1) In instanced content, you already start with cards, so there's no point in -55s pull timer. 2) You don't bother playing cards 2/3 in your burst window, they can be used in pre-pull or discarded as you're going to draw again mid-opener. 3) Earthly Star is generally best put at -5s, not at -12s as it will very likely miss buffs, and lots of instanced content starts with an opening raidwide, so you'll also miss out on healing if you place it too early. 4) Using lightspeed before combust is a waste as combust is already an instant cast, so you lose value on 1 GCD that could be used for movement during opener. 5) You typically want to use divination after 3rd GCD, not after 2nd as this will keep your buffs in line with the rest of the party. Please mind that this is all constructive criticism as someone who plays in higher-level content.
@10kevin104 Thanks! These are great edits. I put the -55s in there for dungeon content, but you are right, For Raid content, there is no need as it resets every spawn. Good point on using the buffs pre-pull, that makes the opener a lot easier. I do mention in the video that the 2/3 cards are optional, especially on astral draw as it is a super busy opener. That is great info for earthly star. I need to check timing on first raidwide and revise infographic accordingly! Lightspeed is technically wasted there at combust, but to go along with your comment 5, the change I would make for most groups that buff at 3rd GCD i would replace the first GCD of combust with another fall malefic and then drop combust on second GCD then another fall malefic 3rd GCD and then divination. So for that order, I would keep lightspeed in the same spot for muscle memory reasons. The group I ran with buffed at 2 GCD, which I understand is not normal! I will definitely look into updating my infographic to make some of these changes! I should show a 3 GCD div opener as well.
Mine is a little different: ES -5CD to Malefic -1CD to Combust, weave tincture + Balance, Malefic weave Lightspeed + Draw, Malefic weave Divination + Spear, Malefic and then weave Divination and detonate ES. It's not very optimal but this is what I'm used to. The only time I ever use Play II/III recently is during w2w pulls for dungeons and during the 2nd conga in EX2 because when I'm WAR I know I blew a lot of my CDs during the 2nd tethers if I got hit by the slash/donut/donut hole aoe.
@Cueseca I like it! You could totally weave your lord of crowns in there before the redraw for some extra damage. I threw the play 2 and 3 in there as optional if early tank buster or raidwide comming up to help with mitigation on tank, but those are completely optional as you pointed out. Good stuff!
that is a complete wrong opener on -4 sec (or later) place earthly star, then -2.1 sec cast fall malefic, grade 1 gemdraught of mind, combust 3, lightspeed, fall malefic, fall malefic, divination & the balance, fall malefic, then lord of crowds & umbraw draw, fall melafic, the spear and oracle, 5 times fall melafic and combust 3 for refresh.
@@drake2631 Right! If you wanted to do your openings for a dungeon you would just need to plan ahead of time to have both cards up, that's why I put the -55s in there. Sorry for any confusion on that infographic, a first try at one because I thought the one the guys did for the Balance Discord was super cool in 6.0.
It doesn't seem beneficial to try and slot non damage buff or damaging cards or oGCD's into the opener. I get that they may be wasted cards, but at that point you may as well just throw Bole on the tank pre-pull and forget about Ewer. Most tanks will have a hefty shield in place on pull from the SCH/SGE. Plus trying to throw out Arrow and Spire in the opener feels like you'd just be creating more work for yourself when those cards can be used at any point over the next 55 seconds. Maybe the math is wrong, or maybe I'm missing something, but it just doesn't seem worth trying to cram non-damage buff cards into your opener/2 minute window.
@archon5878 100% not necesary! I also noted that the first play II was optional in video, and the last couple ogcds are just there if needed for an upcoming tank buster! When you strip it down, there really is no hard set opener. Just drop your divination on second or third GCD, depending on your raid group, and keep combustion up while spamming the fall malefics, and you'll be fine!
My opener looks 99% identical, the only thing I do different is after the pull: I cast Fall Malefic, then the pull happens and I cast Combust 3 into Card 1 and 2/3 (depends) to then pop Lightspeed. Otherwhise I pop Lightspeed just to cast Combust 3 and waste 2 seconds of Lightspeed without doing any damage. If I pop Lightspeed after casting combust 3 I can wrench out another Fall Malefic at the end for free without loosing "free damage". I don't know if that is better of if you should pop Lightspeed after pull, but I think popping Lightspeed just to cast a Combust 3 dot into a 2sec+ GCD cooldown is a waste of lightspeed imo.
@teklaroma9645 Agreed! So your opener makes sense as well. Does it put your divination at 3rd GCD? That is where a lot of groups have it. My muscle memory is so engrained that it just feels better to pop lightspeed there. I think the only way it would be beneficial is if there was a heavy movement phase right off the bat and you had to move... otherwise, there isn't really anymore oGCD needing to be cast and at least your damage output is same wether your instant casting or not.
@@TheShepasaurus Yeah my Divination is then at 3rd GCD where the most people have it. If I have a movement intense fight I'll definitely use your explanation and pop lightspeed in order to move freely, but usually in raids or Savage: the first attack from the boss is usually a party wide damage so I rather pop lightspeed after combust. I think it doesn't make much difference, just feel better to not "waste" 2,5 sec (depending on Skill Speed (SP)) on lightspeed just for combust.
1) In instanced content, you already start with cards, so there's no point in -55s pull timer.
2) You don't bother playing cards 2/3 in your burst window, they can be used in pre-pull or discarded as you're going to draw again mid-opener.
3) Earthly Star is generally best put at -5s, not at -12s as it will very likely miss buffs, and lots of instanced content starts with an opening raidwide, so you'll also miss out on healing if you place it too early.
4) Using lightspeed before combust is a waste as combust is already an instant cast, so you lose value on 1 GCD that could be used for movement during opener.
5) You typically want to use divination after 3rd GCD, not after 2nd as this will keep your buffs in line with the rest of the party.
Please mind that this is all constructive criticism as someone who plays in higher-level content.
@10kevin104 Thanks! These are great edits. I put the -55s in there for dungeon content, but you are right, For Raid content, there is no need as it resets every spawn. Good point on using the buffs pre-pull, that makes the opener a lot easier. I do mention in the video that the 2/3 cards are optional, especially on astral draw as it is a super busy opener. That is great info for earthly star. I need to check timing on first raidwide and revise infographic accordingly! Lightspeed is technically wasted there at combust, but to go along with your comment 5, the change I would make for most groups that buff at 3rd GCD i would replace the first GCD of combust with another fall malefic and then drop combust on second GCD then another fall malefic 3rd GCD and then divination. So for that order, I would keep lightspeed in the same spot for muscle memory reasons. The group I ran with buffed at 2 GCD, which I understand is not normal! I will definitely look into updating my infographic to make some of these changes! I should show a 3 GCD div opener as well.
Mine is a little different: ES -5CD to Malefic -1CD to Combust, weave tincture + Balance, Malefic weave Lightspeed + Draw, Malefic weave Divination + Spear, Malefic and then weave Divination and detonate ES. It's not very optimal but this is what I'm used to. The only time I ever use Play II/III recently is during w2w pulls for dungeons and during the 2nd conga in EX2 because when I'm WAR I know I blew a lot of my CDs during the 2nd tethers if I got hit by the slash/donut/donut hole aoe.
@Cueseca I like it! You could totally weave your lord of crowns in there before the redraw for some extra damage. I threw the play 2 and 3 in there as optional if early tank buster or raidwide comming up to help with mitigation on tank, but those are completely optional as you pointed out. Good stuff!
that is a complete wrong opener
on -4 sec (or later) place earthly star, then -2.1 sec cast fall malefic, grade 1 gemdraught of mind, combust 3, lightspeed, fall malefic, fall malefic, divination & the balance, fall malefic, then lord of crowds & umbraw draw, fall melafic, the spear and oracle, 5 times fall melafic and combust 3 for refresh.
Brother this is certainly an opener but there is no sane prog group doing 60 second pre-pull for the AST
I think this is old- you already start with the Astral Draw deck so there’s no need for the 60 second pre-pull
@@drake2631 Right! If you wanted to do your openings for a dungeon you would just need to plan ahead of time to have both cards up, that's why I put the -55s in there. Sorry for any confusion on that infographic, a first try at one because I thought the one the guys did for the Balance Discord was super cool in 6.0.
It doesn't seem beneficial to try and slot non damage buff or damaging cards or oGCD's into the opener. I get that they may be wasted cards, but at that point you may as well just throw Bole on the tank pre-pull and forget about Ewer. Most tanks will have a hefty shield in place on pull from the SCH/SGE.
Plus trying to throw out Arrow and Spire in the opener feels like you'd just be creating more work for yourself when those cards can be used at any point over the next 55 seconds.
Maybe the math is wrong, or maybe I'm missing something, but it just doesn't seem worth trying to cram non-damage buff cards into your opener/2 minute window.
@archon5878 100% not necesary! I also noted that the first play II was optional in video, and the last couple ogcds are just there if needed for an upcoming tank buster! When you strip it down, there really is no hard set opener. Just drop your divination on second or third GCD, depending on your raid group, and keep combustion up while spamming the fall malefics, and you'll be fine!
@TheShepasaurus Ah that makes sense!
My opener looks 99% identical, the only thing I do different is after the pull:
I cast Fall Malefic, then the pull happens and I cast Combust 3 into Card 1 and 2/3 (depends) to then pop Lightspeed.
Otherwhise I pop Lightspeed just to cast Combust 3 and waste 2 seconds of Lightspeed without doing any damage. If I pop Lightspeed after casting combust 3 I can wrench out another Fall Malefic at the end for free without loosing "free damage".
I don't know if that is better of if you should pop Lightspeed after pull, but I think popping Lightspeed just to cast a Combust 3 dot into a 2sec+ GCD cooldown is a waste of lightspeed imo.
@teklaroma9645 Agreed! So your opener makes sense as well. Does it put your divination at 3rd GCD? That is where a lot of groups have it. My muscle memory is so engrained that it just feels better to pop lightspeed there. I think the only way it would be beneficial is if there was a heavy movement phase right off the bat and you had to move... otherwise, there isn't really anymore oGCD needing to be cast and at least your damage output is same wether your instant casting or not.
@@TheShepasaurus Yeah my Divination is then at 3rd GCD where the most people have it. If I have a movement intense fight I'll definitely use your explanation and pop lightspeed in order to move freely, but usually in raids or Savage: the first attack from the boss is usually a party wide damage so I rather pop lightspeed after combust.
I think it doesn't make much difference, just feel better to not "waste" 2,5 sec (depending on Skill Speed (SP)) on lightspeed just for combust.
You better dont do guides again. 75% of this is bullshit.