Captain America with the most _’mmurriken_ game plan ever. Dive in to any situation Make the situation about yourself Bail as soon as there’s consequences.
9:27 Two more tips for Psylocke: 1. Her shurikens when recalled will move towards where your crosshair is, and then come straight back to you from that point. So if you miss them, and they are behind an enemy but off to the side a bit, you can aim at the enemy and recall them for a hit. No need to move yourself so the enemy is directly between you and the shurikens. 2. Her dash ability will automatically recall her shurikens so you don't need to worry about recalling them if you are dashing as part of a combo!
Although Black Widow can do the same amount of damage hipfiring, damage falloff for the hipfire begins somewhat early (around ~15m). So at a certain distance you’ll be getting more damage by quickly ADSing between shots. Additionally, the follow-up grapple attack after kicking someone in the air stuns them, so a solid combo is: Shoot > Kick > Shoot > grapple > swap to melee to kill (faster than waiting for the gun to rechamber)
Extra Tip for Cloak and Dagger. With Cloak's Dark Teleportation ability, it is important to know that if your teammates do anything, other than walk, it will cancel their I-frames. As seen in the clip of this video, the practice range bot was shooting and canceled their I-frames. As seen with the dark effect going away (It should have died to the Iron Man Ult, but that is a bug related to Practice range and turning on friendly fire). When using Dark Teleportation, you NEED to communicate with your teammates that you are using it or it will be mostly useless
Sharing my secret, if you have a Scarlett, consider Strange as one of your tanks. You can use strange's portal to drop Scarlett into a fight like a nuke. You can even drop in first with your Eye of Agamoto first to ensure the enemies can't escape at all
Having a big beefy tank to hide behind instantly fixes all issues with wanda's ult, especially so if it's strange who can protect you. Even when I copy wanda as loki I try to come out of nowhere with my ult or hide behind a tank and use it to clear out the enemy front line
i would love to see a video where Dr. Strange pops a portal into a teamfight, casts eye of agamoto to stop time, and scarlet witch starts her ultimate and comes through the portal to nuke the entire team!
A Moon Knight tip, when pesky divers like iron fist or spider man are targeting you, rather than trying to aim at them, throw an ankh at your feet. It’ll result in 1 of 2 things, a kill or them disengaging to avoid being killed
right but most people understand now how the ankhs increase his dmg by enough that it’s noticeable haha. Most pppl with a brain will spam ankh the second they see it
@ that is true but when it’s used in the defense context of yourself versus a diver they have 2 options (1) hope they can kill you faster than you kill them or (2) focus down the ankh and then disengage to heal before going back in
4:43 Something else to note is that other shields can do more than Strange's can in terms of blocking Iron Man's Ult; Captain America's Shield can actually reflect IM's Ult away from target, if the angle is right it can be returned to sender and keep the entire team alive as well. I've only pulled it off in one match but it's super satisfying to keep an IM from Acing the whole squad.
1 underrated Venom tip is if you have a Rocket in your team, try to get the blue pick-up from his beacon. It lets you double jump high in the air, making it an efficient tool for your Frenzied Arrival dive instead of using your swing or slowly climbing walls
My tip is for Venom, and is basically that if you think his ult sucks, first off you're right, second is that it is best used immediately after diving on the enemy team and activating Cellular Corrosion so that if they (most likely) don't die to the ult itself, you just might be able to pick a few off with the tendril knots after the fact.
Well you're also forgetting, his ult isn't meant for killing, it's meant for GAINING MORE SHIELDS and sustaining. The more enemies you bite with his ult, the more shields he gains. Combine that with his shield ability when he's at low health and the already tanky monster becomes even more of a tanky monster.
Got a few tips as an Eternity tank main Groot: Ironwood wall is great for healing, but imo it’s value comes in blocking the opponents instead. Healing is so strong that a Groot on his own can’t really solo kill, so increasing his sustain isn’t worth it sometimes. Instead you want to use it to wall their tanks or dps off from heals lets you get kills more easily, since ironwood has way more health than the green walls. Strange: Luna and Mantis’ healing ults are LOS based. Strange shield blocks LoS which means you can deny heals from targets during Luna & Mantis ults allowing your team to kill through it. This doesn’t work for C&D ult though.
Scarlet witch's ult is considered projectile, not AOE. Therefore, magneto's shield can block it if timed correctly. Magneto's bubble also makes the bubbled target immune to cc effect, like jeff's and strange's ult. Use this to protect your healers or yourself.
I also like using hold to swing on Venom, that way you don’t have to fling yourself straight up every time at the end. You can also sling shot yourself thru low entry ways this way to get farther in a short time. Also swinging into wall climbing.
another note on the iron man ult vs Strange. It doesn't matter if the shield is full or 1hp. That shield will still fully block iron man's ult. and it regens fast when it breaks, so hearing/seeing it break is not reliable for ulting.
Scarlet and Wolverine both do %HP damage with their primary fire. Aka they are tank busters and you should prioritize targeting high HP heroes over squishies to do more damage
@@LFanimes333 It was JUST nerfed but the fact is that she does do more damage to Tanks than she does to squishies. I wouldn't rely on her as a Tank buster but it's worth considering if you want to farm your ult.
Tip for magik. Her demon spawn is an amazing abulity but only for tankier targets. You can use it against melee characters or tanks who are trying to 1v1 for great damage and the rasy bonus health. You can also use it to zone of a small area when getting chased to discourage the chase. And last one to leave you with her dash goes straight ahead wherever she is looking meaning she can dash vertically and diagnanolly if she looks up towards a ledge to help with escapes
Another tip for Magik: the eldritch whirl can be carried with umbral incursion after about 0.75-1 sec, letting you hit them once before launching them up. Also the magik slash to veritcal umbral incursion into a flying hero on a map with a ceiling has allowed me to ensure no one needs to swap punisher or hela.😂
You don’t even need to think too hard about it. The spin is awful and should only be used for the one-shot combo or if you have 3 or 4 enemies around you. I guess you could also use it if you want to finish someone who has like 20 HP, but at this point, just hit the guy normally. Otherwise, ALWAYS use demon. His damage is bonkers and little bro can even tank some hits.
Tips for my mains: Black Widow: Abuse your movement. Widow has an on-demand 0 cooldown superjump and can move faster than most heroes at base. Reposition frequently and make it difficult for enemies to tell where your shots are coming from. Break holes into walls with your quick melee and play like it's Siege, taking potshots through small openings. Winter Soldier: Be patient with his ult. You can hold it after a reset for QUITE a long time, and keeping it in your back pocket can be very beneficial if you aren't in imminent danger. Use it to reposition to safety, or chase a kill after you get someone low. You can also use a chain ult to escape instead of overcommitting and feeding. Storm: Playing low to the ground also allows your team to better utilize your Speed/Damage aura. Squishy teammates will benefit greatly when being dove as well. Thor: Look to "kidnap" enemy players with your Dash. It will carry enemies towards the end of your dash, and can allow you to shove tanks back into your team when retreating, shove people off of ledges or even off the map, or cancel movement abilities. Cloak and Dagger: Cloak's fade ability allows him to levitate. Consider using it to reposition to high ground before an engagement, or when escaping. It is your ONLY movement tool. Invisible Woman: Your Push/Pull ability works better on targets that are mid-air, as they won't have friction slowing them down. If an enemy player jumps at all, it's your best window to push or pull them into a worse position.
The second Magik combo can be improved. If you do your knockup attack DURING the spin attack animation, you can increase the area that your spin deals damage (hitting all enemies you dash past as a bonus). If you do this and land the knockup itself, you cancel the recovery animation for the spin and can do a really fast burst of damage. If the enemy is still alive after the knockup you can input combo 1 in mid air.
Don't forget that with moon knight it's often better to aim at enemies as it will bounce off them to other and the ankh then back to others dealing more damage quicker
Good video! Another tip with Dr. Strange, if you're fighting more at a distance, you can use your shield in-between your primary fires in the same way you can use your melee, to absorb a little more damage from yourself and your team. This can be a good way to make getting in the enemy's face with your team a little easier. Your shield won't regenerate health while you do this though, so be careful.
Additional Jeff tips: Bubbles grant a movement speed buff, use one at a time at the start to move your tanks faster to point. They can be aimed down while riding groot to heal him unlike your beam, and provide a heal buff if you didnt know. Dive can be exited by pushing any ability making it one less button push to start healing, using its wall climb can enable better high ground for heals or the ability to bubble then outrun a iron fist vertically. Can also be used with a reload cancel tech but thats a bit harder to explain. Note for the ult, So some maps have invisible walls so places you might think you can environment kill you cant. But throwing them into your spawn apparently can kill (Havent tested personally not been that hard spawn trapped on Jeff) One last tip, Close only counts in horseshoes, Hand grenades and Lunas Team up shots, they have no fall off damage so uuh GENERAL DIRECTION FIRE!
One more tip for Scarlet Witch: Be VERY aware of any enemy Peni Parkers, Lunas, Wolverines, Magnetos, etc.. If they have a way to CC you, try to make watch for them to use on someone else before popping ult. The only feeling worse than dying during an ult, is being webbed out of it by a Peni.
5:25 because rocket has a smaller hotbox than jeff, rocket can survive a tiny bit longer than jeff when jeff jumps off, and can use his dash to survive, and it doesn't take much skill or good timing, it's a decent window of time you have to survive. If you have a dash ready, it is purely a skill issue if you die to a jeff kamikaze
As a Mantis main best advice is always be running. you will hardly die if youre always on the move and placing her in big spots its soeasy to survive with her just by her mobility and awareness.
6:24 you can change the button to hold instead of toggle, so it only damage boots when the button is pressed, which doubles gow fast you can switch between healing and damage boost
despite this being a video i watched about Marvel Rivals, a game i play, i saw this comment and got super confused since “Wait, I didn’t know Fallout ever made Rivals [of Aether] content?”
As moonkinght you want to aim at the enemy instead of the ankh when possible. Makes it harder to see the ankh since you arent just laser pointing where it is and youll do more dmg to your target (plus you can get headshots). Also whenever you ult as moonknight you need to throw an anhk too since it will pull people in and let you deal more dmg if you do your combo (auto, animation cancel with moonblade, auto).
As someone rapidly becoming a Squirrel Girl main. If you have the Spiderman team up and someone dives you, like IF or Magik, aim that thing at your feet it almost always webs em
As a moon knight main, I recommend placing your ult then an ankh in the center of your ult. The ankh will launch enemies into the air and pull them towards it, holding them in the ult longer.
A great tip for jeff as a supporter is to understand his bubbles they can heal u and speed u up if your team8 walks into them but also can be shot at them at a distance. This can be great for slower heroes like groot to get back to point if u spawn with him. Or even if u see people taking the walk back to the fight shoot a bubble at them. if u know people are spawning after u leave a couple bubbles at the spawn door or farther away so they can get that boost as well every second can count when it comes to games like this and most of the time the bubbles will recharge when u get to the fight
Bonus for Hawkeye: when in his ult you can damage all the shadows at the same time. Hitting a cluster of shadows with explosive arrows will multiply the damage. This is a great way to melt a tank who is AD strafing
For punisher, I find the most success using him as a "Hit and Run" type. Using the grapple to get to high ledges or tight spots, only a select few heroes can get too. The key is to set up the turret/ pop your ult when the enemy team is really starting to push onto the objective, get as much damage/kills as possible, then dip out to a new spot or rejoin the team That way, it takes them longer to realize where you are and you become a giant pain in the ass.
@drewneale3675 That, too. I also like to use it to knock back characters too close. It's not that far, but it usually allows me to either switch to the shotgun or grapple out of there.
Jeff tip! If you swallow a whole team but have no ledge to throw them off of, taking them into your team’s spawn point will insta kill them all while keeping you alive.
Another tip for Iron Man is save your ult to counter luna snow or mantis ults, you can 1shot them through it, as they are currently the 2 best ultimate abilities in the game For Namor, it has been found that using 1 octopus, 5 spears, then another octopus is better than throwing both down, since this assures you can get almost full uptime on squid shots.
The Namor one doesn’t make sense to me. Full uptime of one squid isn’t necessarily better than 2 squids firing. With brief downtime after. Especially since your LT/right click (and ultimate) makes all your squid’s berserk. You would lose value with only one squid out
Another tip for spider man, in his custom settings you can separately bind "get over here targeting", allowing you to pull enemies even when they're already marked. alternatively, pressing tracer>get over here back to back (rmb>E before the web connects) will achieve the same thing, pulling them in, but still setting you up for the buffed hit right away. Also turning off the simplified web swing in the settings both lets you swing more accurately and gives you access to a whole new web-zip movement tool if you press it while looking at the ground i have no idea why the game isn't clear about this at all
For Venom, even though you're a tank, you're not going to land very many kills if you just dive into crowds with vanguards and healers. Remember you can crawl and hide up walls and wait for opportunities to strike backrow healers and/or lightweight duelists. Also, your shield compensates for all the damage you take, so dont use it before taking till you're at least 50% health.
Another tip for Storm is that her area of affect (for which she gives allies a speed or damage boost and debuff the enemy) is bigger the closer you are to the ground. Even tho you can fly up, I believe she us more effective on ground level
THANK YOU for that Storm tip I swear everyone seems to think she's dollar store Iron Man when she's better with her team so they can benefit from her buffs with her flight, like you said, better used as an escape or positioning tool
Given cloak & dagger's abysmal speed, id recommend pairing her with some means of getting back into the action after death. Strange portal, adam warlock ult, rocket reviver, etc. without one, you could be out for a solid 20 seconds.
another good winter soldier tip is that your ult counts as an ability for the purposes of bonus health and reloading your gun, so you have no reason not to pop 3 shots before you hit Q
2 things I would say about your hulk. I agree that you should not start a fight with the ultimate but you should not wait until you are low health. The ult does not heal you, it gives you a new health bar. So even if the ult last the whole time you would come back with 1 tap health. If you are planning on using the ult make sure you have the gamma shield ready beforehand
Additional fun one for the Namor players out there. You are probably one of the best counters to a Jeff ult. Your bubble makes you immune and you can immediately cancel it into an ult to kill the Jeff and any of his teammates he had with him.
To further expand on the Magik tip: if you hit a 250 health enemy with the fully charged throw attack, you can then charge into them and follow up with a regular attack to true combo them down in an instant. I use it to assassinate unaware healers all the time. Basically, dash in, kill your target, and save your teleports to gtfo and reset. Also play around health packs! Your healer isn't gonna be able to help you in the back line.
Chasing after a punisher with Cap is so freaking fun. All you have to do is raise your shield and wait until he kills himself with his own reflected shotgun blasts.
for magik you can use the dash while the portal aoe attack is on the cast. so when you time it correctly (there is no timing actually, it is very easy) use portal attack then dash and when you attack them you deal both damages, and you can use normal attack then quick melee to kill
another tip for psylocke, if you right click into an enemy and then right click again aiming at another enemy you will do the pullout damage to both enemies. (praying this information doesn't end up in the hands of my future enemies)
As a Peni Main: Don't try shooting a flyer. Yeah, your guns don't need to reload and do okay damage, but if you get clever; you can do MUCH more damage with your mines. Target a wall or ceiling Tony or Ororo fly near, shoot a web at it and then fill the web with as many mines as you can. Five max, I think. The web renders the mines invisible to enemies, and with as many webs as Peni throws around, it can be hard for an enemy to get a sense of which one is trapped.
Thor combo that works best against enemy tanks; Storm surge, melee x2, melee hammer throw cancel, lightning realm, awakening. You slightly stun with storm surge get the hammer charge back with the first melee second melee to cover cooldown time which then on the third melee you pop the hammer throw as an animation cancel which grants extra damage and to recover the Thor force (this part works better if you’re not working with full Thor force) lightning realm into awakening and melt the rest of their health
My Magik tip would be to use the devil summon more than the spinny attack. Much shorter animtion, area control, and can catch a few enemy bullets as well. Much better and much more versatile than a single spin attack.
To add to cloak and dagger, the dark teleportation only gives allies immunity if theyre arent shooting while in it, i believe they can still move because it gives a speed boost but yea if youre about to get jeff ulted and your cloak and dagger are nearby then just stop shooting
Typically Thor doesnt want to dive straight into the middle of things and use Awakening Rune, sure he gets 200 extra health when he activates it, but it stops you from using your dash to get out if you need/generate more bonus health. His Awakened damage is really good, so a good team will immediately burst you down if you awaken right in the middle of things
Another tip for Magneto: With the same team up with Scarlet Witch, you can use your personal shield to protect her when she uses her ultimate. If you time it right she is basically invincible and can be thrown into the entire team like a nuke
I've never heard the term eye frames. Do you mean increased FOV? Most people don't know when a video game character breaks the laws of physics by turning in mid air it's called performing a curly muffin.
Also one thing with Moon Knight is to use his Moon Blade special especially if the enemies are clumped together since, like with the ankhs, they'll bounce between enemies but have a smaller cooldown window
Peni has one of the best crowd control tools in the game with her web snare. It only lasts a moment but can interrupt many dangerous abilities and simply shut down an otherwise devastating ult, and it's on an extremely low cooldown, she can snag someone with it over and over again and completely shut them down. She is the perfect anti-dive tank if played well.
For Thor, spamming the hammer throw while meleeing an enemy makes you surprisingly difficult to kill For Mantis, there's a brief moment *right* when you sleep an enemy that you can damage them without waking them. One-two free shots if you're quick
- "How do I play Punisher?" - "Switch between assault rifle and shotgun depending on distance, then hold the shoot button." - "How do I play Spider-Man?" - DEEP BREATH
Love how when it comes to wolverine its just the ONE thing everyone else says with your crappy leap try and kidnap someone and pray that not only did you aim right but that your team takes them out and not necessarily you 😅
I got a tip for loki players. If u dk loki has this thing that allows u to make sure u didnt click ur ult on the wrong character. Go to settings -> loki -> something about confirmation on ur ultimate and make sure its on. Then now u will less likely copy the wrong person
Do a TLDR on each character in a true fallout fashion lol “ If you have the accuracy of reily reid’s co-stars, you might want to pick up hawk eye “ but for each character 😂
I love the winter soldier and rocket, last night I started playing thinking it’s probably going to be a game I abandon immediately, I started at midnight and went to bed at 3am. Haven’t played a game like that in a long time.
another thing i found as hawkeye is his bomb arrow will hit multiple after images from his ult or at least thats what it seems like when ive tested it for alot of damage ive managed to get team wipes with this its awesome for big team fights just thought id drop this down here cuz i see alot of people ask what they are even for
Wolverine main here. Something I always tell my Hulks to do is NOT throw me into a 1v5 out the gate. Instead I'm piggybacking his mobility, and joining the fight in whatever his first target is so I can get my rage up ASAP with his free shred, while also having a tank at my back to help me not burn up my healing factor too soon. That's just for the fastball that happens at the start of the game though.
What Your Marvel Rivals Main Says About You - th-cam.com/video/XZHFQyv5t8k/w-d-xo.html
Ima neckbeard trying to pivot after the fall of the game I invested my LIFE into
Captain America with the most _’mmurriken_ game plan ever.
Dive in to any situation
Make the situation about yourself
Bail as soon as there’s consequences.
Proud to be an American 🫡
It’s the American way!
diving into a 1v6 with ult and then running like a complete wuss after it ends is my favorite pass time...
As an American, that's just Tuesday.
Winston
4:59
Rocket Raccoons hitbox is so small that even if Jeff jumps off the map with him, he can survive by looking up and spamming dash.
10:09
If you press dash right as you latch onto a wall, it sends you soaring vertically.
He has a double dash, he can double dash out of any ledge throw consuming 02 charges in succession.
Finally someone properly explained what adam warlockes ult does
Do you have to be close for it to work or can it work anywhere
@VincentDita There is a aoe field around him that moves when he moves, that field needs to touch the dead bodies to get revived
@@Vaz_G Oh it moves with him, I thought he sets the circle in a spot
9:27 Two more tips for Psylocke:
1. Her shurikens when recalled will move towards where your crosshair is, and then come straight back to you from that point. So if you miss them, and they are behind an enemy but off to the side a bit, you can aim at the enemy and recall them for a hit. No need to move yourself so the enemy is directly between you and the shurikens.
2. Her dash ability will automatically recall her shurikens so you don't need to worry about recalling them if you are dashing as part of a combo!
Ew
Although Black Widow can do the same amount of damage hipfiring, damage falloff for the hipfire begins somewhat early (around ~15m). So at a certain distance you’ll be getting more damage by quickly ADSing between shots. Additionally, the follow-up grapple attack after kicking someone in the air stuns them, so a solid combo is:
Shoot > Kick > Shoot > grapple > swap to melee to kill (faster than waiting for the gun to rechamber)
Related note: that 15m is also Storm's damage fall-off.
Thank you so much bro I’m currently learning her right now and this helps a lot. That’s a instant kill combo that’s nuts ✊🏿✊🏿✊🏿
Another tip for Moon Knight. If you grapple under your feet it’ll actually launch you high into the air. Super handy to get out of hairy situations
It also helps when it comes to dropping your ult.
Extra Tip for Cloak and Dagger. With Cloak's Dark Teleportation ability, it is important to know that if your teammates do anything, other than walk, it will cancel their I-frames. As seen in the clip of this video, the practice range bot was shooting and canceled their I-frames. As seen with the dark effect going away (It should have died to the Iron Man Ult, but that is a bug related to Practice range and turning on friendly fire). When using Dark Teleportation, you NEED to communicate with your teammates that you are using it or it will be mostly useless
The most pro of tips
So thats what keeps happening, i thought my timing was just off lol.
Sharing my secret, if you have a Scarlett, consider Strange as one of your tanks. You can use strange's portal to drop Scarlett into a fight like a nuke. You can even drop in first with your Eye of Agamoto first to ensure the enemies can't escape at all
Having a big beefy tank to hide behind instantly fixes all issues with wanda's ult, especially so if it's strange who can protect you. Even when I copy wanda as loki I try to come out of nowhere with my ult or hide behind a tank and use it to clear out the enemy front line
i would love to see a video where Dr. Strange pops a portal into a teamfight, casts eye of agamoto to stop time, and scarlet witch starts her ultimate and comes through the portal to nuke the entire team!
That sounds situational and very rare to occur not to mention the setup
For anyone wondering, scarlet witch’s reality erasure takes about 4 and a half seconds from the first frame to the frame when damage is dealt
Has a genuine physically applied tip for every character:
Black panther: be patient
Honestly valid
A Moon Knight tip, when pesky divers like iron fist or spider man are targeting you, rather than trying to aim at them, throw an ankh at your feet. It’ll result in 1 of 2 things, a kill or them disengaging to avoid being killed
This needs to be in more guides because it literally works and dive is one of his weaknesses
right but most people understand now how the ankhs increase his dmg by enough that it’s noticeable haha. Most pppl with a brain will spam ankh the second they see it
@ that is true but when it’s used in the defense context of yourself versus a diver they have 2 options (1) hope they can kill you faster than you kill them or (2) focus down the ankh and then disengage to heal before going back in
Can you test punisher's shotgun spread? 🙏
why would you do this to him?
this needs to happen lol
Do the skins change barrel length?
Lol youre going to hell for this one
Top tier question.
4:43 Something else to note is that other shields can do more than Strange's can in terms of blocking Iron Man's Ult; Captain America's Shield can actually reflect IM's Ult away from target, if the angle is right it can be returned to sender and keep the entire team alive as well. I've only pulled it off in one match but it's super satisfying to keep an IM from Acing the whole squad.
6:34 for luna make sure to turn on" hold to change" or whatever it's called that way you can swap back and forth EVEN FASTER
1 underrated Venom tip is if you have a Rocket in your team, try to get the blue pick-up from his beacon. It lets you double jump high in the air, making it an efficient tool for your Frenzied Arrival dive instead of using your swing or slowly climbing walls
Say whaaa? Okay, that's a super useful tip
My tip is for Venom, and is basically that if you think his ult sucks, first off you're right, second is that it is best used immediately after diving on the enemy team and activating Cellular Corrosion so that if they (most likely) don't die to the ult itself, you just might be able to pick a few off with the tendril knots after the fact.
Well you're also forgetting, his ult isn't meant for killing, it's meant for GAINING MORE SHIELDS and sustaining. The more enemies you bite with his ult, the more shields he gains. Combine that with his shield ability when he's at low health and the already tanky monster becomes even more of a tanky monster.
Got a few tips as an Eternity tank main
Groot: Ironwood wall is great for healing, but imo it’s value comes in blocking the opponents instead. Healing is so strong that a Groot on his own can’t really solo kill, so increasing his sustain isn’t worth it sometimes. Instead you want to use it to wall their tanks or dps off from heals lets you get kills more easily, since ironwood has way more health than the green walls.
Strange: Luna and Mantis’ healing ults are LOS based. Strange shield blocks LoS which means you can deny heals from targets during Luna & Mantis ults allowing your team to kill through it. This doesn’t work for C&D ult though.
Works the same for storm as well. Can’t give bonuses from behind walls. May be the general way auras work in this game.
Scarlet witch's ult is considered projectile, not AOE. Therefore, magneto's shield can block it if timed correctly. Magneto's bubble also makes the bubbled target immune to cc effect, like jeff's and strange's ult. Use this to protect your healers or yourself.
Wait, so if it is a projectile, does that mean Magneto's ult can nullify her ult?
Another tip for Iron Fist: His block can block anything. Yes, anything. I've tested it
can't block deez nuts
I also like using hold to swing on Venom, that way you don’t have to fling yourself straight up every time at the end. You can also sling shot yourself thru low entry ways this way to get farther in a short time. Also swinging into wall climbing.
another note on the iron man ult vs Strange. It doesn't matter if the shield is full or 1hp. That shield will still fully block iron man's ult. and it regens fast when it breaks, so hearing/seeing it break is not reliable for ulting.
Scarlet and Wolverine both do %HP damage with their primary fire. Aka they are tank busters and you should prioritize targeting high HP heroes over squishies to do more damage
I did not know that about Scarlett. That's big!
Scarlet’s percentage damage is really slow, tho.
Don’t think she qualifies as a tank buster.
@@LFanimes333 It was JUST nerfed but the fact is that she does do more damage to Tanks than she does to squishies. I wouldn't rely on her as a Tank buster but it's worth considering if you want to farm your ult.
Tip for magik. Her demon spawn is an amazing abulity but only for tankier targets. You can use it against melee characters or tanks who are trying to 1v1 for great damage and the rasy bonus health. You can also use it to zone of a small area when getting chased to discourage the chase. And last one to leave you with her dash goes straight ahead wherever she is looking meaning she can dash vertically and diagnanolly if she looks up towards a ledge to help with escapes
Another tip for Magik: the eldritch whirl can be carried with umbral incursion after about 0.75-1 sec, letting you hit them once before launching them up. Also the magik slash to veritcal umbral incursion into a flying hero on a map with a ceiling has allowed me to ensure no one needs to swap punisher or hela.😂
You don’t even need to think too hard about it. The spin is awful and should only be used for the one-shot combo or if you have 3 or 4 enemies around you.
I guess you could also use it if you want to finish someone who has like 20 HP, but at this point, just hit the guy normally.
Otherwise, ALWAYS use demon. His damage is bonkers and little bro can even tank some hits.
Tips for my mains:
Black Widow: Abuse your movement. Widow has an on-demand 0 cooldown superjump and can move faster than most heroes at base. Reposition frequently and make it difficult for enemies to tell where your shots are coming from. Break holes into walls with your quick melee and play like it's Siege, taking potshots through small openings.
Winter Soldier: Be patient with his ult. You can hold it after a reset for QUITE a long time, and keeping it in your back pocket can be very beneficial if you aren't in imminent danger. Use it to reposition to safety, or chase a kill after you get someone low. You can also use a chain ult to escape instead of overcommitting and feeding.
Storm: Playing low to the ground also allows your team to better utilize your Speed/Damage aura. Squishy teammates will benefit greatly when being dove as well.
Thor: Look to "kidnap" enemy players with your Dash. It will carry enemies towards the end of your dash, and can allow you to shove tanks back into your team when retreating, shove people off of ledges or even off the map, or cancel movement abilities.
Cloak and Dagger: Cloak's fade ability allows him to levitate. Consider using it to reposition to high ground before an engagement, or when escaping. It is your ONLY movement tool.
Invisible Woman: Your Push/Pull ability works better on targets that are mid-air, as they won't have friction slowing them down. If an enemy player jumps at all, it's your best window to push or pull them into a worse position.
I main Hulk and I like to have the leap ready to go by holding the button while fighting. That way I can bubble up and leave whenever I need to
theres a setting that allows you to tap jump once to start charging it, then tap again to jump
@jakevaughan3824 WHATTTT THANK YOU
The second Magik combo can be improved. If you do your knockup attack DURING the spin attack animation, you can increase the area that your spin deals damage (hitting all enemies you dash past as a bonus). If you do this and land the knockup itself, you cancel the recovery animation for the spin and can do a really fast burst of damage. If the enemy is still alive after the knockup you can input combo 1 in mid air.
Peni's webs heal her, give overhealth and her nest drones travel along them. Additional webs can be used to extend the drone range if connected.
Don't forget that with moon knight it's often better to aim at enemies as it will bounce off them to other and the ankh then back to others dealing more damage quicker
Tip for wolverine, he does percentage damage, none of the in game descriptions say that and I wish they did
The Marvels webpage says it, but yeah I agree, I wish it said it in game
Thanks for that but what does that mean really? I'm about to start playing. Does that mean i should target higher HP enemies
@ he’s a tank buster, you want to kidnap their tank, and bring them away from their healers
@@unclepurple5574 copy that thank you
@@unclepurple5574 what's the percentage?
Good video! Another tip with Dr. Strange, if you're fighting more at a distance, you can use your shield in-between your primary fires in the same way you can use your melee, to absorb a little more damage from yourself and your team. This can be a good way to make getting in the enemy's face with your team a little easier. Your shield won't regenerate health while you do this though, so be careful.
Additional Jeff tips:
Bubbles grant a movement speed buff, use one at a time at the start to move your tanks faster to point. They can be aimed down while riding groot to heal him unlike your beam, and provide a heal buff if you didnt know.
Dive can be exited by pushing any ability making it one less button push to start healing, using its wall climb can enable better high ground for heals or the ability to bubble then outrun a iron fist vertically. Can also be used with a reload cancel tech but thats a bit harder to explain.
Note for the ult, So some maps have invisible walls so places you might think you can environment kill you cant. But throwing them into your spawn apparently can kill (Havent tested personally not been that hard spawn trapped on Jeff)
One last tip, Close only counts in horseshoes, Hand grenades and Lunas Team up shots, they have no fall off damage so uuh GENERAL DIRECTION FIRE!
One more tip for Scarlet Witch: Be VERY aware of any enemy Peni Parkers, Lunas, Wolverines, Magnetos, etc.. If they have a way to CC you, try to make watch for them to use on someone else before popping ult. The only feeling worse than dying during an ult, is being webbed out of it by a Peni.
A big tip for Hulks is to keep holding his leap while in combat. Once shit gets rough you will be able to release the leap and escape instantly.
5:25 because rocket has a smaller hotbox than jeff, rocket can survive a tiny bit longer than jeff when jeff jumps off, and can use his dash to survive, and it doesn't take much skill or good timing, it's a decent window of time you have to survive. If you have a dash ready, it is purely a skill issue if you die to a jeff kamikaze
As a Mantis main best advice is always be running. you will hardly die if youre always on the move and placing her in big spots its soeasy to survive with her just by her mobility and awareness.
6:24 you can change the button to hold instead of toggle, so it only damage boots when the button is pressed, which doubles gow fast you can switch between healing and damage boost
Please do more Rivals content! It's so much more fun watching videos about a game that people are excited to play
despite this being a video i watched about Marvel Rivals, a game i play, i saw this comment and got super confused since “Wait, I didn’t know Fallout ever made Rivals [of Aether] content?”
Please do not. Make another channel I subscribed for destiny not this shit
@@crimm7597then don’t watch these videos, no one’s forcing you to
As moonkinght you want to aim at the enemy instead of the ankh when possible. Makes it harder to see the ankh since you arent just laser pointing where it is and youll do more dmg to your target (plus you can get headshots). Also whenever you ult as moonknight you need to throw an anhk too since it will pull people in and let you deal more dmg if you do your combo (auto, animation cancel with moonblade, auto).
1 tip for Hulk that really helped me is that you can switch his leap from Hold to charge, to Press to charge. I found it way smoother to play with.
Psylocke can also survive Jeff's ult when he spits you out (you just need both dashes)
As someone rapidly becoming a Squirrel Girl main. If you have the Spiderman team up and someone dives you, like IF or Magik, aim that thing at your feet it almost always webs em
As a moon knight main, I recommend placing your ult then an ankh in the center of your ult. The ankh will launch enemies into the air and pull them towards it, holding them in the ult longer.
Glad you are covering this game Fallout. I watched for you for years while playing D2.
That Adam warlock tip is actually very helpful
I didn’t knew you can do that
Sorta alternative tip to strange, you can pop up his shield instead of his melee to block damage for your team, it also really helps survivability
A great tip for jeff as a supporter is to understand his bubbles they can heal u and speed u up if your team8 walks into them but also can be shot at them at a distance. This can be great for slower heroes like groot to get back to point if u spawn with him. Or even if u see people taking the walk back to the fight shoot a bubble at them. if u know people are spawning after u leave a couple bubbles at the spawn door or farther away so they can get that boost as well every second can count when it comes to games like this and most of the time the bubbles will recharge when u get to the fight
Bonus for Hawkeye: when in his ult you can damage all the shadows at the same time. Hitting a cluster of shadows with explosive arrows will multiply the damage. This is a great way to melt a tank who is AD strafing
For punisher, I find the most success using him as a "Hit and Run" type. Using the grapple to get to high ledges or tight spots, only a select few heroes can get too. The key is to set up the turret/ pop your ult when the enemy team is really starting to push onto the objective, get as much damage/kills as possible, then dip out to a new spot or rejoin the team That way, it takes them longer to realize where you are and you become a giant pain in the ass.
Also use your smoke to get on ledges too
@drewneale3675 That, too. I also like to use it to knock back characters too close. It's not that far, but it usually allows me to either switch to the shotgun or grapple out of there.
Jeff tip! If you swallow a whole team but have no ledge to throw them off of, taking them into your team’s spawn point will insta kill them all while keeping you alive.
With Moon Knight you can also shoot the enemy with the ankh deployed and do even more damage
Another tip for Iron Man is save your ult to counter luna snow or mantis ults, you can 1shot them through it, as they are currently the 2 best ultimate abilities in the game
For Namor, it has been found that using 1 octopus, 5 spears, then another octopus is better than throwing both down, since this assures you can get almost full uptime on squid shots.
The Namor one doesn’t make sense to me. Full uptime of one squid isn’t necessarily better than 2 squids firing. With brief downtime after. Especially since your LT/right click (and ultimate) makes all your squid’s berserk. You would lose value with only one squid out
Another tip for spider man, in his custom settings you can separately bind "get over here targeting", allowing you to pull enemies even when they're already marked. alternatively, pressing tracer>get over here back to back (rmb>E before the web connects) will achieve the same thing, pulling them in, but still setting you up for the buffed hit right away. Also turning off the simplified web swing in the settings both lets you swing more accurately and gives you access to a whole new web-zip movement tool if you press it while looking at the ground i have no idea why the game isn't clear about this at all
For Venom, even though you're a tank, you're not going to land very many kills if you just dive into crowds with vanguards and healers. Remember you can crawl and hide up walls and wait for opportunities to strike backrow healers and/or lightweight duelists.
Also, your shield compensates for all the damage you take, so dont use it before taking till you're at least 50% health.
For Moonknight, don't forget, if you hit the enemies first it'll bounce off to the ankh and then back at them.
Yes please, give me Fallout Plays Marvel Rivals ❤
Missed you
Another tip for Storm is that her area of affect (for which she gives allies a speed or damage boost and debuff the enemy) is bigger the closer you are to the ground. Even tho you can fly up, I believe she us more effective on ground level
THANK YOU for that Storm tip
I swear everyone seems to think she's dollar store Iron Man when she's better with her team so they can benefit from her buffs with her flight, like you said, better used as an escape or positioning tool
Given cloak & dagger's abysmal speed, id recommend pairing her with some means of getting back into the action after death. Strange portal, adam warlock ult, rocket reviver, etc. without one, you could be out for a solid 20 seconds.
I did not know that about Hawkeye's ult. I always tried to get headshots on the after-images. This helps SO much XD
another good winter soldier tip is that your ult counts as an ability for the purposes of bonus health and reloading your gun, so you have no reason not to pop 3 shots before you hit Q
2 things I would say about your hulk. I agree that you should not start a fight with the ultimate but you should not wait until you are low health. The ult does not heal you, it gives you a new health bar. So even if the ult last the whole time you would come back with 1 tap health. If you are planning on using the ult make sure you have the gamma shield ready beforehand
Adam warlock tip just BLEW my fucking mind! Thats why I love this channel!
Additional fun one for the Namor players out there. You are probably one of the best counters to a Jeff ult. Your bubble makes you immune and you can immediately cancel it into an ult to kill the Jeff and any of his teammates he had with him.
To further expand on the Magik tip: if you hit a 250 health enemy with the fully charged throw attack, you can then charge into them and follow up with a regular attack to true combo them down in an instant. I use it to assassinate unaware healers all the time. Basically, dash in, kill your target, and save your teleports to gtfo and reset. Also play around health packs! Your healer isn't gonna be able to help you in the back line.
Chasing after a punisher with Cap is so freaking fun. All you have to do is raise your shield and wait until he kills himself with his own reflected shotgun blasts.
for magik you can use the dash while the portal aoe attack is on the cast. so when you time it correctly (there is no timing actually, it is very easy) use portal attack then dash and when you attack them you deal both damages, and you can use normal attack then quick melee to kill
Extra tip for luna snow- make sure to turn the toggle for her ult on... with scroll wheel it toggles stupid fast
another tip for psylocke, if you right click into an enemy and then right click again aiming at another enemy you will do the pullout damage to both enemies.
(praying this information doesn't end up in the hands of my future enemies)
Namor tip: Be careful where you place the octopus. A decent moon knight can use them as ankhs. Put them up on walls and seperate from each other.
As a Peni Main: Don't try shooting a flyer. Yeah, your guns don't need to reload and do okay damage, but if you get clever; you can do MUCH more damage with your mines. Target a wall or ceiling Tony or Ororo fly near, shoot a web at it and then fill the web with as many mines as you can. Five max, I think. The web renders the mines invisible to enemies, and with as many webs as Peni throws around, it can be hard for an enemy to get a sense of which one is trapped.
The first black widow tip was so real :)))
Thor combo that works best against enemy tanks; Storm surge, melee x2, melee hammer throw cancel, lightning realm, awakening.
You slightly stun with storm surge get the hammer charge back with the first melee second melee to cover cooldown time which then on the third melee you pop the hammer throw as an animation cancel which grants extra damage and to recover the Thor force (this part works better if you’re not working with full Thor force) lightning realm into awakening and melt the rest of their health
My Magik tip would be to use the devil summon more than the spinny attack. Much shorter animtion, area control, and can catch a few enemy bullets as well. Much better and much more versatile than a single spin attack.
To add to cloak and dagger, the dark teleportation only gives allies immunity if theyre arent shooting while in it, i believe they can still move because it gives a speed boost but yea if youre about to get jeff ulted and your cloak and dagger are nearby then just stop shooting
12:35 whatcha doing there?
Typically Thor doesnt want to dive straight into the middle of things and use Awakening Rune, sure he gets 200 extra health when he activates it, but it stops you from using your dash to get out if you need/generate more bonus health. His Awakened damage is really good, so a good team will immediately burst you down if you awaken right in the middle of things
Great tips. Thanks.
Scarlet Witch 101:
- hold down left click/r2
- occasionally alt fire
- run away after getting hit once
Another tip for Magneto:
With the same team up with Scarlet Witch, you can use your personal shield to protect her when she uses her ultimate. If you time it right she is basically invincible and can be thrown into the entire team like a nuke
I've never heard the term eye frames. Do you mean increased FOV?
Most people don't know when a video game character breaks the laws of physics by turning in mid air it's called performing a curly muffin.
I think it's referring to i-frames, invincibility frames, frames when a character is immune to damage.
@christianholmes9993 ooooohhhh thanks!
Also one thing with Moon Knight is to use his Moon Blade special especially if the enemies are clumped together since, like with the ankhs, they'll bounce between enemies but have a smaller cooldown window
Peni has one of the best crowd control tools in the game with her web snare. It only lasts a moment but can interrupt many dangerous abilities and simply shut down an otherwise devastating ult, and it's on an extremely low cooldown, she can snag someone with it over and over again and completely shut them down. She is the perfect anti-dive tank if played well.
For Thor, spamming the hammer throw while meleeing an enemy makes you surprisingly difficult to kill
For Mantis, there's a brief moment *right* when you sleep an enemy that you can damage them without waking them. One-two free shots if you're quick
- "How do I play Punisher?"
- "Switch between assault rifle and shotgun depending on distance, then hold the shoot button."
- "How do I play Spider-Man?"
- DEEP BREATH
Love how when it comes to wolverine its just the ONE thing everyone else says with your crappy leap try and kidnap someone and pray that not only did you aim right but that your team takes them out and not necessarily you 😅
I got a tip for loki players. If u dk loki has this thing that allows u to make sure u didnt click ur ult on the wrong character. Go to settings -> loki -> something about confirmation on ur ultimate and make sure its on. Then now u will less likely copy the wrong person
So helpful, thank you!!!
Do a TLDR on each character in a true fallout fashion lol “ If you have the accuracy of reily reid’s co-stars, you might want to pick up hawk eye “ but for each character 😂
I love the winter soldier and rocket, last night I started playing thinking it’s probably going to be a game I abandon immediately, I started at midnight and went to bed at 3am. Haven’t played a game like that in a long time.
With Adam warlock the three round burst can be followed up with a regular shot instantly for alot of damage
Love this man!
10:33 Rocket Racoon can also heal himself with his own weapon as he’s running away and can make it easier to survive
Loving this, thanks!
You didn’t give a tip for Thor you just explained his abilities
A extra bit of info for Groot
His healing wall has a radius of 25 meters
Use this to your advantage
6:08 Another one would be Star-Lord, as his Ultimate can take out enemy support effectively and do severe damage
another thing i found as hawkeye is his bomb arrow will hit multiple after images from his ult or at least thats what it seems like when ive tested it for alot of damage ive managed to get team wipes with this its awesome for big team fights just thought id drop this down here cuz i see alot of people ask what they are even for
Great video 👏🏾👏🏾👏🏾
Wolverine main here. Something I always tell my Hulks to do is NOT throw me into a 1v5 out the gate. Instead I'm piggybacking his mobility, and joining the fight in whatever his first target is so I can get my rage up ASAP with his free shred, while also having a tank at my back to help me not burn up my healing factor too soon. That's just for the fastball that happens at the start of the game though.