War on the Sea has some good modded campaigns as well. Those are actively developed, and the developers basically just gave them the maps of the atlantic and med to play with as well.
@@dudeonyoutube Subs are in a bit of a weird state. When subs find something, they are almost always in a decent position for an attack run. The AI also doesnt evade or anything until they spot the sub or the torpedoes. As a player if you cant see anything you can start evasive maneuvers against that, but sometimes you cant evade it. Thats just how subs are and should be imho. CV play is pretty good. You launch planes on the map, and then go into combat with the planes. If your CV is in a combat scenario you did it wrong. It also cant launch while in it.
My all time favourite naval game is even older than these - Strike Fleet, which I played on the Amiga ~1991/2. Only a limited number of scenarios, but really immersive (especially when the Russian bombers launched a huge volley of Kingfisher missiles at your convoy). Cautiously optimistic about Sea Power, which has just gone in to early access.
It doesn't matter if War on the Sea is forgotten by its developers. It has a very vibrant modding community. Tokyo Express Mod, Dutch East Indies Campaign, and Indian Ocean Campaign are some of the excellent mods. It even has the Atlantic, Mediterranean, and the little-known naval campaign of the Continuation War.
@@dudeonyoutube The campaign starts pre-Taranto, sometime in October, 1940. One of the Allied objectives is maintaining control of Malta. To answer your question; yes, as you have to maintain supply of Malta. Note that the mod is not historically accurate though as for example, the Axis have fleet carriers.
Thanks. I played Carriers at War from about 1995 to 2005. The was a mod for Operation Pedestal. When you played the Axis you had airforce support for the navy. Carrier Battles: Guadalcanal is almost the same game. One more Q re War on the Sea. Is it true that a lot of the game involves subs and ASW? I have the game but hearing that made me get other games. Thanks again.
@@dudeonyoutube Depends on your playstyle and settings. You can turn off submarines before starting a campaign. The submarine warfare is not as sophisticated as dedicated submarine sims, but the basic principles are there. Some aircraft can be equipped with depth charges for ASW. As to the frequency of enemy sub encounters, you pretty much have an idea of their numbers based on the order of battle.
688 and its sequels Sub Command and Dangerous Waters are still the best naval sims ever made, by a longshot. And the new Sea Power is a direct spiritual successor Fleet Command - it's kinda the exact same game, just updated to today's technology (which is a wonderful thing, to be clear). All four of those games were made by Sonalysts, a contractor that makes professional combat sims for the Navy.
When playing through training for Fleet Commands eons ago, I got careless and assumed a new track that shown was the enemy. So I launch a missile at it. Turns out it was civilian airliner. The game proceeded to give me a very stern talking to during debriefing... Remember people, Identity those tracks!
I'm one of those that came from the highly experienced pool of multiplayer players doing player vs player in Janes Fleet Command. Revisiting the single player experience is nice to an extent but nothing beats going up against human opponents. Still possible to do if adjust some network settings and run the same version of game (Janes version with Janes, SCS version with SCS). Be aware of the Naval Warfare Project mod. They are the primary mod that did the most good in updating the game and what is recommended to use currently.
Not a bad list. I would add Rule the Waves (1-3), Ultimate Admiral: Dreadnoughts, and Ultimate Admiral: Age of Sail. Or for those who really want to dive in deep War in the Pacific Admiral's Edition
One that has really been forgotten since World of Warships came out is Navy Field 2 ... i had a blast with it back in the day but in the day of WoWS Release the Servers where literally wiped out and now its just bots if it is even still up and running nowadays
i don't know if it's forgotten, but my favorite naval wargame is battle fleet 2. i like its quite simpler, pure combat approach. (although i have to admit that for "naval inspired" gameplay, i find myself more interested in big space battleship games like star hammer and battlefleet gothic...) *love* seeing mare nostrvm, here. its devs had made a *fantastic* chariot racing game called qvadriga a few years before. and can battlestations pacific be in that list ?
Fleet Commander: Pacific is STILL (ostensibly) in "early access", which implies that it is still being developed, but the developers haven't been heard from since December of 2022. Seriously, almost two years. It looks like it will never be completed, which is a real shame, as it looks like a conversion of the classic Avalon Hill boardgame Victory in the Pacific.
Really wish you could still find 12 o’clock high. That was my first war game. It was probably a bit much for a 9yo though. I’d love to revisit it now that I could actually understand the full depth of the game.
I wish there were more World War II Atlantic theater naval focused tactical games. Commanding a sub is fun but I would love more games where you're commanding convoys or wolfpacks instead of a lone ship or sub. Generally I prefer 16th to mid 19th century naval or Cold War and modern era naval wargames but of the World War II naval theaters I'm more interested in the Atlantic then the Pacific. I'm surprised none of the Harpoon games made the list.
I ve been playing Great Naval Battles on gog. Problem with new naval games none give that first person perspective from the bridge or guns. Submarine games do this but none of above water ships do.
Fleet Command! If I could sub again I would haha. This is a really great gem and yes is simple to play compared to the modern iterations. Going to check out War Over Vietnam! Looks unique!
Isn't War Over Vietnam made by this John Miller guy? I played one of his games similar to this on mobile but it was simply tutorials and set in a modern Korean conflict.
John Tiller who sadly passed away but his legacy is continued by WDS. I think you may be referring to the Modern Air Power Demo they have! But not quite sure. I'm learning a few of their games currently.
Yeah, Sea Power is simultaneously one of the most exciting and disappointing games I've ever bought. It's got a really long way to go but what is there bodes really well for the future I hope we get.
War on the Sea has some good modded campaigns as well. Those are actively developed, and the developers basically just gave them the maps of the atlantic and med to play with as well.
I think War on The Sea is still being actively developed too. They're just really tight lipped about what they're working on.
Is it true that the game is heavily weighted towards submarine play? I'm far more interested in CV play.
@@dudeonyoutube Subs are in a bit of a weird state. When subs find something, they are almost always in a decent position for an attack run. The AI also doesnt evade or anything until they spot the sub or the torpedoes.
As a player if you cant see anything you can start evasive maneuvers against that, but sometimes you cant evade it. Thats just how subs are and should be imho.
CV play is pretty good. You launch planes on the map, and then go into combat with the planes. If your CV is in a combat scenario you did it wrong. It also cant launch while in it.
@@dudeonyoutube Modder shave found fixes that subs are no longer OP
My all time favourite naval game is even older than these - Strike Fleet, which I played on the Amiga ~1991/2. Only a limited number of scenarios, but really immersive (especially when the Russian bombers launched a huge volley of Kingfisher missiles at your convoy). Cautiously optimistic about Sea Power, which has just gone in to early access.
Oh really? I must check this out!
It doesn't matter if War on the Sea is forgotten by its developers. It has a very vibrant modding community. Tokyo Express Mod, Dutch East Indies Campaign, and Indian Ocean Campaign are some of the excellent mods. It even has the Atlantic, Mediterranean, and the little-known naval campaign of the Continuation War.
Is Operation Pedestal included in the Mediterranean one?
@@dudeonyoutube The campaign starts pre-Taranto, sometime in October, 1940. One of the Allied objectives is maintaining control of Malta. To answer your question; yes, as you have to maintain supply of Malta.
Note that the mod is not historically accurate though as for example, the Axis have fleet carriers.
Thanks. I played Carriers at War from about 1995 to 2005. The was a mod for Operation Pedestal. When you played the Axis you had airforce support for the navy. Carrier Battles: Guadalcanal is almost the same game.
One more Q re War on the Sea. Is it true that a lot of the game involves subs and ASW? I have the game but hearing that made me get other games.
Thanks again.
@@dudeonyoutube Depends on your playstyle and settings. You can turn off submarines before starting a campaign. The submarine warfare is not as sophisticated as dedicated submarine sims, but the basic principles are there.
Some aircraft can be equipped with depth charges for ASW.
As to the frequency of enemy sub encounters, you pretty much have an idea of their numbers based on the order of battle.
688 and its sequels Sub Command and Dangerous Waters are still the best naval sims ever made, by a longshot. And the new Sea Power is a direct spiritual successor Fleet Command - it's kinda the exact same game, just updated to today's technology (which is a wonderful thing, to be clear). All four of those games were made by Sonalysts, a contractor that makes professional combat sims for the Navy.
Really good games that I'm starting to get into in a big way!
Cold Waters was another fun one. Even tho it was more arcadey and the AI cheated like crazy still a fun game
@@marinewillis1202 featured it a lot before!
When playing through training for Fleet Commands eons ago, I got careless and assumed a new track that shown was the enemy. So I launch a missile at it. Turns out it was civilian airliner. The game proceeded to give me a very stern talking to during debriefing...
Remember people, Identity those tracks!
Haha this is so easily done also! Stern telling off 😂😂😂
Nice list and the comment on the devs having "forgotten" about their game was so funny 😅
Ooopps 😂😂😂🚀 I enjoyed it myself 🤷♂️😂
I'm one of those that came from the highly experienced pool of multiplayer players doing player vs player in Janes Fleet Command.
Revisiting the single player experience is nice to an extent but nothing beats going up against human opponents. Still possible to do if adjust some network settings and run the same version of game (Janes version with Janes, SCS version with SCS).
Be aware of the Naval Warfare Project mod. They are the primary mod that did the most good in updating the game and what is recommended to use currently.
Not a bad list.
I would add Rule the Waves (1-3), Ultimate Admiral: Dreadnoughts, and Ultimate Admiral: Age of Sail.
Or for those who really want to dive in deep War in the Pacific Admiral's Edition
one missing there is called REAL WAR from the 2000s
One that has really been forgotten since World of Warships came out is Navy Field 2 ... i had a blast with it back in the day but in the day of WoWS Release the Servers where literally wiped out and now its just bots if it is even still up and running nowadays
i don't know if it's forgotten, but my favorite naval wargame is battle fleet 2. i like its quite simpler, pure combat approach. (although i have to admit that for "naval inspired" gameplay, i find myself more interested in big space battleship games like star hammer and battlefleet gothic...)
*love* seeing mare nostrvm, here. its devs had made a *fantastic* chariot racing game called qvadriga a few years before.
and can battlestations pacific be in that list ?
Many games can we have done so many of these videos in the series! :)
Get the NWP mod for Fleet Command... it solves all the unit count issues... also adds new behaviors for the weapons....
Fleet Commander: Pacific is STILL (ostensibly) in "early access", which implies that it is still being developed, but the developers haven't been heard from since December of 2022. Seriously, almost two years. It looks like it will never be completed, which is a real shame, as it looks like a conversion of the classic Avalon Hill boardgame Victory in the Pacific.
Great list as usual brother!
Really wish you could still find 12 o’clock high. That was my first war game. It was probably a bit much for a 9yo though. I’d love to revisit it now that I could actually understand the full depth of the game.
What year is that from?
@ 1999
It's still available, it is half of the game Gary Grigsby's Eagle Day to Bombing the Reich which is sold by Matrix. But it's not a naval game.
@@captainkoloth1631 LT Gamers have all the facts!
I wish there were more World War II Atlantic theater naval focused tactical games. Commanding a sub is fun but I would love more games where you're commanding convoys or wolfpacks instead of a lone ship or sub. Generally I prefer 16th to mid 19th century naval or Cold War and modern era naval wargames but of the World War II naval theaters I'm more interested in the Atlantic then the Pacific. I'm surprised none of the Harpoon games made the list.
I ve been playing Great Naval Battles on gog. Problem with new naval games none give that first person perspective from the bridge or guns. Submarine games do this but none of above water ships do.
Fleet Command! If I could sub again I would haha. This is a really great gem and yes is simple to play compared to the modern iterations. Going to check out War Over Vietnam! Looks unique!
haha its a great game! Appreciate the support!
The same publisher as WoV also has a few Naval Campaign games you might want to check out (Russo-Japanese War, WW1, a few WW2 titles).
@@NefariousKoel I just got hold of Midway from them! Il actually be making a dedicated list of their games very soon.
Nuke-Lee-Er is the preferred pronunciation. However, I prefer 'Nuke-A-Ler' when I'm around English teachers because it drives them nuts.
Yes a running joke for me now....I just say it how I like generally 😂😂😇
Janes fleetcommand i still Play this Game 😂
Me too! 😂🚀
Jutland pro bro, im gonna buy it soon
Link?
Once again thank you for another great list but I do not have the time to play them all.
I think we have covered almost 60 at this stage!
LF you missed Carrier Battles: Guadalcanal!
Shame on you.
😐
We cover many games in the series. These are episodes so it's not the case of missing things!
Isn't War Over Vietnam made by this John Miller guy? I played one of his games similar to this on mobile but it was simply tutorials and set in a modern Korean conflict.
John Tiller who sadly passed away but his legacy is continued by WDS. I think you may be referring to the Modern Air Power Demo they have! But not quite sure. I'm learning a few of their games currently.
@@LTGamingTH-cam yeah, shame MAC wasn't developed further due to his passing but hopefully somebody picks it up one day
Thanks 👍
What LT gaming stand for?
Luke and Tom
Yeah, Sea Power is simultaneously one of the most exciting and disappointing games I've ever bought. It's got a really long way to go but what is there bodes really well for the future I hope we get.
It will one day surpass them all if they deliver but....some aspects are very immersion breaking currently. Rosters also need a lot more units!
@LTGamingTH-cam
The AI (or lack thereof) is what kills me most at the moment
@@tigerpjm On your own side or the enemy?
@@LTGamingTH-cam
Both
Battlestations midway and pacific deserve to be on this list
i can not find Conclusion anywhere
👀👀👀👌👌👍👍👍👍👍
I love Fleet Commander: Pacific. It is based on Avalon Hill's Victory In The Pacific board game. I have even done my own video replays for this game.
Oh nice il take a look 🚀
@@LTGamingTH-cam I need to do an updated series reply, now that I have a better recording system.
Fleet Command totally does it for me …. Cool review by gamings top 🛟z 🐌❤️🇮🇪💪🐸😎