When I saw the basic ass thumbnail graphics, I knew this was going to be hella informative lol. I recently got back into MHW since it launched and you just completely exposed how I was fighting Diablos. Need more of these types of videos to fine tune my gameplay. Good stuff!
@@wits_end. "Usually, the x-coordinate is measured along the east-west axis, the y-coordinate is measured along the north-south axis, and the z-coordinate measures height or elevation." From a simple search up. Z axis is added on a 3rd dimension while the remaining two are for 2d dimensions.
Doing otherwise hard-to-time or hard-to-justify on-self interactions/mechanics while you can't reasonably interact with the enemy in time is SUCH a fundamental aspect of getting value in these kinds of games and situations, I really love that that's the first thing you bring up. It's so simple but for many players it's the easiest way to make use of what's at first glance a disadvantage. Funky example, but brings to my thoughts a mindset from classic Assassin's Creed games for a totally different context, movement and falling through the air. All the player's actions while airborne are unavailable, except for one: reaching for nearby ledges and handholds in any direction. Might as well be mentally ready to do that seeing as they can't do anything else before landing anyway. Players who remember to do that immediately feel more comfy with movement.
These situations of distance / being put out of position on a monster definitely come up more frequently in the chaos that can ensue from a multiplayer environment as well. When placed in a situation where the monster creates distance between itself and you, that actually creates a good environment for situation assessment and planning. That's the kind of downtime I use to observe the surroundings and determine some of the following things. Especially if you're playing with people who know less about MH and or the monster than you do, it can be valuable communication / teaching time as well: Monster State: Is the monster enraged? If it is, do I know it will be unenraged soon, and can we bait it towards a wall by repositioning in order to get a wallbang? Does the monster have an aura active/ is it charged/ powered up? In the case of monsters like the oft dreaded Lunastra-- Is this thing getting close to nova/nuke, and should I warn my teammates to be careful? Environment: What, if any, environmental hazards or traps are around us that we could lure the monster to as it picks its next attack? Can we use it's attempts to reposition to hit us against it? Do I intend to drop a trap? Communicate these kinds of repositioning plans to your team. Objectives: What parts are broken? What is softened? If you're a weapon with a longer/riskier soften attack, can you ask one of your teammates that is closer/with a light weapon with shaver or a better soften attack to try to weaken something? And if not, can we bait the monster using this distance to perform an attack that will allow us a soften? For instance, keeping a bit of distance against something like say, Rajang, in order to bait a beam, is a very long time committal animation for him, but a very safe time to soften him, as even being the target, you can run towards him diagonally. Alot of monsters will attempt to use things like fireballs, beams, projectiles, at distance, and those can present soften opportunities you might not get if you stay too aggressive and continue to essentially bait lighter, faster, close proximity attacks. Party State: In a similar vein to your mention of item management on downtime: Where are all party members on the map? Is the monster hyper focusing a teammate? What is everyone's HP at? Is a lifepowder or dust of life warranted here for a top up? Is the player nearest to the monster at or close to being stunned, and might I need to bail them out? (Bows and gunners can especially make good on this, I can't count how many friends I've bailed out of trample stun combos with arrows or a gunshot, or even clustered out of a roar true combo they weren't ready for) Unless they're running stun res 3, if they take 3 hits in succession, it's gonna be a stun. Analysis/reflection: Have I noticed a positioning issue causing problems, or an attack/combo that has been causing myself or my teammates problems that I can adjust for, or advise them on? If we aren't right on the monster, this is a good time to give a little advice on their next approach if they also have distance from the monster: "I've noticed when it does x attack, it always follows up with Y action" or "I noticed you sometimes get caught by X attack when it's enraged-- it does it 3 times instead of 2/ it does this followup instead" Patience is a virtue in anything, and monster hunter is no different. I'm thankful for the point you bring up about having to take extra time/distance to travel to a target point being problematic. I see this A LOT in safi jiiva hunts in particular, where someone will get Safi's ire, and continue to say, chase the tail, and cause it to spin around, forcing the entire party to reposition and lose valuable damage uptime, or hug it's core too close and cause ground pulses, which force weapons to guard, tackle, or back off if they want to avoid eating damage.
worth noting for IG and mobility is that a lot of times in a pinch they can dodge *up*. This is coming from the perspective in Rise (didn't like IG nearly as much in World). I would say they are highly evasive when you take this into consideration most monsters you can hop over or around if needed, and because a lot of monsters have attacks with hitboxes that are quite ground specific you can evade them pretty easy.
hey, was wondering, how should one train to apply the knowledge you teach in your videos? going into low-rank arenas and then going up as you master things more and more? i'm not sure of how to go about it, given how much there is
Now if only the Magnet Spike from frontier gets added is wilds. It pretty much has the best gap closer as you shoot a metal projectile at the monster and you can magnetize your weapon to the thing from a distance which is pretty awesome!
unsheathe then RUN DIAGONALLY. not towards the monster, but towards its side. like mike said, if you just run towards it, you'll ran out of time because you'd already enters the monster's "turn" and it'll attack you. but if you run diagonally, you'd prolong your time to reach it. instead of getting to it in 1.5 seconds, you'd get to it in 4 or 5 seconds, after evading the monster's attack, just in time for your "turn" to attack. item management is a great strategy for monsters that SOMETIMES opens gap between you. but there are some cheap monsters that're intentionally designed to ALWAYS opens gap, like... sorry i couldn't think of more perfect example than amatsu -i know it's not on mhwi. if you don't hunt aggressively against these cheap bastards, you'll just ran out of time. also, weapon matchups. i know we all have our main weapons. but some weapons are just better for some monsters.
Your videos have been really helpful and have taught me a lot about how I need to improve at hunting. Something I struggle with is understanding when a monster's attack animation begins and when it ends, how they mesh together. A monster's movement animation when they reposition. does a monster's repositioning movement count as an attack? I find it difficult to understand openings because of this, the monsters are so fluid in their animations! I started with MH Word and I'm mostly referring to World here.
The vast majority of the people I see online in MHW just constantly chase monsters, with no regards to their moveset or any regard to positioning in the environment. I swear the amount of times people just turn off their brains and choose to fight monsters in the worst areas is kinda infuriating. Take elders recess for example at the very top left where you fight silver and gold rath. There is an environmental hazard near the entrance where crystal spikes fall from the ceiling and will knock you around. It SUCKS to fight there because now I have to worry about the environment and the monster. It's much more advantageous to fight near or around the ledge in that arena, as it can not only lead to mounts, but many weapons like the hammer can get massive damage from utilizing the ledge. And it's away from the falling spikes. Or people that seem hell bent on fighting a monster way out in an open area instead of luring it closer to a wall so that we can wall bang when the monster isn't enraged. I say that the most important thing to learn in monster hunter is situational awareness. Unfortunately situational awareness is one of the things that most players seem to be lacking. I appreciate you making these videos to help newer and less experienced players get better at the game. I mostly played solo when I went through the game because I noticed that most of the random people I would join were...well...bad. And I got tired of my hunts failing because other people couldn't stay alive. It was unironically easier to just play solo. I play more multiplayer now because I have nothing left to farm anymore, I have all the gear and decos I would ever need. I have all the highest dps builds for the weapons I play. I'm HR999 and MR999. So now I just join randoms SoS and help them clear hunts.
When I saw the basic ass thumbnail graphics, I knew this was going to be hella informative lol. I recently got back into MHW since it launched and you just completely exposed how I was fighting Diablos. Need more of these types of videos to fine tune my gameplay. Good stuff!
Black Diablos, tigrex, kushala daora and rajang
Easily one of the most underappreciated channel of the community. Really helpful, thank you
thnx for the kind words
The best part about insect glaive is that you have access to the y axis and won't have any trouble with positioning or attacking hard to reach parts.
Same for guns!
Isn't x and y aflat plane and Z is 3rd dimensional up and down
@@sour93
X is left and right
Y is Up and down
Z is back and forth
@@wits_end. "Usually, the x-coordinate is measured along the east-west axis, the y-coordinate is measured along the north-south axis, and the z-coordinate measures height or elevation."
From a simple search up.
Z axis is added on a 3rd dimension while the remaining two are for 2d dimensions.
depends on context
"Fighting game" vs "Standard Cartesian"
Doing otherwise hard-to-time or hard-to-justify on-self interactions/mechanics while you can't reasonably interact with the enemy in time is SUCH a fundamental aspect of getting value in these kinds of games and situations, I really love that that's the first thing you bring up.
It's so simple but for many players it's the easiest way to make use of what's at first glance a disadvantage.
Funky example, but brings to my thoughts a mindset from classic Assassin's Creed games for a totally different context, movement and falling through the air. All the player's actions while airborne are unavailable, except for one: reaching for nearby ledges and handholds in any direction. Might as well be mentally ready to do that seeing as they can't do anything else before landing anyway. Players who remember to do that immediately feel more comfy with movement.
Redefining my neutral every video, love the content
your videos just have amazing points that a lot of other videos dont have. Great stuff man
I love when gaps open up, and I can just do an anime stare down waiting to dodge their lunge. Bonus points if pulled off in multiplayer
These situations of distance / being put out of position on a monster definitely come up more frequently in the chaos that can ensue from a multiplayer environment as well. When placed in a situation where the monster creates distance between itself and you, that actually creates a good environment for situation assessment and planning. That's the kind of downtime I use to observe the surroundings and determine some of the following things. Especially if you're playing with people who know less about MH and or the monster than you do, it can be valuable communication / teaching time as well:
Monster State: Is the monster enraged? If it is, do I know it will be unenraged soon, and can we bait it towards a wall by repositioning in order to get a wallbang? Does the monster have an aura active/ is it charged/ powered up? In the case of monsters like the oft dreaded Lunastra-- Is this thing getting close to nova/nuke, and should I warn my teammates to be careful?
Environment: What, if any, environmental hazards or traps are around us that we could lure the monster to as it picks its next attack? Can we use it's attempts to reposition to hit us against it? Do I intend to drop a trap? Communicate these kinds of repositioning plans to your team.
Objectives: What parts are broken? What is softened? If you're a weapon with a longer/riskier soften attack, can you ask one of your teammates that is closer/with a light weapon with shaver or a better soften attack to try to weaken something? And if not, can we bait the monster using this distance to perform an attack that will allow us a soften? For instance, keeping a bit of distance against something like say, Rajang, in order to bait a beam, is a very long time committal animation for him, but a very safe time to soften him, as even being the target, you can run towards him diagonally. Alot of monsters will attempt to use things like fireballs, beams, projectiles, at distance, and those can present soften opportunities you might not get if you stay too aggressive and continue to essentially bait lighter, faster, close proximity attacks.
Party State: In a similar vein to your mention of item management on downtime: Where are all party members on the map? Is the monster hyper focusing a teammate? What is everyone's HP at? Is a lifepowder or dust of life warranted here for a top up? Is the player nearest to the monster at or close to being stunned, and might I need to bail them out? (Bows and gunners can especially make good on this, I can't count how many friends I've bailed out of trample stun combos with arrows or a gunshot, or even clustered out of a roar true combo they weren't ready for) Unless they're running stun res 3, if they take 3 hits in succession, it's gonna be a stun.
Analysis/reflection: Have I noticed a positioning issue causing problems, or an attack/combo that has been causing myself or my teammates problems that I can adjust for, or advise them on? If we aren't right on the monster, this is a good time to give a little advice on their next approach if they also have distance from the monster: "I've noticed when it does x attack, it always follows up with Y action" or "I noticed you sometimes get caught by X attack when it's enraged-- it does it 3 times instead of 2/ it does this followup instead"
Patience is a virtue in anything, and monster hunter is no different. I'm thankful for the point you bring up about having to take extra time/distance to travel to a target point being problematic. I see this A LOT in safi jiiva hunts in particular, where someone will get Safi's ire, and continue to say, chase the tail, and cause it to spin around, forcing the entire party to reposition and lose valuable damage uptime, or hug it's core too close and cause ground pulses, which force weapons to guard, tackle, or back off if they want to avoid eating damage.
awesome perspective, thanks for the info
5:50 I always stand looking at the ears.... and any more past the ears yes you bleed definitely into attack box.
As a Rise player, my answer is Evade Extender III.
worth noting for IG and mobility is that a lot of times in a pinch they can dodge *up*. This is coming from the perspective in Rise (didn't like IG nearly as much in World). I would say they are highly evasive when you take this into consideration most monsters you can hop over or around if needed, and because a lot of monsters have attacks with hitboxes that are quite ground specific you can evade them pretty easy.
As DB if I see gap I say "SPIN TO WIN!" lol
hey, was wondering, how should one train to apply the knowledge you teach in your videos? going into low-rank arenas and then going up as you master things more and more? i'm not sure of how to go about it, given how much there is
interesting question
Now if only the Magnet Spike from frontier gets added is wilds. It pretty much has the best gap closer as you shoot a metal projectile at the monster and you can magnetize your weapon to the thing from a distance which is pretty awesome!
unsheathe then RUN DIAGONALLY.
not towards the monster, but towards its side.
like mike said, if you just run towards it, you'll ran out of time because you'd already enters the monster's "turn" and it'll attack you.
but if you run diagonally, you'd prolong your time to reach it. instead of getting to it in 1.5 seconds, you'd get to it in 4 or 5 seconds, after evading the monster's attack, just in time for your "turn" to attack.
item management is a great strategy for monsters that SOMETIMES opens gap between you.
but there are some cheap monsters that're intentionally designed to ALWAYS opens gap, like... sorry i couldn't think of more perfect example than amatsu -i know it's not on mhwi. if you don't hunt aggressively against these cheap bastards, you'll just ran out of time.
also, weapon matchups.
i know we all have our main weapons. but some weapons are just better for some monsters.
Yeah screw it I'll just recharge my power axe mode if the monster runs over to Narnia and isn't charging an area wide attack I need to dodge
Radial menu is a great way to skip the prompt of sheathing. Soooo glad they did away with this on world.
Your videos have been really helpful and have taught me a lot about how I need to improve at hunting. Something I struggle with is understanding when a monster's attack animation begins and when it ends, how they mesh together. A monster's movement animation when they reposition. does a monster's repositioning movement count as an attack? I find it difficult to understand openings because of this, the monsters are so fluid in their animations! I started with MH Word and I'm mostly referring to World here.
The vast majority of the people I see online in MHW just constantly chase monsters, with no regards to their moveset or any regard to positioning in the environment. I swear the amount of times people just turn off their brains and choose to fight monsters in the worst areas is kinda infuriating.
Take elders recess for example at the very top left where you fight silver and gold rath. There is an environmental hazard near the entrance where crystal spikes fall from the ceiling and will knock you around. It SUCKS to fight there because now I have to worry about the environment and the monster. It's much more advantageous to fight near or around the ledge in that arena, as it can not only lead to mounts, but many weapons like the hammer can get massive damage from utilizing the ledge. And it's away from the falling spikes.
Or people that seem hell bent on fighting a monster way out in an open area instead of luring it closer to a wall so that we can wall bang when the monster isn't enraged.
I say that the most important thing to learn in monster hunter is situational awareness. Unfortunately situational awareness is one of the things that most players seem to be lacking.
I appreciate you making these videos to help newer and less experienced players get better at the game. I mostly played solo when I went through the game because I noticed that most of the random people I would join were...well...bad. And I got tired of my hunts failing because other people couldn't stay alive. It was unironically easier to just play solo. I play more multiplayer now because I have nothing left to farm anymore, I have all the gear and decos I would ever need. I have all the highest dps builds for the weapons I play. I'm HR999 and MR999. So now I just join randoms SoS and help them clear hunts.
i completely agree with you