I made an anime style animation in Blender

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 95

  • @JGCruz3d
    @JGCruz3d ปีที่แล้ว +19

    Awesome work Pierrick, great stuff as always!

  • @Gredran
    @Gredran ปีที่แล้ว +23

    Thank you so much for everything you do! I’m slowly progressing through the rigging course but the stuff I’ve been learning is sooo worth it.
    I’ve had to redo a few parts but that’s the price of learning sometimes haha

  • @cgboost
    @cgboost ปีที่แล้ว +3

    Love it, awesome work, Pierrick! 🤩

  • @postelnicubogdan6158
    @postelnicubogdan6158 ปีที่แล้ว +12

    Pierrick has an anime in production, confirmed. Now all we need is the return of the squirrel and I can already hear the rock intro!

  • @xX_SweetAngel_Xx
    @xX_SweetAngel_Xx ปีที่แล้ว +1

    Thank you so much for actually explaining examples of how anime animators animate. I appreciate this. I have a lot to learn, and I love stepped animation.

  • @Morraak
    @Morraak ปีที่แล้ว

    That was a great example towards the end, gave it a very springy look!

  • @TheFrozenMonkeyKing
    @TheFrozenMonkeyKing ปีที่แล้ว

    Your annotations on screen make it really easy to follow along! Thanks for a great lesson!

  • @EvanMapleMaggot
    @EvanMapleMaggot ปีที่แล้ว +5

    This is very good lesson, thank you! I thought in 3d anime people just dont use some frames by deleting them after making polished animations. Like braking animations when it needed. I love when u teach how to THINK different

  • @adityaverma6024
    @adityaverma6024 ปีที่แล้ว +1

    daam it's superb. Amazing animation

  • @richstubbsanimation
    @richstubbsanimation ปีที่แล้ว +1

    It's great to see you break down the core principles used in anime. As someone who doesn't particularly watch anime myself, it was great to see. I love how anime can capture energy and feel with such contrasting techniques compared to western animation. I'll definitely be p[practising these exercises!

  • @Vertrucio
    @Vertrucio ปีที่แล้ว

    Nice to see the Crimson Ronin model in use again! Loved that tutorial.

  • @peterpro9284
    @peterpro9284 ปีที่แล้ว

    excellent breakdown!! good job

  • @masterpo1465
    @masterpo1465 ปีที่แล้ว +2

    Love your animation and tutorial as always......

  • @WaterShowsProd
    @WaterShowsProd ปีที่แล้ว

    Fascinating. Love the analysis of stylistic differences. As a former editor, the whole section on continuity was very familiar territory and I have found that what I learned editing has been helpful in animation, too.

  • @nehulbhardwaj832
    @nehulbhardwaj832 ปีที่แล้ว +1

    Pierrick asked for nice comment. So Here it is.
    I freaking love your work man keep it up.

  • @bigboss9150
    @bigboss9150 ปีที่แล้ว

    That's such a good animation exercise. In a way, the anime-style contrast is very similar to the bezier s-curve of ease in and out, but in a blocky and stylized way. Thanks for the great study. I'm off to do the exercise!

  • @antares3030
    @antares3030 ปีที่แล้ว

    great analysis! thanks

  • @KwasiMedia
    @KwasiMedia ปีที่แล้ว +1

    Learned a lot here. As usual, Pierrick for the large win! Amazing lesson. Thank you for your efforts and time. ✊🏾

  • @bottbrothers
    @bottbrothers ปีที่แล้ว

    This is so cool! I've already learned so much from you (and from your Alive course) but I love that you are getting specifically into anime style animation and breaking it down for us mortals :D. Merci Pierrick et continue ces vidéos au top!

  • @adamszczesny2646
    @adamszczesny2646 ปีที่แล้ว

    Awesome!! I love this style!!!

  • @ferdraun
    @ferdraun ปีที่แล้ว

    I love your videos, they always give useful information. Thank you I'll be getting your course soon in the future

  • @toonanimationstudio
    @toonanimationstudio ปีที่แล้ว

    Woah this is sick bro I love it

  • @qwerweinstein318
    @qwerweinstein318 ปีที่แล้ว

    great video, so was the whole animation at the beginning done with constant animation

  • @KingLouie111
    @KingLouie111 ปีที่แล้ว

    great stuff

  • @ukmonk
    @ukmonk ปีที่แล้ว

    Looks great!

  • @projectlastocean
    @projectlastocean ปีที่แล้ว

    Very nice! great design and camera work

  • @cgworld.online
    @cgworld.online ปีที่แล้ว

    Wow thanks for sharing such a great insight into animation techniques!

  • @OvahZealous
    @OvahZealous ปีที่แล้ว

    exactly what I needed to see

  • @RiaanMarais
    @RiaanMarais ปีที่แล้ว

    Fabulous as always!!!

  • @noamdubois
    @noamdubois ปีที่แล้ว

    thank you so much ! the quality of your work is amazing

  • @artsiom.savelyeu
    @artsiom.savelyeu ปีที่แล้ว

    Thanks Pierrick ❤

  • @baitfaces
    @baitfaces ปีที่แล้ว +1

    thanks for everything you make, playing around with this rig now, and its really fun/enlightening. Can i ask why you use action editor instead of the timeline?

  • @thePureXTC
    @thePureXTC ปีที่แล้ว +2

    La grande classe, bien joué 👍🏻

  • @OneTyphun
    @OneTyphun ปีที่แล้ว

    great video, learned a lot!

  • @TheThUnDeRbOlT999
    @TheThUnDeRbOlT999 ปีที่แล้ว

    Truly greatful for such amazing tutorials, thank you so much

  • @PalurdasArts
    @PalurdasArts ปีที่แล้ว

    Thank you so much, really great and nice to know. ^^

  • @BlenderZod
    @BlenderZod ปีที่แล้ว

    Sir , i am big fan of your and your work. I love the technique u provide and i am learning blender slowly

  • @atomixfang
    @atomixfang ปีที่แล้ว

    This was an awesome lesson, thank you very much!!

  • @endryckbarros4252
    @endryckbarros4252 ปีที่แล้ว

    The best!

  • @Machi_ADL
    @Machi_ADL ปีที่แล้ว

    awesome!

  • @fromabovefrombelow1272
    @fromabovefrombelow1272 ปีที่แล้ว

    Awesome work!
    Which GPU do you use for your work? And monitor specs?

  • @PollCreations
    @PollCreations ปีที่แล้ว

    Awesome

  • @kaykred1668
    @kaykred1668 ปีที่แล้ว

    Also does any of your course addresses anime or the typical character sculpting?

  • @CyberSinZProductions
    @CyberSinZProductions ปีที่แล้ว

    HE"S BACK!!!!

  • @JirehMont
    @JirehMont ปีที่แล้ว

    13:29 this is what I was wondering this whole time

  • @ssirv4457
    @ssirv4457 ปีที่แล้ว

    Très sympa comme travail !

  • @fergadelics
    @fergadelics ปีที่แล้ว

    Do you like samurai jack? I love that series.

  • @apeditspro44
    @apeditspro44 ปีที่แล้ว

    Lookism this movie having great character.
    Which software use use for make character .
    Software name tell me please.

  • @ShaefferStudios.Animation
    @ShaefferStudios.Animation ปีที่แล้ว

    I'm currently making a fight scene based on one piece and this video is helping me fix it.

    • @TheTalabas
      @TheTalabas 11 หลายเดือนก่อน

      have you finished it? can i see it?

  • @hindicomedycartoon8187
    @hindicomedycartoon8187 ปีที่แล้ว

    sir need a weight paint class... im your student

  • @Illasera
    @Illasera ปีที่แล้ว

    Probably subjective as hell but the timing seems off, The slow parts are fast and the fast parts are slow.
    0:30 an example would be the dust particle / texture, even for a dramatic effect, you can't really slow it down, it needs to be in a linear speed (which means more frames are needed)
    *If the goal was to make the slice look powerful by slowing everything down, it looks lacking, you need more visual information here, maybe smears and impact effects as well as a shockwave.
    ** Also, think creatively, example , you can make some of the dust particles fly and stick on the camera's lens.
    0:19 - trailing of clothes (follow up), need to be faster (And to be animated on ones, ALWAYS, everything that trails need to look smooth).
    0:21 - I think you have some problem with your mesh around the torso, something seems to be deforming through the skin.
    the textures you used for clothes and sword seems odd, some use CG, some create hand drawn texture, but your version just looks like a low quality texture pattern.
    *Stylistic choice or not, the materials and textures could have been done a LOT BETTER even for this style.
    0:24 - you are not going big enough when you should go big - when the character starts running, need to add tons of dust kick-off as well as MANY debris, not a few pebbles
    *Which btw, again same timestamp, we can all see even for a short period of time that the rocks aren't a CLOSED convex hull (their mesh is not closed off or maybe its backface culling)
    ** Also, let that shot last another second of the character starting to run.
    0:17 - 0:23 - too many shots / cuts, once again, you want to give us an establishing shot and a wind-up to the action he is gonna do , find a creative way to do it with less shots.
    Overall : no usage of background and lights and colors at all, remember, the background is your friend and can convey a lot more information about the scene than your character can, even if the character is the main subject point, background, composition, lighting, colors are complementary and can enhance the action.
    *Example, 0:24 - 0:27 - you could have muted the background color by half which would have forced the running character to stick out more.
    (This is where anime excel, as you can use surrealistic and symbolic visuals at the background to enhance the action, such as , birds starting to fly away when the character starts running)
    the rest of the things i find a problem with seems too subjective, such as the background mostly, i think you could have used a backdrop of a drawing instead of low poly rocks.
    My advice is to do more research on different animation styles, get a copy of an animation that you like and play it as frame-pause (Frame by frame) and look at the changes done per frame,
    even for different styles, some methods work better than others.
    *I would also like to recommend to try and be more creative and artistic, your scene is very technical and looks exactly like any other scene of a person making a stylized character starts to run and slice something off, add something unique to your scene and compose it in an artistic way (Gestalt theory is your friend).

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว

      Well....
      I don't know what to say, most what you're saying feels off to me but thanks anyway for taking the time to give such an in depth feedback..
      No backface culling on the small rocks, they are hand drawn.

    • @Illasera
      @Illasera ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN No problem, You would find that my comment was written in english , If you are struggling with any part, i would be happy to share more information using smaller words.
      Please note that i was editing things as i was writing the comment for 45 minutes, wanted to make sure its clear, maybe give it another read now.

  • @kaykred1668
    @kaykred1668 ปีที่แล้ว

    I recently found your course and I'm going to save up to get it. But do I need to get a pen display to start?

  • @ukmonk
    @ukmonk ปีที่แล้ว

    working through your alive course at the moment! its awesome so thanks for that! i do animation as a hobby but also i work as a action choreographer for movies so helps when i shoot stunt viz etc as i animate digi doubles and fight/action sequences.
    quick question, love your environment in this tutorial, i know its just basic shapes and geometry but how did you do the shading style please? add on? geo nodes?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว +1

      I will show it in a making of.
      I simply cut the top silhouette in a plane with the knife tool. Then i extrude this shape

    • @ukmonk
      @ukmonk ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN thank you for replying :)

    • @ukmonk
      @ukmonk ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN ahh cool idea! just tried that and works great!! i normally use primatives then just sculpt/decimate/displace etc but the knife tool idea is awesome!

  • @AbuGasm
    @AbuGasm ปีที่แล้ว

    Is it possible to change the character to another character I am the maker of ?

  • @volatyleATL
    @volatyleATL ปีที่แล้ว

    Pierrick is the BEST!!! 😁😁

  • @dracon436
    @dracon436 ปีที่แล้ว

    Hello Pierrick Picaut do you offer couching courses ? i bought your animation and rigging courses from your website and wondering if you offer more like online bootcamp style courses for 6 months etc

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว +1

      Hi, This is something I thought about several time but for the moment there is nothing plan in this regard

  • @Jmcamargo12
    @Jmcamargo12 ปีที่แล้ว

    Maitre est lider, gran support, est bon courage en, merci merci est merci.

    • @Jmcamargo12
      @Jmcamargo12 ปีที่แล้ว

      J'ai terminé la création de mon premier pilote complet, pour une émission d'animation pour enfants sur youtube, et je voulais vous faire savoir que vos leçons m'ont permis de comprendre l'importance du flux de travail et d'avoir une meilleure idée du cours d'apprentissage à suivre. merci vous êtes un maître influenceur de cet art. à votre santé

  • @spencercharles6608
    @spencercharles6608 ปีที่แล้ว

    hello my name is spencer and i would to have a course from nothing in blender to expert as you are how can i get a course from you please

  • @aurel3117
    @aurel3117 ปีที่แล้ว

    Les VFX sont simple et sympa, malheureusement on vois quasiment pas de vidéo explicative/didactique sur le sujet, comment sont-ils fait?

  • @littlflre
    @littlflre ปีที่แล้ว

    May I ask where you get your sound files from?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว +1

      It's a friend of mine that does all the sounds

    • @littlflre
      @littlflre ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN ohh thanks for the reply I really appreciate it >

  •  ปีที่แล้ว +1

    Perhaps, he could have slided after cutting the stone pile and stopped there. To be honest with you it looks a bit uneasy, faltering transation that "the running at that speed to cutting stone pile phase". its too harsh. The momentum or his running speed is so fast. Hard to stop at that speed all of a sudden. it would be more pleasing to see him sliding. Im sorry if i sound rude. I'm not an animator actually i have no right to criticise you. its just my opinion. Thanks for this tutorial and all the effort you put in teaching us how to make such incredible animations. Love you man!

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว

      Hey no problem. It's ok to share your feelings :)

    • @TheTalabas
      @TheTalabas 11 หลายเดือนก่อน

      @@PierrickPicaut_P2DESIGN you could also tell him he was right and you didn't think about that. Makes sense what he's saying.And you, as a master, can always improve by listening to the people around. Thanks for the tutorial.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  11 หลายเดือนก่อน

      @@TheTalabas Who am I to say who's wrong and who's right? Ain't a master neither.

    • @TheTalabas
      @TheTalabas 11 หลายเดือนก่อน

      @@PierrickPicaut_P2DESIGN fair enough

  • @mongolzman1
    @mongolzman1 ปีที่แล้ว

    Love you Senpai

  • @kornia7979
    @kornia7979 ปีที่แล้ว

    Was this video blocked before ?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว

      Yes, I used a sample of one punch man to show a timing example and Bandaï said NO!
      While there are tones of samples on youtube... didn't understand why

  • @xiaocked
    @xiaocked ปีที่แล้ว

    gotta love how it isn't perfectly smooth

  • @Ali-sh3tg
    @Ali-sh3tg ปีที่แล้ว +1

    Nice comment

  • @Micromation
    @Micromation ปีที่แล้ว

    First!