Awww, thank you so much for saying so! Yeah, I do like the intense beginning! I feel like level 1 ramps up really nicely... I think it jumps to being too hard too quickly though, so I think I'll make level 2 a bit easier, and have something of this difficulty later on! Your comment is super kind and heartwarming, thank you for coming by! ❤❤❤
custom levels that stick to 4/4 (common time) or 8/8 time signatures are so lame (no offense). you have the freedom to do unusual time signatures, especially odd time signatures as is already done in levels 5 and 7. that's what sets Thumper apart from other rhythm games: it goes beyond the comfort zone of rhythm, and it's not (just) because it's faster and has more notes to tap. just a little rant
I dearly love Thumper for the odd time signatures! However, even Thumper uses 4/4 and 8/8, and I felt like the way those levels handled the standard 4-beat time signature were still really interesting and fun and intense to play, and it was really eye-opening for me! I'm definitely already considering 5-beat and 7-beat for future custom levels I may make, but for now since I'm not really that experienced at level-making in any capacity, I'm purposely trying to keep this one simple by just focusing on simple time off-beats as the theme. But yeah, hopefully once I finish this one, I'll have enough experience to tackle a more complex time signature level!
@@Indecency562 Nice! I have no idea how hard it is to make custom levels in Thumper, but I imagine it would be a tedious task. I suggest starting simple and use a regular rhythm (that happens to have a prime number of beats, if we're going for odd rhythms) and work your way from there - time signatures like 5/4 and 7/4, basically. Levels 5 and 7 start with those rhythms respectively in earlier stages, anyway, only occasionally broken up with small moments of 5/8 or 7/8. Levels 6 and 9 have moments that can sometimes feel like 2/4 and 3/4 respectively.
Not 1 clue of what happened, but intrigued, very much so ❤️
this is really good. Love how it really takes off as soon as the second stage starts
Awww, thank you so much for saying so! Yeah, I do like the intense beginning! I feel like level 1 ramps up really nicely... I think it jumps to being too hard too quickly though, so I think I'll make level 2 a bit easier, and have something of this difficulty later on! Your comment is super kind and heartwarming, thank you for coming by! ❤❤❤
custom levels that stick to 4/4 (common time) or 8/8 time signatures are so lame (no offense). you have the freedom to do unusual time signatures, especially odd time signatures as is already done in levels 5 and 7. that's what sets Thumper apart from other rhythm games: it goes beyond the comfort zone of rhythm, and it's not (just) because it's faster and has more notes to tap.
just a little rant
I dearly love Thumper for the odd time signatures! However, even Thumper uses 4/4 and 8/8, and I felt like the way those levels handled the standard 4-beat time signature were still really interesting and fun and intense to play, and it was really eye-opening for me!
I'm definitely already considering 5-beat and 7-beat for future custom levels I may make, but for now since I'm not really that experienced at level-making in any capacity, I'm purposely trying to keep this one simple by just focusing on simple time off-beats as the theme. But yeah, hopefully once I finish this one, I'll have enough experience to tackle a more complex time signature level!
@@Indecency562 Nice! I have no idea how hard it is to make custom levels in Thumper, but I imagine it would be a tedious task. I suggest starting simple and use a regular rhythm (that happens to have a prime number of beats, if we're going for odd rhythms) and work your way from there - time signatures like 5/4 and 7/4, basically. Levels 5 and 7 start with those rhythms respectively in earlier stages, anyway, only occasionally broken up with small moments of 5/8 or 7/8. Levels 6 and 9 have moments that can sometimes feel like 2/4 and 3/4 respectively.