Infinite Lagrange | Aux Ship Changes and Aircraft Balancing

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  • เผยแพร่เมื่อ 23 พ.ค. 2024
  • Hey up Lads and Lasses, new to the channel is Infinite Lagrange. I will be covering this game from now on with a video every Thursday. Walkthroughs, Guides, Tips and Tricks is what my channel is about
    and I will be applying the same here to Infinite Lagrange. Hope you enjoyed this video I'll get more out in the future and some with a bit more gameplay elements especially when covering the ships and fleets.
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ความคิดเห็น • 35

  • @jakelewis3279
    @jakelewis3279 หลายเดือนก่อน +7

    Please do a guide on fleet setups and fleet build guides and what works with what ships!

  • @marmol-ki4cx
    @marmol-ki4cx หลายเดือนก่อน +2

    14:05 / 19:15 -@Damphyre ,Talks about Top 3 Fleet Design in the Game:
    1.Swarm:Lowest TP requirement, Highest CP.
    2.Hybrid:Highest TP requirement, Lowest CP.
    3.Inmortal:High TP/CP

  • @andreacaramaschi9056
    @andreacaramaschi9056 หลายเดือนก่อน +2

    One thing they could do to aux is make 3 different hangars that build either aircraft/corvettes; small ships or medium ships(cruisers)

  • @Dr.Ballsonya
    @Dr.Ballsonya หลายเดือนก่อน +3

    Dr. Ballsonya really wants to use his FSV. Devs needs to make these repair and build at base levels.

    • @christophermorris6386
      @christophermorris6386 หลายเดือนก่อน +1

      Idk about doc. Wow you watch damphry too. Lol. I am Spartan in game

    • @Dr.Ballsonya
      @Dr.Ballsonya หลายเดือนก่อน

      @@christophermorris6386 there’s hardly any IL TH-cam guys so I check them all out lol.

  • @JoshuaH225
    @JoshuaH225 หลายเดือนก่อน +3

    I hope this makes the Aux ships usable for repair at least. I can handle production being less than ideal, if repair can be good. I finally got enough TP in my spear and cas to run immortal and it’s so slow. Being able to repair the chip damage without retreating would help.

  • @andreacaramaschi9056
    @andreacaramaschi9056 หลายเดือนก่อน +2

    If the new AA works like you were saying at 13:20 than it means that winged hussar looses around 40/45% of its damage per missile, which is quite a very big de buff

  • @nach0x
    @nach0x หลายเดือนก่อน +2

    Finally aux ship are going to be useful outside Angulum.... Let's hope.

  • @rainlorestersalumintao4583
    @rainlorestersalumintao4583 หลายเดือนก่อน

    Finally, been waiting for this kind of content

  • @nickshupe8375
    @nickshupe8375 หลายเดือนก่อน +1

    I really hope I can use my Aux ships one day haha. Where is a good place to find where the "meta" of the game is and fleet comps

  • @chinbosschinboss2484
    @chinbosschinboss2484 หลายเดือนก่อน

    Yay keep it up

  • @elimarbitong4054
    @elimarbitong4054 หลายเดือนก่อน +1

    I've heard you mention different fleet types several times, but could you make a video or explain what those fleets actually are? what does a swarm fleet look like? a hybrid fleet? I know immortal fleet is tank+healers but could you be more specific regarding fleet compositions/types? there seems to be a lack of information regarding these topics

    • @kennyutoob
      @kennyutoob หลายเดือนก่อน

      Good shout. But this is where we get into an emerging problem. To what extent should content creators keep making content for beginners? It might be now that new starters are so far behind the main body of players it's too hard for the handful of IL comment creators to catch them up. Dunno 🤷🏿‍♂️

  • @TheRampantLion
    @TheRampantLion หลายเดือนก่อน +3

    The aux upping the subfleet base's repair speed sounds like a promising start.

  • @d.a.2440
    @d.a.2440 22 วันที่ผ่านมา

    AUX is meant for support now. It should never be used on frontline outside of k owing your going to lose it so your friendlies can escape/make a kove thwt matters. Its a HUGE game changer now. Docking to resource node first then expanding for use by allies is a huge ability

  • @theikonn79
    @theikonn79 22 วันที่ผ่านมา

    I've beaten 100+ aircraft fleets with 0 aircraft in mine - and that's without Aux CAS. That said, I love the change is AA mechanics - I hate swarm fleets with a passion, because those require minimum strategic thinking to set up, and be extremely effective. Like you said, nerfing carriers specifically, does next to nothing to fix that - people will still run 5 Whales on reinforce, even if they cost 100 CP each. The changes to AA are a step in the right direction, and I think they should have left it at that

  • @VisceryonGaming
    @VisceryonGaming หลายเดือนก่อน

    Ill be glad to see better AA response. I havnt got any AUX ships yet so can't comment :/

  • @The_Real_Minuteman
    @The_Real_Minuteman หลายเดือนก่อน +1

    Aux need and free repair fleet in community without rss

  • @zacido_games
    @zacido_games หลายเดือนก่อน

    If I understand correctly they will start capping aircraft on ships based on aircraft CP. That makes sense and will make people use small and big air together.

    • @aleks5405
      @aleks5405 หลายเดือนก่อน

      They only addressed why they have not done it like that before. They said immediately after that, that they will be changing CP costs of carriers instead on this update.

  • @hoanglongtran4972
    @hoanglongtran4972 หลายเดือนก่อน

    aux changes work with me cause im using subfleets in combats, but i dont have any aux bp

  • @JoshuaH225
    @JoshuaH225 หลายเดือนก่อน

    First. And glad you made this video

  • @christheenchanted275
    @christheenchanted275 27 วันที่ผ่านมา

    i got ediacaran.. it's air-denial doesn't work, actually zero AA... love the update, but sadly its downside was it repair ships ONE BY ONE which is terrible.

  • @eric3d2b
    @eric3d2b หลายเดือนก่อน

    I think this might make ships with 20% AA hit rate for the first 2 minutes strategy very competitive.

  • @JARINO88
    @JARINO88 หลายเดือนก่อน +1

    😮

  • @kennyutoob
    @kennyutoob หลายเดือนก่อน

    The repair cost changes are an improvement but who has a fully upgraded aux ship? (Apart from the 1% lol)

  • @crashbandicoot802
    @crashbandicoot802 หลายเดือนก่อน

    Don't worry it will change again in three months.

  • @kevinalmaguer8337
    @kevinalmaguer8337 หลายเดือนก่อน

    If they double nerf aircraft wont make any sense to use them anymore, IT Will totally debalance the game.

  • @VladMcCain
    @VladMcCain หลายเดือนก่อน

    Well I like to use sub fleet's, it can be used to build an extra fleet. So at base 9, 4-5 fleets. But yes it's limited repair support I keep it to FF and DD swarm type
    As for AA update make you ne to re-re-re-re-re-re do your vids... Well more content. But yeah annoying.

  • @justinapps3047
    @justinapps3047 หลายเดือนก่อน

    😂mistrals generally very very hard to pull buddy...and almost anyone with mistral is gonna win against players that don't

    • @Angelina-San
      @Angelina-San หลายเดือนก่อน

      Introducing LC AA (Just do RA fr)

  • @halfrowk
    @halfrowk หลายเดือนก่อน +1

    I'm a veteran from first server ( 004 ). The constant changes and nerfing of the fleet I've patiently build and improved over the past 3+ years has pushed me away from the game😢
    The constant need to pander to new players has a purely monetary motive for the game owners.
    New players = £££££ ... until they get bored .... they rely on the constant stream of new players ... there is NO loyalty to established players.
    🖖

  • @JARINO88
    @JARINO88 หลายเดือนก่อน +1

    I'm in favor of killing the swarm. because even when I watched various sci-fi films or series, beautiful, huge, majestic giant ships, motherships and the like always decided the most about how the story would end, tiny fighters and corvettes never decided the story. even in Star Wars, I liked watching huge ships fight rather than a swarm of small fighters like insects. DECIDE THE BATTLE THEY HAVE BEAUTIFULLY BIG SHIPS, THE BIGGER THE MORE POWERFUL. STAR WARS STAR GATE BABYLON 5 GODS BET ON THE FATE OF THE UNIVERSE WAS DECIDED BY TECHNOLOGY AND LARGE SHIPS, SHIELDS AND SIMILAR NOT SMALL FIGHTERS. MY OPINION IS KILLED SWARM FOREVER