Yes, you could get the code from here: gitlab.com/sknce/balancer/balancer But I think that in the future project would be upgraded. We would like to change servos to digital servos with uart communication and feedback. We also would like to resign from using ROS and change arduino to Stm32. Replacing arduino by stm32 is not needed, but we now using stm32 in our projects.
Yes, you could get the code from here: gitlab.com/sknce/balancer/balancer But I think that in the future project would be upgraded. We would like to change servos to digital servos with uart communication and feedback. We also would like to resign from using ROS and change arduino to Stm32. Replacing arduino by stm32 is not needed, but we now using stm32 in our projects.
would you still have the code for this
Yes, you could get the code from here: gitlab.com/sknce/balancer/balancer
But I think that in the future project would be upgraded. We would like to change servos to digital servos with uart communication and feedback. We also would like to resign from using ROS and change arduino to Stm32. Replacing arduino by stm32 is not needed, but we now using stm32 in our projects.
Excellent project !!. Your resistive touch panel looks squared shape. Could you give the link of this panel? I would like to try. Thank you very much.
why didnt you let it reach steady state? it is important to see this state for a controller and how it behaves, is it steady or jerky or oscillatory?
Fantastic, long live arduino. Do you have the code and system plans?
Yes, you could get the code from here: gitlab.com/sknce/balancer/balancer
But I think that in the future project would be upgraded. We would like to change servos to digital servos with uart communication and feedback. We also would like to resign from using ROS and change arduino to Stm32. Replacing arduino by stm32 is not needed, but we now using stm32 in our projects.
Good
What sensor is used to keep track of the ball?
The glass beneath the ball is touchscreen
can you explain about the tools
do you have simulink codes?
We didn't use simulink in this project