Unreal Engine 5.4 - Motion Matching With One Animation (Overview)
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- เผยแพร่เมื่อ 1 มิ.ย. 2024
- In the last video I showed how it was possible to get motion matching with a single animation. In this video I will discuss how I did it.
Note: I have only spent a couple of hours messing with this system on/off in my free time and I'm still learning it.
www.ubisoft.com/en-us/studio/...
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00:00 Intro
01:00 How I Retargeted
01:49 Obtaining Ubisoft Anims
06:23 Motion Matching Demo
08:16 Requirements and Setup
09:30 Pose Search Schema
13:43 Pose Search Database
17:17 Animation Setup
18:24 Animation Blueprint Overview
21:30 DataBase Selection Details
23:58 BP and AnimBP Requirements
24:50 AnimBP Setup
31:20 Dance Cards
You may be able to retarget these with a Trial Version of Character Creator 4 and iClone 8. Let me know if any of you try that and if it lets you or if there are any restrictions on the Trial that prevent it.
NOTE: At 15:04 I correct myself but I think I just confused myself. I actually was increasing it, but the way the documentation makes it seem is that if you Decrease it then it favors Continuing, which seems to be the opposite of what I'm seeing which is where the confusion set in. I am actually increasing it from -0.01 to -0.1 which causes him to randomly get stuck in a situation where it's playing the animation normally. Since we are using Root Motion From Everything, this means that the character will actually move with the animation as it's playing.
i just cant believe how well it does with a single animation...this is wild
Yeah, it's going to have a learning curve without a doubt. It's a totally new approach to animation and it is rather Abstract in nature. Depending on various weights and tracked information.
disable reselection is only used for if you have multiple animations, so what it would do is if a pose of this animation sequence is being in use, it tries to find another pose in another sequence to prevent repetition in the overall characters animation
Ah I see, that makes sense.
do you think this system will work well with a non humanoide character like a horse or a snacke?
Yeah actually, I've watched a video where they actually did motion capture with a dog and used it for Motion Matching.
i did a horse, but i got it from the marketplace, sadly its root is located in the back it still would work but turning would always look unnatural. it was a fun and quick process for a little play around.