It's also really clever since it shows the player that shooting a missile at the head is how you damage this boss. They will then keep this knowledge for later bosses.
@@sonario0074 I also love that when she enters Kraid's room she's fully alert and on guard, but then Kraid appears and the change in her stance combined with how she shoots into its mouth when it roars without even looking just communicates so well how _done_ she is with Kraid coming back over and over. I almost expected a stray voice line of 'again?' when I first saw that, but if she said anything I think it would have ruined the scene. Better to keep the silence the series is known for.
Dread was so good. Ravenbeak is such a great villain. The process of learning how to fight and beat him was such a fulfilling war. They did such a great job of really letting you move in a way that feels like how they show Samus maneuver in cut scenes. Metroid Prime 4 has a lot to live up to, not only with the previous Prime games but what Dread did as well.
I still remember my first playthrough on normal. Raven Beak took me like 2 hours to beat. Nowadays, I can beat him quite easily, though there is still the occasional death.
That's what happens when you want to go to sleep, realize that you still haven't started with writing the script and then try to be funny. I guess I can just call these "happy little accidents".
THANK YOU!!!! I had to pause cuz I was about to type out this comment 😂 I can’t believe such a large amount of people believe this lie, it’s really unfortunate cuz I can think of examples right off rip, Smash, Mario kart, Dread (obviously) Prime Remastered, Skyward Sword HD, I could go on 😂
I approve of the 2d game generations, but aiming should not be the only decider. I think Super Metroid should count as first gen, as it released in that time frame and was basically the cap-off to the OG trilogy. Also, weapon cycling.
Fair Point. I only really considered aiming as that seemed to be quite impactful to me. Though I'm really glad that weapon cycling is gone. That really was a pain in the ass.
@sonario0074 Agreed. Or at least for switching out of beams to weapons. For switching from Missiles to Super Missiles, I liked it, and I wish they never made Super Missiles just stack because that way, you just forget about them later and the enemy's health scales up to match it so the new weapon is basically useless.
@@calvinbrinenestoris2357 yeah, the switching between missile variants was pretty good. That's one of the reasons I like Zero Mission. You already had the newer missile toggle but you could still switch between regular and super variants.
@sonario0074 Yeah it's such an obvious system, but none of the other Metroid games get it right like ZM did. SR was close, but it was kinda annoying and easy to forget about what you have toggled, with the switcher being on the touchscreen instead of with buttons.
Great work on the video. I recently got back into playing the game too. One of the best Metroid games, Aside from Super Metroid. But that maybe just nostalgia talking.
@sonario0074 I agree. Super Metroid set the standard for Metroid games. It's my personal top favorite Metroid game, followed by Metroid Prime Remastered and Metroid Dread. 😊
What a well put together and succinct summary of Metroid Dread. You have my appreciation, good sir. I do have a couple corrections to offer, though. 9:46 The Flash Shift lets you dash up to THREE times in quick succession, not two. The instructions clearly tell you as such. 11:24 I really, genuinely hate when people assume that Samus left the door to Elun open when the *VERY FIRST CUTSCENE OF THE AREA* shows the door *CLOSING BEHIND HER.* How could she possibly leave a door open that she didn't even open of her own volition? And it's not as if it's easy to miss; the door is slow as hell. You couldn't possibly miss it unless you have the attention span of a fetus. On top of that, the conversation you have with ADAM tells you in no small terms that Raven Beak did it. This may have been said as a joke, but I don't give a shit. The notion of Samus releasing the X Parasites herself when the game explicitly tells you otherwise is stupid and needs to stop.
For the first point: I did also realize that but only a few hours after the video was already up. For the second point: It was meant as a joke, though I understand if some people might not see it as such.
@@sonario0074 It's all good, bro. I just hate when people push misinformation about a game I like, whether intentionally or otherwise, especially when the game itself debunks them outright. It frustrates me to no end, but I respect you for acknowledging it... if only SOME people would do the same.
That's an impressive time. I managed just under 4 hours with the recorded playthrough. I did another one using sequence breaks but I didn't really reach the ending faster. Probably because I took too long attempting them.
@sonario0074 getting the speedbooster can speed up how fast you run it once you get decent at keeping the run going. did you ever manage to get the special cutscene with Xperiment by chance?
@sonario0074 fair enough lol, I admit I may have missed it while I was feeding my son. Definite props cuz there's people who still can't pull it off. shortens that fight a good chunk
@@sonario0074 would be more convenient for run and gun situations unleaded they used the left stick for the 360 while movement was with the right but that still might be awkward
The chance of parrying an EMMI is around 10% with good timing. You'll likely do it a couple times during a full playthrough but it's not particularly likely on any given attempt, and is more luck than skill.
That's what Metroid games usually are like. At least this game isn't Metroid Prime. I'd much rather have a repetitive game like Dread than having to go through one area multiple times that only exists for backtracking.
@@sonario0074 at least in fusion the SA-X appeared sparingly. the EMMIs were terrifying but i wouldve preffered more variety in their appearance at least
@@flygonkerel781 Appareance as in the way they look? If that's the case, why would they look different? That's like the Divine Beasts complaint all over again.
I hate this game. So much potential but its pretentious fan base acts like this game isn’t insanely confusing and easy to get lost in. I even downloaded this game twice and got lost again the second time. And yea, I also despise hollow knight. They both suck and deep down you know they do. Waste of potential
What potential is missed? Do you want waypoints that tell you where to go? Do you want it to be linear so that you can't get lost? What constructive feedback would make a future Metroid 2D game better?
6:31 I love that the first thing Samus does upon seeing the first boss is to shoot it with a missile to confirm that yes, she can kill _this_ one.
It's also really clever since it shows the player that shooting a missile at the head is how you damage this boss. They will then keep this knowledge for later bosses.
@@sonario0074 I also love that when she enters Kraid's room she's fully alert and on guard, but then Kraid appears and the change in her stance combined with how she shoots into its mouth when it roars without even looking just communicates so well how _done_ she is with Kraid coming back over and over. I almost expected a stray voice line of 'again?' when I first saw that, but if she said anything I think it would have ruined the scene. Better to keep the silence the series is known for.
She even does a little nod before dashing under him as if she's thinking "yeah, that still works"
The attention to details in Metroid games is insane.
Dread was so good. Ravenbeak is such a great villain. The process of learning how to fight and beat him was such a fulfilling war.
They did such a great job of really letting you move in a way that feels like how they show Samus maneuver in cut scenes. Metroid Prime 4 has a lot to live up to, not only with the previous Prime games but what Dread did as well.
I still remember my first playthrough on normal. Raven Beak took me like 2 hours to beat. Nowadays, I can beat him quite easily, though there is still the occasional death.
11:29 We don't leave the door open, Ravenbeak opens it himself. He even confesses to it in a Fake Adam dialogue.
I know. It was a joke.
Samus' voice actor really pops off in that cutscene with Raven Beak.
She got some seriously good lungs for a scream like that.
I love the phrasing in this. "Take you to the game over screen", "introduce its face to the concept of a hole" 😂
That's what happens when you want to go to sleep, realize that you still haven't started with writing the script and then try to be funny. I guess I can just call these "happy little accidents".
Dropping by to say that I found Yellow E.M.M.I. here in Brazil.
It was terrifying 😅
Did you manage to escape without problems or did it get close at one point?
Finally someone mentioned the flappy bird experience 😆
I mean, it's flappy bird. What else is it supposed to be?
this quality is not of someone with 68 subscribers. this video is genuinely insane work 👏.
Thanks. Though there's still room for improvement, I'd say.
Your commentary is what makes it. I've beaten this game too many times but still watched this video for your comments and takes.
Amazing game. One of the best for Switch.
It certainly is.
1:41 Switch slander will not be tolerated! There are plenty of games that run at 60 fps! Some of which are 3rd party!
My apologies. Dread was just one of the only ones I knew that ran at 60 fps.
THANK YOU!!!! I had to pause cuz I was about to type out this comment 😂 I can’t believe such a large amount of people believe this lie, it’s really unfortunate cuz I can think of examples right off rip, Smash, Mario kart, Dread (obviously) Prime Remastered, Skyward Sword HD, I could go on 😂
I approve of the 2d game generations, but aiming should not be the only decider. I think Super Metroid should count as first gen, as it released in that time frame and was basically the cap-off to the OG trilogy. Also, weapon cycling.
Fair Point. I only really considered aiming as that seemed to be quite impactful to me. Though I'm really glad that weapon cycling is gone. That really was a pain in the ass.
@sonario0074 Agreed.
Or at least for switching out of beams to weapons. For switching from Missiles to Super Missiles, I liked it, and I wish they never made Super Missiles just stack because that way, you just forget about them later and the enemy's health scales up to match it so the new weapon is basically useless.
@@calvinbrinenestoris2357 yeah, the switching between missile variants was pretty good. That's one of the reasons I like Zero Mission. You already had the newer missile toggle but you could still switch between regular and super variants.
@sonario0074 Yeah it's such an obvious system, but none of the other Metroid games get it right like ZM did. SR was close, but it was kinda annoying and easy to forget about what you have toggled, with the switcher being on the touchscreen instead of with buttons.
Great work on the video. I recently got back into playing the game too. One of the best Metroid games, Aside from Super Metroid. But that maybe just nostalgia talking.
To be honest, super is just the gold standard. That's not just nostalgia.
@sonario0074 I agree. Super Metroid set the standard for Metroid games. It's my personal top favorite Metroid game, followed by Metroid Prime Remastered and Metroid Dread. 😊
What a well put together and succinct summary of Metroid Dread. You have my appreciation, good sir. I do have a couple corrections to offer, though.
9:46 The Flash Shift lets you dash up to THREE times in quick succession, not two. The instructions clearly tell you as such.
11:24 I really, genuinely hate when people assume that Samus left the door to Elun open when the *VERY FIRST CUTSCENE OF THE AREA* shows the door *CLOSING BEHIND HER.* How could she possibly leave a door open that she didn't even open of her own volition? And it's not as if it's easy to miss; the door is slow as hell. You couldn't possibly miss it unless you have the attention span of a fetus. On top of that, the conversation you have with ADAM tells you in no small terms that Raven Beak did it. This may have been said as a joke, but I don't give a shit. The notion of Samus releasing the X Parasites herself when the game explicitly tells you otherwise is stupid and needs to stop.
For the first point: I did also realize that but only a few hours after the video was already up.
For the second point: It was meant as a joke, though I understand if some people might not see it as such.
@@sonario0074 It's all good, bro. I just hate when people push misinformation about a game I like, whether intentionally or otherwise, especially when the game itself debunks them outright. It frustrates me to no end, but I respect you for acknowledging it... if only SOME people would do the same.
killer video bro. commenting for the algorithm gods. Dread was amazing, beat it in 3 hours without using glitches 💪
That's an impressive time. I managed just under 4 hours with the recorded playthrough. I did another one using sequence breaks but I didn't really reach the ending faster. Probably because I took too long attempting them.
@sonario0074 getting the speedbooster can speed up how fast you run it once you get decent at keeping the run going. did you ever manage to get the special cutscene with Xperiment by chance?
@@hellzonefirebrigade3056 if you mean the shinespark kill, then yes. I put that clip into the video but it went by relatively fast.
@sonario0074 fair enough lol, I admit I may have missed it while I was feeding my son. Definite props cuz there's people who still can't pull it off. shortens that fight a good chunk
Gen 4 of 2d Metroid boutta allow you to aim directly at or away from the screen like yoshis crafted world
Next game, Samus just shoots at the screen and the game crashes as a form of immersion.
Here b4 this channel blows up. 69th subscriber let's GOOOOOOO. KEEP UP THE BANGERS
Hm... Nice.
Analog triggers could fix the 360 aiming problem. Hold all the way down to stop and have full 360, press lightly to hold at a diagonal for 8way
That's a nice idea, though I don't think you'd need an 8way mode if you already got 360.
@@sonario0074 would be more convenient for run and gun situations unleaded they used the left stick for the 360 while movement was with the right but that still might be awkward
Actually impossible since you couldn’t use the face buttons
I’ll sub. You had a well put together video.
9:47 3 times actually (unless they patched it somehow)
Nah, it's 3 times. Figured that out after the video went up.
The chance of parrying an EMMI is around 10% with good timing. You'll likely do it a couple times during a full playthrough but it's not particularly likely on any given attempt, and is more luck than skill.
The grab is pretty reactable I'd say, though the stab is most certainly luck.
dread looks and plays beautifully but its REALLY repetitive
That's what Metroid games usually are like. At least this game isn't Metroid Prime. I'd much rather have a repetitive game like Dread than having to go through one area multiple times that only exists for backtracking.
@@sonario0074 at least in fusion the SA-X appeared sparingly. the EMMIs were terrifying but i wouldve preffered more variety in their appearance at least
@@flygonkerel781 Appareance as in the way they look? If that's the case, why would they look different? That's like the Divine Beasts complaint all over again.
I hate this game. So much potential but its pretentious fan base acts like this game isn’t insanely confusing and easy to get lost in. I even downloaded this game twice and got lost again the second time. And yea, I also despise hollow knight. They both suck and deep down you know they do. Waste of potential
Skill issue
What potential is missed? Do you want waypoints that tell you where to go? Do you want it to be linear so that you can't get lost? What constructive feedback would make a future Metroid 2D game better?
Then you are just dogshit at being observant and knowing what direction you're going.
it's only confusing for toddlers like yourself and David Jaffe bud. 👍
I was originally going to dunk on him but I didn't want to beat the dead horse even more, so I cut that part from the script.