So that means..... according to your gameplay, the best strategy is to stay in the air as long as I can? Also another question, if it is, can I replace the Aura with Aerodynamic?
Staying in the air is especially important in the first phase because the green AOEs on the ground apply a magnetic proc and prevent ability use for a few seconds if you get hit by it. I wouldn’t recommend using Aerodynamic, the damage reduction it provides wouldn’t be useful because this build relies on Wisp’s invisibility and invincibility from her 2 and passive, along with a bit of shield gating to survive.
So that means..... according to your gameplay, the best strategy is to stay in the air as long as I can? Also another question, if it is, can I replace the Aura with Aerodynamic?
Staying in the air is especially important in the first phase because the green AOEs on the ground apply a magnetic proc and prevent ability use for a few seconds if you get hit by it. I wouldn’t recommend using Aerodynamic, the damage reduction it provides wouldn’t be useful because this build relies on Wisp’s invisibility and invincibility from her 2 and passive, along with a bit of shield gating to survive.
@@pengwyn1824 So that means..... I need to keep her 2nd skill active right?
What build do you have?
and you happen to have the primary acuity mod? 😬
Here's the build: imgur.com/a/wFg0vgf
I wasn't using the primary acuity mod for the run.