That ash on wanted was super wrong, but the game should have been decided in game 4 already. Had he summoned any of the lvl 3 unchained monsters with guide, and then chain the dog to flamberge he would end with 3 names and win
Damn! I was really hoping Unchained would be able to pull that one out. That would have been an epic upset. GREAT fight though. Just goes to show why Snake Eye is so crazy. That Nibiru game five should have been a turn ender, but they can just keep going and going and going and going. Next matchup looks really fun. Metalfoes v Chaos. On paper you would think Metalfoes is just far too fast and resilient to Chaos's disruptions. But you just never know with Chaos.
The Ash on Wanted is not the right play and I am not saying that because we can see the hands. Like sure it was unlucky they had Diabell in hand anyway but Ashing Oss is always the higher priority, heck even ashing ash (if it was in hand and normal summoned) would have been better because you had Nib in hand and with no field spell it is harder to play around nib
Guess the thought process is that you can't end the game next turn cause you're low on engine, so if they have OSS in rotation for the Crack back, you lose either way. It was a "better have it" gamble, and they did, in fact, have it
@@juksleo6257 I see the logic, but like he already had a decent Unchained card in hand and could have drawn into a bunch of good cards if he survives. You could banish it with SP worst case
@baraakatsheh1547 in this scenario you had an Aruha in hand, and (let's say) a Nib on field. Depending on the draw, you can at most get a soul of Rage (and maybe even either trap) since using Aruha fiend locks you, therefore no convenient way into SP on that turn. The opponent has 2 cards in hand, will draw for turn, has a search off original, and draw of the Wanted in GY, that's already way more than a single soul of Rage can deal with, especially in Snake-sye where every card demands immediate answer. Maybe there was a better sequence, but given the gamestate, letting get into OSS almost guarantees the L
@@juksleo6257 Can you use Wanted's draw effect while keeping OSS in the gy for next turn? I don't think so. I guess, if he draws into Sharvara and anticipates Yama's search being negated, he could make Caesar by searching Shyama off Sharvara popping Aruha and revive from gy. SE still most likely wins, but I would have liked to see it play out that way. I do get the argument and think it is total reasonable though
@@juksleo6257That's just not true. If Unchained draws any trap, either non-Aruha twin, Dark Contract with the Gate, Sharvara, Tour Guide, or Abomination's Prison, they can full combo from that position. That's 19 cards that get them back in the game.
@@davidepapi5178game 2 had bad snake eye piloting too, similar to their tear match They're were up against a deck where almost every card floats (again) and focused on princess (again) instead of going for a 3 mat apo + ip + flamberge board, which ash by itself can make in lists with 2 flamberge like this one
@@andrejv.2834 In game 4? How? Normal Tourguide eff, chain apo. Talents to take Apo. Now what? You've got Apo + Tourguide on your field nothing else. I mean sure a S:P would be nice but if the snake eye player plays it well the S:P wouldn't do much because he can just summon S:P himself after negating tourguide and banish it. Chain Sharvara? Chain S:P. You activate talents to take and all you've got is only 1 monster against an insane Snake Eye follow up.
Snake Eye is as good a deck as it's possible to get at this point with normal mechanics. However, Tear just breaks what you're allowed to do in such a heinous way. It just operates on a whole other plane than any deck ever.
Now I'm upset because I would have loved to play 8 months of this in the TCG, but we couldn't have that because Konami needed to make sure that their newest cards were clearly the best in order to justify the price tag.
I'm not too surprised that Snake Eyes won, but Unchained taking it to game 5 was unexpected. Although, before Selene was summoned, could Nibiru have used to stop Snake Eyes from going further? Or was the Selene a choke point that could've stopped them had they not had a follow up?
at no point could we summon nib without triggering field spell to get flamberge before apo was threatened, so its just kinda a lost cause. they never lost to nib unless you had numerous other ways to stop them first
@BlackEndsWhite Oh, right. I forgot about the field spell. I was wondering if it was possible to catch Snake Eyes with Nib, but if you need basically a handful of hand traps and a way to not trigger the field spell...yikes.
Unchained had way better plays game 4. If they had specialed a twin off of Tour Guide instead of Rhino Warrior, they would have had much better options for playing around the S:P and Princess.
Edit: talents isn't live initially lol, they'd have to bait an effect Talents taking apo should do it as they have 3 negates so neither flamberge's gy effect nor ip could resolve, and tour guide + sharvara in hand is extremely strong
You guys know that he has to activate a monster effect in your main phase if you wanna activate it, right? You grab Talents and then? Still normal Tourguide and getting it negated by Apo? Lol ggs game is over. Grabbing talents over imperm is the wrong option.
@@firatd.monkey7330 imperm lead to a 100% lose chance since i:p plus flamberge always beats you, so it can by definition not be a better option than anything else. TTT at least gives the opponent some room to misplay and potentially wins you the game. TTT was the correct option.
unchaind is literally almost at full power right now and those 2 shavara aren't the difference of them seeing play or not so this is just a replay why snake eyes removed unchained from the metagame without there being a need for a banlist kicking it into oblivion
As someone who plays unchained a lot, those two sharvara are absolutely the difference between them seeing play and not. Even before Snake-Eyes hit the format, Unchained wasn't seeing much play after the banlist.
Unchained with 3 sharvara is a different deck than it is with one. I don’t believe that it would be tier 1 if it had its dogs back but I bet we would see it breaking in the pie charts somewhere vs not at all
*Prediction:*
Unchained: 14%
Snake-Eyes: 86%
Something went wrong with editing..! ^_^
Unchained
god I was really hoping for unchained but game 5 man...
That ash on wanted was super wrong, but the game should have been decided in game 4 already.
Had he summoned any of the lvl 3 unchained monsters with guide, and then chain the dog to flamberge he would end with 3 names and win
Spoiler Protect!!!
Damn! I was really hoping Unchained would be able to pull that one out. That would have been an epic upset. GREAT fight though. Just goes to show why Snake Eye is so crazy. That Nibiru game five should have been a turn ender, but they can just keep going and going and going and going.
Next matchup looks really fun. Metalfoes v Chaos. On paper you would think Metalfoes is just far too fast and resilient to Chaos's disruptions. But you just never know with Chaos.
I think our pilot should have held Blos for whatever comes after Nib. And Blos should be used on Original or snake eats to summon from deck anyway
classic, unchaineds unbreakable negated into lone tour guide board
Ah yes the most menacing board the deck can produce, “a tour guide with no one to guide” the only thing scarier is a single aratama for exosisters
Yet the deck took a much harder and faster hit than snake-eyes...go figure
The Ash on Wanted is not the right play and I am not saying that because we can see the hands. Like sure it was unlucky they had Diabell in hand anyway but Ashing Oss is always the higher priority, heck even ashing ash (if it was in hand and normal summoned) would have been better because you had Nib in hand and with no field spell it is harder to play around nib
Guess the thought process is that you can't end the game next turn cause you're low on engine, so if they have OSS in rotation for the Crack back, you lose either way. It was a "better have it" gamble, and they did, in fact, have it
@@juksleo6257 I see the logic, but like he already had a decent Unchained card in hand and could have drawn into a bunch of good cards if he survives. You could banish it with SP worst case
@baraakatsheh1547 in this scenario you had an Aruha in hand, and (let's say) a Nib on field.
Depending on the draw, you can at most get a soul of Rage (and maybe even either trap) since using Aruha fiend locks you, therefore no convenient way into SP on that turn.
The opponent has 2 cards in hand, will draw for turn, has a search off original, and draw of the Wanted in GY, that's already way more than a single soul of Rage can deal with, especially in Snake-sye where every card demands immediate answer.
Maybe there was a better sequence, but given the gamestate, letting get into OSS almost guarantees the L
@@juksleo6257 Can you use Wanted's draw effect while keeping OSS in the gy for next turn? I don't think so. I guess, if he draws into Sharvara and anticipates Yama's search being negated, he could make Caesar by searching Shyama off Sharvara popping Aruha and revive from gy. SE still most likely wins, but I would have liked to see it play out that way. I do get the argument and think it is total reasonable though
@@juksleo6257That's just not true. If Unchained draws any trap, either non-Aruha twin, Dark Contract with the Gate, Sharvara, Tour Guide, or Abomination's Prison, they can full combo from that position. That's 19 cards that get them back in the game.
This was probably the best game in the bottom half of the CBC.
In game 5, the unchained player could have saved the ash for OSS instead of wanted. That would have probably saved them a bit.
08:40 That was rough. Snake-eyes ate Ash and Nibiru, had only 1 dead card left in hand, but it was still full combo OTK.
Would be way more interesting if the players would be able to pilot the decks properly
for real, the unchained player was playing like garbage
Bro u trippin? Game 4 was unwinnable, talents would not have mattered 😂
@@davidepapi5178game 2 had bad snake eye piloting too, similar to their tear match
They're were up against a deck where almost every card floats (again) and focused on princess (again) instead of going for a 3 mat apo + ip + flamberge board, which ash by itself can make in lists with 2 flamberge like this one
@@davidepapi5178also talents taking control of apo would've won it
@@andrejv.2834 In game 4? How? Normal Tourguide eff, chain apo. Talents to take Apo. Now what? You've got Apo + Tourguide on your field nothing else. I mean sure a S:P would be nice but if the snake eye player plays it well the S:P wouldn't do much because he can just summon S:P himself after negating tourguide and banish it. Chain Sharvara? Chain S:P. You activate talents to take and all you've got is only 1 monster against an insane Snake Eye follow up.
2 title candidates?
Come on, we know that Tear will win CBC
I really think people underestimated Unchained for some reason.
These two decks feel so overtuned, compared to everything but Tear.
Powercreep at its finest. Still they were some nice games nonetheless
Snake Eye is as good a deck as it's possible to get at this point with normal mechanics. However, Tear just breaks what you're allowed to do in such a heinous way. It just operates on a whole other plane than any deck ever.
Just wait till we get fiendsmith snake eye or the ocg's azamina fiendsmith snake eye in the cbc lol
Mucho nivel a partir de estas rondas. Ya cada vez se va viendo aún más el potencial y la diferencia con el resto.
Crazy how this is only the fourth best snake-eyes variant
Now I'm upset because I would have loved to play 8 months of this in the TCG, but we couldn't have that because Konami needed to make sure that their newest cards were clearly the best in order to justify the price tag.
Unchained was fighting with its heart on the line
I'm not too surprised that Snake Eyes won, but Unchained taking it to game 5 was unexpected. Although, before Selene was summoned, could Nibiru have used to stop Snake Eyes from going further? Or was the Selene a choke point that could've stopped them had they not had a follow up?
at no point could we summon nib without triggering field spell to get flamberge before apo was threatened, so its just kinda a lost cause. they never lost to nib unless you had numerous other ways to stop them first
@BlackEndsWhite Oh, right. I forgot about the field spell. I was wondering if it was possible to catch Snake Eyes with Nib, but if you need basically a handful of hand traps and a way to not trigger the field spell...yikes.
@@MrTaikobo Yeh that stupid flamberge would literally just turn two bodies in 4 then zea lantis
@AMV_KINGDOM_mv Oh...yeah now I get why it was a lost game. That's way too strong and resilient
I'm not surprised that unchained took it to game 5. Unchained is still a very strong deck it's just not as strong as snake-eyes.
Unchained had way better plays game 4. If they had specialed a twin off of Tour Guide instead of Rhino Warrior, they would have had much better options for playing around the S:P and Princess.
Using a twin to threaten in the battle phase was one of the most underrated plays
Exactly what i was thinking, shame
Oh wow this was definatly Unchained Win
Unchained threw games 4 and 5. Hate to see it.
Should take talent over imperial
If only talents was grabbed instead of imperm
It would not have mattered
@@coricos9849 would've been worse. If tour guide didn't resolve that game, they had absolutely no line to winning.
Game 5 we should’ve definitely held nib they didn’t have enough bodies to otk under apo
Barron, Savage, and Appo I could have sworn they were banned before poplars release
well, tears v SSE again?
Am i crazy or could unchained potentially have won with TTT in game 4?
Edit: talents isn't live initially lol, they'd have to bait an effect
Talents taking apo should do it as they have 3 negates so neither flamberge's gy effect nor ip could resolve, and tour guide + sharvara in hand is extremely strong
You guys know that he has to activate a monster effect in your main phase if you wanna activate it, right? You grab Talents and then? Still normal Tourguide and getting it negated by Apo? Lol ggs game is over. Grabbing talents over imperm is the wrong option.
@@firatd.monkey7330 imperm lead to a 100% lose chance since i:p plus flamberge always beats you, so it can by definition not be a better option than anything else.
TTT at least gives the opponent some room to misplay and potentially wins you the game.
TTT was the correct option.
not bad at all
Only 1/5 games was won by the player that went second despite both decks being able to play a significant amount of hand traps. Interesting.
unchaind is literally almost at full power right now and those 2 shavara aren't the difference of them seeing play or not so this is just a replay why snake eyes removed unchained from the metagame without there being a need for a banlist kicking it into oblivion
As someone who plays unchained a lot, those two sharvara are absolutely the difference between them seeing play and not. Even before Snake-Eyes hit the format, Unchained wasn't seeing much play after the banlist.
With only 1 sharvara you would need to play more than 1 shyama which is bricky as hell. So yes the limit definitely makes a difference.
Unchained with 3 sharvara is a different deck than it is with one. I don’t believe that it would be tier 1 if it had its dogs back but I bet we would see it breaking in the pie charts somewhere vs not at all
@@christophertomes67773 dogs + fiendsmtihs could maybe put them in low tier 1 range