I like this format. Very Garagehammer and that's awesome. I could record similar video about Warcry, because I have 4 warbands but have time to play with other person once a month at best
So I am watching and there are a few things you have missed. This is not to troll but to let you know how the rules worked then. Firstly, AP - armour piercing. In Ed 3 if your AP exceeded the armour value of the target there was no save otherwise the save applied. Invulnerable save - you either chose your armour save or your invulnerable save you did not get both. The reason invulnerable saves were important is that if AP nullified your armour, your . . . invulnerable save remained functional. For Warlocks, Spiritseers and Farseers all would use their invulnerable save because it was equal to their armour save. Other units like the Dire . . ... .... Avengers had a better armour save which is what you would role for unless it was beaten by AP. There was another save which was rolled if you failed your regular save, but it was usually a 5 . or 6 you needed to roll. With regards to the Farseer singing spear, it had an AP of 2 which pretty much defeated all armour. So the head honcho SM would need to rely on its invulnerable save every time. The Dire Avengers used an up powered Avenger Catapult, and I am not sure if this was for 3rd Ed or 4th, but if you rolled a 6 to wound the Catapult incurred an AP value of 2, negating the SM. . save Wraith Lord was rocking an Eldar missile launcher not a Bright Lance. Also you were not allowed to count as two weapons, it was limited to the shots it was allowed in the rules. So your. . . ... bright lance would have had only one shot. Finally, in 3rd Ed, a unit being Charged could fire Over Watch. Defensive fire in response to a charge but hits were only counted on a roll of 6. Unless you were using a flamer type weapon. ......which basically could not miss. As for tactics; I would have piled the Wraith Lord into the SM HQ dude to support the Farseer. Double your attacks and no shooting from the tank. I am not sure if the Farseer was allowed to use his warp powers in combat but I think he was. But anyway the Farseer usually had three warp powers and Guide and Doom would have helped ruin your enemies shooting while giving your own troops a better chance with re-rolls. Alternately I would have fired the Bright Lance into the SM infantry. With AP2 there would be no armour save for a successful hit and wounds would have been on 2 because double strength over toughness. Lastly, never roll the Eldar dice with the Mon-ke dice. The Mon-ke clearly tainted the Eldar dice and caused such pitiful rolls. Everyone knows this. The same reason you don't call Ork rokkit launchers missile launchers. Just saying.
Thanks for the detailed breakdown of the rules, I am still learning and working on my knowledge. I appreciate you pointing out my mistakes. I don"t play Eldar and this was the first time I"ve tried
This is such a good idea to play test combos or try out new units. I oughta try this out. Friggin shweet stuff
smaller test games where u can see how a model plays can be very useful
I like this format. Very Garagehammer and that's awesome. I could record similar video about Warcry, because I have 4 warbands but have time to play with other person once a month at best
Solo Hammer where I'm just playing with/against myself
So I am watching and there are a few things you have missed. This is not to troll but to let you know how the rules worked then.
Firstly, AP - armour piercing. In Ed 3 if your AP exceeded the armour value of the target there was no save otherwise the save applied.
Invulnerable save - you either chose your armour save or your invulnerable save you did not get both. The reason invulnerable saves were important is that if AP nullified your armour, your . . . invulnerable save remained functional. For Warlocks, Spiritseers and Farseers all would use their invulnerable save because it was equal to their armour save. Other units like the Dire . . ... .... Avengers had a better armour save which is what you would role for unless it was beaten by AP. There was another save which was rolled if you failed your regular save, but it was usually a 5 . or 6 you needed to roll.
With regards to the Farseer singing spear, it had an AP of 2 which pretty much defeated all armour. So the head honcho SM would need to rely on its invulnerable save every time.
The Dire Avengers used an up powered Avenger Catapult, and I am not sure if this was for 3rd Ed or 4th, but if you rolled a 6 to wound the Catapult incurred an AP value of 2, negating the SM. . save
Wraith Lord was rocking an Eldar missile launcher not a Bright Lance. Also you were not allowed to count as two weapons, it was limited to the shots it was allowed in the rules. So your. . . ... bright lance would have had only one shot.
Finally, in 3rd Ed, a unit being Charged could fire Over Watch. Defensive fire in response to a charge but hits were only counted on a roll of 6. Unless you were using a flamer type weapon. ......which basically could not miss.
As for tactics; I would have piled the Wraith Lord into the SM HQ dude to support the Farseer. Double your attacks and no shooting from the tank. I am not sure if the Farseer was allowed to use his warp powers in combat but I think he was. But anyway the Farseer usually had three warp powers and Guide and Doom would have helped ruin your enemies shooting while giving your own troops a better chance with re-rolls.
Alternately I would have fired the Bright Lance into the SM infantry. With AP2 there would be no armour save for a successful hit and wounds would have been on 2 because double strength over toughness.
Lastly, never roll the Eldar dice with the Mon-ke dice. The Mon-ke clearly tainted the Eldar dice and caused such pitiful rolls. Everyone knows this. The same reason you don't call Ork rokkit launchers missile launchers.
Just saying.
Thanks for the detailed breakdown of the rules, I am still learning and working on my knowledge. I appreciate you pointing out my mistakes. I don"t play Eldar and this was the first time I"ve tried
I tried this once, but I kept rolling 1s, so nothing happened.
I dont like 1s