VEX, data types, attributes & functions - Houdini for Noobs 07

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ความคิดเห็น • 34

  • @umair2013
    @umair2013 ปีที่แล้ว

    veyr very excellent and high quality stuff for beginner…please need more !🎉

  • @almossawi
    @almossawi 3 ปีที่แล้ว

    cant thank you enough, this is very well needed and nobody seems to talk about the basics, thanks man!

  • @lalaneverquit
    @lalaneverquit 3 ปีที่แล้ว +1

    This totally changed the way how I see Houdini. Nicely taught. Thanks 😊

  • @charlesm835
    @charlesm835 ปีที่แล้ว

    Thanks for these excellent beginner tutorials! Having never really jumped behind code before, you made it easy to understand the basics. I definitely had to be paying laser-focused attention and taking notes, but I'm sure that's what Houdini is all about.

  • @jiluen
    @jiluen 4 ปีที่แล้ว +1

    Thank you very much for taking the time to make this awesome tutorial. I didn't find anything with this level of pedagogy anywhere else. You explain the basics of vex thoroughly, yet straight to the point. This will help a lot, thanks again!

  • @Tyler-zb6ec
    @Tyler-zb6ec 3 ปีที่แล้ว

    Dude you're awesome. I've went through soooo many tutorials to try and understand this and this one has helped me the most.

  • @Dazzer1234567
    @Dazzer1234567 4 ปีที่แล้ว +1

    Great tutorial, many thanks, was looking for a basic VEX tut. to get started with VEX and this got the job done nicely...........

  • @alistairbuchan
    @alistairbuchan ปีที่แล้ว

    These are really good. Even though Im going through them 3 years later they are super helpful for me personally getting into houdini. Good pace, good level and amount of info per video. Good helpful tone (some CG tutorials can be a bit patronising). Some tutorial series are a chore to get through, this one is not! When each one is done I look forward to starting the next!

  • @NextroneOfficial
    @NextroneOfficial 4 ปีที่แล้ว +1

    Wow! I was looking for some tutorials on attributes and just found this one of yours on your channel. Going to watch them all as i saw you have this series called houdini for noobs. Really trying to get the hang on how the attributes work, as i think im coming and more to understanding that learning and understanding attributes are really the building blocks of the Houdini. Now i just barely scratched the surface with them with the attribute transfer and the color (verry basic i know), but im starting to think of attributes as a sculpting process, like "sculpting the data to what fits the needs within the imagination."

  • @user-id1is8qb4h
    @user-id1is8qb4h 2 ปีที่แล้ว

    Great tutorial! Thanks!!!

  • @mariacelis9278
    @mariacelis9278 4 ปีที่แล้ว

    VERY GOOD TUTORIAL, examples are helpful and cover a lot of topics :)

  • @globglob3d
    @globglob3d 4 ปีที่แล้ว

    Nicely explained, great tutorial

  • @manishnamdeodir
    @manishnamdeodir 4 ปีที่แล้ว +1

    thanks, for all the tutorial, they are all very easy to understand

    • @AxisDesignerGFX
      @AxisDesignerGFX  4 ปีที่แล้ว +1

      No problem! Did you figure out the issue with your vex?

  • @arsensuleymanov7935
    @arsensuleymanov7935 3 ปีที่แล้ว

    Thanks for tutorial. Whould be happy to see more of VEX tutorials

    • @AxisDesignerGFX
      @AxisDesignerGFX  3 ปีที่แล้ว +1

      I'll do a more advanced vex tut soonish. Covering arrays and vex in solvers.

  • @dipankarbiswas033
    @dipankarbiswas033 3 ปีที่แล้ว

    brother u r rock .. thanks for this tutorial >

  • @almossawi
    @almossawi 3 ปีที่แล้ว

    By the way whats the difference between f@my_float, or float my_float when creating an attribute, do both work?

  • @Sk8oorDie
    @Sk8oorDie 4 ปีที่แล้ว

    Thanks, but i got a problem. I scattered a sphere and used copytopoints with cubes. Now i want the cubes to change color, if they are far away from the middle of the sphere. I tryed something with an attributewrangle but i dont know which code to use.
    if(@P > far away from the middle of my sphere ) {
    @Cd= set(1,0,0);
    }
    it should be something like this... i hope you get the point :D

    • @AxisDesignerGFX
      @AxisDesignerGFX  4 ปีที่แล้ว

      Hope this helps: www.dropbox.com/s/v4y6mt7odt12lp7/ramp_centre_v001.hip?dl=0

  • @andreyluccahannes5377
    @andreyluccahannes5377 4 ปีที่แล้ว

    Hi,
    Is there a reason why you need to multiply @ptnum with a float, because mathmatically it doesent change anything if you multiply it with 1.0?

    • @AxisDesignerGFX
      @AxisDesignerGFX  4 ปีที่แล้ว

      If you don't multiply it by a float it will stay an integer

    • @Dazzer1234567
      @Dazzer1234567 4 ปีที่แล้ว

      It's just a trick to convert an int into a float without changing the value. Because if you do a float * int, VEX will automatically think that you want your answer to be float-ready, even if the answer of this particular multiplication could happily be expressed as an int.........so then the product is converted into a float.

  • @karolinasereikaite8233
    @karolinasereikaite8233 3 ปีที่แล้ว

    Thank you for your explanation! I am totally beginner in vex, anyone can help with taking the points above a specific y-axis number? Let's say above 0 or above 0.2? Thanks!

    • @AxisDesignerGFX
      @AxisDesignerGFX  3 ปีที่แล้ว +1

      Here's an example. Finds the difference between current lowest y position and adds that difference to every points Y pos.
      www.dropbox.com/s/205ds1xesh4csv2/move_above_y_v001.hip?dl=0
      Let me know if that helps.

    • @karolinasereikaite8233
      @karolinasereikaite8233 3 ปีที่แล้ว

      @@AxisDesignerGFX thanks a lot! Good to know that way now too! I eventually added groupexpression and delete nodes or with attribute wrangle creating threshold. I'm studying your option now, blows my mind how many ways there are to achieve goal! Thank you a lot.

  • @andresfelipehernandezospin5261
    @andresfelipehernandezospin5261 4 ปีที่แล้ว +1

    I think that at th-cam.com/video/FE3MK8wKXRI/w-d-xo.html you're confusing attributes with variables (houdinitricks.com/vex-attributes-vs-variables/). They are not the same, that's why you need to reference attribute with @ after the data type. When write a variable, you start with the data type, then space and then the name of the variable

  • @ShawarmaBaby
    @ShawarmaBaby 3 ปีที่แล้ว

    Anyone know the shortkey to compile?

  • @npmmalayalamvfxtutorials1717
    @npmmalayalamvfxtutorials1717 4 ปีที่แล้ว

    Wow, well understandable even if you are bad in English thanks mate...

  • @manishnamdeodir
    @manishnamdeodir 4 ปีที่แล้ว

    codes are not working on Houdini 17.5

    • @AxisDesignerGFX
      @AxisDesignerGFX  4 ปีที่แล้ว

      I did the tutorial in 17.5 lol

    • @Dazzer1234567
      @Dazzer1234567 4 ปีที่แล้ว

      Working over here on 17.5...........