Metal Horrors, how to destroy or farm them : Rimworld Tutorial Nuggets

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 100

  • @dmlarsen301
    @dmlarsen301 5 หลายเดือนก่อน +104

    I just started playing with the anomaly DLC. I found grey flesh at one point. It dropped in a prison cell, with only one prisoner. Now, it could have come from a warden, but when a second grey flesh was discovered in the same cell, I was pretty sure. So, I was waiting for a third grey flesh to spawn, so I could identify it, but just about then the Empire sent along a Tribute collector. So, naturally I knowingly sold them an infected prisoner! 😂

    • @wnihaunter3943
      @wnihaunter3943 5 หลายเดือนก่อน +15

      its their problem now lol

    • @HowToChangeName
      @HowToChangeName 3 หลายเดือนก่อน +4

      Second best way to solve anomaly: "Not my problem!"

  • @miguelalejandroephiramasth2405
    @miguelalejandroephiramasth2405 5 หลายเดือนก่อน +92

    Essay - "Metal horrors: An eldritch disease or a black gold mine?" By Francis John

    • @starryknight64
      @starryknight64 5 หลายเดือนก่อน +6

      Seems like a modest proposal to me!

    • @HowToChangeName
      @HowToChangeName 3 หลายเดือนก่อน

      Definitely a tome title with excellent quality

  • @yuantan9292
    @yuantan9292 5 หลายเดือนก่อน +38

    I took a quick look at the game's code and the detection mechanic looked like these to me:
    (1) For each "interrogation" interaction, the detection chance is equal to a baseline chance of 15% multiplied by the interrogator's social impact stat, so that's 13.54%/16.43%/20.55% chance for a regular level 3/10/20 social pawn.
    (1.1) Each interrogation attempt is actually 3 interactions, so the real chance of detection in the 8:59 setup would be 35.36%/41.62%/49.85% for a level 3/10/20 interrogator.
    (1.2) There's also a limit of 2 attempts per day (if you don't do the release/recatch trick) which means a detection chance of 58.22%/65.92%/74.85% per day being interrogated.
    (2) If the random chance rolled to detect an infection, whether it's safe or violent is always 50%.
    (3) Any social interaction (including interrogation) also has a 0.1% extra chance to detect if the detector is not infected; upon detection, the chance of it becoming violent is 30%, so the interrogator being infected does influence the chances, but the effect is too small to be noticeable.
    (4) Wearing a hood or a top hat which +20% social impact can improve the chance of detection by around 5-6% (you get one more success out 20 that you otherwise wouldn't). Meanwhile blood loss indirectly lowers detection chance because blood loss -> lower consciousness -> lower talking -> lower social impact -> lower detection chance.
    (Edit: I previously didn't notice that each attempt has 3 interactions, and I underestimated the chance of detection. It's fixed now.)

    • @yuantan9292
      @yuantan9292 5 หลายเดือนก่อน +5

      Also, regarding number of analyses needed: The Gray flesh have equal chances of taking either 2 or 3 analysis pieces, and all other anomaly pieces always take exactly 3 analyses, so unless there's a mod or a bug at work, it should never take more than 3 analyses.

  • @Arexmajen
    @Arexmajen 5 หลายเดือนก่อน +6

    "Some people have said it's only taken them 2 pieces of flesh to get the analysis complete. I can neither confirm or deny any of those. In all of my testing, it was 3 pieces."
    Francis over here just casually forgetting that his very first metal horror in his own playthrough only took 2 pieces of flesh.

  • @jeremiahthomas3944
    @jeremiahthomas3944 5 หลายเดือนก่อน +16

    Evil mental thought; figure out you have a metal horror and ship all your current cooked meals to nearby “frenemies” (friends that could be enemies as soon as you infect their base).

    • @starryknight64
      @starryknight64 5 หลายเดือนก่อน +8

      Then they get the possibility for the quest that asks for immediate help but it's not fleshmasses it's metal horrors. Would be an interesting way to shake things up for sure!

    • @CAMSLAYER13
      @CAMSLAYER13 5 หลายเดือนก่อน +2

      Good way to make people like you and minimise waste

  • @deathdealer646
    @deathdealer646 5 หลายเดือนก่อน +24

    Lol was only a matter of time.
    Always appreciate your deep dive tutorials.

  • @RetrogMGXII
    @RetrogMGXII 5 หลายเดือนก่อน +3

    On a semi related note. After you unlock the interigation option from the metal horror event you can keep doing it for social xp. Allowing you to keep prisoners for social xp farming even after you broke their will.

  • @bruhder5854
    @bruhder5854 5 หลายเดือนก่อน +4

    >get a pawn infected with metal horror
    >get raided by humans or raid a human tile
    >take prisoners
    >get that infected pawn to operate on the prisoners
    >release the prisoners
    `v`

  • @densamme1752
    @densamme1752 5 หลายเดือนก่อน +2

    I hope the d3vs continues developing the metal horror implementation. There are great possibilities for questlines or using food as weapons if the devs allow it. Imagine sending hundreds of infected meals over to improve your standing with your allies only for their tile to succumb to metal horrors and so on.

  • @bobnewkirk7003
    @bobnewkirk7003 5 หลายเดือนก่อน +10

    Domesticating the Void one Anomaly at a time. -FJ 2024

  • @thest0mpa
    @thest0mpa 5 หลายเดือนก่อน +1

    With blood loss vs go jouice changing the results or not, it probably has it so that whatever stats are used for detection cap at 100%, so going under that with -20% from bloodloss harmed it but going over that with +20% from go juice didn't do anything because it has a cap.

  • @whitestormin
    @whitestormin 5 หลายเดือนก่อน +8

    "quick tutorial nugget".
    a short 30+ minutes.

    • @andreastyrberg7556
      @andreastyrberg7556 5 หลายเดือนก่อน +3

      and probably more than a days work on the statistics.

    • @pebz117
      @pebz117 5 หลายเดือนก่อน +3

      Short compared to his rimworld vids

  • @Vovchick2004
    @Vovchick2004 5 หลายเดือนก่อน +12

    Hey @Francis John! Have you seen the new frosty DLC for ONI? I'm dying to see your playthrough of that.
    Loved this latest Rimworld series!

  • @MathewSan_
    @MathewSan_ 5 หลายเดือนก่อน +1

    Great video 👍

  • @Tamizushi
    @Tamizushi 5 หลายเดือนก่อน +2

    I can 100% guarantee you that carnivore fine meals can spread metal horror. That’s the vector I’ve been using to self-infect in my test colony. I went through 6 generations of metalhorrors with the same cook. The reason I was using carnivore meals was because I could easily deactivate them in all my other pawns’ food policy to be sure only my vector pawn got it. I even infected some siege raiders by dropping excess carnivore meals on top of them (used the skip podcast to steal their components so they wouldn’t finish their mortar). Got around 10% of them infected on average before they decided to attack. You can also infect temporary pawns from quests and even rescued guests.

    • @rosmelylawliet
      @rosmelylawliet 5 หลายเดือนก่อน

      Interesting, I'm pretty sure this is a bug. Carnivore/Vegetarian was introduced in 1.3; at first, I thought it was part of a DLC-only content, but no, it's part of the base game.
      There's a chance they tried to make this DLC backwards compatible, as to not require any other DLC, and thus they forgot about these meals.

    • @Tamizushi
      @Tamizushi 5 หลายเดือนก่อน +1

      @@rosmelylawliet Fuck! I accidentally wrote the opposite of what I wanted to say. I meant to say that they definitely definitely spread it. If FJ couldn't spread it with it's probably a fluke. Sorry for the confusion.

    • @rosmelylawliet
      @rosmelylawliet 5 หลายเดือนก่อน

      @@Tamizushi ahhahah ok, now that makes sense :P

  • @cryochick9044
    @cryochick9044 5 หลายเดือนก่อน +1

    So with metalhorrors it's also not a death scentence if your pawns mostly get infected.
    Make sure you have ghouls before metalhorrors spawn. Try to slow expansion and keep a couple ghouls about then you can grow with a saftey net of uninfectable ghouls (for the most part)
    Combat mechs also would help BUT are not reliable as your mechinator may be infected, then get downed and you lose a LOT of combat power ghouls don't have this issue.
    Now you have combat units that don't care about infections and that's good.
    If an infection pops out of the blue (when a large amount of people get infected, this has happened to me with 0 flesh chunks) IMMEDIATELY pause and check where all of your pawns are. Then manage risks, find a safe room and your pawns at highest risk of dieing from bleeding take them tend them and ferry them to the safe room, use your combat mechs ghouls or animals to protect, focus on protecting the humans so they can tend the injured. Do not care about any damage to your base. The base can be repaired your pawns can die. Once the pawns bleeding stopped. You can go attack the roaming horrors around your base

  • @brian9107
    @brian9107 5 หลายเดือนก่อน +1

    I have a giant ass colony with 163 pawns, and I've also discovered metal horrors from just pawns socializing with each other and one reported the other.

  • @Pillow-n8w
    @Pillow-n8w 5 หลายเดือนก่อน +2

    There is another way to make sure ur cook is never infected: just don't let him or her to ever go out and to let sleep with anyone

    • @ImperativeGames
      @ImperativeGames 5 หลายเดือนก่อน +2

      They can get it before joining your colony though (30 days).

  • @john-paulmcmahon8489
    @john-paulmcmahon8489 5 หลายเดือนก่อน +9

    I may be wrong but I thought it took Peshet two pieces the first time and you thought it might have been because of her high intelligence.

    • @CAMSLAYER13
      @CAMSLAYER13 5 หลายเดือนก่อน +3

      However she tried later with a higher lvl and it took her like 3 tries. Which suggests its random is some way, either its set to something and it doesn't matter who you use or its a % based on skill you can theoretically fail many times or non

    • @john-paulmcmahon8489
      @john-paulmcmahon8489 5 หลายเดือนก่อน +1

      @@CAMSLAYER13 He said in this that he'd never seen it take two times.

    • @CAMSLAYER13
      @CAMSLAYER13 5 หลายเดือนก่อน +1

      @@john-paulmcmahon8489 yea, you are right

    • @r3dp9
      @r3dp9 5 หลายเดือนก่อน +1

      It could be dependent on wealth.

    • @keyokediacherus2063
      @keyokediacherus2063 5 หลายเดือนก่อน

      I think that was early in the run, so its possible that when they updated metalhorror (to prevent entire colonies from being infected) they raised the minimum requirements.

  • @stegles
    @stegles 5 หลายเดือนก่อน

    4:18 Regarding surgeries. If the person being operated on is infected with a metal horror, can it be passed back to the surgeon? Or is it only downstream so to speak from the tender to the tendee?
    How about someone infected with a metal horror who is being used as a blood bank vie either farming blood or as a warm body for feeding?

  • @visoth7791
    @visoth7791 หลายเดือนก่อน

    I'm just going to use Turret Packs to take out any metal horror spawns. Two turrets should be able to take out a single Metal Horror (havent tested, but just guessing).
    So if you have 5 colonists infected, have 10 colonists place turret packs. Trigger the metal horror, have turrets + any unaffected wipe them out. The turrets should distract them as well.

  • @warelm8652
    @warelm8652 5 หลายเดือนก่อน

    hello , @Francis John can you make a video guide for "super soldier " what baby to genes and armor ? thank you.

  • @SickoFromHell
    @SickoFromHell 5 หลายเดือนก่อน

    What if you know your colonist is infected but rather using the blood harvest technic you make a double bed for prisoners and force your dude to sleep with one ?

  • @pendantblade6361
    @pendantblade6361 5 หลายเดือนก่อน

    I know the series is over but maaaan I need more RimRim

  • @ExperimentalPerception
    @ExperimentalPerception 5 หลายเดือนก่อน +4

    ONI Frosty Planet DLC. Plz :) (its in open beta right now)

  • @1rbdfl
    @1rbdfl 5 หลายเดือนก่อน +3

    maybe a quick test with baby food as well? is there an age boundary where metal horrors can't form because the colonist is too young?

    • @murphychurch8251
      @murphychurch8251 5 หลายเดือนก่อน

      And add breatfeeding, too. I also wondere whether vampires had a risk of getting infected when bloodfeeding.

  • @vladdestroyer7002
    @vladdestroyer7002 5 หลายเดือนก่อน

    i have noticed today that prisoners have a mood debuff of -15 from living with an abomination, and there was a metal horror. also one of the prisoners got enraged and fought the sick person and got stabbed to death instead of punched. i executed the prisoner with metal thing in it and nothing happened.

  • @Kriil
    @Kriil 5 หลายเดือนก่อน

    What if someone is infected, hasn't spread it yet and then goes on a caravan? Can they still infect people once they get back?

  • @goodstormsgames9744
    @goodstormsgames9744 5 หลายเดือนก่อน

    So a collony can be immune to metal horros if the love eating raw food. Mostly immune

  • @ryanwikaryasz
    @ryanwikaryasz 5 หลายเดือนก่อน

    What if you have a bunch of survival meals and you sell them to a settlement will it cause problems for that settlement

  • @missb1062
    @missb1062 5 หลายเดือนก่อน +4

    So a yunners would be a great metal horror.

    • @CAMSLAYER13
      @CAMSLAYER13 5 หลายเดือนก่อน +1

      Yea, if they happened to be the only one to get it, you could just ignore it forever and perhaps even never get smother

  • @moistnuggests
    @moistnuggests 5 หลายเดือนก่อน

    You could probably speed up the process by having everyone cook simple meals and feeding them to prisoners, its going to take longer but way less micromanagement.

  • @oscarnieves6451
    @oscarnieves6451 5 หลายเดือนก่อน +2

    13:51 I'm sorry did you just discover a way to make trauma savants?

    • @wnihaunter3943
      @wnihaunter3943 5 หลายเดือนก่อน +1

      2% chance, same as any brain surgery

  • @BrendanWinterSC81
    @BrendanWinterSC81 5 หลายเดือนก่อน +1

    Could you just feed all those meals to the prisoners. Rather than going through the whole blood transfusion stuff. Not infinite but seems simpler and it's a guaranteed infection?

  • @elchialde6318
    @elchialde6318 5 หลายเดือนก่อน

    does making meals in batches of 4 increase or decrease the chance of horrors?

  • @shikasta123
    @shikasta123 5 หลายเดือนก่อน +2

    If a pregnant pawn is infected by a metalhorror and has a kid while infected. Is the baby also infected?

    • @shadowkhan422
      @shadowkhan422 5 หลายเดือนก่อน +1

      Or you get a Rimworld version of Blade - metal horror edition.

    • @ImperativeGames
      @ImperativeGames 5 หลายเดือนก่อน +3

      Don't think simulation goes that far.

    • @CAMSLAYER13
      @CAMSLAYER13 5 หลายเดือนก่อน

      She might miscarriage from the trauma of the metal horror coming out

    • @shikasta123
      @shikasta123 5 หลายเดือนก่อน

      @@CAMSLAYER13 I mean that you dont trigger the metalhorror until she already had the child

    • @shikasta123
      @shikasta123 5 หลายเดือนก่อน

      ​@@ImperativeGames​maybe but I would love to know for sure

  • @2ndtothelastmohican
    @2ndtothelastmohican 5 หลายเดือนก่อน +1

    Did anyone check Francis for a Metal Horror? Uh oh

    • @miguelalejandroephiramasth2405
      @miguelalejandroephiramasth2405 5 หลายเดือนก่อน +2

      @@2ndtothelastmohican you got it wrong. You have to check if the Metal Horror have a Francis within. Such individual is worse than these eldritch menaces

  • @apgamer4053
    @apgamer4053 4 หลายเดือนก่อน +3

    best way i found to do metal horror events is once you find the first flesh you know someone has it find a "willing" participant aka prisoner extract there blood or transfuse blood with every colonists this insures that they pass the infection to the prisoner then gun down the prisoner on there death the horrors will burst from all infected colonists and the prisoner if done fast enough you should only be fighting at most 2 larva or juvinal horrors no need to do the whole flesh quest and no need to change work tasks
    also fire works well on horrors btw they really like to lean in to that steel being flammable XD

  • @Robustiusyes
    @Robustiusyes หลายเดือนก่อน

    this is my first time having it
    at first i was just inspecting like 2 and started inspecting everyone but i did it with a doctor since i had no other who is not a doctor and have level 3 medical
    anyway it took me along time to train a random pawn and start the inspection on the doctors until dougles came with a 5 medical so i inspect my doctor and all my colony are infected
    the new pawn died immediately and a man in black appeared also died instantly
    this mechanic is broken T-T

  • @chrisrodriguez2275
    @chrisrodriguez2275 5 หลายเดือนก่อน +1

    Mid video, sorry if you say in a moment.
    What happens if the metal horrors come out , if someone is infected on a different tile?

    • @chrisrodriguez2275
      @chrisrodriguez2275 5 หลายเดือนก่อน +1

      Ha, 10 seconds later in the video, you test this :P

  • @AussieAwesome
    @AussieAwesome 5 หลายเดือนก่อน

    I could totally see metal horrors being inspired by Enerd from FNaF Sister Location… very similar

  • @audrianmarak1574
    @audrianmarak1574 5 หลายเดือนก่อน +1

    5:10, lmao 5Machine ain't got no chill XD

    • @vRANDv
      @vRANDv 5 หลายเดือนก่อน

      They're both women too

  • @pendensproditor
    @pendensproditor 5 หลายเดือนก่อน

    I've decided if metal horrors wipe out my colony, so be it. It's a clever storyline from the devs, but trying to prevent it is too colony-paralyzing and even if you do everything right you can still fail due to the pre-gray-flesh period. I'll have way more fun playing as if they aren't in the game.

  • @pebz117
    @pebz117 5 หลายเดือนก่อน

    Do a living with the cube tutorial nugget next

  • @goreobsessed2308
    @goreobsessed2308 5 หลายเดือนก่อน

    These things scared me when they popped out of my dudes but I use so much bionics and genetic manipulation we killed em quick. Glad I dont usually go over 8 pawns this could get real bad in big colonies

  • @Karol-bw3hb
    @Karol-bw3hb 5 หลายเดือนก่อน +1

    The way to deal with them is just pretending they don't exist until 3rd flesh and save scumming if it screws you because it's just too much unfun micro

  • @jasonlee-ti2wd
    @jasonlee-ti2wd 5 หลายเดือนก่อน

    Can one be double infected?

  • @ProWhitaker
    @ProWhitaker 5 หลายเดือนก่อน

    Thanks for the video

  • @rewto5131
    @rewto5131 5 หลายเดือนก่อน

    Here's a question: could unnatural healing revive sacrificed fingers from that one psy-cast mod? 🤔 if so... infinite revives.

    • @r3dp9
      @r3dp9 5 หลายเดือนก่อน

      Probably. If not, there are other workarounds from that mod. Removing the arm removes the fingers, then the arm can be grown back with psycasts. Giving a psyring of res to a prisoner so that they can cast it instead of a colonist.

  • @dadudedaniel3221
    @dadudedaniel3221 หลายเดือนก่อน +1

    so what happens if I just let all of colonists get infected?

    • @FrancisJohnYT
      @FrancisJohnYT  หลายเดือนก่อน

      Once enough pawns are infected the metal horrors will burst out. I believe it's at least 50% of the colony, but I have not tested this.

  • @HyouSol
    @HyouSol 5 หลายเดือนก่อน +2

    I assume you cannot infect people with carnevoir/vegetarian meals because they are from the Ideology DLC.
    There have always been massive oversights with multiple DLCs installed, like the empire Hussars getting angry because of Go-Juice they need to live.
    Another one would be the early (unsure if fixed) Royalty/Ideology apparel desire conflict, All biotech buildings were allowed in throne rooms, a lot of smaller things, usually, nonetheless infuriating.
    As A modder for this game I can confirm that many modders, like most VE devs for example, do not play the game themselves, often because they are too busy otherwise, that probably includes most RW devs too, which is why such oversights or Lack of gamesense and balance can happen, which infuriates me.
    Some issues can so easily be spotted by players like you and me, but not by devs or testers, if only they'd play their own game. Same issue with many mods, if most of them were actual mods instead of oddly specific Patches, overdetailed anime females or unnessicary translations of another mod you have never heared of, for a language you diddnt even know existed...
    I know that meal infections are an oddly specific part of the game to rant about, but then again we are the Rimworld Community.
    That aside, has anybody ever noticed Tynans obsession with the word 'Twisted'?

  • @whitestormin
    @whitestormin 5 หลายเดือนก่อน

    b.t.w.
    what happens in the second ending?

    • @DapiroStanislav
      @DapiroStanislav 5 หลายเดือนก่อน

      Chosen colonist gets Void touched buff

  • @marknygaard3154
    @marknygaard3154 5 หลายเดือนก่อน

    Couldn’t you just have every colonist sleep in a double bed with a prisoner, and then execute the prisoner? You’d need quite a bit of prisoners though

    • @aarondarnell2949
      @aarondarnell2949 5 หลายเดือนก่อน

      I don’t think colonists can sleep in prisoner beds or the other way around

  • @tomr3422
    @tomr3422 5 หลายเดือนก่อน +1

    Oh "metal Horrors" sorry I mis read that - I was thinking something like leia in a metal bikini, Darn

  • @custume
    @custume 5 หลายเดือนก่อน

    good tut

  • @bruhder5854
    @bruhder5854 5 หลายเดือนก่อน +1

    >get metal horror infected cook
    >ristrict your pawns from eating lavish meals
    >get them to mass peoduce lavish meals
    >sell them as trade item to caravans and colonies
    `v`

    • @mrShift_0044
      @mrShift_0044 5 หลายเดือนก่อน +1

      We need to inspect this guy, i think i saw gross wringling metal strings come out of his hands when he typed it...

  • @KyleMiddleton7
    @KyleMiddleton7 5 หลายเดือนก่อน +7

    Metal horror is an std

    • @vectorshingetsu5560
      @vectorshingetsu5560 5 หลายเดือนก่อน +1

      And the, um, transmission via cooking?

    • @KyleMiddleton7
      @KyleMiddleton7 5 หลายเดือนก่อน

      Just another warcrime out on the rim

  • @SuperNekoTin
    @SuperNekoTin 5 หลายเดือนก่อน

    I just ignor this event, free shard

  • @someguy-lt2op
    @someguy-lt2op 5 หลายเดือนก่อน

    Pointless Comment

  • @ericzommer5581
    @ericzommer5581 5 หลายเดือนก่อน +1

    A world event that happens in the background with no announcement that can kill your colony? When you do get a clue.. you have ZERO response to it other than becoming an unpaid intern for the CDC. That pretty much breaks any desire for me to play Anomaly. This is very poorly designed game mechanics.

    • @mrShift_0044
      @mrShift_0044 5 หลายเดือนก่อน +2

      It is not as bas as it sounds, even badly corrupted colonies can survive the metal horrors.