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Dear Gamology, if you're gonna bring professionals to react to this, then PLEASE educate them into details on what they're seeing. The exact era, the background history. The vague history makes it so that professionals sometimes give wrong remarks, they thing something else. Like RDR2 and Electric street cars. If you had explained it properly, they would have said something else.
Watch dogs
Red Dead?? Should've done Cyberpunk...
Would it have killed you to show a video of AC Unity that _wasn't_ at the lowest possible graphic settings?
I have a feeling the other games aren't looking their best either, but Unity looks unacceptable.
Can u guys please start having actual people play the games from the reviewers while there commenting instead of then dealing with badly played video game clips like if u have a person talking about architecture have thea person play the game with them so they can actually look at is smh just a suggestion
On the topic of electric streetcars in Saint Denis, it actually is time accurate. Red Dead Redemption 2 takes place in 1899, and New Orleans started using electric street cars in 1893.
Vienna and had them as early as 1870 if I remember right
THANK YOU
Yup Rockstar did do a ton of research.
U
@Isabella yup. For more on RDR2 and Saint Denis this goes into a lot more detail -
m.th-cam.com/video/S_aIVuzjeqA/w-d-xo.html
I feel like in cases such as Red Dead Redemption 2 you should tell them the year it takes place, and that Saint Denis is allegorical to New Orleans.
I could agree with the year, but thats it. Giving any other info, would end up leading the conversation. The organic conversations are always more entertaining imo.
Especially when the game explicitly states the years.
@@ElMountainMan it gives them a time frame to critique better.
RDR2 setting is in a very late era of the wild west. Arthur would be young enough to take part in WWI and Jack would be young enough to be fighting in WWII. In fact, Jack would be around the age of Tommy Angelo in Mafia I.
@@sonmaianh7686 jack is old enough to participate in WW1. its one of the classic ideas of what he mightve done after RDRs epilogue
It's wholesome to not only have them react to the games' settings and environments, but also complimenting and critiquing them as well 🙏😊
That's all you get in architecture school lol... you get critiqued 24/7 lmao
They seem kinda smug
@@yme3267 00
0
@@RollingxBigshot yeah the man
3:46 He knows the difference between 1899 to 1910-1920 architecture, jesus... Man knows his craft
Yeah he missed it a little with saying pre 1890 but still
Yeah he didn't know when the game took place- which was in late 1890s and he knew what architecture it was.
Jesus is king
@@mrridiculous4896girl bye
@@Audreyana I'm a boy, wdym?
Loving seeing them react to them all especially the Assassin's Creed
I think I heard Ubisoft actually said they would help with the Notre Dame Cathedral after the fire because they modeled it so accurately!
@@LegitGamer21 that's awesome, was explaining Assassin's Creed as a whole to my friend and the Notre Dame as it was shown and remembered the fires
@Bzake odyssey isn't even in the vid and lunden doesn't even look nice, Paris for Valhalla and whatever for origins
@@LegitGamer21 Unity was free for some time when this Notre dame incident happened
The cathedral is so well made in the Assassin's Creed game, they actually had to use it as reference when it was destroyed
th-cam.com/video/9Ruf1MvAo6A/w-d-xo.html
false. ubisoft offered to let them use it, but it was never really used. they donated money tho
@@OJ_prod false. fans wanted ubisoft to help but they donated instead.
@@AronTheNpc false, they had it 3D modeled for the making of the game and they sent the 3D model to the french government for rebuilding purposes. But they also donated
@@martinlilleengen6636 that's bs, tell me where you heard that.
Well.. the devs laserscanned the entire Notre Dame for Assassin's creed, and the devs are going to use the data from the scans and 3d model for the restoration of Notre Dame.
Yep
I thought I remember reading something about using tourist images to build a model? Similar to how you can model someone’s head using pictures from multiple angles?
@@Sindraelyn Photogrammetry, yes but they alse used laserscans so it would be more accurate: th-cam.com/video/dQQ7DHbMI2I/w-d-xo.html&ab_channel=IGN
This is a rumor. The developers basically said they'd only help if they were asked. Ubisoft donated a lot of money to help but they made considerable changes to the cathedral for the game that the model wouldn't necessarily be that helpful even if they did use it.
th-cam.com/video/9Ruf1MvAo6A/w-d-xo.html
3:51 Actually Red Dead Redemption takes place during the turn of the century, 1899!
Also, AC did such a gret job recreating Notre Dame, that the in game model is being used for reconstruction of the real thing! Insane
Depends on where you are in the story. You play the epilogue in 1907.
@@Utonian21 Nope. That's a myth. France REJECTED offers to use the model, because the game is actually NOT very accurate. There's a lot of hidden shortcuts and changes made to the in-game model that aren't on the real thing.
@@davididiart5934 they offered the original 1:1 scale laser model they took, not the in-game model. And didn't they refuse because they are "modernizing" it?
Why modernize it? That's disgusting, they gonna just make it a square?
Trams were invented in the late 19th century. So, having them in RDR2’s Saint Dennis in about 1899 is pretty accurate.
I knew this guy was full of shit and Rockstar got it right. They couldnt even tell Saint Dennis was based on New Orleans for at least a couple minutes
@@GLMusic12,
Exactly, when I first went through Saint Denis, I immediately thought, "Oh hey, New Orleans." Being in New Orleans gives you this sense of rememberance and being able to spot the simialarities from any fake location in a video game that resembles it. In example InFamous 2.
@@TheSilentFirefly the craziest part is that i havent ever been to new orleans or the usa but I instantly recognised it in Saint Dennis just from photos or movies as you say
@@GLMusic12,
New Orleans really is quite a recognizable city. Whether or not one has been there.
Hes not wrong. They just keep thinking the game took place in somewhere 1870 which is golden age of wild west
Mirror's Edge and its sequel next! They hired extremely talented architects for both.
Seriously they should add mirror's edge + mirror's edge catalyst and detroit become human city architecture
I would love to know their opinion on Night City from Cyberpunk. Like I wanna know what they think about Cali looking like that in the future or Cali taking heavy influence from Tokyo in the future.
They hired Architects for Catalyst? Most of those buildings make 0 sense
@@diogo763 Most likely a combo of game design, visual designers, architects, and interior designers, and the final result is what all parties agreed on was the best result.
I mean, it *is* for a game after all, and for a game where parkour is the focus, you'd have to sacrifice some for better gameplay, some for visuals, you get the point.
Architects also get away with quite a bit of stuff because they don't exactly need to focus on gravity, and such can be more lenient in things like supports, complex structures. As long as it doesn't break suspension of disbelief.
I noticed quite a bit of weird room/interior structures when I played the game, so I get what you're pointing at (like someone having a... Cherry Blossom tree in their living room), but as someone who touches game design from time to time, it's pretty hard for me personally to make something like a building make sense if I'm only focusing on the level design. And honestly, seeing enough crazy structures in the world makes me think a lot of the overall building designs are plausible, especially when things like the Lucas Museum, or the Harbin Opera House exist.
Glad the artist wanted to see inside, was really feeling like a missed opportunity to only show the outside of the Pyramids when there is the interior + so many other beautiful temples and palaces in the game. As cool as they are, like she said... they are also about as boring, architecturally, as you can get.
The game developer did created GIza interior to explore as well, drawing upon the explored passageway with some liberty taken to create a secret treasure room that was never mapped previously. And much to everyone's surprise, that secret room do actually exist, exactly where they were made in game, when they do penetration scan months after the game released.
Gotham City is traditionally depicted as being located in the U.S. state of New Jersey. Gotham's look and atmosphere was primarily influenced by New York City. Batman co-creator Bill Finger chose the name "Gotham" so that the residents of any city could identify with it.
Yea because metropolis is New York
Gotham always gave me Chicago vibes over New York tbh
@@thebootlegstnr2933 its got the chicago vibes but they use a lot of the NYC skyline. if you watch the batman, you'll notice they use madison square garden but just rename it to gotham square garden
Gotham is also an actual nickname for New York since at least the 1800s. It's named after an old English village of the same name. The name is Anglo-Saxon and means Goat Home. There's a legend that the villagers pretended to be mad so that the King wouldn't want to visit, as they didn't want to spend money on repairing the road for his visit. That legend of the Madmen of Gotham was later used by a journalist to mock the people of New York for being mad or foolish. Hence the name Gotham became a permanent nickname for New York.
@@ansionnachbeagrioga5260 yup
I love how every time architects react to assassins creed unity, theyre blown away. That game looks amazing
1:57 he called Metlife the "Pan-Am bulding", that's old school
Yeah, I think most New Yorkers that are at least in their 30s or above still call it the Pan Am because that's just what it was known as for the longest time. I can't look at it without thinking of it as the "Getalife" building, because that's what Rockstar called it in GTA IV lol.
Missed the biggest chance to show them Night City. I really want to know what they think of that.
Gotta leave something for next time!
@@SirCaco Yeah, I'm sure next time they'll do things like Midgar, Night City, Solitude, etc...
Night city looks incredible. But idk playing cyberpunk for a little long gives me weird felling like fatigue
@Druid its not even impressive or distinct. Just a series of 80 story, 800 foot wide blocks of concrete with neon over it and weak 3d holographs
@Druid You are high or dont understand what arhitect do?
Games are what keeps history alive. It teaches young kids there is a lot of impressive old and interesting stuff out there. And a lot of stories and architecture to learn from and in a sense engage with them like we never have and could do in real life.
You could make entire hour video of them just reacting to All the Assassin Creed games.
For real.
Such a tease to not do the viewpoint syncs on the AC games
For real.
And their reaction to a Leap of Faith
Control could have a whole episode just to itself with it's unique brutalist architecture
Would be cool to have the architects, or medieval experts react to the huge castles from the souls games and elden ring and bloodborne.
th-cam.com/video/WVdVHk4WtS0/w-d-xo.html
Nice video, I think you guys should show them Cyberpunk 2077 and in my opinion Night City one of the most complex and good looking city design i ever saw in a videogame.
hell yea
You've got to be joking. Everything about that game is a disaster
@@nimajneb6650 whoa there, at least they keep on fixing their game, not like that one very popular game company that never fixed their 8 years old online game session, but they keep on releasing new stuff.
@@nimajneb6650 it's one of the best looking games out rn
@@nimajneb6650night city one of the best designed cities in gaming
This is interesting. most of assassins creed are worthy of checking. one in assassins creed would be great if they synchronized since it will show the building
😂 I love how they don't know that Spiderman lives in New York, but instantly recognize Gotham 👌
Gotham is more iconic than New York! Confirmed!
Red Dead Redemption 2 takes place in 1899 if I recall correctly, so Mr. Ball was absolutely correct about it being a bit too late for the wild west era. The fact that the game takes place during the _death_ of the wild west is very pertinent to the game.
Actually his wrong. By 1899 the Wild West era was coming to an end. From then on America started to become civilized. He was also wrong about the trolleys. That was correct period they started to become a thing in new orleans
can't believe they missed night city, probably the most impressive city in modern video games. also the Notre Dame was really accurate that they used the game model to help the reconstruction of the real Notre Dame as a reference.
How the hell is night city the most impressive let alone an impressive city at all.
@@WitchKing-Of-Angmar first it's gorgeous, then it's filled with so much little detail here and there, each district have distinct flavour to it because of difference in cultural identity that living in each district, the gang that represent each part of the city leave so much mark on their territory makes you realize in who territory you are in without looking at the map, it's verticality is something we haven't seen in open world video game before and so much more, it is most likely the most impressive city ever built in a video game.
I’m a very skeptical person but I can 100% buy that these 2 are involved in the architectural world. They don’t seem like gamers to me but they were pretty spot on in assuming developers use mapping techniques when creating their game worlds. Really fun video, glad I watched!!
I wish they had a guide/someone answering their questions. For example what dates they're actually set in, and that you can go in the pryamids.
Maybe even let them get hands on with the assassins creed games in the discovery mode.
Also a game i'd like to see is horizon zero dawn, go to meridian, I remember being pretty amazed by that place, the elevator is pretty cool too.
Should have included Mirror's Edge (both Original and Catalyst)
Cool fact for ya: The Notre-Dame was single-handedly recreated for Assassin Creed, Unity by Senior Level Artist Caroline Miousse, who spent more than two years on constructing the iconic monument for the game. While most of the cathedral is faithful to the original, creative liberties had to be taken with most of the art that adorns it, which is protected under copyright law.
I'd like to see these two return
I would love to know their opinion on Night City from Cyberpunk. Like I wanna know what they think about Cali looking like that in the future or Cali taking heavy influence from Tokyo in the future. It’s so cool to see that main downtown area where the flying hologram fish are. So aesthetically pleasing to the eyes.
I’d be interested too - it’s easily my favourite map in any video game.
I've actually seen an article where an architect critiqued tf out of CP2077's architecture
@@ThePowerOfOneThePowerOfTwo Lol every expert can put any game in ground when he want LMAO. Architect work on one project for months. ONE SINGLE BUILDING.
I'm an architect but I'm a gamer as well and I appreciate and know the work put in a game. These guys sound a bit full of themselves, yeah ik it is not accurate but it's a game. I am seeing then often dissing the game and calling it Mashup of this and that, it's a game dude. These kind of professor at university kills the creativity of students
5:51 "I'd wager that they probably got it from somebody who built a really good model of it"
Wait a minute wait a minute, do they not know, nor anybody told them that AC:Unity was made long before the Notre Dame fire happened and in fact helped the rebuilding process of it because it was accurate (enough) to the real thing?
they’re so OG they always gotta mention how hard it was back in the days
It’s interesting that when they see rdr2 they literally explain the whole narrative of the game just by seeing the builings (the narrative being the time of cowboy outlaws had already past)
I’d really love them to check out assassins creed syndicate, that game just blew me away, I loved the atmosphere it gave off
I like that Spider-Man games you have most of NY's landmarks such as Times Square, Madison Square Garden, Central Park and even couple of the briges like Brooklyn. PS4 Spider-Man and Crysis 2 feels like a trip to New York.
*I think the gun expert should react to Wolfenstein or Far Cry New Dawn.*
I like how he said restricted as they also said {entered a restricted area} 5:43 it just perfect timing.
Slightly off-topic, but since they talked about renders, they should react to The Matrix Unreal 5 demo. With and without the green filtering.
both of them really expert. invite them again, please. they both entertaining us.
Its so fullfilling to listen two expert talking about what they mastered. Dang!
Assassins' creed was allowed to scan the Notre Dame to put it into 3d model. It was actually in the news as the model was the most accurate blueprint of the Cathedral and it was something that could be used to help rebuild it.
Man if i had a time machine i would LOVE to see the pyramids back when they where filled in with white limestone, they must have looked so beautiful in the day light
I thought trolleys were invented in the 1880s
They were in the mid 1880s
Wow, I should appreciate building model in video games more. this is insightful.
Incredimazing reactions, hope sometime they can react to idk Hollow Knight or even majora mask
Some of the stones used to make the pyramids way more than 70 tons each. That's abosutely insane. In order to lift them that high they'd have to build a stone ramp that's already the size of the pyramid it self. The stones were cut so perfect that no modern technology can replicate it. How the pyramids were built is the biggest mystery in human history.
and he said they were just "a heap". if any of the blocks were mismeasured by even a few millimeters, the whole structure would have been lopsided by the end
The maths of the pyramid are insane
The Electrical Streetcar got implemented on 15th of April, 1886. The game takes place in 1899, so it's for the Characters roughly as old as THE iPhone for us. iPhone 1
So the Tram is 100% accurate
I like bricks
Bricks are cool
Brick squad
Hi Brodie
I would have liked to see some Japanese games in here, some of them are incredibly accurate to real life. Like Ghostwire Tokyo or Persona 5.
Now that I think of it, is there a reason Japanese creators make such realistic depictions pretty often? Because it happens a lot in anime too, you can hold a picture up to the real life spots and they seem almost 1:1 with all the little details like positioning of tree branches and everything.
As cool as it would be to say that Ubisoft helped reconstruct Notre Dame, they only helped financially. The in game renderings aren’t quite accurate due to changes needed for gameplay.
always love the architects react, even tho it's different people this time, still enjoys the company
Actually on the great pyramids the outside was covered in marble there are many reports written by Greek and Roman travelers concerning this
Fun fact. Notre Dame was so accurate in Assassins Creed Unity, that when they rebuilt the church, they used the model in AC Unity to rebuild the church.
Gamology not giving context to anyone is a puzzling move
It has never occured to me how much modern architectures would be able to appreciate the rendering of open world games.
It seems so natural now in hindsight.
The funniest part about the Notre Dame fire is that they used the video game you are looking to help rebuild it because it was so accurate
How dare you not put Bloodborne in this!!!!
I'd love to see them react to the architecture in Dark Souls 3 and Bloodborne. These games have beautiful gothic cities.
I think you guys should invite these guys to look at cyberpunk and deus ex, would be really cool to see what they have to say about the different ideas of what the future of architecture could look like
These are the smartest architects I’ve ever seen
Good video, keep up whit the good work😁😁😁👍
They should react to Doom Eternal! I wonder what they would think of Argent D'nur and Urdak?
To put the Notre Dame cathedral into perspective in Assassin's Creed Unity... it's being used to work off of since the actual building caught fire.
If I remember correctly, the model of the Notre Dame cathedral that they used for assassin’s creed was so accurate that they used it when rebuilding the cathedral in real life as a reference point.
Also, it’s a shame they didn’t go inside the pyramid, because you totally can in that game. The discovery tour is very cool
4:00 Well considering Red Dead Redemption 2 takes place in 1899 and the streetcar was invented in 1834 by Thomas Davenport in Vermont and gained significant popularity across the United States in the 1870s I'm not sure that we went 30 years forward in time.
Alexis: was the part above the rose window accessible?
Benjamin: No
Arno: I'm gonna put some dirt in your eye.
That's not what he even said. He said it wouldn't have been accessible to the PUBLIC, which as far as I am aware, is correct.
This was amazing
Thanks to the guests!
For Notre Dame, the bells were open to the public before the fire. Amazing view of Paris from there 👍
For Assassin's Creed: Unity, they actually used thousands of images and 3D scans of the building to make it as true to life as it possibly could have been. It was actually the most recent, most comprehensive imaging and recreation of the building that the images are actually being used in the restoration work. When ever an Assassin's Creed game has iconic landmarks they, at least used to, put in a ton of work to make it as accurate to life as possible such as the Hagia Sophia in Constantinople, the Florence Cathedral, and even the Vatican.
Ubisoft was guided and photo scanned the whole cathedral to use as reference which they brought up in the promotional trailers.
So it is completely accurate but then adjusted a bit using old documents to research what changes have been made to try and recreate it for the time period.
You have architects on and ONLY show them architecture from games that stole from real life? Why did they not react to Cyberpunk for example?
Night City is LA mixed with Hong Kong.
you have to aclimate them first
Control also interesting, since the building is considered as one of the character.
"You have architects on and ONLY show them architecture from games that stole from real life? " I mean every fictional location takes elements from real world places, applies to Night City as well. Morro Bay and Baywood-Los Osos, geographically speaking is the location of the city while in layout Night City closely resembles the street grid of downtown San Francisco. CD Projekt Red has cited Blade Runner, Akira, and Ghost in the Shell as inspirations for the city which themselves took ideas from real world cities. Gotham in the Arkham Knight is as original and unique as Night City in Cyberpunk 2077 doesn't matter if they took idea's from real world landmarks and cities. Would argue that Gotham is far more unique as there's far few gothic art deco 1930s mixed 1980s and modern day cities in media compared to futuristic retro Cyberpunk settings like Cyberpunk, Bladerunner, Judge Dredd, Akira, and Ghost in the Shell.
Non of these games stole anything from real life lol Since when was being inspired by something stealing? Even Cyberpunk takes idea's from fictional and real settings.
Fun fact the team at ubisoft had the highest resolution 3D scans of Notre Dame because of the work that went into this game, and they recently donated the scans to framce im order to help them reconstruct
I was a bit disappointed by their attitude towards the level of work and research that went into the game for example red dead bring write meticulously accurate.
And I think saying “it’s easy just do it in twinmotion” not only undersells the work required but also fails to point out that twinmotion runs on unreal engine… a game engine
i want to see these 2 play geogussr. they seem like naturals
Benjamin sounds like a more chilled out version of Owen Wilson.
3:55 RDR2 is set in 1899 and Electric streetcars were already by then present
The unity notre dame was so accurate they got in trouble with the copyright on the cathedral
I'd like to see them comment on game architecture in Mirror's Edge, Cyberpunk 2077, Ghostrunner, Hitman trilogy, Watch Dogs and more.
Electric Streetcars were implemented in New Orleans in 1893. So RDR2 did get that right
the statues at notre dame are the saints and apostles that some believe keep watch over the citizens of paris
Not shown during AC:Origins (Egypt). Though it is exaggerated some with the ISU under chamber, there was a National Geographic picture and video that showed one of the explorers found in a panel covered passage in the back of the Sphinx. The opening room for that passage in the back of the Sphynx was the same layout as the black and white picture I remember as a kid.
And the fact that Assassin's Creed Unity was released in 2014 still astonishes me🙃
Usually there are key elements to distinguish tye depictions of saints, for example, St. Peter holds keys and St. Paul holds a sword.
The Notre Dame in Unity is accurate enough that they are using it to recreate portions of the real deal
Could you ask them react to The Sims and Minecraft House buildings?
Historians, architects, and parkour experts react to the game Assassin's Creed Unity, it might be a very good idea.
Yessss been asking for this to come back
Ubisoft scanned Notre Dame for the game. Then it was used for the start of, etc for the cathedral's renovation planning.
They should've shown him what's inside the pyramid in AC Origins, always loved exploring them, and he seemed so curious.
"sees spider-man in a big city" - What is this, chicago?
Cable car transportation peaked in 1890
I just LOVE Notre Dame structure, when i played unity for 1st time i was blown away with visual details of the game.
Trams were invented in 1875 and were used in a few major cities by 1881 for commercially for passengers...
I really want them to review cyberpunk 2077 because the design was awesome
This should just be called, “Architects look at buildings in games and say nothing that only architects would know.”
The reason they had the 3-D imaging is that this is a simulation sort of thing.
In the mid-1880s, the electric streetcar or trolley was invented in the United States by American engineer and inventor Frank Julian Sprague (1857-1934). the game takes place in 1899