I really enjoy how concise you are in your videos. It is great that you go into the "why" of how things are done instead of going with the "type this and you're done" approach. Great content sir, thank you and stay safe.
Had some trouble trying to replicate this tutorial using 4.2.2 and C# but after some elbow grease and a lot of googling I was able to make it work. Looking forward to the next ones!
@@needoriginalname real I did actully do a small project where I wired a intel 8086 processor to some mem and all that and made a simple computer that ran x86 and a os that could intepelate inputs (I made a calculator that you could interact with that displayed the output number based on a inbuilt table in mem for english symbols and numbers)
i tried using this tutorial, did all of it 1:1, got 6060 errors for whatever reason i have double checked everything, just to found out i didnt name the damn inputs in the project :sob :
Didn't worked for me, then I realized to Godot 4.2.2, impressive how little difference can make a little code unusable Also I the character was moving on opposite directions for me, to fix this you need to put a "-" after the "=" on the a axis parts
I love the way you teaching I learned a lot from you, but the facing part make no sense to me, if there is a way or a doc you can suggest to me so I can learn all the stuff you were doing in the facing section I will be appreciated.
I'm not the guy, but personally I sometimes like to move the camera away from the player to show the player something else, so this gives you more camera freedom.
I really enjoy how concise you are in your videos. It is great that you go into the "why" of how things are done instead of going with the "type this and you're done" approach. Great content sir, thank you and stay safe.
Huge kudos for adding the LICENSE file to Kenney's assets. Also, great course!
hands down the best code ive seen from any of the godot tutorials ive seen.
excited to complete this tutorial series!
Had some trouble trying to replicate this tutorial using 4.2.2 and C# but after some elbow grease and a lot of googling I was able to make it work. Looking forward to the next ones!
finally a playlist/video that can help me understand the coding of godot
great man I personally use proprietary engines In C for my games but I've touched godo and have to say I love it alot
C? Real programmers use assembly. /Jk
@@needoriginalname real I did actully do a small project where I wired a intel 8086 processor to some mem and all that and made a simple computer that ran x86 and a os that could intepelate inputs (I made a calculator that you could interact with that displayed the output number based on a inbuilt table in mem for english symbols and numbers)
Excellent tutorial. Patiently waiting for the rest
Your tutorial is best!
such a clean code, damn
At 21:34 instead of New player actions, the only option is new GDscript which just creates a new blank script?? any ideas why
I actually wrote a = instead of : for class name ooops haha
how do you know to use sign() for _on_direction_changed?
i tried using this tutorial, did all of it 1:1, got 6060 errors for whatever reason i have double checked everything, just to found out i didnt name the damn inputs in the project :sob :
Didn't worked for me, then I realized to Godot 4.2.2, impressive how little difference can make a little code unusable
Also I the character was moving on opposite directions for me, to fix this you need to put a "-" after the "=" on the a axis parts
I love the way you teaching I learned a lot from you, but the facing part make no sense to me, if there is a way or a doc you can suggest to me so I can learn all the stuff you were doing in the facing section I will be appreciated.
its a good chance i glossed over it, but what is the p_direction?
Why dont put the camera as a child of player instead of set a RemoteTransform2D node ?
I'm not the guy, but personally I sometimes like to move the camera away from the player to show the player something else, so this gives you more camera freedom.
👍