@@runwu1686 Absolutely not. Neither is better than the other. They both bring extremely useful tools and knowledge to the motion design world and have been huge contributors to the growth of this industry.
This is toad-ally cool. I frog-ot how great EJ's tuts were. This is a huge LEAP in stopmotion-style rendering. Can't wait to HOP into C4D later toad-ay and create some RIBBITING stuff. Frog.
The UV offset part of the workflow reminds me in a way of Unreal Engine 5's material instance workflow. Creating parameters that you can adjust without having to dig into the orginal material.
it didn't work for me( Although I did everything according to the instructions, only the clay material was in the new Node editor from the beginning. Maybe that's why it doesn't work.
You guys threw me for a loop with having E.J. on here, lmao. Like, I thought I accidently clicked on a School of Motion video haha.
:)
Greyscalegorilla > School of Motion
@@runwu1686 Absolutely not. Neither is better than the other. They both bring extremely useful tools and knowledge to the motion design world and have been huge contributors to the growth of this industry.
This is toad-ally cool. I frog-ot how great EJ's tuts were. This is a huge LEAP in stopmotion-style rendering. Can't wait to HOP into C4D later toad-ay and create some RIBBITING stuff. Frog.
This comment has me CROAKING up!
Good stuff 🤙🏿🤙🏿
Thanks, Winbush! E.J. rocked this one.
EJ - an amazingly inspirational presenter!
E.J. did such a great job with this one!
great stuff!
Thanks! Glad you liked it.
Obsessed with this animation! So cool to learn how you approached the stop motion style with the materials. Love all of it!
This is so cuuuuute EJ and love the claymation/stop motion vibe so much. Way to gooo!! 👏
So lovely! Can't wait to get started with this
Great tutorial. 👏🏼 the materials look great.
Would love to see a tutorial on how ya modeled the frog 🐸😏
PS that final animation is insaneee. So good
Great video! How would I animate the texures of a standard hatch shader with signal?
Oh nice one 3DBossman!~! Can't wait to make something with this style to show to my my kiddo, appreciate your knowledge sharing!!!
Thanks for watching!
is this all redundant now they have their own in built shader in redshift?
love me some clay doh!
Is it possible to use those materials for cakes and ice cream and more?
The UV offset part of the workflow reminds me in a way of Unreal Engine 5's material instance workflow. Creating parameters that you can adjust without having to dig into the orginal material.
One node to rule them all.
Sooo cool!
such a good tutorial
Thanks! EJ ROCKED this one!
Is it possible to export the textures used for the clay material and use them in other 3d modelling softwares? Thanks!
Right now, they are only compatible with Cinema 4D. But we are looking into supporting other software. Thanks for the question!
can we do this for octane please? :/
These materials are also compatible for Octane.
Is it available in octane?
Absolutely! All of our materials are fully compatible with Octane, Redshift, and Arnold.
EJ, my brother. Denverite here:) I'd like to know if you offer personal classes locally.
it didn't work for me( Although I did everything according to the instructions, only the clay material was in the new Node editor from the beginning. Maybe that's why it doesn't work.
What problem did you have? I found that the animation on the signal tag on the reference material kept freezing.
@@russparrett7326did you ever figure out a solution to this? The same thing is happening to me :(
😍🥰😍
E.J. Hassenfratz
esse careca é muito foda
No octane 😮😢
I am currently trying to figure this out with Octane got everything but the node setup?
You are great as always, and now we see EJ here
perfect🦾🦾🦾🦾🦾🦾🦾🦾