Using UV set and Stencils In Substance Painter -- English version
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- เผยแพร่เมื่อ 24 มี.ค. 2024
- Another Tutorial here, In this video I cover 2 things, the first one is, how to use UV SET in substance painter which is a great technique to overcome texturing issues such as different scales on UV island, Texture Direction, etc. The second part of the tutorial is about How to use the stencil to achieve more realistic results which is very important. I created the material and its structure outside of the tutorial to avoid a long video but you can download it with the link in the description.
And Also,
we released a brand new course for substance painter "Substance Master Course" and here is some info:
www.artstation.com/a/36637360
23hours narrated Substance Painter Tutorial with 6 Project
Guided by instructor Mehdi Beheshti, a professional with over 4 years of experience teaching CG software to more than 2000 Students, this course is your ticket to Learning Substance Painter professionally. As a top seller on ArtStation Marketplace for 3 years, Mehdi brings his expertise to help those who want to learn Substance Painter with a thrilling journey.
Material That I used for this video (Free) : www.substancemaster.com/file-...
Wood Stencil product Link : www.artstation.com/a/5888749
Nice explanations I'll give it a try in a next project, thanks !
Great as always
Mesmo entendendo pouco de inglês, aprendi muita coisa neste vídeo. Muito obrigado por compartilhar isso!
Выглядит потрясающе, но потертости лучше с реальных референсов брать :)
perfect
thank u Sir
This is insane. 😮 So much realistic. Love to learn the Painter from you
It's really Amazing....❤❤
Thank you so much sir
Why couldn't I find the video of how did you create that wood material? It's not in description too...anyway..im gonna purchase the course for sure!!!!
the wood material creation is not in the video, but you can get it free on our website (please check the description)
good
Thanks for tutorial but what if I have building model and it 2 UV sets one for tiling UV and second one for normal map details from zbrush and I want import both up sets to substance painter any tutorial explain this or can give me hint for that😊?
The only way that you can use is to follow the same way in the tutorial.
For channel 1,you need to use details map UV
And channel 2 for tiling.
And at the end export everything based on channel 1 UV.
@@MiladKambariTutorials thanks but which channel substance painter will use when baking high poly to low poly during baking process ??
how would you go about exporting the texture for the second uv map
it's not exportable for now, we can just use it as a guide for texture projection in UVset0
@@MiladKambariTutorials actually did some experiment and you can have substance painter export the texture you just have to make the 2nd UV set first in Maya
This is crazy! I've always been frustrated that Painted didn't support multiple UV sets and always had to weird hacks to be able to combine baked and trim sheet workflows. I wonder how long it's had this feature and how I managed to miss it!
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Is it free like blender
Substance Painter is owned by Adobe, nothing is free from Adobe