very good and nice game and I have some suggestions and stuff you can add if you are interested 😀: 1- there is a small hole between the belts that is very annoying I hope this get filled up like a one complete belt 2- making the placement grid with smaller squares (smaller grid) for better placements 3- The UI needs to be in the bottom of the screen and not together but adding a blue box (call it build mode or something like that ) when clicked it will open the the different kind of belts that can be clicked to show that kind ( transports, lifters, sorters and more kinds) I hope you read any of this after all it's your game and you know what's the best for it ❤️👍
1: I had a feeling someone was going to notice the hole, I've made a note of it and it'll be sorted out. 2: What do you mean? I feel the grid spacing is fine currently, if I divided it up more I feel the game would become too easy. 3a: What UI do you feel should be at the bottom of the screen? 3b: Reason why I've not gone with a build mode button is to reduce the amount of necessary clicks needed to build a conveyor. It's a simple click the conveyor group tab, click a conveyor, click to build.
@@Somiaz Thanks for replying back 2- being able to make things more like where I want it to be is good for satisfaction (note: it's not necessary) 3a- a box in the corner of the screen would not take much screen space so stuff doesn't feel that complicated to manage ( and adding icons will make you know how this thing look ) 3b- I know what you mean but having an organized UI is good (sometimes) if you feel it's not needed it's up to you 👍 + Things I forgot to mention Better looking UI that fits with in the game style The outside environment needs more life ( trees, people, cars, .....) I'm sorry if I confused you in anyway but I hope I was helpful 😀❤️
@Badibad-i7w 2: If you gotta change up things then you can destroy conveyors. 3a: It doesn't take up a lot of the screen, it takes up more when you select something, but that's only temporary. 4: What do you mean better looking UI that fits the game style? Within the video it's a basic square or rounded rectangle, these have been changed recently but it's not a big difference. 5: Reason why there's not a whole load of extra stuff is mainly due to not having much of a need to look outside, it's only there to fill in the gaps. Though vehicles have been thought about, people would overdo it personally. It is a postal warehouse styled map, so I have built the environment to be more on par with what that would be.
very good and nice game and I have some suggestions and stuff you can add if you are interested 😀:
1- there is a small hole between the belts that is very annoying I hope this get filled up like a one complete belt
2- making the placement grid with smaller squares (smaller grid) for better placements
3- The UI needs to be in the bottom of the screen and not together but adding a blue box (call it build mode or something like that ) when clicked it will open the the different kind of belts that can be clicked to show that kind ( transports, lifters, sorters and more kinds)
I hope you read any of this after all it's your game and you know what's the best for it ❤️👍
1: I had a feeling someone was going to notice the hole, I've made a note of it and it'll be sorted out.
2: What do you mean? I feel the grid spacing is fine currently, if I divided it up more I feel the game would become too easy.
3a: What UI do you feel should be at the bottom of the screen?
3b: Reason why I've not gone with a build mode button is to reduce the amount of necessary clicks needed to build a conveyor. It's a simple click the conveyor group tab, click a conveyor, click to build.
@@Somiaz Thanks for replying back
2- being able to make things more like where I want it to be is good for satisfaction (note: it's not necessary)
3a- a box in the corner of the screen would not take much screen space so stuff doesn't feel that complicated to manage ( and adding icons will make you know how this thing look )
3b- I know what you mean but having an organized UI is good (sometimes) if you feel it's not needed it's up to you 👍
+ Things I forgot to mention
Better looking UI that fits with in the game style
The outside environment needs more life ( trees, people, cars, .....)
I'm sorry if I confused you in anyway but I hope I was helpful 😀❤️
@Badibad-i7w
2: If you gotta change up things then you can destroy conveyors.
3a: It doesn't take up a lot of the screen, it takes up more when you select something, but that's only temporary.
4: What do you mean better looking UI that fits the game style? Within the video it's a basic square or rounded rectangle, these have been changed recently but it's not a big difference.
5: Reason why there's not a whole load of extra stuff is mainly due to not having much of a need to look outside, it's only there to fill in the gaps. Though vehicles have been thought about, people would overdo it personally. It is a postal warehouse styled map, so I have built the environment to be more on par with what that would be.