Infinite Lagrange | Aux Ship Changes and Aircraft Balancing
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- เผยแพร่เมื่อ 23 พ.ค. 2024
- Hey up Lads and Lasses, new to the channel is Infinite Lagrange. I will be covering this game from now on with a video every Thursday. Walkthroughs, Guides, Tips and Tricks is what my channel is about
and I will be applying the same here to Infinite Lagrange. Hope you enjoyed this video I'll get more out in the future and some with a bit more gameplay elements especially when covering the ships and fleets.
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Please do a guide on fleet setups and fleet build guides and what works with what ships!
do iiiiiit
14:05 / 19:15 -@Damphyre ,Talks about Top 3 Fleet Design in the Game:
1.Swarm:Lowest TP requirement, Highest CP.
2.Hybrid:Highest TP requirement, Lowest CP.
3.Inmortal:High TP/CP
One thing they could do to aux is make 3 different hangars that build either aircraft/corvettes; small ships or medium ships(cruisers)
Dr. Ballsonya really wants to use his FSV. Devs needs to make these repair and build at base levels.
Idk about doc. Wow you watch damphry too. Lol. I am Spartan in game
@@christophermorris6386 there’s hardly any IL TH-cam guys so I check them all out lol.
I hope this makes the Aux ships usable for repair at least. I can handle production being less than ideal, if repair can be good. I finally got enough TP in my spear and cas to run immortal and it’s so slow. Being able to repair the chip damage without retreating would help.
If the new AA works like you were saying at 13:20 than it means that winged hussar looses around 40/45% of its damage per missile, which is quite a very big de buff
Finally aux ship are going to be useful outside Angulum.... Let's hope.
Finally, been waiting for this kind of content
I really hope I can use my Aux ships one day haha. Where is a good place to find where the "meta" of the game is and fleet comps
Yay keep it up
I've heard you mention different fleet types several times, but could you make a video or explain what those fleets actually are? what does a swarm fleet look like? a hybrid fleet? I know immortal fleet is tank+healers but could you be more specific regarding fleet compositions/types? there seems to be a lack of information regarding these topics
Good shout. But this is where we get into an emerging problem. To what extent should content creators keep making content for beginners? It might be now that new starters are so far behind the main body of players it's too hard for the handful of IL comment creators to catch them up. Dunno 🤷🏿♂️
The aux upping the subfleet base's repair speed sounds like a promising start.
AUX is meant for support now. It should never be used on frontline outside of k owing your going to lose it so your friendlies can escape/make a kove thwt matters. Its a HUGE game changer now. Docking to resource node first then expanding for use by allies is a huge ability
I've beaten 100+ aircraft fleets with 0 aircraft in mine - and that's without Aux CAS. That said, I love the change is AA mechanics - I hate swarm fleets with a passion, because those require minimum strategic thinking to set up, and be extremely effective. Like you said, nerfing carriers specifically, does next to nothing to fix that - people will still run 5 Whales on reinforce, even if they cost 100 CP each. The changes to AA are a step in the right direction, and I think they should have left it at that
Ill be glad to see better AA response. I havnt got any AUX ships yet so can't comment :/
Aux need and free repair fleet in community without rss
If I understand correctly they will start capping aircraft on ships based on aircraft CP. That makes sense and will make people use small and big air together.
They only addressed why they have not done it like that before. They said immediately after that, that they will be changing CP costs of carriers instead on this update.
aux changes work with me cause im using subfleets in combats, but i dont have any aux bp
First. And glad you made this video
i got ediacaran.. it's air-denial doesn't work, actually zero AA... love the update, but sadly its downside was it repair ships ONE BY ONE which is terrible.
I think this might make ships with 20% AA hit rate for the first 2 minutes strategy very competitive.
😮
The repair cost changes are an improvement but who has a fully upgraded aux ship? (Apart from the 1% lol)
Don't worry it will change again in three months.
If they double nerf aircraft wont make any sense to use them anymore, IT Will totally debalance the game.
Well I like to use sub fleet's, it can be used to build an extra fleet. So at base 9, 4-5 fleets. But yes it's limited repair support I keep it to FF and DD swarm type
As for AA update make you ne to re-re-re-re-re-re do your vids... Well more content. But yeah annoying.
😂mistrals generally very very hard to pull buddy...and almost anyone with mistral is gonna win against players that don't
Introducing LC AA (Just do RA fr)
I'm a veteran from first server ( 004 ). The constant changes and nerfing of the fleet I've patiently build and improved over the past 3+ years has pushed me away from the game😢
The constant need to pander to new players has a purely monetary motive for the game owners.
New players = £££££ ... until they get bored .... they rely on the constant stream of new players ... there is NO loyalty to established players.
🖖
I'm in favor of killing the swarm. because even when I watched various sci-fi films or series, beautiful, huge, majestic giant ships, motherships and the like always decided the most about how the story would end, tiny fighters and corvettes never decided the story. even in Star Wars, I liked watching huge ships fight rather than a swarm of small fighters like insects. DECIDE THE BATTLE THEY HAVE BEAUTIFULLY BIG SHIPS, THE BIGGER THE MORE POWERFUL. STAR WARS STAR GATE BABYLON 5 GODS BET ON THE FATE OF THE UNIVERSE WAS DECIDED BY TECHNOLOGY AND LARGE SHIPS, SHIELDS AND SIMILAR NOT SMALL FIGHTERS. MY OPINION IS KILLED SWARM FOREVER