I completely agree with you on the AI running away. It’s frustrating. You have to use ambush and that’s not fun. But in my last archeon campaign I had some good battles where the AI kept throwing their armies at mine in the field. But it’s a balance thing. Like if the AI is close to winning they will attack but if your army is too tough they will just run like bitches lol
@@WormsMaster100 ohh I agree completely. Considering all the cheats the AI gets i think they can field expendable armies pretty often and why not just throw them at the player. I love taking on two armies with one well developed one or better yet two of my own for a nice 40unit battle which always feels better.
From an immersion standpoint i dont see most armies running from a battle even if they know the odds are stacked against them, like kislev running from chaos in their territory
@@HeirofCarthage Frustrating indeed. I either build defensive structures or hire what someone once dubbed a "goon army" full of dirt cheap units to nudge the balance in my favor. It is nice to see minor settlement battles make their way into Warhammer. The defensive bonus should lower the number of units in your guard dog army. I also used to use undefended minor settlements as bait but it is not economical if the AI doesnt take the bait. Also, you can check a factions' personality indicator in the diplomacy panel.
First time your buildings were damaged it was because of the 'beastmen raids,' they were at the same location. Meeting Kolek invite him to join a war, this will improve relations and he'll probably accept. I'm thinking of improving relations with the other Dawi Zharr by gifting their nearby settlements to them, I like how you're incentivised to keep the other lords alive and while you're growing it helps that they will defend them.
I am so excited for this! The beginning is going to be slow of course. But when it picks up, It REALLY picks up. I can't wait for the full might of the Dawi Zarr to be unleashed in the future. But for now, the more simple matters must be attended to.
21:52 "Some early setbacks here" perfectly describes my opening to this campaign as well hahaha. They're a ton of fun, but between fighting the Gormandy tribe, the same Ogres you're fighting now and Grimgor, I've been having a hell of a time keeping it together. Thankfully I'm getting like 300+ armaments and raw materials a turn so my economy is kind of keeping up. I'm itching to get back into after work today.
Great video. Completely agree with your criticism about the AI’s behaviour, in this case the SabreSkins army. When the ai just sack/razes, then runs away, it’s far more annoying than anything else. I can understand a design for AI where it can on average be a more enjoyable experience for players if the AI puts up resistance rather than outright trying to destroy the player, but there has got to be a better approach. I’ve given up campaigns before because I just get so fed up with enemies that avoid fighting unless it’s heavily in their favour.
I dont like it but it is how I would run a war fighting against a larger enemy. I always run +25% movement range in controlled provineces to counter it a little better tho.
I agree with your perspective on the AI and CA's priorities. The AI seems to be designed to be more annoying and frustrating than actually being a threat. I've come to realize even the AI allies are also pitted against you in some regard. I look at the game now as me VS AI rather than me and some AI military allies VS my enemies.
How about the when the AI hangs around your boarder, then you go out to battle it, it retreats and on there turn goes around you and takes your settlement
Good to watch Heir again hope all is well. If Chorfs (i hate this lol) came out on launch id probably would have bought Whammy 3. i like the tower polotic-ing and industrial stuff that for some reason reminds me of Empire. To be complete they just needed Fall of the Samurai trains to transport your armies around. And i cant wait to see what modders end up doing with this.
This was the episode where I realized that playing as this race might actually be a blessing to you, coming on the heels of the Miao campaign: having to strike a good balance between managing Outposts & Factories feels similar--though in a much more mathematically intense way--to maintaining Yin & Yang balance. Hopefully, that bodes well for you in finding a "building rhythm" quickly, before the fighting really intensifies with Grimgor comin' for ya...and Ghorst and Imrik advancing north enough to start being pricks, because that's just who they are
This is why I love the SFO mod. It completely overhauls supply lines so you can field more smaller armies to reinforce garrisons and defend your territory better. Playing keep away/endless ambushes with the AI is boring and frustrating but fighting a bunch of interesting small army battles is way more enjoyable.
You make a great point about the AI running around attacking your minor settlements and avoiding battling with you. The game would definitely be more enjoyable if the AI actually tried to fight you, ambushed you, or did other strategies instead of making it a goose chase.
The Greenskin units are interesting - i think if you have above a certain number of greenskin troops in your army it should risk triggering a "slave revolt" event, which would give you the option of fighting them for armaments, bribing them for labor, or losing labour for peace. Could also be similar to forest invasion spots in Sisters of Twilight campaign. Request - name a hobgoblin archer unit "The Honest Arrow Merchants"
There already are a good number of campaign AI Mods on the Workshop. Tested a couple and, atleast for me, the two best ones are: "Ultra Agressive & Smart AI" and "Challenging and Agressive AI" They even work good together. Now the AI builds Empires again, fights other AI factions and most importantly does send its armies with bad intent. The only ones that run away from me now are badly damaged ones or really low unit count. And instead of leading the strength ranking from turn 30-40 ish to infinity, in my current Drycha campaign on very hard turn 80 im only strength 8 and for most of my campaign i have been fighting some scary stacks. Almost feels like WH2 again. No clue whats taking CA so long....
Heir I think that certain factions should go after minor settlements (goblins, Norsca and beastmen). Others should go for you capital (skaven). Yet others should go to kill your armies.
Joining wars for factions is a great way to up ur diplomacy and extract alot of cash , for instance u could ask kholek to join a war against weak faction for military access and non aggression 💪🏻💪🏻, also great episode i love to see more 🔥
21:59 you hover over the ogre army and say I can't attack them but you actually can. you are within range bro hahaha. if you just made that right click you would've wiped em out there
I think the names should go for the greenskin "labor" meme XD Like Astragoth CEO of Dawi Zar inc. / Intern spears / Slightly Promoted Intern Spears / Union Gits / Customer Service Boyz / Night Shift Hobgbbos / Quarry Banks legion / the Workhouse Lads.
I don't think you can buy armaments. After all, most races have some version of gold/labourers/raw materials but chaos dwarfs are the ones making the armaments. That's their thing.
I agree as well with the low dmg done against the routing units, maybe lowering their runing speed or making their defences 0 would solve the tankiness, you chace a 10 models unit entire map to delete it,not to mention the lords. The other point which is even more "wrong" is when AI decides to pick up with you, makes a weak force and starts roaming your lands, doing everything "in its power" to avoid you..... In my opinion this behaviour should be adressed as the entire comunity is asking for. With the chaos dwarfs this "mechanic" is even more annoying because can't field that many armies, especially in first 30t. Almost each time there is a triger as soon as your close yo overcome an enemy, a raiding party from another faction arrives, and again the chace is on... I doubt that instead of giving the player good fights the only way to increase dificulty on hard and very hard is to slow the player with this nonsense(besides the huge buffs their army and economy gets). The only counter I found, which works partially is to have a verry weaker lord with few units close to a hidden stack, ambush that rush to another part for another faction raiding party, rebuild rush rebuild rush, while main army attacks someone...
Ogres in Miao Ying Legendary campaign: Heir's doing well, screw it up by declaring an unnecessary war! Ogres in Astragoth campaign: Heir's had a good start; let's slow him down by declaring an unnecessary war!
Regarding the AI runs away after destroying your settlement true this is boring, but CA have implemented 3 (actually 4 if you get the right followers, etc.) tools to couter act. First, a building for that cause it enables you to get more movement points in your own territory this gives you the chance to run them down quickly. (I think fully upgraded this building gives you 15 -20 % more movement points then the enemy in your own territory). If I am not mistaken there is also a way to additional slow the enemys movent in your territory by occupying a seat in the Tower. Then you also have the ability in the skill tree of every lord which enables him to get up to 15 % more movement points. Therfore to counter the AI on its behaviour, which the AI by the way only does if he has the weaker army, there are three tools available to you to counter the AI and catch him quickliy. Of couse you not have all this buffs at the start of the campaign and you have to work for it. If you at the beginning of a campaign have only one army and weak garrissons in your settlements you have to look at the diplomacy screen, and ask yourself can I walk my one army out of my territory just far to the south or is war (backstabbing) to be expected or do I need to give some gift to any boardering faction? To be honest it was your strategy and not taking all this into account, it was not the AI fault but yours sorry to point this out.(just lets be honest on this one) I got your point that this is boring to run behind an enemy, but CA listen to their fans and implemented all the tools to use them. I also know the AI gets stupid amount of buffs on verry hard difficult settings, that why I do not like to play it on very hard - it does not proof you are a good player it just makes the campaign AI do crazy stuff and it's not a strategy game any more just not fun at all. I prefer to add mods to increase the difficulty, like garrison mods, AI mods...) Also in lets say real life war you cannot let you land undefended and just walk far off and concour, in such case you can't complain that some weaker faction is going to sack your settlements.(I know a real war comparrison is not the best here as it is a strategy game, but what elso to compare on?) Anyway I love you channel and your great story telling and all your videos. I am a big fan of your content creation. Have a good day/night.
Admittedly I do find the AI behavior in Warhammer 3 to be an absolute nuisance. It is a Total War game yet the AI would outright avoid fighting your main army (even if you are on easier difficulties which state that the armies may attack rashly if outnumbered). CA have a lot of things to fix in Warhammer that I realize now and it’s not just giving overhauls to some order factions.
I completely agree on all the critiques you brought up in this video, it's ridicolous that a trilogy of games that with all its DLCs costs way more than $200 is still so flawed after almost ten years of development. Supply lines as they are implemented now are completely clueless, they just don't represent the realities of logistics at all, they just reduce the operational flexibility a player should justly enjoy, deploying more (perhaps smaller) armies. Supply lines would be much better represented as a progressive (but moderate) increase in upkeep costs the further away each of the player's armies station in enemy territory, if they do, and perhaps only for non-horde factions. And is it so hard to have the AI attempt to destroy your closest armies before attacking your weaker settlements that they eventually won't be able to exploit because they will be very dead within two turns or just gone giving up their freshly captured settlement back to the player, resulting in utter annoyance for the player. Come on gents, get someone with a decent knowledge of warfare (albeit applied to a fantasy setting) to develop this game, you've done much better than this in the past considered the technology available. I love both Total War and Warhammer Fantasy tabletop, but this game leaves me thinking whether it's worth spending money on.
Hit & run tactics where an enemy goes after "minor" settlements whilst avoiding open battles in the field has been a real life feature of warfare for many centuries. It's annoying of course, but why should an enemy fight the way you want it to? Take it as it is, suck it up, get on with it and stop complainin'. (It can be argued that H&R tactics are one of the core reasons for the defeat of the USA in Vietnam.)
It's Total War, not Total Mindless Aggression . . . the AI was using pretty good raiding tactics against a superior foe until they finally got fooled by your hidden/ambushing main force. Not to stray into real world politics but there are inexhaustible historical (or current) examples of nations and groups that started conflicts/wars that couldn't easily be won (or won at all) due to dysfunctional leadership or willful ignorance of their own military capabilities. Sure it's annoying that armies maraud across your territories and illogical for factions to declare war on you seemingly for arbitrary reasons but, hey, that's war - annoying and illogical. If you want an AI that never retreats and is always gunning for you, maybe tower defense games are a better choice? They are Billions, the Orcs Must Die series, Dwarf Fortress, RimWorld etc
I just started the video, so i dont yet know if you eventually discover this yourself, but the Chaos Dwarfs are free from the tyranny of supply lines.
I hadn't noticed, but that is fantastic. I hate that mechanic!
@@HeirofCarthage most of the chaos factions are. its awesome! they're only limited with army quantity and quality when it comes to their armaments.
I completely agree with you on the AI running away. It’s frustrating. You have to use ambush and that’s not fun. But in my last archeon campaign I had some good battles where the AI kept throwing their armies at mine in the field. But it’s a balance thing. Like if the AI is close to winning they will attack but if your army is too tough they will just run like bitches lol
AI should just proritise attacking strong armies instead of weak targets.
@@WormsMaster100 ohh I agree completely. Considering all the cheats the AI gets i think they can field expendable armies pretty often and why not just throw them at the player. I love taking on two armies with one well developed one or better yet two of my own for a nice 40unit battle which always feels better.
@@WormsMaster100 Agreed. Simple and effective way to challenge the player.
From an immersion standpoint i dont see most armies running from a battle even if they know the odds are stacked against them, like kislev running from chaos in their territory
@@HeirofCarthage Frustrating indeed. I either build defensive structures or hire what someone once dubbed a "goon army" full of dirt cheap units to nudge the balance in my favor. It is nice to see minor settlement battles make their way into Warhammer. The defensive bonus should lower the number of units in your guard dog army. I also used to use undefended minor settlements as bait but it is not economical if the AI doesnt take the bait. Also, you can check a factions' personality indicator in the diplomacy panel.
Also pro tip : Enemy armies in march stance cannot retreat if you initiate fight with them
First time your buildings were damaged it was because of the 'beastmen raids,' they were at the same location. Meeting Kolek invite him to join a war, this will improve relations and he'll probably accept. I'm thinking of improving relations with the other Dawi Zharr by gifting their nearby settlements to them, I like how you're incentivised to keep the other lords alive and while you're growing it helps that they will defend them.
It was so obvious that the ogre tribe would declare war on you
I am so excited for this! The beginning is going to be slow of course. But when it picks up, It REALLY picks up. I can't wait for the full might of the Dawi Zarr to be unleashed in the future. But for now, the more simple matters must be attended to.
I really enjoy this chorf campaign, great content as usual Heir!
21:52 "Some early setbacks here" perfectly describes my opening to this campaign as well hahaha. They're a ton of fun, but between fighting the Gormandy tribe, the same Ogres you're fighting now and Grimgor, I've been having a hell of a time keeping it together. Thankfully I'm getting like 300+ armaments and raw materials a turn so my economy is kind of keeping up. I'm itching to get back into after work today.
Great video. Completely agree with your criticism about the AI’s behaviour, in this case the SabreSkins army. When the ai just sack/razes, then runs away, it’s far more annoying than anything else.
I can understand a design for AI where it can on average be a more enjoyable experience for players if the AI puts up resistance rather than outright trying to destroy the player, but there has got to be a better approach.
I’ve given up campaigns before because I just get so fed up with enemies that avoid fighting unless it’s heavily in their favour.
I dont like it but it is how I would run a war fighting against a larger enemy. I always run +25% movement range in controlled provineces to counter it a little better tho.
I agree with your perspective on the AI and CA's priorities. The AI seems to be designed to be more annoying and frustrating than actually being a threat. I've come to realize even the AI allies are also pitted against you in some regard. I look at the game now as me VS AI rather than me and some AI military allies VS my enemies.
How about the when the AI hangs around your boarder, then you go out to battle it, it retreats and on there turn goes around you and takes your settlement
I want to see a Heir of Hat..shut 🎩🤧
at 22:00, I'm pretty sure you could have actually caught up to the ai and they couldn't retreat because they were marching
Good to watch Heir again hope all is well.
If Chorfs (i hate this lol) came out on launch id probably would have bought Whammy 3. i like the tower polotic-ing and industrial stuff that for some reason reminds me of Empire. To be complete they just needed Fall of the Samurai trains to transport your armies around. And i cant wait to see what modders end up doing with this.
Thank you and God Bless
You have only seen chaos dwarves clothes on. Thank your god in the name of hairy butts and silly hats. 😅
You call it Tyranny, he calls it enforcing OSHA regulations.
I don't mind if the episode feels like there's a regress. Adversities make a hero!
This was the episode where I realized that playing as this race might actually be a blessing to you, coming on the heels of the Miao campaign: having to strike a good balance between managing Outposts & Factories feels similar--though in a much more mathematically intense way--to maintaining Yin & Yang balance. Hopefully, that bodes well for you in finding a "building rhythm" quickly, before the fighting really intensifies with Grimgor comin' for ya...and Ghorst and Imrik advancing north enough to start being pricks, because that's just who they are
This is why I love the SFO mod. It completely overhauls supply lines so you can field more smaller armies to reinforce garrisons and defend your territory better. Playing keep away/endless ambushes with the AI is boring and frustrating but fighting a bunch of interesting small army battles is way more enjoyable.
You make a great point about the AI running around attacking your minor settlements and avoiding battling with you. The game would definitely be more enjoyable if the AI actually tried to fight you, ambushed you, or did other strategies instead of making it a goose chase.
There always has to be a patchy presence, so I recommend naming a factory settlement Patchy's Factory of Infernal Torment
The Greenskin units are interesting - i think if you have above a certain number of greenskin troops in your army it should risk triggering a "slave revolt" event, which would give you the option of fighting them for armaments, bribing them for labor, or losing labour for peace.
Could also be similar to forest invasion spots in Sisters of Twilight campaign.
Request - name a hobgoblin archer unit "The Honest Arrow Merchants"
There already are a good number of campaign AI Mods on the Workshop. Tested a couple and, atleast for me, the two best ones are: "Ultra Agressive & Smart AI" and "Challenging and Agressive AI" They even work good together. Now the AI builds Empires again, fights other AI factions and most importantly does send its armies with bad intent. The only ones that run away from me now are badly damaged ones or really low unit count. And instead of leading the strength ranking from turn 30-40 ish to infinity, in my current Drycha campaign on very hard turn 80 im only strength 8 and for most of my campaign i have been fighting some scary stacks. Almost feels like WH2 again.
No clue whats taking CA so long....
Longer / more videos pls! Awesome so far!
Welcome back! :D
Not sure if this was mentioned later but Chorfs don't suffer from Supply Lines for their armies
Heir I think that certain factions should go after minor settlements (goblins, Norsca and beastmen). Others should go for you capital (skaven). Yet others should go to kill your armies.
A name for a city : Salisbury Steak-n-Gravy
If you have any more centaurs or taurus units should name them, "big big horn horn"
Yeah the armies should just int you instead. Great idea.
Joining wars for factions is a great way to up ur diplomacy and extract alot of cash , for instance u could ask kholek to join a war against weak faction for military access and non aggression 💪🏻💪🏻, also great episode i love to see more 🔥
I agree Heir. It's called Total War, not, Total Runaway
Chaos dwarves mechanics was a little bit confusing taking my time playing the game now I understand it
reminds me again why I hate harder difficulties. They should really improve the ai instead of just buffing them
21:59 you hover over the ogre army and say I can't attack them but you actually can. you are within range bro hahaha. if you just made that right click you would've wiped em out there
Tower defense total war you mean
I think the names should go for the greenskin "labor" meme XD Like Astragoth CEO of Dawi Zar inc. / Intern spears / Slightly Promoted Intern Spears / Union Gits / Customer Service Boyz / Night Shift Hobgbbos / Quarry Banks legion / the Workhouse Lads.
Insert kylo ren “more” meme
Shaky legs or shaky hands names for some gobos ? :D
I don't think you can buy armaments. After all, most races have some version of gold/labourers/raw materials but chaos dwarfs are the ones making the armaments. That's their thing.
Defeating Zhatan i s a good Trait to gain so if your foes get you look out.
I agree as well with the low dmg done against the routing units, maybe lowering their runing speed or making their defences 0 would solve the tankiness, you chace a 10 models unit entire map to delete it,not to mention the lords.
The other point which is even more "wrong" is when AI decides to pick up with you, makes a weak force and starts roaming your lands, doing everything "in its power" to avoid you..... In my opinion this behaviour should be adressed as the entire comunity is asking for. With the chaos dwarfs this "mechanic" is even more annoying because can't field that many armies, especially in first 30t. Almost each time there is a triger as soon as your close yo overcome an enemy, a raiding party from another faction arrives, and again the chace is on...
I doubt that instead of giving the player good fights the only way to increase dificulty on hard and very hard is to slow the player with this nonsense(besides the huge buffs their army and economy gets).
The only counter I found, which works partially is to have a verry weaker lord with few units close to a hidden stack, ambush that rush to another part for another faction raiding party, rebuild rush rebuild rush, while main army attacks someone...
so not total war, total field battles :')
Fist thing I do is recruit another army of the worst infantry and I build defences asap in campaign to try stop the annoying ai.
Ogres in Miao Ying Legendary campaign: Heir's doing well, screw it up by declaring an unnecessary war!
Ogres in Astragoth campaign: Heir's had a good start; let's slow him down by declaring an unnecessary war!
Regarding the AI runs away after destroying your settlement true this is boring, but CA have implemented 3 (actually 4 if you get the right followers, etc.) tools to couter act.
First, a building for that cause it enables you to get more movement points in your own territory this gives you the chance to run them down quickly. (I think fully upgraded this building gives you 15 -20 % more movement points then the enemy in your own territory).
If I am not mistaken there is also a way to additional slow the enemys movent in your territory by occupying a seat in the Tower. Then you also have the ability in the skill tree of every lord which enables him to get up to 15 % more movement points. Therfore to counter the AI on its behaviour, which the AI by the way only does if he has the weaker army, there are three tools available to you to counter the AI and catch him quickliy.
Of couse you not have all this buffs at the start of the campaign and you have to work for it.
If you at the beginning of a campaign have only one army and weak garrissons in your settlements you have to look at the diplomacy screen, and ask yourself can I walk my one army out of my territory just far to the south or is war (backstabbing) to be expected or do I need to give some gift to any boardering faction?
To be honest it was your strategy and not taking all this into account, it was not the AI fault but yours sorry to point this out.(just lets be honest on this one)
I got your point that this is boring to run behind an enemy, but CA listen to their fans and implemented all the tools to use them. I also know the AI gets stupid amount of buffs on verry hard difficult settings, that why I do not like to play it on very hard - it does not proof you are a good player it just makes the campaign AI do crazy stuff and it's not a strategy game any more just not fun at all. I prefer to add mods to increase the difficulty, like garrison mods, AI mods...)
Also in lets say real life war you cannot let you land undefended and just walk far off and concour, in such case you can't complain that some weaker faction is going to sack your settlements.(I know a real war comparrison is not the best here as it is a strategy game, but what elso to compare on?)
Anyway I love you channel and your great story telling and all your videos. I am a big fan of your content creation. Have a good day/night.
Admittedly I do find the AI behavior in Warhammer 3 to be an absolute nuisance. It is a Total War game yet the AI would outright avoid fighting your main army (even if you are on easier difficulties which state that the armies may attack rashly if outnumbered). CA have a lot of things to fix in Warhammer that I realize now and it’s not just giving overhauls to some order factions.
I completely agree on all the critiques you brought up in this video, it's ridicolous that a trilogy of games that with all its DLCs costs way more than $200 is still so flawed after almost ten years of development.
Supply lines as they are implemented now are completely clueless, they just don't represent the realities of logistics at all, they just reduce the operational flexibility a player should justly enjoy, deploying more (perhaps smaller) armies. Supply lines would be much better represented as a progressive (but moderate) increase in upkeep costs the further away each of the player's armies station in enemy territory, if they do, and perhaps only for non-horde factions.
And is it so hard to have the AI attempt to destroy your closest armies before attacking your weaker settlements that they eventually won't be able to exploit because they will be very dead within two turns or just gone giving up their freshly captured settlement back to the player, resulting in utter annoyance for the player.
Come on gents, get someone with a decent knowledge of warfare (albeit applied to a fantasy setting) to develop this game, you've done much better than this in the past considered the technology available.
I love both Total War and Warhammer Fantasy tabletop, but this game leaves me thinking whether it's worth spending money on.
Hit & run tactics where an enemy goes after "minor" settlements whilst avoiding open battles in the field has been a real life feature of warfare for many centuries. It's annoying of course, but why should an enemy fight the way you want it to? Take it as it is, suck it up, get on with it and stop complainin'.
(It can be argued that H&R tactics are one of the core reasons for the defeat of the USA in Vietnam.)
the ai attacking small settlements is just an annoying distraction
routing lords with too much health suck
It's Total War, not Total Mindless Aggression . . . the AI was using pretty good raiding tactics against a superior foe until they finally got fooled by your hidden/ambushing main force. Not to stray into real world politics but there are inexhaustible historical (or current) examples of nations and groups that started conflicts/wars that couldn't easily be won (or won at all) due to dysfunctional leadership or willful ignorance of their own military capabilities.
Sure it's annoying that armies maraud across your territories and illogical for factions to declare war on you seemingly for arbitrary reasons but, hey, that's war - annoying and illogical.
If you want an AI that never retreats and is always gunning for you, maybe tower defense games are a better choice?
They are Billions, the Orcs Must Die series, Dwarf Fortress, RimWorld etc
I can see it now, Improved AI mod pack (like the Blood DLC) for 3 dollars. Make War Hammer again.