "Good luck finding a dm who plays using passive initiative"
Me: *kicks in door* "Did someone call for a hero?!"
Freaking jumps in "You don't need to worry any longer, because I am here!" (yes this is a reference to My Hero Academia for those that read it in All Might's voice)
@@darkrite9000 yes! :D
*slam*
Hello.
iirc there is a rule that makes you always do average damage when you are in mechinus you could be a wizard and do something like magic missile or a spell save attack like fireball if you wanted to deal damage
problem is you still have to roll damage dice
ah, but you're very rarely in Mechanus
There’s a magic item that makes your attack roll a flat ten plus ability modifiers. I forgot the exact name, but it was an amulet deriving energy from Mechanus. That would be insanely useful in this scenario.
Quick answer: no
Long answer: hell no
Super long answer: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
medium answer: Nah
super quick answer: N
Longest answer:NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Step 1: Have the DM just make shit up.
Step 2: *Suffer.*
Yes. Just buy a heck ton of fortune cookies and open one every time you would normally roll and have the DM interpret the outcome based on the fortune. For instance:
DM: “Roll for Initiative”
PC: “The fortune says ‘A beautiful, smart, and loving person will come into your life.’”
DM: “You see a beautiful woman across the tavern anticipating the bar fight. You are distracted. You go last.”
Play a bard. Spend your action with Dodge or Help, bonus action bardic inspiration. Occasionally cast a buff spell or two. Use Point Buy instead of rolling stats. Chose to take last place in initiative. Get a feat or item that grants immunity to stuff like poison or grappled conditions. Boom, no dice character.
Also note: saving throw spells, where your enemy has to roll the die, and the help action.
Yes, you can. Just play a Level 20 oneshot
Hehe.... *Flashbacks to the party "accidentally" destroying an entire plain of existence and still surviving*
Teleport to the bbeg, Imprison him in a demiplane
3.5 had a version of the Mailman sorcerer designed to avoid rolling under all possible circumstances. After all, the Mailman was so named for its commitment to consistency and reliability (and also for its ability to *deliver* impressive amounts of damage), and trading a bit of that damage for perfect consistency is all to the good. This also meant avoiding effects that allowed the possibility of a save; no save just die spells existed in that edition and were highly prized. There were other things like having a Dire Tortoise to guarantee a surprise round every encounter and abilities to always allow taking 10 on skill checks as well.
"My quotes aren't only used by technoblade, but everyone associates them with him, including me." - Sun Tzu, the Art of War
Thanks for giving me something to watch in class
Ymfah after knowing about this video:"Finally a worthy opponent! Our battle shall be legendary!"
My response as the DM: OK, roll to attempt it.
"Like in real life, you're only doing it to get something out of it"
So true....too bad you don't get +2 armor in real life.
For my heart.
Or:
For initiative, you can go around the table (DM + Another Player rolls, whoever is higher goes first.)
In the case you want to deal damage, via saving throw fail, you can actually take average damage. Such as for fireball you can do 28 fire damage.
In addition, there are auto hit spells such as magic missile, which you just take an average of 3 force damage per bolt (1d4+1)a
You can also take the Yuan-Ti pureblood race since it does have immunity to poison and disease.
Just some of my current thoughts that could also work!
Never really thought about a no dice and game, thanks Blaine!!
So this wasn't official DND but durring basic training some of my Wingmen and I played a version the DM created that didn't use dice at all he used lots of math and random numbers from the rest of the flight it was surprisingly functional and definitely helped with the stress of everything!
Before i knew about dnd my friend came up with a game that is pretty much just the role play aspect of dnd. You wanted to attack something? If it sounded cool or it seems like it would work you did it.
Thats how i told stories to my little brother
You had me when you started showing the first lvl of Dark Alliance, I loved playing that game with my family
"roll initiative"
"I hold my action until everything has moved once.... Every round."
0:42 I am unreasonably angry at how the d6 has a 3 and 4 next to each other
Someone: ha i can play d&d without rolling dice
Me, a DM: make a dexterity saving throw to avoid falling rocks
I feel like the most challenging part of this challenge would probably be.
Getting the dungeon master to let you use the inishitive variant rule
i remember when me and my friends were getting into dnd but all the info we had was make an oc, have a person to make a story and dice will tell the outcome of your actions but since we didnt have dice all we did was cut up pieces of paper with numbers 1 to 20 and we would pick a paper at random
That one kid in the corner with an old Gamebook and all it's glorious random number table.
just use a bot lol
youre not technically rolling the dice
Beeg brain
Yes indeed Beet brein
or you could just use an rng program, or a spinner thing
If you need offensive actions, use your actions to spread and light oil. So long as you don't throw it, no roll is involved and the fire does a flat 5 damage to creatures standing in it.
That depends on your DM, but it's possible.
Your baulders gate gameplay makes me happy
Some of the most creative problem solving I've ever seen in dnd has resolved conflicts without touching a set of dice. On one occasion, my friend and I bought a band of bugbear mercenaries right out from under their Drow employers on the assurance of better pay and more equitable working conditions; all they had to do was help us oust their abusive bosses. Bad day for the Drow, and problem solved with sense so common that it didn't even require any charisma checks.
when you're a new player and you forget to bring your dice to a game
Can "you" play D&D without rolling dice, sure, can the party do it, nah, is it fun, nah, is this a great video, HELL YEAH!
My first D&D was the Basic boxed set. It came with a laminated sheet of numbers you had to cut up and put in cups or margarine tubs to "draw" your random number. No math rocks included.
I didn't even HAVE math rocks for my first half year (except for d6's raided from board games and Yahtzee)
-
On initiative, you can choose to go last.
By level 3 go artificer, alchemist. You're a plague curing inventor, use a bag of holding and any bits of metal you find as an archaic flak cannon, use your 2nd infusion on something to help either trap check or cross pits, probably trapcheck, because going Tabaxi is a fun one. You could also give an ally a simple +1 to an item. Now you can attack without a roll (bag of holding debris shotgun is a dex save) and unplague your party, as well as be all the utility they'll ever need with mage hand, 3 infusions to swap out (assuming bag of holding is permanent), ritual casting, mending, and tool proficiencies
Ah yes, let me just BEAT dnd. Instead of my normal method, where I blunt force the dungeon master's guidebook with a sock full of dice, I shall instead use a half brick.
When you recognize the screenshot at 4:41 is from a boy’s love anime called UraBoku.....
Totally going to call dice 'math rocks' from now on!
Rogue: hold my poison-tip daggers
“the best thing we can do is specialize in a certain type of fighting style”
N I G E R U N D A Y O
or, you could cast magic missile for everything
Well the Jojo family's secret technique is truly an all powerful one.
Answer: just do Rock Paper Scissors with the dm or other pc ( depending on the situation).
Ew, like playing the Vampire: The Masquerade LARP.
Then you have a 1 in 3 chance of getting past Tiamat.
Boulder, parchment, shears, you mean?
The dark alliance footage brings a smile to my face
*looks over at the old-school greybeards who were there for the White Box handing around bags of chits*
Well...technically, yes.
when you see the ddlc classroom in the background, and realize that blaine probably knows what ddlc is.
At level 3, Sorcerers will have Web, Shield and Silvery Barbs, and can also help in RP with Minor Illusion, Prestidigitation, Mage Hand, etc. Can also combine Web with Heightened Spell once per long rest to give everyone disadvantage
If you need to do damage, heal, and get across terrain it’s very simple be a tabaxi paladin warlock. The paladin can heal with no rocks using lay on hands the tabaxi can do all sorts of moving and grooving crap and the warlock just needs to attack when the enemy is unconscious or has an auto hit situation (depending on your dm these come in many forms) the warlocks spells will always hit at full power so no need to roll damage and initiative is taken out if it’s a sneak attack round
That d12 came straight from hell.
Good to know they play dnd down there too.
That Baldurs Gate clip in the beginning... My childhood rolled up in a PS2 package
1: heroism uses concentration, so let's hope you never get attacked. Ever.
2: play a martial class with many, many, many clockwork amulets
How to deal with saving throws: refuse to roll for it. That will make the save an auto-fail, but you won't have to touch the math rock!
There are rp ways to do combat were the dm decides outcomes based on rp, the fact your letting your team do combat for you means dice are rolled at the table wich defeats the purpose.
Therefor FAILURE!
I did this challenge in Baldur's Gate 3 using loads of glitches, avoiding all combat and dropping stuff on enemies.
You can use Destructive Wrath and drop a haste potion to give lethargic, then cast lightning bolt (which you can buy as a scroll) to kill enemies and get XP.
Unfortunately, on the Nautiloid you have to roll 2 dice since the Mind Flayer auto rolls initiative with you when interacting with the transponder.
Balder Gate Dark Alliance was one of my favorite games as a kid, so much nostalgia from this video.
I think this is a equally a neat character concept, less the not rolling but more the types of actions. I’d make them a pacifist redemption paladin to lean into the protection and support rather than outright attacking
Next video: "Can you beat DND with only cantrips"
Warlocks: "BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR"
We used to use playing cards instead of dice because it kept the flow of the action. Three things:
*1.* The player got a new set of cards each day based on their level and got to keep certain cards that they had won as rewards for excellent roleplaying.
*2.* When dice were normally involved the DM would draw a card and determine the result (A = crit , etc. ) If damage needed to be random (2d4+1) and a 7 of clubs were draw, then that would equal a 2 whereas a court card would equal a 4 and so on. A table of card draws and die results could be used or the DM could wing it.
*3.* The player's cards came in when they wanted to overrule the DM's draw, maybe to make a monster miss or to make a spell hit or affect the damage total or give success to a save or whatever. Since they have a limited number of cards each day, they had to choose carefully.
The players still decided all their actions, but the randomized element was modified to speed up the game a bit. It worked well for those sessions and really improved combat, like *_a lot!_* However, not every table likes it and some people really just want to roll some f-ing dice, as one player said, " No dice, _no dice._ "
"Beat DnD"
Well, there's your problem.
D&D without dice is just role-play go to a forum for that, or BDSM shop
Issue: your solution involves knowing in advance what the challenges are, but part of the help you're giving involves detecting things you had to know were there to make it worth preparing for this challenge.
An interesting bit of trivia. Of the standard dice used in D&D, all are(or at least can be, depending on who made the molds) Pythagorean solids except the d10.
0:31 look! It's the ddlc background
Sounds like Roger Zelazny's diceless Amber RPG. It's all based on a point system, and the DM has to say if you succeed or not. It has it's pros and cons. If you have a party that has to follow bread crumbs, it won't work. The party has to have a good imagination.
As soon as he brought out Ceremony, I knew this was going to be good.
I thought the thumbnail said no, math rocks like a teacher
You can easily play dnd without rolling dice, so long as you force someone else to roll them instead
i was half expecting a high level gnome wizard taking utility spells (mold earth, shape water, & freedom of movement); or even abusing spells that make others roll dice instead (armor of agathys, wall of stone, & dominate monster). Still a fun thought experiment!
How to actually attack
Use an unarmed attack for 1 + strength score. Attack them while their unconscious for an automatic hit
I shall now refer to dice as math rocks for the rest of eternity
Mastermind Rogue. Just 'helps' twice a round. Advantage for everyone!
Simple
"You guys walk into a cave, rocks fall, everyone dies"
You beat D&D without rolling
“This video me and my friends try to speedrun and beat DnD”
Bruh OG Dark alliance bringing back memories. That's my whole damn childhood right there. And a second note FUCK that ice dragon.
If I forgot my dice I would be mad at myself as the default DM and a dice goblin.
-If you don't help you die
-Die is singular for dice
*FAILURE*
A bizarre question to be sure. One can hardly imagine society without dice existing.
You can have a druid going into forms with attacks that are 1+ your strength mod, learn good berry.
I’m currently playing Curse of Strahd with 4 of my friends, one of whom is the DM. I’m playing a Light Cleric, and this video made me realize just how busted Ceremony’s vague wording is. I want to point out some of the vagueness issues present in JUST the Wedding Ceremony:
“You touch *Adult Humanoids willing to be bonded together in marriage.* For the next 7 days, each target gains a +2 bonus to AC *while they are within 30 feet of each other.* A creature can benefit from this rite again *only if widowed.* “
•”Adult Humanoids” is the first condition specifying which targets are applicable. Note that it doesn’t specify that the marriage has to be monogamous. Any number of adult humanoid targets within applicable range when the spell is cast (10 feet) are potential targets for this spell as long as they satisfy the second condition.
•”Willing to be bonded together in marriage” is also an incredibly easy to satisfy condition. Not only does it mean an enchanted creature who is forced to comply would be a valid target, but it would also extend to any PC whose player knows it isn’t a real marriage, and that they’re just participating in this for the bonus.
•”while they are within 30 feet of each other” if you remember our first stipulation that basically allows us to form a marriage between the entire party, then this means that each participant’s bonus will last as long as they are within 30 feet of *any* other involved party member
•”only if widowed” this one your DM might actually put their foot down on. Hypothetically (again considering the polygamy scenario), if there is even a SINGLE PC death at ANY point after the Wedding Ceremony, this would technically Widow EVERY OTHER PC involved in the marriage, freeing the caster up to repeat the entire ceremony all over again.
Goodberry also has a flat bonus from you grabbing one level of cleric so a nice boost and your healing becomes very viable.
Clerics of the life domain heal more, so you would get bonuses to your healing spells such as lay on hands or goodberry. Although those aren't on the cleric spell list, you can take the magic initiate feat to get them. You could also just make someone else roll for you if that counts.
alternatively, just flavor the situation
*A door needs to be broken*
Player 1: I have a 20 in strength, I want to break down the door
DM: You are able to break off the handle and can open the door
Player 2: I have a 12 in strength
DM: The door is too sturdy for you and you will need a weapon/tool
Party: Can we play without dice?
DM: Sure. *opens a suitcase of cards from both MTG and YuGiOh*
Party: OH GOD WHY
How about using some advice from Disney. Start a dalmatian plantation. You can use your pets to hunt down all low level monsters afflicting your city and to obtain the massive amount of food required to feed and armor your pets. Your pets will obviously breed, so the fewer that die or abandon you the stronger your plantation becomes. Congratulations your gaming strategy is a cross between a necromancer and a Pokémon master.
OMG whats the name of that game at 1:11? I remember playing that with my cousin YEARS ago and we had so much fun, but I can't remember the name
This, ladies and gentlemen, is what we call a trick question. In truth, every Campaign comes down to what choices your GM makes. You can go an entire Campaign without Rolling at all, or you can plenty of Rolls in a single Session. Just depends on the kind of GM you have.