Thanks your effort. While this video is included in Matlab racing lounge it has little relevance and is more related to autonomous driving. What is much more interesting but never really mentioned in "racing lounge" videos is driver model that is capable to explore limits (cornering/braking etc.) of the modeled vehicle. Information in this regards would be extremely useful for students.
Thank you for your comment. One possible reason for the issue could be a miscalculation of the curvature or the reference poses, particularly the 'theta' parameter. Please review these elements, and if the problem persists, feel free to reach out to us at racinglounge@mathworks.com. Our team will be happy to assist you.
exactly what i needed a video on this topic now, thanks!
Thanks your effort. While this video is included in Matlab racing lounge it has little relevance and is more related to autonomous driving. What is much more interesting but never really mentioned in "racing lounge" videos is driver model that is capable to explore limits (cornering/braking etc.) of the modeled vehicle. Information in this regards would be extremely useful for students.
I have designed traction control system and I want to do simulation, so how can I do that?
In Stanley highway, vehicle always spins off from plotted path. Is there any solution to recify this?
Thank you for your comment. One possible reason for the issue could be a miscalculation of the curvature or the reference poses, particularly the 'theta' parameter. Please review these elements, and if the problem persists, feel free to reach out to us at racinglounge@mathworks.com. Our team will be happy to assist you.
Thanks Again, one question, how can add my own car and environment from unreal engine to matlab?
it looks more like a video game than a engineering tool