@@llKeeySays the one oversimplifying things with a bizarre comparison. 😂 I've never had an iPhone and hate having 200 attachments, many of which are barely different from one another.... almost like what phone someone owns means nothing in regards to how they feel about bloat. Do you like skill trees where you don't learn anything new, but only get 3-5% stat buffs? You must because you like the prior game's attachment system.
@Tatman2TheResQ I mean it's the same argument IPhone users say. They believe that because they don't use it get rid of it. Each attachment has use other than it's stat functionality, like the look and feel. I personally don't play CoD like I'm trying to go pro so regardless of the stats I use everything mainly for the look or theme. This game now gets rid of that, less option for players to experiment or just have fun. I guess it'll be easier to copy yalls favorite TH-cam meta build.
@@llKeey Considering the point of attachments is how they change the stats of the gun, I can't say I'm sorry the devs aren't giving you more options to make your gun pretty. I am sorry that you think the rest of us should suffer just to cater to what you (and maybe 5 other people) want.
@@acejunkie1122 cannot agree more I like aftermarket parts for my guns but there's some aftermarket parts that you can't get on the other guns but it's fun to use 👍🤙
It’s very much dumbed down from MW2 and MW3, which is both a good thing and a bad thing depending on perspective. Great for those who don’t wanna go into heavy depth and thought when building a gun, but sucks for people who like the customization aspect in MW. Gameplay over gunsmithing
I’m so glad they stripped it back honestly I never liked having to scroll through 50 grips all with very minimal differences to find the very best one. Gun customization is fun to me because I can make something cool looking, not because I want to tediously read numbers and compare them and then test them. The only thing I’d change is just include a bunch of alternative models we can choose from, say you choose the basic foregrip and then you can use the base model for it or choose from a bunch of different designs. Also the guns feel so much better in this game too, something about the feel of the gunplay while I know it can’t be that different under the hood actually feels fresh. On top of that there’s actual color grading and unique lighting in the maps which is something the modern warfare games have lacked for years. I’m sick of realism, I like this hyper-real where the graphics on the surface look realistic, but the design of the locales and lighting of them is more filmic and painterly. Not one map in the modern warfare games felt like it had a style to me, it felt more like walled off sections of a larger area that wasn’t designed for fun. From what I’ve played, there’s some sense of identity again, a sense I haven’t felt since Cold War. I know once the horrible skins role in that will change, but at least the game underneath doesn’t feel that way. I’m optimistic for the first time in 3 years about COD. I’m also excited to see what Infinity Ward makes once they finally drop this terrible MW reboot franchise.
I found the vest and gear system to be just another overly complicated feature. I dont want to sit in the menu comparing vests and gear, when many of the vest benefits can just be found in the gear. Also, I think it's wild to say that these base guns are bad but the prior few games had good base guns. Completely opposite to the experience I've had. Lastly, I dont want to be mentally engaged while making a class. I want to just play the game, not gunsmith simulator.
I kinda had a similar experience with this. I can appreciate what they tried to do before, and I liked it at first, but yeah, ultimately I felt like it bogged it down too much
@@doughboy47 I mean, it kind of is. Even after they redid the system in WWII, I wasn't a huge fan. If we're doing all that with the perk system, you might as well just go back to the point system of Ghost imo... which I could totally be fine with if done well.
@@Tatman2TheResQ “I don’t want to be mentally engaged while making a class” I mean, that’s a summary as to why a lot of people like BO6’s system. It’s easy, it’s dumb, it’s simple. And it’s not a bad thing cause at the end of the day we’re talking about Call of Duty here, but I definitely prefer the MW2 (and even MW3) sysfems over something that doesn’t take any mental engagement.
I don’t love how the newer MW games have had like 50 attachments per slot. But holy shit is this a step backwards. Cold War’s attachment system was so boring, copied and pasted attachments for every weapon and most of them were objectively worse than others. This smells like the same stink.
MW2019 nailed balance and customization. MW2023 would have surpassed it, by making it more transparent, added more categories of attachments, more interesting tradeoffs, but then it undermined it with attachments that surpassed everything else :/
I liked how many interesting attachments were given in MWII and MWIII, it gives you a lot of opportunities to make very cool loadouts, coming from a guy who doesn’t use meta loadouts
I totally agree, though i feel like there needs to be a balance. Like a gunsmith light for those who prefer more streamlined and a gunsmith pro. Videogames ironically are one of the few industries where it’s possible to please both parties
MW19 and Vanguard had the same issue of having to level up a gun 60-70 levels to unlock identical attachments for every single one. I think MW2 fixed that by having the 20 levels and shared attachments, but suffered from bloat after too many choices. MW19 wasn’t “peak”, it was the starting point to where you can complicate (and get MW2) or dumb down (and get BOCW or BO6)
Remember that Bo3 has attachment accessories for your grips, Stocks, Muzzles, etc. by opening supply drops, but that never affects gameplay? They should bring that back For Example: Just Have -Vertical Grips -Angle Grips -Shorties -Hand stops Muzzles -Muzzle Brake -Compensator -Suppressor You can equip a suppressor and choose your liking of design while still having its quirk of "no longer getting pinged when you fire on the map, but slightly sacrificing range and damage" instead of having a different suppressor like in MW2022 that buffs the range and damage, but sacrifice mobility. or Equipping a Vertical Grip and choosing what accessories that fit you while still having the same pros and cons as the default instead of giving you Buffed recoil control
Honestly IW and SHGs spoiled us in both MW2/MW3 and with BO6 its feels empty when it comes to Create a Class, gameplay, etc (IK its a beta). MW2 with the weapon progression was extremely innovated, like to unlock a certain attachment u had to use a certain gun, and collecting those were rewarding. and MW2 Ground War is Peak, thats the only mode i played in the lifespan of the game. And when MW3 came around all my weapons and operators transferred over with an even larger weapon that attachments and camos can be equipped on both weapons from each game. And AFTERMARKET Parts and even MW2 Classic Maps was the no brainer to buy MW3 (Tho bummed that the Ground War is extremely lack luster). Seeing BO6 and it being a TREYARCH CoD with both mediocre games BO4 and BOCW i hope they can "redeem" themselves.
To me and many others, using a gun for days that I hate and will never use again just to get the "best" attachment for the gun I use is the opposite of fun.
@@Tatman2TheResQ guess what you can't please everybody, and you gotta change things for a game that releases every year, y'all just need to accept that y'all can't have the same game for 20 years,simple, accept it or quit, because complaining about changes in a game that releases every year is stxpid asf, it's braindead,complain for the sake of complain, why can't y'all just accept it and wait till your favorite developer does it the way you want?
They should have brought back the tuning feature if they were going to get rid of all the attachments. Unfortunately, everything in this game has to be streamlined, competitive, and fast. So, who cares if you like a certain attachment just for the look or feel, it was close to the same as this other that look different. Just change the UI, dont cut content, this community is insufferable with how everything has to have a meaning and usefulness.
@Tatman2TheResQ Lol Do you even understand the whole pilurpose of Call of Duty. It's literally to be able to create and do well with whatever you want lmao. Go play Apex Legends If you want everything picked out for you, so you don't have to hurt your brain with too many options.
I do agree with some points here like 1. All pros could be considered crutch attachments (ESPECIALLY Rapid Fire on ALL Automatics RIP TTK Consistancy) 2. Less identity of guns 3. More bad base guns 4. BO6 perks are unoriginal compared to Vests But I do feel there is some nuance to your other points 1. For the uninformed crowd, it's not good that a DEV team decided you can hurt your gun so significantly like MWII did, and it got so bad we stopped using any attachment besides confirmed freebies. 2. MWIII shows us that You do want your gunsmith to be NET POSITIVE to be impactful and engaging which MWII failed to do so. BO6 at least tries to do this with straight buffs besides critical options like Mag size. Otherwise why have it in the first place. I do agree that this system needs a handful of tweaks that I feel that treyarch can do if SHG did it to vests, it's not all hopeless like MWII's timed perks and bloatsmith system Incompetent Ward didn't test or thought out straight.
It feels so much better here. Weapons actually feel unique from one another and attachments make a meaningful difference rather than a dozen attachments that all do the same thing with slightly different percentages. Class building is more fun
The bo6 accessory system is too modern for the 90's , why are there so many reflex sights and polymer magazines in the game when in real life the maximum amount of accessories available consisted of attaching flashlights to rifles using duct tape and spit ? The story is slightly different for special forces who could have access to the first reflex sights and other accessories such as silencers and more conventional flashlights.
I'm tired off unlocking 700 different attachments that do the exactly same thing, plus the attachments are meant the make a gun better, not bad, happy to see that they simplified the gunsmith,
MW gunsmith MEANT gunsmith. Every person had their own unique weapon, and they put a lot of time and effort into building that. BO6 in comparison, is very bland. They also got rid of aftermarket parts, which was a very good feature.
Idk why but i hate that you have to make a new "build" of a gun before using the same gun on a different loadout. Otherwise it just carries attachments between both so if you change it on one class it changes it on the other. Its not massively time consuming to do but i don't get why they don't just keep it how its been since cod's inception
@Tatman2TheResQ I'm glad you don't design games, it'll be yet another boring generic shooter with like 20 weapons that all perform the same, but everyone uses 2 because it's the meta. I hope you make the pro league dude, I really do.
I’ll give you MWIII but the MWII gunsmith is the worst we’ve ever had. Lack of advanced stats is bad enough but the vast majority of attachments were either barely worth using, or not worth using at all. Who wants to use a stock with 4% better recoil and a 4% ADS penalty? Or worse yet a barrel with a 15% range boost in exchange for a 30% ads penalty? It genuinely felt like IW didn’t want people to use all of the attachment slots which to me is just insane. I’ll take a system with no downsides for attachments or even 10 attachment slots over an attachment system that doesn’t want you to put attachments on any day of the week. Oh and they made optics slow down your ADS speed which is awful too. And if you don’t believe me when I say how bad it is go boot up MWIII and look at the stats for the barrels and stocks for MWII guns compared to the MWIII ones. They rebalanced the guns to fit 150hp but they never changed the attachment balance for the vast majority of MWII guns.
Me too! I also think we need far less options with everything. 1 car brand with 1 coupe, Sedan, and suv option, 1 phone company, Apple, 1 food type for breakfast lunch and dinner. I hate options!! Glad I found someone else like me!
I prefer a less complicated and streamlined approach to create-a-class, but I understand where you’re coming from. One way that you could balance all the attachments having only pros is to restrict the amount you can have. Each attachment enhances the gun, but you can only apply 3 or 4. They won’t do that though.
i just want to get in the game and play mw2, mw3, and vanguard all have had overly complex gunsmiths with so many options that I just don't care and end up running a bad build for my guns or just looking up what the good build is and tweaking it to my liking from there. Bo6's base guns being kinda bad sucks but I prefer it to what we've had the past few years of me not wanting to make new classes or try new guns because I know I'll have to go into the gunsmith..
I personally prefer BO6 gunsmith. In theory, I liked all the tuning and super detailed stats. But I kinda feel like it was a bit too much of a good thing. I felt like I spent so much time analyzing every Stat line instead of being able to see something straight forward and jump into the action. Also, a lot of the time, the detailed stats were off and didn't work as intended. I can appreciate both approaches though.
This system is a million times better than the old gunsmith. The old gunsmith was annoying af. A million attatchments that are all useless and the same. There is still a lot of choise here, its just more clear and streamlined. Less = more type of deal
it's objectivly less customizable,stop glazing. If you wanted to customize your gun to the max extent you could, this system it's just basic no matter your opinion, if you appreciate that ok, but there are different people than you that don't want that simplicity and prefer more detail things.
Heavily disagree with your take on the attachments. Cod was best when attachments provided simple bonuses for your guns 98% of the time and that’s all. The concept of compiling scientific research to build a good weapon with the list of 1000 attachments or just googling what attachments to use is such an anti-user friendly philosophy, it also takes the “expansive customization” point you throw around often and makes it subjectively false. There appears to be endless options and endless ways to build your weapons, but with EOMM and Meta builds, there’s no sense or fun to use an assault rifle with a big barrel, big suppressor, and a giant drum mag, cause it’ll essentially make your weapons weight the equivalent of a war tank. If you try to build your sniper for speed, good luck trying to get those one shot kills from 50+ meters or staying on target with the recoil penalty that comes with most of the speed bonuses. A more streamlined and simplified gunsmith focuses more on how to benefit your playstyle and boost a weapon’s capabilities instead of carefully choosing something to help alleviate a weapon’s drawbacks while increasing the drawbacks of the weapon’s other stat. It’s backwards, it’s over complicated, and it’s just not Call of Duty imo. You can make a case that these attachments are going to be overwhelming when people can equip 8 of them, yes. But it’s a lot more simple to build a weapon to your liking to combat someone else’s 8 attachment weapon. - Not only that, but attachment categories are clearly more diverse and they all serve a purpose. - Want more range of bullet velocity? Barrels only. Want more ads speed or STF speed? Grips only. Want more aim walking speed or movement speed? Stocks only. Additionally: Don’t try to tell me that base weapons in MWII and III are fine. Cause they aren’t, the overcomplicated gunsmith is a crutch to use even though there’s no clear benefits and disadvantages that effects each weapon. Bo6 base weapons feel way more forgiving: faster ads - less visual recoil etc.)
Can they just bring back the pick 10 system. I'd rather just run around with a secondary than a primary. We need more freedom at this point. Stop undoing shit that worked in previous CODs
7:02 is exactly why it was a bad system. You should not be able to “mess up” your gun. A weapon with attachments should ALWAYS be better than a stock weapon. You’re choosing between what you want to boost, not worrying about what you’re harming. I mean imagine if perks had negatives associated with them? That would be crap. And it’s why having negatives on attachments is crap too. Just have a barrel that helps with range, a barrel that helps with ADS, a barrel that helps with Recoil, and a barrel that helps with movement speed. And have players choose which one they want. That’s perfectly balanced. You can only choose to boost one area of stats with that. The old system made certain attachments totally useless as the cons far outweigh the pros.
No gunsmith is better in this. no downsides to attachments mean you can fully spec into your playstyle without needing to use attachments to counter downsides of other attachments. also using some random shotgun to get a sight for my favourite AR was the worst thing mw2/3 did.
All you ppl complaining about the more simplistic attachment system are idiotic. This is not a war simulator is an ARCADE SHOOTER. If you want realism go play games for that, cod has been in the trash since cod 2019 and it was because of brain dead decisions like attachments killing your gameplay. No, under no circumstances should you be better off NOT having attachments than with them in a cod game. Too often, especially in the last few games, were you required to attachment restrain yourself just so that way you don’t run at the speed of a snail or ads like your character can only bench 25 pounds. The other thing I don’t understand is complaining about the Vest system in the same video? Those are different ones attachments and ones basically just perks. I agree the best system was cool, but it was in a game that had a plethora of issues so I doubt they will bring it back within the next 10 years 😂. Realism = bad gameplay and game design. This is a videogame and an ARCADE SHOOTER to be more specific. If I wanted my gun to have negative 30% ads or 30% movement penalties I’ll go to join the army IRL and experience realism myself. Ppl don’t want to feel like they are being forced to be slowed down because they wanna use attachments. Decisions like adding crazy downsides to attachments and others are contributing factors to why cods been a dying franchise for the last 6 ish years. Mw1-3 reimagined WERE GARBAGE, Vanguard was a stain on cods history and Cold Snore was so boring it made everyone sleep while playing it. Its crazy to me that XDefient is closer to what cod should be THAN COD ITSELF 😂 BO6 will be a dumpster fire of a game and I assure you it won’t be because the attachments🤣 it’s a Cold War DLC just like MW3 reimagined was a dlc for mw2 reimagined.
@@thegamerserpent4271 literally every other shooter pre 2019🤣 if you played ARCADE SHOOTERS you would know that there isn’t a need to have hundreds of barrels snd red dots 🤣
@@beastlyword0690 going to be honest i don’t think we’ll ever agree, what we want are fundamentally conflicting experiences. I wish you the best of luck
@@thegamerserpent4271 what you want is to play mill sim games and I play arcade twitchy shooters. All I was pointing out in my comment was you can directly track the downfall of cod with the correlation to realism. The more realistic the games tried to be, the more objectively they got worse. Again, like I mentioned above, there is NEVER a situation where you need hundreds of red dots and hundreds of barrels. There needs to be at max maybe 5-8 optics MAX. The reason why these games are hundreds and hundreds of gigabytes now a days is because the sheer amount of bloat they pack in these games. Cod was at its peak objectively and subjectively when the games themselves were only around 10-50 gigabytes worth of space. More doesn’t always mean better and cod is a perfect example of that.
Im just glad there arent 10 morbillion attachments this time and the endless scrolling
@@skadi3179 understandable but I think they UI could’ve been better showing more attachments instead of endless scrolling
The iPhone mindset, more is bad because confusing, less is good because easy.
Do you have an IPhone?
@@llKeeySays the one oversimplifying things with a bizarre comparison. 😂
I've never had an iPhone and hate having 200 attachments, many of which are barely different from one another.... almost like what phone someone owns means nothing in regards to how they feel about bloat.
Do you like skill trees where you don't learn anything new, but only get 3-5% stat buffs? You must because you like the prior game's attachment system.
@Tatman2TheResQ I mean it's the same argument IPhone users say. They believe that because they don't use it get rid of it. Each attachment has use other than it's stat functionality, like the look and feel. I personally don't play CoD like I'm trying to go pro so regardless of the stats I use everything mainly for the look or theme. This game now gets rid of that, less option for players to experiment or just have fun. I guess it'll be easier to copy yalls favorite TH-cam meta build.
@@llKeey Considering the point of attachments is how they change the stats of the gun, I can't say I'm sorry the devs aren't giving you more options to make your gun pretty.
I am sorry that you think the rest of us should suffer just to cater to what you (and maybe 5 other people) want.
I fuck with aftermarket parts. They can be ridiculous but it's fun
@@acejunkie1122 cannot agree more I like aftermarket parts for my guns but there's some aftermarket parts that you can't get on the other guns but it's fun to use 👍🤙
It’s very much dumbed down from MW2 and MW3, which is both a good thing and a bad thing depending on perspective.
Great for those who don’t wanna go into heavy depth and thought when building a gun, but sucks for people who like the customization aspect in MW. Gameplay over gunsmithing
I’m so glad they stripped it back honestly I never liked having to scroll through 50 grips all with very minimal differences to find the very best one. Gun customization is fun to me because I can make something cool looking, not because I want to tediously read numbers and compare them and then test them. The only thing I’d change is just include a bunch of alternative models we can choose from, say you choose the basic foregrip and then you can use the base model for it or choose from a bunch of different designs. Also the guns feel so much better in this game too, something about the feel of the gunplay while I know it can’t be that different under the hood actually feels fresh. On top of that there’s actual color grading and unique lighting in the maps which is something the modern warfare games have lacked for years. I’m sick of realism, I like this hyper-real where the graphics on the surface look realistic, but the design of the locales and lighting of them is more filmic and painterly. Not one map in the modern warfare games felt like it had a style to me, it felt more like walled off sections of a larger area that wasn’t designed for fun. From what I’ve played, there’s some sense of identity again, a sense I haven’t felt since Cold War. I know once the horrible skins role in that will change, but at least the game underneath doesn’t feel that way. I’m optimistic for the first time in 3 years about COD. I’m also excited to see what Infinity Ward makes once they finally drop this terrible MW reboot franchise.
I am definitely not happy about them removing attachment customization from mw2 and mw3
Because I liked making my gun more unique to my play style
This is exactly the same because every attachment has only a upside and no downside and every attachment is for a certain play style
Tf you mean? It has been removed since MWIII
@@sussyman9034 I don’t have mw3
I found the vest and gear system to be just another overly complicated feature. I dont want to sit in the menu comparing vests and gear, when many of the vest benefits can just be found in the gear.
Also, I think it's wild to say that these base guns are bad but the prior few games had good base guns. Completely opposite to the experience I've had.
Lastly, I dont want to be mentally engaged while making a class. I want to just play the game, not gunsmith simulator.
Yeah it was just too much imo
I kinda had a similar experience with this. I can appreciate what they tried to do before, and I liked it at first, but yeah, ultimately I felt like it bogged it down too much
I might be the only who thinks that mw3 vest system is literally a updated version of cod WW2 division system
@@doughboy47 I mean, it kind of is. Even after they redid the system in WWII, I wasn't a huge fan.
If we're doing all that with the perk system, you might as well just go back to the point system of Ghost imo... which I could totally be fine with if done well.
@@Tatman2TheResQ “I don’t want to be mentally engaged while making a class”
I mean, that’s a summary as to why a lot of people like BO6’s system. It’s easy, it’s dumb, it’s simple. And it’s not a bad thing cause at the end of the day we’re talking about Call of Duty here, but I definitely prefer the MW2 (and even MW3) sysfems over something that doesn’t take any mental engagement.
I just like making the guns look cool
I don’t love how the newer MW games have had like 50 attachments per slot. But holy shit is this a step backwards. Cold War’s attachment system was so boring, copied and pasted attachments for every weapon and most of them were objectively worse than others. This smells like the same stink.
MW2019 nailed balance and customization. MW2023 would have surpassed it, by making it more transparent, added more categories of attachments, more interesting tradeoffs, but then it undermined it with attachments that surpassed everything else :/
Also I think we should have the ability to run 2 tacticals. What I mean is Concussion Nade + Stims which one of the 2 will replace the lethal slot
I liked how many interesting attachments were given in MWII and MWIII, it gives you a lot of opportunities to make very cool loadouts, coming from a guy who doesn’t use meta loadouts
I totally agree, though i feel like there needs to be a balance. Like a gunsmith light for those who prefer more streamlined and a gunsmith pro. Videogames ironically are one of the few industries where it’s possible to please both parties
I think they should just try to replicate the MW2019 gunsmith. That's peak weapon customization in my opinion
MW19 and Vanguard had the same issue of having to level up a gun 60-70 levels to unlock identical attachments for every single one. I think MW2 fixed that by having the 20 levels and shared attachments, but suffered from bloat after too many choices.
MW19 wasn’t “peak”, it was the starting point to where you can complicate (and get MW2) or dumb down (and get BOCW or BO6)
i Miss Mw2019,
2-3 Bullet to kill, Good times . .
i dont know if you guys have play Mw2019 recently, That Game Feels So Fast! wow.
That game was a campers paradise
Remember that Bo3 has attachment accessories for your grips, Stocks, Muzzles, etc. by opening supply drops, but that never affects gameplay? They should bring that back
For Example:
Just Have
-Vertical Grips
-Angle Grips
-Shorties
-Hand stops
Muzzles
-Muzzle Brake
-Compensator
-Suppressor
You can equip a suppressor and choose your liking of design while still having its quirk of "no longer getting pinged when you fire on the map, but slightly sacrificing range and damage" instead of having a different suppressor like in MW2022 that buffs the range and damage, but sacrifice mobility.
or
Equipping a Vertical Grip and choosing what accessories that fit you while still having the same pros and cons as the default instead of giving you Buffed recoil control
I fully agree with you on them abandoning good ideas. I keep missing ghosts’s perk system, extinction, and advanced warfare’s modular scorestreaks.
After one season into Black ops 6 I very much Miss modern warfare 3 and it's gunsmith
Honestly IW and SHGs spoiled us in both MW2/MW3 and with BO6 its feels empty when it comes to Create a Class, gameplay, etc (IK its a beta). MW2 with the weapon progression was extremely innovated, like to unlock a certain attachment u had to use a certain gun, and collecting those were rewarding. and MW2 Ground War is Peak, thats the only mode i played in the lifespan of the game. And when MW3 came around all my weapons and operators transferred over with an even larger weapon that attachments and camos can be equipped on both weapons from each game. And AFTERMARKET Parts and even MW2 Classic Maps was the no brainer to buy MW3 (Tho bummed that the Ground War is extremely lack luster). Seeing BO6 and it being a TREYARCH CoD with both mediocre games BO4 and BOCW i hope they can "redeem" themselves.
To me and many others, using a gun for days that I hate and will never use again just to get the "best" attachment for the gun I use is the opposite of fun.
@@Tatman2TheResQ yea I also don’t see the point in using a different gun to unlock an attachment/cammo for the gun I want
@@Tatman2TheResQ guess what you can't please everybody, and you gotta change things for a game that releases every year, y'all just need to accept that y'all can't have the same game for 20 years,simple, accept it or quit, because complaining about changes in a game that releases every year is stxpid asf, it's braindead,complain for the sake of complain, why can't y'all just accept it and wait till your favorite developer does it the way you want?
@@Yuuki_Asuna Are you sure you're not braindead? 😂
The game did change. We no longer have that system this year. I'm not complaining.
BO6 is a step backwards from MW3
You can be worse than the absolute rock bottom
They should have brought back the tuning feature if they were going to get rid of all the attachments. Unfortunately, everything in this game has to be streamlined, competitive, and fast. So, who cares if you like a certain attachment just for the look or feel, it was close to the same as this other that look different. Just change the UI, dont cut content, this community is insufferable with how everything has to have a meaning and usefulness.
@@llKeey Sorry guys, little Jimmy won't just download Gunsmith Simulator so we have to scroll through hundreds of attachments.
@Tatman2TheResQ Lol Do you even understand the whole pilurpose of Call of Duty. It's literally to be able to create and do well with whatever you want lmao. Go play Apex Legends If you want everything picked out for you, so you don't have to hurt your brain with too many options.
I do agree with some points here like
1. All pros could be considered crutch attachments (ESPECIALLY Rapid Fire on ALL Automatics RIP TTK Consistancy)
2. Less identity of guns
3. More bad base guns
4. BO6 perks are unoriginal compared to Vests
But I do feel there is some nuance to your other points
1. For the uninformed crowd, it's not good that a DEV team decided you can hurt your gun so significantly like MWII did, and it got so bad we stopped using any attachment besides confirmed freebies.
2. MWIII shows us that You do want your gunsmith to be NET POSITIVE to be impactful and engaging which MWII failed to do so. BO6 at least tries to do this with straight buffs besides critical options like Mag size. Otherwise why have it in the first place.
I do agree that this system needs a handful of tweaks that I feel that treyarch can do if SHG did it to vests, it's not all hopeless like MWII's timed perks and bloatsmith system Incompetent Ward didn't test or thought out straight.
It feels so much better here. Weapons actually feel unique from one another and attachments make a meaningful difference rather than a dozen attachments that all do the same thing with slightly different percentages. Class building is more fun
I just wish, every game had the realism of customization that tarkov does.
The bo6 accessory system is too modern for the 90's , why are there so many reflex sights and polymer magazines in the game when in real life the maximum amount of accessories available consisted of attaching flashlights to rifles using duct tape and spit ?
The story is slightly different for special forces who could have access to the first reflex sights and other accessories such as silencers and more conventional flashlights.
I'm tired off unlocking 700 different attachments that do the exactly same thing, plus the attachments are meant the make a gun better, not bad, happy to see that they simplified the gunsmith,
MW gunsmith MEANT gunsmith. Every person had their own unique weapon, and they put a lot of time and effort into building that. BO6 in comparison, is very bland. They also got rid of aftermarket parts, which was a very good feature.
Idk why but i hate that you have to make a new "build" of a gun before using the same gun on a different loadout. Otherwise it just carries attachments between both so if you change it on one class it changes it on the other. Its not massively time consuming to do but i don't get why they don't just keep it how its been since cod's inception
Advanced stats are coming
Shotguns are evil 😅
I dont enjoy how i have to level the sniper like 30 levels to just use the quickbolt
why is the video so stuttery? is this due to the video capture or was this actually your experience? i play on PC and havent seen it get this bad
BO6 looks like Xdefiant if it was worse
Why actually have more when we can have less because less=more ahh comments lmao
@@llKeey I'm glad you don't design games.
I'd rather less but more meaningful things, than bloat for the sake of it.
@Tatman2TheResQ I'm glad you don't design games, it'll be yet another boring generic shooter with like 20 weapons that all perform the same, but everyone uses 2 because it's the meta. I hope you make the pro league dude, I really do.
I’ll give you MWIII but the MWII gunsmith is the worst we’ve ever had. Lack of advanced stats is bad enough but the vast majority of attachments were either barely worth using, or not worth using at all.
Who wants to use a stock with 4% better recoil and a 4% ADS penalty? Or worse yet a barrel with a 15% range boost in exchange for a 30% ads penalty? It genuinely felt like IW didn’t want people to use all of the attachment slots which to me is just insane. I’ll take a system with no downsides for attachments or even 10 attachment slots over an attachment system that doesn’t want you to put attachments on any day of the week. Oh and they made optics slow down your ADS speed which is awful too.
And if you don’t believe me when I say how bad it is go boot up MWIII and look at the stats for the barrels and stocks for MWII guns compared to the MWIII ones. They rebalanced the guns to fit 150hp but they never changed the attachment balance for the vast majority of MWII guns.
I like bo6 better. No need for a bunch of attachments that basically do the same thing.
Me too! I also think we need far less options with everything. 1 car brand with 1 coupe, Sedan, and suv option, 1 phone company, Apple, 1 food type for breakfast lunch and dinner. I hate options!! Glad I found someone else like me!
Why the fuck do i need a attachment just to put my gun in tac stance?🤦♂️🤦♂️
I like this system so better, plus no downsides, only enhancements, each for a certain playstyle
I prefer a less complicated and streamlined approach to create-a-class, but I understand where you’re coming from. One way that you could balance all the attachments having only pros is to restrict the amount you can have. Each attachment enhances the gun, but you can only apply 3 or 4. They won’t do that though.
i just want to get in the game and play mw2, mw3, and vanguard all have had overly complex gunsmiths with so many options that I just don't care and end up running a bad build for my guns or just looking up what the good build is and tweaking it to my liking from there. Bo6's base guns being kinda bad sucks but I prefer it to what we've had the past few years of me not wanting to make new classes or try new guns because I know I'll have to go into the gunsmith..
I personally prefer BO6 gunsmith. In theory, I liked all the tuning and super detailed stats. But I kinda feel like it was a bit too much of a good thing. I felt like I spent so much time analyzing every Stat line instead of being able to see something straight forward and jump into the action. Also, a lot of the time, the detailed stats were off and didn't work as intended. I can appreciate both approaches though.
This system is a million times better than the old gunsmith. The old gunsmith was annoying af. A million attatchments that are all useless and the same. There is still a lot of choise here, its just more clear and streamlined. Less = more type of deal
it's objectivly less customizable,stop glazing. If you wanted to customize your gun to the max extent you could, this system it's just basic no matter your opinion, if you appreciate that ok, but there are different people than you that don't want that simplicity and prefer more detail things.
@@Yuuki_Asuna Less = more.
Gunsmith before was annoying and a fucking mess. At least these attatchment make sense.
This game isn’t good. I hated mw3 and this is worse. Graphics are awful too. Can’t see anything
Heavily disagree with your take on the attachments. Cod was best when attachments provided simple bonuses for your guns 98% of the time and that’s all. The concept of compiling scientific research to build a good weapon with the list of 1000 attachments or just googling what attachments to use is such an anti-user friendly philosophy, it also takes the “expansive customization” point you throw around often and makes it subjectively false. There appears to be endless options and endless ways to build your weapons, but with EOMM and Meta builds, there’s no sense or fun to use an assault rifle with a big barrel, big suppressor, and a giant drum mag, cause it’ll essentially make your weapons weight the equivalent of a war tank. If you try to build your sniper for speed, good luck trying to get those one shot kills from 50+ meters or staying on target with the recoil penalty that comes with most of the speed bonuses.
A more streamlined and simplified gunsmith focuses more on how to benefit your playstyle and boost a weapon’s capabilities instead of carefully choosing something to help alleviate a weapon’s drawbacks while increasing the drawbacks of the weapon’s other stat. It’s backwards, it’s over complicated, and it’s just not Call of Duty imo.
You can make a case that these attachments are going to be overwhelming when people can equip 8 of them, yes. But it’s a lot more simple to build a weapon to your liking to combat someone else’s 8 attachment weapon. - Not only that, but attachment categories are clearly more diverse and they all serve a purpose. - Want more range of bullet velocity? Barrels only. Want more ads speed or STF speed? Grips only. Want more aim walking speed or movement speed? Stocks only.
Additionally: Don’t try to tell me that base weapons in MWII and III are fine. Cause they aren’t, the overcomplicated gunsmith is a crutch to use even though there’s no clear benefits and disadvantages that effects each weapon. Bo6 base weapons feel way more forgiving: faster ads - less visual recoil etc.)
Can they just bring back the pick 10 system. I'd rather just run around with a secondary than a primary. We need more freedom at this point. Stop undoing shit that worked in previous CODs
It's pointless having 500 attachments when you end up having to use 1 per category because it's "meta"
7:02 is exactly why it was a bad system. You should not be able to “mess up” your gun. A weapon with attachments should ALWAYS be better than a stock weapon. You’re choosing between what you want to boost, not worrying about what you’re harming. I mean imagine if perks had negatives associated with them? That would be crap. And it’s why having negatives on attachments is crap too.
Just have a barrel that helps with range, a barrel that helps with ADS, a barrel that helps with Recoil, and a barrel that helps with movement speed. And have players choose which one they want. That’s perfectly balanced. You can only choose to boost one area of stats with that. The old system made certain attachments totally useless as the cons far outweigh the pros.
No gunsmith is better in this. no downsides to attachments mean you can fully spec into your playstyle without needing to use attachments to counter downsides of other attachments. also using some random shotgun to get a sight for my favourite AR was the worst thing mw2/3 did.
MW3 Gunsmith sucks so much what are you on about
All you ppl complaining about the more simplistic attachment system are idiotic. This is not a war simulator is an ARCADE SHOOTER. If you want realism go play games for that, cod has been in the trash since cod 2019 and it was because of brain dead decisions like attachments killing your gameplay. No, under no circumstances should you be better off NOT having attachments than with them in a cod game. Too often, especially in the last few games, were you required to attachment restrain yourself just so that way you don’t run at the speed of a snail or ads like your character can only bench 25 pounds. The other thing I don’t understand is complaining about the Vest system in the same video? Those are different ones attachments and ones basically just perks. I agree the best system was cool, but it was in a game that had a plethora of issues so I doubt they will bring it back within the next 10 years 😂. Realism = bad gameplay and game design. This is a videogame and an ARCADE SHOOTER to be more specific. If I wanted my gun to have negative 30% ads or 30% movement penalties I’ll go to join the army IRL and experience realism myself. Ppl don’t want to feel like they are being forced to be slowed down because they wanna use attachments. Decisions like adding crazy downsides to attachments and others are contributing factors to why cods been a dying franchise for the last 6 ish years. Mw1-3 reimagined WERE GARBAGE, Vanguard was a stain on cods history and Cold Snore was so boring it made everyone sleep while playing it. Its crazy to me that XDefient is closer to what cod should be THAN COD ITSELF 😂 BO6 will be a dumpster fire of a game and I assure you it won’t be because the attachments🤣 it’s a Cold War DLC just like MW3 reimagined was a dlc for mw2 reimagined.
What a moronic and obnoxious rant.
My guy, name one game with a gunsmith on the same level that’s available on console
@@thegamerserpent4271 literally every other shooter pre 2019🤣 if you played ARCADE SHOOTERS you would know that there isn’t a need to have hundreds of barrels snd red dots 🤣
@@beastlyword0690 going to be honest i don’t think we’ll ever agree, what we want are fundamentally conflicting experiences. I wish you the best of luck
@@thegamerserpent4271 what you want is to play mill sim games and I play arcade twitchy shooters. All I was pointing out in my comment was you can directly track the downfall of cod with the correlation to realism. The more realistic the games tried to be, the more objectively they got worse. Again, like I mentioned above, there is NEVER a situation where you need hundreds of red dots and hundreds of barrels. There needs to be at max maybe 5-8 optics MAX. The reason why these games are hundreds and hundreds of gigabytes now a days is because the sheer amount of bloat they pack in these games. Cod was at its peak objectively and subjectively when the games themselves were only around 10-50 gigabytes worth of space. More doesn’t always mean better and cod is a perfect example of that.