@@retroshaper Doesn't look like it plays out exactly as intended though... or I'm doing something wrong. The [Subdivision Surface] to [Sample Nearest Surface], then that into both 's of the [Align Euler] nodes. First one set to Y pivot Z and second set to Y pivot X. All the windows I have now face... inward? EDIT: Putting a [Flip Faces] node before the [Sample Nearest Surface] fixed this for me, though i'm not sure why it happened in the first place.
This doesn't feel like a tutorial - or anything like, felt more like a meditation session, in the end my mind was ""Nice! click!". Will do this definetly when I'm back at home. Really easy explanation and geonode usage, thanks and bravo for both.
Your tutorials are so useful and on point, it's hard to believe you don't have more subscribers. Please, please keep these up! They are a god-sent for me :)
Great tutourial! Not gonna lie, I kinda fell off at the end with figuring out what parts was supposed to be linked to materials and I couldn't really zoom in to see the unexplained nodes for the trees/bushes (just some stuff for the randomizing of the scale). If this was a paid course, I'd polish that more. Otherwise really great, learned stuff! =)
Hey! Thanks for the comment. Yes, that is possible, with a few adjustments. Instead of using the grid in the geometry nodes, you may use the plane with a needed number of quads.
Hey bro i am adding this feature in my road generator thanks alot for very good tutorial but i m facing a little problem random color of building worked good in cycle but not in eevee. why?
Are you in Cycles or Eevee? For Cycles - it is enough to add "random per island" in material. For Eevee - you would need to add "random per island" node in Geometry Nodes and pass it to the output, then use it as attribute in the material. Hope that helps ;)
Yeah, I think it is possible. Just a bit more complex. I assume we can get and store the IDs of islands and generate start and end points for the bridges.
OMG how has it taken so long for me to find your channel? Please may I ask if you wouldn't mind doing some videos explaining how to actually think when using geometry nodes, I can't get the theory right in my head, I understand what vectors are, but trying to think how to use them the way you do is so hard.
th-cam.com/video/Eq_yTlR9w7Q/w-d-xo.html i got stuck here, the Transfer Attribute node is replaced by Sample nearest surface node so i used it but still it didnt help fixing the window rotation. Any fix for that?
If anyone can't find the "Transfer Attribute" node in blender 3.4, its now called "Sample Nearest Surface"
Thank you so much for the comment! ;)
I used the Sample nearest surface node but didnt make any diff, is there anything else i need to add along with that ?
@@martynjamez It basically should work the same. No additional nodes needed.
thank you so much
@@retroshaper Doesn't look like it plays out exactly as intended though... or I'm doing something wrong. The [Subdivision Surface] to [Sample Nearest Surface], then that into both 's of the [Align Euler] nodes. First one set to Y pivot Z and second set to Y pivot X. All the windows I have now face... inward? EDIT: Putting a [Flip Faces] node before the [Sample Nearest Surface] fixed this for me, though i'm not sure why it happened in the first place.
Great video, thank you!
whoever follows along:
ctrl-rightclick cuts the connections, and ctrl-j adds a frame to the selected nodes.
Thank you so much for the feedback and for the highlight on the hot keys))
Wow this is what I'm exactly looking for, unfortunately there were no tutorials, finally I found it, thanks man, keep rocking
wow, nodes are powerful. insane
This doesn't feel like a tutorial - or anything like, felt more like a meditation session, in the end my mind was ""Nice! click!". Will do this definetly when I'm back at home. Really easy explanation and geonode usage, thanks and bravo for both.
Thank you so much for such a wonderful feedback! I'm so happy you enjoyed it ☺It is an awesome motivation to make more stuff like this 😃
One of the most informative and enjoyable tutorial. Learnt a ton of things, all in a very systematic manner! Thank you!
Thank you so much for the feedback! I'm glad you found it useful! ☺
Your tutorials are so useful and on point, it's hard to believe you don't have more subscribers. Please, please keep these up! They are a god-sent for me :)
Thank you very much for the feedback! I’ll do my best to release more videos soon! Have a few concepts on my mind😊😊
Amazing!!! Your tutorial is extremely informative! You helped me a lot, thank you!
This is soo well made and cute :D
Thankyou for these tutorials.
Thank you so much for the feedback! ☺😃
very nice tutorial. great sharing.
Thank you so much! 😊
Incredible!!! I was affraid to try geometry nodes but with things like this is impossible say no. Thank you so much for motivation and teach us.
Thank you so much for the feedback! I love to see that these videos have a such reaction!!! 😃☺
incredible work! your channel always amazes me
Thanks for watching! And for the feedback! ☺
Man, this is beautiful! Thank you!
Thank you the feedback!) 😊
Very nice indeed, I can see I'll be playing with this for a while.
Thank you so much! I’m pretty sure you’ll love it 😃
wow, this is so cool!
Thanks! 😃
Cool, great bundles of nodes, please do it - procedural electrical board with elements
Thank you so much for the feedback! Oooo..nice idea! 😃
Wow awesome!
Thanks! 😃
Fantastic video, love your format, subbed
Thank you so much! 😃😃
本教程真的很棒,感謝您的熱情分享。
Thank you so much for the feedback! ☺
so good! So helpful!
Thank you so much for the feedback!) I'm glad you enjoyed the video ☺
Thanks, you're the best
Thank you very much for the feedback!😊😊😊
THANKS
Great tutourial! Not gonna lie, I kinda fell off at the end with figuring out what parts was supposed to be linked to materials and I couldn't really zoom in to see the unexplained nodes for the trees/bushes (just some stuff for the randomizing of the scale). If this was a paid course, I'd polish that more.
Otherwise really great, learned stuff! =)
Oh, saw now that you included the file, that's really nice of you!
@@franzmarley thank you very much for the feedback and for following along with the tutorial)) tried to make something original and yet simple)))
Is it possible to get the city grid layout to conform to a certain shape?
Hey! Thanks for the comment. Yes, that is possible, with a few adjustments.
Instead of using the grid in the geometry nodes, you may use the plane with a needed number of quads.
@@retroshaper awesome! Thank you!
Random color in building not work for me .
Hey bro i am adding this feature in my road generator
thanks alot for very good tutorial
but i m facing a little problem
random color of building worked good in cycle but not in eevee. why?
Are you in Cycles or Eevee? For Cycles - it is enough to add "random per island" in material. For Eevee - you would need to add "random per island" node in Geometry Nodes and pass it to the output, then use it as attribute in the material. Hope that helps ;)
@@retroshaper ok thanks
let me try
@@retroshaper i tried mesh island node with random value and then add attribute in shading
not it works perfectly. 😀😀
thankyou for answer 👍👍👍👍
@@rkboost Awesome! I'm glad it worked! 😃
is that a way to use bridges when random create 2 separate islands? Appreciate
Yeah, I think it is possible. Just a bit more complex. I assume we can get and store the IDs of islands and generate start and end points for the bridges.
@@retroshaper would be nice if u can try it for a future video ;)
@@BrunoFernandes_84 I'll do my best ☺
04:05 how to make blender logo with geo nodes
I think it is possible to use a texture with Blender logo as a selection for delete geometry node.
OMG how has it taken so long for me to find your channel? Please may I ask if you wouldn't mind doing some videos explaining how to actually think when using geometry nodes, I can't get the theory right in my head, I understand what vectors are, but trying to think how to use them the way you do is so hard.
Thank you very much for the feedback! This is a wonderful idea. I will try to make something like that. 😃
nothing shows up when i search for transfer instances
Hey! In Blender 3.4 it was replaced by "Sample Nearest Surface"
th-cam.com/video/Eq_yTlR9w7Q/w-d-xo.html
i got stuck here, the Transfer Attribute node is replaced by Sample nearest surface node so i used it but still it didnt help fixing the window rotation. Any fix for that?
Hey Martyn! For some reason your comment got into spam folder. Sorry for that) Were you able to figure how the new Sample nearest surface node work?
Hey Martyn. I got stuck too. I didnt find any solution. Did you find one ? please share with me
I cant do the rotation stuffs fuck man i got tilted
I assume you need to make rotation in context of the entity you want to rotate.