it would have been better if, instead of getting triforce pieces, you get a specific weapon in each area, and then you need to use that weapon to get through/enter the dungeon. This would be much more like "old" zelda than simply a big long fetch quest: "fetch 40 triforce pieces lol"
it was actually the first idea I had. but due to various problems with the mod tool I was unable to do so. the idea of the triforce fragments came to me because I couldn't insert doors and puzzles into the dungeons which therefore left only the enemies inside. now that my knowledge has increased I'm thinking of creating a project that looks at the classic idea of a zelda. However I still can't get the locked doors to work with the keys.
@@TureModder-l9k perhaps the different divine beast powers can each become a key of sorts to get past an obstacle to enter a dungeon, where you cannot pass that obstacle without it? Nice work with what you did though, its different and interesting :)
@@BrainboxccGames mmh i can't change the game, i can only reskin it. there isn't obstacle you can pass only with the devine beast ability. but i have something in mind to make sheika tool a key item. but i need more time than a month this time.
@@NyxieRqse yes I can. the doors work. they are the keys that do not work outside the shrines. even if you take it it's as if link doesn't take anything.
“Electricity in a water area is evil” Bro thats just what the base game does in the path up to Zoras domain. The casual playthrough of Zora is probably the closest experience to what this mod is: a close together string of enemy encounters in a more linear area boxed in by a mechanic that prevents climbing. Something that still allows the player to tackle the situations differently, it’s just more railroady when compared to the rest of the game. This mod proves that although the open world of BOTW is its definitive strongest suit, the formula doesn’t break when the world is more restricted: in fact it creates new opportunities.
You'd expect if they got rid of the open world they'd replace it with linear levels, but for most of these it seems a tad confusing on where you're supposed to go or do. That first level still has the "explore and fight different difficulties of enemies for loot" feel that the main game has, just in a much more restricted area. The second and third feel more railroaded, but like you said its hard to know if you're going the right way or not.
I like it in games when there are large open areas in different sections of the game, but they're not all connected all the time so story progression can still be linear.
It looks like it proves the opposite to me; this experience looked really bland and boring. It proves to me that the traditional formula, on its own, would not work in Breath of the Wild's gameplay. It may work to find a proper combination between the two, but a full on linear, path-driven Breath of the Wild does NOT look enjoyable to me.
What I would love to see would be a mod to actually get multiple artifacts from past games… Masks, instruments and even swords with special powers. Need to turn on 4 switches? No need for your cellphone and boulder, just draw the Four Swords; Need to enter a ruined temple? Just turn time with the Harp of Ages; Need to jump higher? Get the Hero Cap; Use the medallion from ocarina of time or ALttP for gameplay(spells) AND unlocking purpose(like an altar to access the ruins of the temple of time where you would gain access to either to those bracelets form ALbW(to get to specific enclosed Lorule locations)or minish runes(to access the miniature world). This world is so huge but it’s got nothing “Zelda” in it; it’s such a waste and I find it sad.
I respect the tremendous work behind the mod. But for me this looks like a completeley downgrade from the game. Just thinking about BoTW/TotK being restricted gives me chills, in a bad way
I mean, correct me if I'm wrong, but aren't most Zelda Games open world? So it's not like they changed the formula or anything :/ they just further expanded on the world they had made. Sure there were loading scenes for certain areas like dungeons and whatnot in older games, but they were still open world games for their systems. Good video! Just confusing and misleading intro 😕
not exactly. There are several Zelda games where you can tackle at least some of the game's events in a nonlinear fashion (Zelda 1, A Link to the Past, A Link Between Worlds, Ocarina of Time etc.) Most of the series would aim closer to a Metroidvania style, where specific item acquisitions and story progression was absolutely required in order to access further locations. Games like The Wind Waker and Twilight Princess might seem open-ended at a passing glance, but their structure is heavily guided until a good amount through the main story
I can only speak for OoT and MM but they are not open. OoT is a bit more open and bigger than MM but they are not fully open. You can't go to Zoras Domain in OoT before you got bombs (which you get in Dodongos Cavern, fairly close to the end - and who leaves a dungeon to use the item in a different area befofe finishing the boss anyhow). You can't get to Dodongos Cavern before talking to Zelda. You CAN go to the lost woods, Lon Lon farm, Kakariko and Lake Hylia but there are only sidequests waiting. As an adult you are free to go anywhere except the desert but you can't get to the water temple before visiting Zoras Domain and you can't enter the Forest Temple before getting the Hookshot. All the time you are guided by NPCs and Navi reminding you of their words and a blinking Map marker.
Depends on the game. I'd say the 3D Zelda games that aren't BotW and TotK are extremely linear, honestly frustratingly so in my humble opinion. The 2D/top-down Zelda games tend to be less restrictive.
there is the fourth beetle that sell unbrekeable weapon. in the video is not show. are very expensive for create a sort of progression but are very optional
Can't say BotW is aimless. In the beginning, your task is to find the towers Most of which are clearly visible from a previously discovered tower and you make your way there. You are bound to find new places with NPCs who give you quests Some lesser quests and some main quests. You also have the shrines which you will want to seek because they not only give you strength but also serve as fast travel destinations. The survival aspect was a bit overdone imo. Searching for specific weapons or items to cook with or to use to enhance your armor is a lot of aimless roaming indeed. It was cool on the great plateau, having to hunt to survive but when a royal broadsword only lasts 2-3 times longer than a club I found under a tree, there's an issue. But that's an issue with that mechanic, not with open world
it would have been better if, instead of getting triforce pieces, you get a specific weapon in each area, and then you need to use that weapon to get through/enter the dungeon. This would be much more like "old" zelda than simply a big long fetch quest: "fetch 40 triforce pieces lol"
it was actually the first idea I had. but due to various problems with the mod tool I was unable to do so. the idea of the triforce fragments came to me because I couldn't insert doors and puzzles into the dungeons which therefore left only the enemies inside. now that my knowledge has increased I'm thinking of creating a project that looks at the classic idea of a zelda. However I still can't get the locked doors to work with the keys.
@@TureModder-l9k perhaps the different divine beast powers can each become a key of sorts to get past an obstacle to enter a dungeon, where you cannot pass that obstacle without it? Nice work with what you did though, its different and interesting :)
@@BrainboxccGames mmh i can't change the game, i can only reskin it. there isn't obstacle you can pass only with the devine beast ability. but i have something in mind to make sheika tool a key item. but i need more time than a month this time.
@TureModder-l9k some shrines have keys in them, that also have doors or something to unlock. Perhaps you can use that?
@@NyxieRqse yes I can. the doors work. they are the keys that do not work outside the shrines. even if you take it it's as if link doesn't take anything.
“Electricity in a water area is evil”
Bro thats just what the base game does in the path up to Zoras domain. The casual playthrough of Zora is probably the closest experience to what this mod is: a close together string of enemy encounters in a more linear area boxed in by a mechanic that prevents climbing. Something that still allows the player to tackle the situations differently, it’s just more railroady when compared to the rest of the game. This mod proves that although the open world of BOTW is its definitive strongest suit, the formula doesn’t break when the world is more restricted: in fact it creates new opportunities.
Thanks for bringing this mod! I recently released an update that adds puzzles to the dungeons and fixes the dialogues. I hope you will like it!
Hey thanks for making it! What a cool mod
Did you fix the box of " "?
@@megamanfan52 of course no. i can't reaplace the " "
@@TureModder-l9kare you “ “
so bro un-midded botw. what a legend.
i liked "its a box of "
A box of ? That's ridiculous. You can 't put in a box.
“Tony Stark was able to build this in a cave! With a box of !!!“
@@dreamlanderjoel8162opens box
Is inside
Gets knocked over by the sheer force
of "
@@kaankaraca2001I used the to destroy the .
i used the to do my !
You'd expect if they got rid of the open world they'd replace it with linear levels, but for most of these it seems a tad confusing on where you're supposed to go or do. That first level still has the "explore and fight different difficulties of enemies for loot" feel that the main game has, just in a much more restricted area. The second and third feel more railroaded, but like you said its hard to know if you're going the right way or not.
11:00 dont worry im sure everyone is gonna watch the video twice! I know i will
9:15 hearing splatoon music in a zelda video is so weird to me but im so here for it
Please do a part 2! I wanted to watch more
in the next day will arrive a huge update for this mod that add puzzle in dungeon and story
Not having a part 2 is criminal.
It feels like an alternative zelda game
Even though it is still rough around the edges, it is a great mod with alot of charm (Beedle Twins)
I like it in games when there are large open areas in different sections of the game, but they're not all connected all the time so story progression can still be linear.
I would love to see the rest, this is awesome
Achsually Zelda 1 was Open world too ☝️🤓
I disagree. You can do dungeons out of order, yes, but the map is a set of incredibly linear hallways.
I was hoping this would make BotW into a normal Zelda game (i.e. ability gating) but this is far more linear than that. Ah well, it's still cool.
this just proves that the botw formula can work with the traditional one
Botw wouldn't be nearly as magical if it was like this. Unless a great story
It really dont 😂
It looks kinda mid
It looks like it proves the opposite to me; this experience looked really bland and boring. It proves to me that the traditional formula, on its own, would not work in Breath of the Wild's gameplay. It may work to find a proper combination between the two, but a full on linear, path-driven Breath of the Wild does NOT look enjoyable to me.
@@wert556That’s because it’s a mod scuffed together with recycled assets. Of course it’s lacking polish.
this is not the classic formula guys, this is more super mario 64 with the botw gameplay.
What I would love to see would be a mod to actually get multiple artifacts from past games…
Masks, instruments and even swords with special powers. Need to turn on 4 switches? No need for your cellphone and boulder, just draw the Four Swords;
Need to enter a ruined temple? Just turn time with the Harp of Ages;
Need to jump higher? Get the Hero Cap;
Use the medallion from ocarina of time or ALttP for gameplay(spells) AND unlocking purpose(like an altar to access the ruins of the temple of time where you would gain access to either to those bracelets form ALbW(to get to specific enclosed Lorule locations)or minish runes(to access the miniature world).
This world is so huge but it’s got nothing “Zelda” in it; it’s such a waste and I find it sad.
This mod's cool keep playing please
I would love to see more of this! It looks incredible!
- 🐦
that's it *un-open worlds your BotW*
this is just botw but with mario sunshine progression
Awesome Video Bro!
Part 2 pls this mod is insane
Looks like a lot of fun this!
Omg he uploaded again
This mod looks really dope! I wanna try it!
bro is soooooooooooo underrated! keep it up 🧌🥵👅
Just having an actual soundtrack in the overworld makes such a difference
Nah I really love BotW's ambient tracks. Having a more traditional Zelda song playing in the overworld would get annoying real quick
You should check out Relics of the Past lol
you should take a look over Dangerous to go Alone tho
You got the OOT Hyrule Field theme playing
Very cool. Would watch more.
To get the master sword in the mod get 40 of the spirit orbs to get it
Bro really got a box of
I just love when I get
I really hope the series structures its games like this going forward.
Great video continue please.
This is a hidden gem 💎
Nice video
My MacBook needs this!
I respect the tremendous work behind the mod. But for me this looks like a completeley downgrade from the game. Just thinking about BoTW/TotK being restricted gives me chills, in a bad way
Surely you continue this
Yooo he uploaded
Heartcontainer?
No thanks
I play Breath of the Wild with 3 Heart since years.
I really like this mod. Its kinda like if BotW had a similar system to Pokemon Arceus.
This seems kinda fun
you remember me lil bro?
Ofc pookie 🥰
@@enluminis POOKSTERRRR how's it going
Please do more😭
Did you play this on the Wii U?
What's the song at 6:20 please?
Many Zelda games have been open world.
Why there is a croissant (french food) between all Italian food?!
because in italy we eat croissant too
tirforce piece: collect 30 to get master sword
you really want zelda game like this? lol
The old good, new bad crowd is very cringe
well is how new zelda are...just the orbs are inside the shrines.
@@TureModder-l9k cope from the old good, new bad crowd
@@chooongusbug724i think both are good. you think i spend time to mod a game that i don't like ? xD
@@TureModder-l9k there are people who glitch hunt in TotK and BotW who absolutely can't stand TotK or BotW...So, I've seen crazier things lol
Just for your information breath of the wild wasn't the first open world Zelda game
So thats it *unopenworlds your openworld*
Wait can you collect hearts cuz you need hearts pls its so emparising
Part 2 please
Never ever let an open-world zelda hater cook again 🗣🗣🗣🗣💯💯💯💯💯
I want that to be the motto of open world games: "less walking, more doing"
Great Hyrule is nice, but it's just way too big
I mean, correct me if I'm wrong, but aren't most Zelda Games open world? So it's not like they changed the formula or anything :/ they just further expanded on the world they had made. Sure there were loading scenes for certain areas like dungeons and whatnot in older games, but they were still open world games for their systems. Good video! Just confusing and misleading intro 😕
not exactly. There are several Zelda games where you can tackle at least some of the game's events in a nonlinear fashion (Zelda 1, A Link to the Past, A Link Between Worlds, Ocarina of Time etc.) Most of the series would aim closer to a Metroidvania style, where specific item acquisitions and story progression was absolutely required in order to access further locations. Games like The Wind Waker and Twilight Princess might seem open-ended at a passing glance, but their structure is heavily guided until a good amount through the main story
I can only speak for OoT and MM but they are not open.
OoT is a bit more open and bigger than MM but they are not fully open.
You can't go to Zoras Domain in OoT before you got bombs (which you get in Dodongos Cavern, fairly close to the end - and who leaves a dungeon to use the item in a different area befofe finishing the boss anyhow). You can't get to Dodongos Cavern before talking to Zelda.
You CAN go to the lost woods, Lon Lon farm, Kakariko and Lake Hylia but there are only sidequests waiting.
As an adult you are free to go anywhere except the desert but you can't get to the water temple before visiting Zoras Domain and you can't enter the Forest Temple before getting the Hookshot.
All the time you are guided by NPCs and Navi reminding you of their words and a blinking Map marker.
Depends on the game. I'd say the 3D Zelda games that aren't BotW and TotK are extremely linear, honestly frustratingly so in my humble opinion. The 2D/top-down Zelda games tend to be less restrictive.
nice job no comments but ill coment its a cool concept but i dont really understand it too well
Heck you
* un-open worlds your open world game
5 days and 9.8k did bro really fall off i mean like seriously
Super Zelda 64
I’m confused 😅
Awsome!
😲 - Woah!
Surprised they didn't eliminate the weapon/shield durability to really match classic Zelda
there is the fourth beetle that sell unbrekeable weapon. in the video is not show. are very expensive for create a sort of progression but are very optional
yas queen
I dont like open worlds. Its often aimless and boring not to mention silent.
Can't say BotW is aimless. In the beginning, your task is to find the towers
Most of which are clearly visible from a previously discovered tower and you make your way there. You are bound to find new places with NPCs who give you quests
Some lesser quests and some main quests. You also have the shrines which you will want to seek because they not only give you strength but also serve as fast travel destinations.
The survival aspect was a bit overdone imo. Searching for specific weapons or items to cook with or to use to enhance your armor is a lot of aimless roaming indeed. It was cool on the great plateau, having to hunt to survive but when a royal broadsword only lasts 2-3 times longer than a club I found under a tree, there's an issue. But that's an issue with that mechanic, not with open world
Some people like silence
SOOOO CRAZY, it's actually even more boring than the original game
They made the game better.
yooo a mod that makes BotW actually good?
Saying that botw isn't good is a cringe attempt to be edgy smh