Basic Character Movement & TileMapLayers Setup ~ 1 Bit Projectile Platformer in Godot [Part 1]

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 21

  • @skepsys_d
    @skepsys_d 3 หลายเดือนก่อน +7

    I really enjoy how concise you are in your videos. It is great that you go into the "why" of how things are done instead of going with the "type this and you're done" approach. Great content sir, thank you and stay safe.

  • @NachoKsp
    @NachoKsp 3 หลายเดือนก่อน +1

    Huge kudos for adding the LICENSE file to Kenney's assets. Also, great course!

  • @xvxbryan2920
    @xvxbryan2920 4 หลายเดือนก่อน

    hands down the best code ive seen from any of the godot tutorials ive seen.
    excited to complete this tutorial series!

  • @israelribeiro3373
    @israelribeiro3373 3 หลายเดือนก่อน

    Had some trouble trying to replicate this tutorial using 4.2.2 and C# but after some elbow grease and a lot of googling I was able to make it work. Looking forward to the next ones!

  • @Snowtic
    @Snowtic 2 หลายเดือนก่อน

    finally a playlist/video that can help me understand the coding of godot

  • @The-python-guy
    @The-python-guy 4 หลายเดือนก่อน +2

    great man I personally use proprietary engines In C for my games but I've touched godo and have to say I love it alot

    • @needoriginalname
      @needoriginalname 4 หลายเดือนก่อน +1

      C? Real programmers use assembly. /Jk

    • @The-python-guy
      @The-python-guy 4 หลายเดือนก่อน

      @@needoriginalname real I did actully do a small project where I wired a intel 8086 processor to some mem and all that and made a simple computer that ran x86 and a os that could intepelate inputs (I made a calculator that you could interact with that displayed the output number based on a inbuilt table in mem for english symbols and numbers)

  • @Tuto1902
    @Tuto1902 4 หลายเดือนก่อน

    Excellent tutorial. Patiently waiting for the rest

  • @DorukTok-ni3lk
    @DorukTok-ni3lk 3 หลายเดือนก่อน

    Your tutorial is best!

  • @azad01_
    @azad01_ 4 หลายเดือนก่อน

    such a clean code, damn

  • @AbyssMerchant
    @AbyssMerchant วันที่ผ่านมา +1

    At 21:34 instead of New player actions, the only option is new GDscript which just creates a new blank script?? any ideas why

    • @AbyssMerchant
      @AbyssMerchant 23 ชั่วโมงที่ผ่านมา

      I actually wrote a = instead of : for class name ooops haha

  • @lv99redchocobo37
    @lv99redchocobo37 หลายเดือนก่อน +1

    how do you know to use sign() for _on_direction_changed?

  • @wryern
    @wryern หลายเดือนก่อน +1

    i tried using this tutorial, did all of it 1:1, got 6060 errors for whatever reason i have double checked everything, just to found out i didnt name the damn inputs in the project :sob :

  • @zeonpm1217
    @zeonpm1217 4 หลายเดือนก่อน

    Didn't worked for me, then I realized to Godot 4.2.2, impressive how little difference can make a little code unusable
    Also I the character was moving on opposite directions for me, to fix this you need to put a "-" after the "=" on the a axis parts

  • @حاتمإسماعيل-ب7ر
    @حاتمإسماعيل-ب7ر หลายเดือนก่อน

    I love the way you teaching I learned a lot from you, but the facing part make no sense to me, if there is a way or a doc you can suggest to me so I can learn all the stuff you were doing in the facing section I will be appreciated.

  • @leonstone3443
    @leonstone3443 2 หลายเดือนก่อน

    its a good chance i glossed over it, but what is the p_direction?

  • @teobacher
    @teobacher 4 หลายเดือนก่อน +1

    Why dont put the camera as a child of player instead of set a RemoteTransform2D node ?

    • @WhoIsCraig
      @WhoIsCraig 3 หลายเดือนก่อน +1

      I'm not the guy, but personally I sometimes like to move the camera away from the player to show the player something else, so this gives you more camera freedom.

  • @jasonwilliams8730
    @jasonwilliams8730 4 หลายเดือนก่อน

    👍