I've gotta say, I knew nothing about legacy about a week ago and had one of your vids randomly come up on my recommended. Now this is part of my daily routine. You're great at explaining your thought process and clearly have a lot of experience, so that it's fun to watch games even if I'll never play legacy. Keep up the good work!
@@BoshNRoll highly agree with red up there. I love your analysis of the games you play and your access to decks I couldn't hope to play helps too. I'm a big TES fan and it's a tad expensive to buy the cards for it yaknow
Thank you for playing my favorite deck! Not the comprehensive sideboard guide you asked for at 1:35:29, but here's my opinion on a few things. You are allowed to cut more lands. You can easily go down to 30 lands and still support 4 Mox Diamonds. Naya Depths for example plays only 28 lands and no Life from the Loam, and plays 3 Mox Diamonds. I almost never cut Expedition Map. It's fine if they Stifle it, there's a lot of good Stifle targets in the deck. It's also pretty easy to play around it, easier than with a fetchland. But Map is too often my best Saga target. In the round 1 matchup, I think I would keep Expedition Map and Life from the Loam, and cut Field of the Dead and the two Elvish Reclaimers. You often want to play Reclaimer on turn 1 where it dies to Bolt, and they showed white mana so you can expect Swords to Plowshares. Alternatively, I could see trimming one Saga to play around Meltdown. Saga also makes it harder to develop your mana. If they look aggressive enough, Currency Converter could also be cut. Against midrange/control decks with white, I trim 1 Mox Diamond. You don't need to be fast and you can't rely on it as your color source because of Prismatic Ending. Teferi on it can also be devastating. Also because of Teferi, Saga is a liability. The problem is Saga can also be great in these matchups. My mind isn't totally made up on this, but I usually trim one. In the round 3 matchup, I would keep the Sylvan Library and bring in both Endurances, as they pressure planeswalkers and keep Uro away. I wouldn't bring in Surgical Extraction because between Bojuka Bog plus Crop Rotation/Reclaimer/Map, and Endurance, Uro should be covered. With those changes we're at 64 cards. I would trim 1 Mox Diamond, cut the last Maze of Ith, and trim a Saga. Between Wasteland and Teferi, it's pretty hard to find a spot for the infinite Saga. They also could be playing Meltdown or Seeds of Innocence. For the last cut, I think you could trim one Crop Rotation. They probably don't play 4 Wastelands, so it's less free than against Delver. You also experienced how much worse it is under Teferi. I don't love going down on this effect but 3 Crop Rotation and 2 Reclaimers should suffice. Against combo decks, you can be more aggressive in cutting slower cards that don't help beating their combo. It's of course more difficult when they also threaten you with creatures as you can't cut Punishing Fires or Maze of Ith as easily. In the round 5 matchup, I would trim an additional Loam, a Maze of Ith and a Saga, and cut Currency Converter and Field of the Dead. Because we're lower on Loams, I would also trim an Exploration. With these 6 cards out of the way, we have room for 4 Spheres of Resistance and the Surgical Extraction. On an unrelated note, at 41:40 you chose to go for Bojuka Bog to prevent Scavenging Ooze from becoming too big. I don't think it's a good solution because you'll probably want to kill other creatures in the future and you also would like to use your graveyard. In this spot I would get Blast Zone instead and put it on 2 the next turn. It's only worse if they have a way to destroy it under two turns. Blast Zone on 2 also protects you from Witherbloom Apprentice without relying on Punishing Fire that's harder to protect from discard with the Scavenging Ooze. Thanks for reading, and thanks again for the league!
I think crop rotation was your missing cut in round 1. I'm a post player not a lands player, but I think the logic is the same. Crop rot, while being extremely powerful, is extremely risky into counter magic. It's one of the first things to trim against blue decks when playing post. Despite seeing stifle, I think map is probably worth keeping in. They probably have 1 or 2 stifles, not a whole playset, and map is a very strong tool.
I disagree, against Wasteland decks I always keep 4 Crop Rotation. Against an aggressive strategy, especially with Wasteland, I'd cut Field of the Dead.
I think you might be on the right track. In my opinion though wouldn’t reclaimer be the better option since it dies to removal so easy? Seems that bringing in your blasts to combat FOW would help you battle the stack with crop rot, so the additional, weaker effect maybe the one to out
That's not how that works. Depths triggers any time it's in play, meets the "no ice counters" criteria, and its "sacrifice this" trigger isn't already on the stack. Creating another round of priority doesn't remove the existing trigger.
Really like that version of Breakfast in Round 5. I'm less sold on Minsc and Boo in Lands - feels like the deck already has a lot of angles and, like you say in the deck tech, it opens you up to spells that are otherwise bad against you (burn, counters - is there a popular deck that plays those? XD). A one-of in the sideboard as a juke, maybe?
13:25 Is crop rotation ever a cut? Like if you sac a land to go tutor a specific land, and then it gets countered out from under you setting you back a card in hand and a land. Then again, will the delver players side out of counters because you'll have few relevant spells.
Minscc is probably best in a deck with sacrifice right? Like you can ramp into them using Veteran Explorer and you can sacrifice Boo to Cabal Therapy and Phyrexian Tower.
My immediate thought was that although Minsc and Boo dies to FoW and Bolt. Do you really want to keep those in for game 2? They force the opponent to stretch their answers by attacking on a different axis. And it kills quickly, something lands w/o depths has trouble with. If the opponent has answers to depths, they won't do much to a recurring hamster
i mean, that tension you talked about w minsk and boo is really only there in game 1, bolt and counter spells are bad against you, so ppl should board them out, that means that post board he will be better (so maybe having him in the side would be better the more i think about it)
In the last match with unused ghost quarter isn’t it worth it to quarter their plains because they only play one basic plains? I know they played tundra next but that could’ve been their draw then they have no basics left for any future ghosts
The chapters on Saga create a triggered ability. The first 2 triggers say “This land gains (ability).” The land will keep that ability regardless if it stays an Urza’s Saga or turns into something else. You can wait until chapter 3 with the “search your library” trigger on the stack to copy another land. Then you get the search and don’t have to sacrifice it. The search only happens once though.
FYI. Endurance doesn't do anything against the Breakfast combo, so I don't think keeping it up would've helped in the last game. They can just mill again, and force you to use it before they Dread Return by casting Therapy first. Totally agreed about Minsc & Boo here, I don't think this is the best deck for it - could see it in the sideboard as it does work against control decks.. maybe a 1-1 split but not sure. Still a powerful card but don't think it adds much for this deck specfiically.
Is there a way to get maddening hex, Uro and minsc into a deck? Play removal and counters at the low end of the curve and just curve into three inevitable win cons?
Since Im a dingus, can someone explain the ruling of the thespian stage that copied urzas saga and then maze of ith still keeping the construct ability of urzas saga
@@BoshNRoll that is true in this package I was talking like more in general. My only exposure to legacy are you and thraben u, so I didn't know if perhaps it could be a card that just hasn't seen much play
Hi Bosh, I love your content :) You're responsible for getting me into Legacy! I love the depth and precision of choices you have to make in Legacy -- it makes the format so elegant. One question -- at 39:37, since the opponent only had one green source to use Scavenging Ooze, would it have been possible to wait for him to activate and then buy back whichever PFire he targeted? I suppose this line only really matters if the opponent uses Ooze immediately. If the opponent waited till your turn, then you might have wanted to just buy one back in the end step anyways to use up your red mana (Ooze can't disrupt this since you get the card back immediately once you decide to pay for it). Nonetheless, I feel like there was no harm in waiting until the end step to buy back the PFire anyways, since you could have seen what else the opponent wanted to do with their mana during their turn before making a decision (e.g. you could even just untap and only buy back PFires when the opponent targeted them, even if this was not a line you were likely to pursue)
Great league Brian, always fun to watch. My guess is yes, but will you be at the Legacy Pit this weekend? I should be there on Sunday playing Vintage, may stop by Saturday for commander and to wander around.
So how does the stage saga thing work again ? It keeps all the abilities ? Can you wait till after the third chapter resolved to change it and still keep the stage as a saga stage land ?
The chapters on Saga create a triggered ability. The first 2 triggers say “This land gains (ability).” The land will keep that ability regardless if it stays an Urza’s Saga or turns into something else. You can wait until chapter 3 with the “search your library” trigger on the stack to copy another land. Then you get the search and don’t have to sacrifice it. The search only happens once though.
Is Winter Orb something commonly sided against lands? Because I don’t see how it can be effective against the deck that can play at least one land per turn for the rest of the game.
It’s not commonly played at all and is more for control than lands, but you’d still bring it in. Makes it hard to catch up, but it’s bad on a stable board
@@Tcrosse Incorrect, Saga can tutor it, and it easily becomes a problem. In multiples, the card is nuts. Lands sometimes needs to draw to outs, and Library is a hard target for a lot of spells. Drawing a card at 2 mana, and then creating a body out of it means it's putting in work, and the 2 damage from the rogues can add up and help stabilise against a lot of decks as well. Plus it stretches answers from decks like Jeskai Control where they have to worry about Library, Saga, and threatening Marit Lage and Field of the Dead, meaning they need to waste Plows, Swords, and T3feri activations to help stem the bleeding. It's just another threatening permanent that has to be handled.
Yep. I think this deck could have a third Minsc. Yes I know that according to normal deckbuilding and mana curve considerations 2x is the right number, but Minsc just seems like 4 mana win the game.
I don’t agree with that. We’re in an intense period of exploration where we’ll see it in a lot of shells, but it won’t stick in many of them long term.
Cut 1x Karakas , 1x Tabernacle, and 2x Minsc&Boo against Stoneblade for 4x Sphere? Sphere of resistance is a beating early against Stoneblade. Karakas doesn't have a target against most Stoneblade decks. Tabernacle isn't great when Stoneblade usually has 1 threat at a time. Boo token hates my Karakas.
Im a commander player and a legacy fan and im amused that a card that has mostly bounced off commander players is getting tested in legacy. The card is pretty good in commander too just maybe not as a commander since giving up commander damage in gruul colors isnt always the best.
“I need a Karakas to answer this Uro…” *stares at the crop rotation in your hand* Lol Lands is hard to play man. It literally has dozens of outs at any given time. It definitely takes a few reps to get used to the play style.
Magic is also not about just having a card, you have to resolve it too. “I need a Karakas” could also mean “what’s the best spot to try this rotation?”
To be fair, not finding a loam THAT deep into the deck is brutal and backbreaking. And even playing perfectly, they way the deck drew mid to late game, I doubt that game was winnable. I definitely would have played differently, but the likely outcome would still have been a loss. Disclaimer: I’ve played the deck for well over 10 yrs and likely just being overly critical lol. Love your content man, keep up the good work.
I'm going to point people who play Winter Orb in UR Delver to this round 1, since that's just about how those Winter Orb Delver games tend to play out in my experience. Card really isn't that good 😅
@BoshNRoll Weird, I don't normally comment on videos so probably on me. Was mainly just agreeing with the comments saying side out 1-2 crops against force of will decks and that tabernacle is one of our best cards in the delver matchup. I left a link too, but it seems youtube doesn't like links to other websites.
I've gotta say, I knew nothing about legacy about a week ago and had one of your vids randomly come up on my recommended. Now this is part of my daily routine. You're great at explaining your thought process and clearly have a lot of experience, so that it's fun to watch games even if I'll never play legacy. Keep up the good work!
One of us! One of us! Welcome :)
@@BoshNRoll highly agree with red up there. I love your analysis of the games you play and your access to decks I couldn't hope to play helps too. I'm a big TES fan and it's a tad expensive to buy the cards for it yaknow
Amen, still haven’t got to play legacy but I feel like I’m ready when the time comes
Try to proxy a deck, I do dislike how cost prohibitive deck building for legacy has become.
mega agreedo with op
Thank you for playing my favorite deck!
Not the comprehensive sideboard guide you asked for at 1:35:29, but here's my opinion on a few things.
You are allowed to cut more lands. You can easily go down to 30 lands and still support 4 Mox Diamonds. Naya Depths for example plays only 28 lands and no Life from the Loam, and plays 3 Mox Diamonds.
I almost never cut Expedition Map. It's fine if they Stifle it, there's a lot of good Stifle targets in the deck. It's also pretty easy to play around it, easier than with a fetchland. But Map is too often my best Saga target.
In the round 1 matchup, I think I would keep Expedition Map and Life from the Loam, and cut Field of the Dead and the two Elvish Reclaimers. You often want to play Reclaimer on turn 1 where it dies to Bolt, and they showed white mana so you can expect Swords to Plowshares.
Alternatively, I could see trimming one Saga to play around Meltdown. Saga also makes it harder to develop your mana.
If they look aggressive enough, Currency Converter could also be cut.
Against midrange/control decks with white, I trim 1 Mox Diamond. You don't need to be fast and you can't rely on it as your color source because of Prismatic Ending. Teferi on it can also be devastating.
Also because of Teferi, Saga is a liability. The problem is Saga can also be great in these matchups. My mind isn't totally made up on this, but I usually trim one.
In the round 3 matchup, I would keep the Sylvan Library and bring in both Endurances, as they pressure planeswalkers and keep Uro away.
I wouldn't bring in Surgical Extraction because between Bojuka Bog plus Crop Rotation/Reclaimer/Map, and Endurance, Uro should be covered.
With those changes we're at 64 cards. I would trim 1 Mox Diamond, cut the last Maze of Ith, and trim a Saga. Between Wasteland and Teferi, it's pretty hard to find a spot for the infinite Saga. They also could be playing Meltdown or Seeds of Innocence.
For the last cut, I think you could trim one Crop Rotation. They probably don't play 4 Wastelands, so it's less free than against Delver. You also experienced how much worse it is under Teferi.
I don't love going down on this effect but 3 Crop Rotation and 2 Reclaimers should suffice.
Against combo decks, you can be more aggressive in cutting slower cards that don't help beating their combo.
It's of course more difficult when they also threaten you with creatures as you can't cut Punishing Fires or Maze of Ith as easily.
In the round 5 matchup, I would trim an additional Loam, a Maze of Ith and a Saga, and cut Currency Converter and Field of the Dead. Because we're lower on Loams, I would also trim an Exploration.
With these 6 cards out of the way, we have room for 4 Spheres of Resistance and the Surgical Extraction.
On an unrelated note, at 41:40 you chose to go for Bojuka Bog to prevent Scavenging Ooze from becoming too big. I don't think it's a good solution because you'll probably want to kill other creatures in the future and you also would like to use your graveyard.
In this spot I would get Blast Zone instead and put it on 2 the next turn. It's only worse if they have a way to destroy it under two turns.
Blast Zone on 2 also protects you from Witherbloom Apprentice without relying on Punishing Fire that's harder to protect from discard with the Scavenging Ooze.
Thanks for reading, and thanks again for the league!
HUGE resource, thanks for taking the time to type it!
Cool read
If you're really committed to doing Minsc & Boo in every deck it can be in, I look forward to seeing you play Sam Dams' UGrw Infect list!
POG. whats the white for?
@@vecvecvec just 3 Swords to Plowshares in the side
@@SheepDoggyDog gotcha
lands is my favorite legacy deck and there is never enough content for it, glad to see it here!
I think crop rotation was your missing cut in round 1. I'm a post player not a lands player, but I think the logic is the same. Crop rot, while being extremely powerful, is extremely risky into counter magic. It's one of the first things to trim against blue decks when playing post. Despite seeing stifle, I think map is probably worth keeping in. They probably have 1 or 2 stifles, not a whole playset, and map is a very strong tool.
I disagree, against Wasteland decks I always keep 4 Crop Rotation. Against an aggressive strategy, especially with Wasteland, I'd cut Field of the Dead.
That's what I would do. Against Delver I usually cut 1 crop rotation. Against force decks without wasteland I cut 2
I think you might be on the right track. In my opinion though wouldn’t reclaimer be the better option since it dies to removal so easy? Seems that bringing in your blasts to combat FOW would help you battle the stack with crop rot, so the additional, weaker effect maybe the one to out
bosh i gotta say, if i'm going to run a fair deck in a tournament im running bloodstained mire just because it basically screams combo
Woke up. Made toast. Got back in bed with PBM&M’s. Bed. Bosh. Breakfast.
Now you just need to marry him and you could roll onto Bosh for a daily dose of legacy content.
@@KorakBrosepf Don’t know how my wife would feel about that.
At 41:01, if you rotated another land or put P fire on the stack, would you get priority causing Depths to trigger again?
That's not how that works. Depths triggers any time it's in play, meets the "no ice counters" criteria, and its "sacrifice this" trigger isn't already on the stack. Creating another round of priority doesn't remove the existing trigger.
That makes sense, I wasn't sure! Thank you for clarifying, and of course for the great content as always.
I'm a simple man. I see explore, I go hard on that like button.
i would always cut the currency converter over the expediton map. map is your answer to everything.
Really like that version of Breakfast in Round 5. I'm less sold on Minsc and Boo in Lands - feels like the deck already has a lot of angles and, like you say in the deck tech, it opens you up to spells that are otherwise bad against you (burn, counters - is there a popular deck that plays those? XD). A one-of in the sideboard as a juke, maybe?
I haven't watched the video yet and I'm so hyped! Just picked up a few Minc & boo for my lands deck last week. Can't wait to see you pilot this!
What a kooky lands build. They just took all the lands they thought should fit and put em all in then threw in the hamster man
I really considered playing minsc n boo in lands so this is really cool to be able to check out!
Omg I literally just build the same deck earlier this week except with retrofitted foundry instead of currency converter
13:25 Is crop rotation ever a cut? Like if you sac a land to go tutor a specific land, and then it gets countered out from under you setting you back a card in hand and a land.
Then again, will the delver players side out of counters because you'll have few relevant spells.
Crop Rot can be cut vs counterspells, but I wouldn’t cut it vs Wastelands. Delver puts you in that squeeze.
Minscc is probably best in a deck with sacrifice right? Like you can ramp into them using Veteran Explorer and you can sacrifice Boo to Cabal Therapy and Phyrexian Tower.
Ooo Minsc & Boo x Tragic Slip!
18:30 *laughs in 93/94 Swedish Old School*
My immediate thought was that although Minsc and Boo dies to FoW and Bolt. Do you really want to keep those in for game 2? They force the opponent to stretch their answers by attacking on a different axis. And it kills quickly, something lands w/o depths has trouble with. If the opponent has answers to depths, they won't do much to a recurring hamster
i mean, that tension you talked about w minsk and boo is really only there in game 1, bolt and counter spells are bad against you, so ppl should board them out, that means that post board he will be better (so maybe having him in the side would be better the more i think about it)
In the last match with unused ghost quarter isn’t it worth it to quarter their plains because they only play one basic plains? I know they played tundra next but that could’ve been their draw then they have no basics left for any future ghosts
Why does stage keep all the saga abilities after becoming maze of ith? I've never seen that before.
The chapters on Saga create a triggered ability. The first 2 triggers say “This land gains (ability).” The land will keep that ability regardless if it stays an Urza’s Saga or turns into something else.
You can wait until chapter 3 with the “search your library” trigger on the stack to copy another land. Then you get the search and don’t have to sacrifice it. The search only happens once though.
this looks so fun
FYI. Endurance doesn't do anything against the Breakfast combo, so I don't think keeping it up would've helped in the last game. They can just mill again, and force you to use it before they Dread Return by casting Therapy first.
Totally agreed about Minsc & Boo here, I don't think this is the best deck for it - could see it in the sideboard as it does work against control decks.. maybe a 1-1 split but not sure. Still a powerful card but don't think it adds much for this deck specfiically.
Or right, damn. Breakfast is busted
Is there a way to get maddening hex, Uro and minsc into a deck? Play removal and counters at the low end of the curve and just curve into three inevitable win cons?
I recorded that 2 weeks ago. It's the "Temur Broken Cards" league :)
@@BoshNRoll your output exceeds my input. My apologies.
Since Im a dingus, can someone explain the ruling of the thespian stage that copied urzas saga and then maze of ith still keeping the construct ability of urzas saga
The Saga chapter is a trigger that says “This land gains…” The land has learned how to do that even if it stops being an Urza’s Saga.
@@BoshNRoll thank you!
BoshNRoll +Lands = ❤️
1:14:36 the island is tapped because you have a choke in play and choke is not back to basics
Little unrelated, but would you ever consider running a meekstone in the urxa saga package as a sudo ensuring bridge
Maze if Ith is mostly doing that job already
@@BoshNRoll that is true in this package I was talking like more in general. My only exposure to legacy are you and thraben u, so I didn't know if perhaps it could be a card that just hasn't seen much play
Hi Bosh, I love your content :) You're responsible for getting me into Legacy! I love the depth and precision of choices you have to make in Legacy -- it makes the format so elegant.
One question -- at 39:37, since the opponent only had one green source to use Scavenging Ooze, would it have been possible to wait for him to activate and then buy back whichever PFire he targeted?
I suppose this line only really matters if the opponent uses Ooze immediately. If the opponent waited till your turn, then you might have wanted to just buy one back in the end step anyways to use up your red mana (Ooze can't disrupt this since you get the card back immediately once you decide to pay for it). Nonetheless, I feel like there was no harm in waiting until the end step to buy back the PFire anyways, since you could have seen what else the opponent wanted to do with their mana during their turn before making a decision (e.g. you could even just untap and only buy back PFires when the opponent targeted them, even if this was not a line you were likely to pursue)
The opponent doesn’t have to do anything, just leave the green up the whole time. Once they untap they have plenty green to work with
Everyone reading this what’s your favorite card in Lands and why?
Great league Brian, always fun to watch. My guess is yes, but will you be at the Legacy Pit this weekend? I should be there on Sunday playing Vintage, may stop by Saturday for commander and to wander around.
I’ll be there :)
No 1-of Ancient Tomb for the fast M&B draws?? :/
So how does the stage saga thing work again ? It keeps all the abilities ? Can you wait till after the third chapter resolved to change it and still keep the stage as a saga stage land ?
The chapters on Saga create a triggered ability. The first 2 triggers say “This land gains (ability).” The land will keep that ability regardless if it stays an Urza’s Saga or turns into something else.
You can wait until chapter 3 with the “search your library” trigger on the stack to copy another land. Then you get the search and don’t have to sacrifice it. The search only happens once though.
@@BoshNRoll What a wild interaction and more proof now insane saga is. I love it.
Game 1 cut Bojuka Bog. Thats a crop rotation target you never want to draw and its a wasted slot if they have no graveyard shenigans.
Is Winter Orb something commonly sided against lands? Because I don’t see how it can be effective against the deck that can play at least one land per turn for the rest of the game.
It’s not commonly played at all and is more for control than lands, but you’d still bring it in. Makes it hard to catch up, but it’s bad on a stable board
Is Currency Converter the new norm for lands or a Bosh preference?
Lands is playing it
No don’t play it in lands unless you’re going hard on the cycling lands or a kooky lands list with dack fayden
@@Tcrosse Incorrect, Saga can tutor it, and it easily becomes a problem. In multiples, the card is nuts. Lands sometimes needs to draw to outs, and Library is a hard target for a lot of spells. Drawing a card at 2 mana, and then creating a body out of it means it's putting in work, and the 2 damage from the rogues can add up and help stabilise against a lot of decks as well. Plus it stretches answers from decks like Jeskai Control where they have to worry about Library, Saga, and threatening Marit Lage and Field of the Dead, meaning they need to waste Plows, Swords, and T3feri activations to help stem the bleeding. It's just another threatening permanent that has to be handled.
@@DarkestFiction go ahead and play it! i think you'll do better without it and most lands players would agree with me
Looks like Loam Lands got a bit of a Boo(n)
Minsc goes with everything. Chocolate!
Minsc is the new Oko. Just put him in anything and the deck gets better
Yep. I think this deck could have a third Minsc. Yes I know that according to normal deckbuilding and mana curve considerations 2x is the right number, but Minsc just seems like 4 mana win the game.
I don’t agree with that. We’re in an intense period of exploration where we’ll see it in a lot of shells, but it won’t stick in many of them long term.
Minsc underperformed this league. Didn’t win the game on its own one time. I don’t think it belongs in lands.
Bad take
I'd cut Choke as the last card g1
Obligatory algorithmic contribution
Cut 1x Karakas , 1x Tabernacle, and 2x Minsc&Boo against Stoneblade for 4x Sphere?
Sphere of resistance is a beating early against Stoneblade. Karakas doesn't have a target against most Stoneblade decks.
Tabernacle isn't great when Stoneblade usually has 1 threat at a time. Boo token hates my Karakas.
binsc and moo
smh where's my esper Yorion Uro Minsc'n'Blade
Minsc N Blade is something I want
Im a commander player and a legacy fan and im amused that a card that has mostly bounced off commander players is getting tested in legacy. The card is pretty good in commander too just maybe not as a commander since giving up commander damage in gruul colors isnt always the best.
“I need a Karakas to answer this Uro…”
*stares at the crop rotation in your hand*
Lol Lands is hard to play man. It literally has dozens of outs at any given time. It definitely takes a few reps to get used to the play style.
Magic is also not about just having a card, you have to resolve it too. “I need a Karakas” could also mean “what’s the best spot to try this rotation?”
To be fair, not finding a loam THAT deep into the deck is brutal and backbreaking. And even playing perfectly, they way the deck drew mid to late game, I doubt that game was winnable. I definitely would have played differently, but the likely outcome would still have been a loss.
Disclaimer: I’ve played the deck for well over 10 yrs and likely just being overly critical lol. Love your content man, keep up the good work.
I'm going to point people who play Winter Orb in UR Delver to this round 1, since that's just about how those Winter Orb Delver games tend to play out in my experience.
Card really isn't that good 😅
Hmmm
My comment, deleted?
I didn’t delete any comments. Sometimes the TH-cam bot scrapes something it shouldn’t if it looks like spam. Idk
@BoshNRoll Weird, I don't normally comment on videos so probably on me. Was mainly just agreeing with the comments saying side out 1-2 crops against force of will decks and that tabernacle is one of our best cards in the delver matchup. I left a link too, but it seems youtube doesn't like links to other websites.
first