Society had collapsed and I can tell you why. Everywhere you turned there was violence, murder, rape, brutality. We were not becoming immune to the depravity. Lost souls, broken promises. If you weren't personally touched by the tragedies of early access then you were playing Shovel Knight. Steam had gone wild. The games had become we had feared most. Bullshit. Steam began as an expirement for indie developers looking to make it in the world. It was hailed by all as a great service. A wonder drug for the future of game development. But then 1 day a stream of developers came out of prison and had decided to green light their own projects. They have committed countless atrocities on to the world killing thousands of people. Yet Valve did nothing to stop them. They didn't even say a word. How could they have been so blind? Our struggle continued to grow in the streets. The morality of our own sanity slowly began to slip. Until 1 man came shirtless on his mighty horse to strike his holy spear in to the Greenlight. Today we chant his name religiously in front of his erected statues. His name was Jim Fucking Sterling Son. The man who dared to challenge the savages of Steam. One development team who was responsible for shaping this now rotten world tried to frame Sterling as a false profit. They committed crimes by blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah. Blah blah blah blah blah blah blah blah blah blah blah blah. Blah blah bleh blah? Blah blahblahblahblah blah Blah. blah blah blah.bloh blah. Chfvfhfhcgddtcdtxdtxdteexteteteetcryvtug gvtubyihutctesetfyrxtecybucryyxrf. Tguuttedyftedytftdfvghhnvyggfyvyfbgubdgfvv yuyg gyrfrftefyetctvdfvtetcryfrsxeqzugvtub. The End.
Steven Nunez Funny thing is, I wonder in what alternate reality this game is set. World's didn't got worse, Steam did! I hear enough bullshit daily that each time I come across a premise like that I roll my eyes so hard that I strain my optical nerves!
Nope! As soon as I hear or read anything about zombies or vampires in any medium, I lose all interest. Probably largely why I haven't bothered with The Last of Us, yet.
The biggest pet peeve I have with zombie narratives is that apparently, even though they exist in a world extremely similar to ours, zombie media doesn't exist so whenever anyone asks what's happening, it becomes a big convoluted description when, "There are zombies about" would suffice, but no one in the story knows what a zombie is.
guy3480 obviously this isn't universal, I'm talking about zombie movies/games that take place in worlds pretty much identical to ours, but no one knows what a zombie is.
The Romero Movies never existed in John Romero's 'Of the Dead' movies - it's a holdout/callback to that. Sean of the Dead had a joke about precisely this, as well.
Floyd Tarrant it being a "callback" does.not excuse the fact that it is a annoying recurring ploy that does nothing except exclude one word from the vocabulary of people in the game. While Romeros movies are classics, and not saying "zombie" was "cool". Now it is overused peice of annoyinh dialog.
Yaaay more early access. It's exciting to go through the stages of development, and constantly waiting for updates and fixes. It really helps out these poor, poor developers. They're not in it for the money, they respect their community and listen to them. Waiting 4 years for a game to finish is pretty cool, because you can tell all your friends that you were there from the start. "Paint drying simulator like was the best early access game I've ever put money into. On their kickstarter they said they'll add different colors of paint, maybe different fences you can watch paint dry on, and I did the 1000$ one. So I got 2 colors, white and slightly greyish white. Kind of grey, but it's like a lighter white. I'm so fucking hyped" "So you......watch paint dry? Any game play? Can you move around? Can you even paint your own fence?" "Stop being ignorant, these guy's put in so much effort. Even added 3 different shades of white paint, over the course of 1 year. Talk about innovation, and they promised 2 years ago that they'll add 1 new fence and they haven't as of yet, but I know it's on it's way. You try making a paint drying simulation game and see how well you do. Stop hating." " :| "
"Did you hear? Paint drying simulator is officially out of early access!" "Oh... did they ever release those colors they were promising?" "Not yet. They will continue to release content for FREE! Just, you know, it'll be in about a year or so from now." "So... how is it different from when it was early access?" "You self-entitled ass! They are giving you that new content for free."
You have a point, KillxRockstars. It's kind of like the whole crowdfunding debacle going on now. Yeah, I agree, a lot of good [and downright excellent] things have come from both early access and crowdfunding. The issue is that as it becomes more acceptable and an accessible method of publication it becomes more commonly abused. Because of those good games that made it out of these systems, people want to trust, they want to go in and show support for something that looks awesome and fun... then they get burned. Over and over again. It's a risk system by definition, I get it, but like you said yourself: there needs to be a system in place to prevent devs from just going 'well, we done effed up!' and walk away without even a slap on the wrist. That shit needs to stop. Since a system like that isn't in place... well... saldy, VERY sadly, the best solution is to simply opt out of early access. But just because a poor sap like me decides not to buy early access anymore doesn't mean it'll make a damn difference. People will still buy into it, just like pre-orders. So whatevs. Just makes me feel better.
Did you guys know Bread Simulator has a story to it? By destroying a mans house to make yourself toast you cause that man to gradually become paranoid through the levels. Just take that in for a moment: I am Bread has a better grasp on story telling than these people.
This game could have benefited from having Family Guy's Ollie as the narrator Tom: What happened, Ollie? Ollie: GOVERNMENT VACCINE!!! Tom: And what did it do? Ollie: MADE ZOMBIES!!!
They're running out of half-decent alternative terms...pretty soon they're going to have to get ridiculous with it to avoid the word. "Pretty soon they had overrun the country....you couldn't go 10 feet without seeing a Flibblegrunger. Better them though than the Gurgleblasters, those guys are the worst!"
Early Access games do not take Early Access versions of my money. They will be judged (and frequently found wanting) regardless of how many "Early Access" disclaimers they plaster over their goddamn product.
I get little sleep, so when I heard Jim say, "Story Mode - Coming Soon", I actually recoiled and rolled the video back to make sure that's what I heard...and it was. Even though he got the game to work in the end, one has to wonder how a game, even in its Alpha stage, can bug out on you that severely. That "Oh shit" moment at the end was bloody hilarious; aside from that zombie taking his sweet ass time getting to you, that was probably the one time where anything got to its point in this game. Damn man, one hit?
The game was dark and it had somewhat of a spooky atmosphere, so I was anticipating the first zombie encounter would be somewhat scary. But when i saw the bastard, i couldn't help but laugh XD
This experience has caused an electro-chemical reaction in my brain resulting in signals travelling to my diaphragm having a knock on effect of a minor, cyclical spasm which, in turn, is causing an uncontrollable laryngeal response, at first I thought it was a gag reflex, or maybe just hiccups and considered suing the game devs, then I heard it, the sound I've heard a thousand times before, coming back to haunt me like last night's curried kipper. "ha", that unsettling raucous that threatened to wake the innocent from their beds, "ha", it came again, then again in quick succession. English translation: lol
Wow. Alpha 0.0.6 is a _really_ early version. When I develop apps and libraries, I always start at v0.1.0, so for me v0.0.6 would be pretty much to create the source folder and _maybe_ start writing a readme file. :)
Considering the average quality of Greenlight zombie games, I think this one has the potential to actually be good. There's definitely a lot of work to do, but it does feel like whoever made it gave a shit about quality. Graphics are pretty good, the environments though generic at this point have decent textures and the existing flaws can at least be fixed and built upon. But yeah, that intro needs to go.
I like how some of level elements seemingly come from a different dimension where they are completely immune to the effects of lighting and produce their own luminescence which also seems to affect nothing around it.
Jim, one minor issue, there seems to be a bored mumbling man wandering around in the background while you were attempting to record the start of the video.
If I were to give some constructive criticism to the developer, it would to provide some kind of background to the narration (whether it be a cut scene or images). I would also say improve the combat so that the weapons feel as if they have weight to them. The graphics are fine but there is no real indication as to why you are where you are and what your overall goal is. To get a player hooked into a game, a compelling goal must be established first. I can get past the less than stellar voice acting at the beginning because the script was actually written quite well. It displayed an eloquent vocabulary without using words that would make it seem as if you were trying hard to make less literate people confused.
Is there a running total of how many crappy zombie games Jim's found so far? I knew there were a lot of them, but it's like swimming in a lovely pond to find yourself surrounded by cottonmouths. Or snapping turtles. Or just really thick mud. You get the idea, nothing but awfulness and that sinking feeling.
6:22 Jim walks by a Zombie... neither of them notice. I thought that was pretty funny. Do all these devs by the same Zombie assets pack or something? I could have sworn I've seen those Zombie models before.
At the 2 minutes mark I started having a laughing fit, maybe from desperation or staring at the screen waiting for something to happen just made me insane.
That opening caught me off guard. I swore I clicked on the wrong video when Jim wasn't saying "Hello..!" and then calling us some interesting series of things.
6:25 Jim walks clean past a zombie without noticing it. The game is just SO spoopy that it reaches a level where the jumpscares scare so much you dont even notice them.
"Zombie AI' is easier to program than" living AI". Thats why everyone keeps making zombie games. It's unbelievably lazy. Why not put some effort in to something original? I know money and manpower is limited, but why drown in the brown sea of shitty zombie games? Is it fun for a developer to make this? Do they feel fulfilled and happy with themselves?
Y shitty zombie ai is really easy to make if you just make them always know exactly where you are. You must not even do anything unity has a prefab ai script which can be used as a zombie ai script
There are some games that test your patience with stuff like that, then there is this guy. He doesn't just test our patience, he murders it, then continues beating it like a dead horse. It's so bad that the game realizes that it should stop him before he makes the listener use task manager.
Kind of agree with some stuff here. His narrative I thought Was not terrible, It was just really badly placed. If the developer decided to have the narrative over one of the starting levels then it would of been good. he could of given the game abit of life by it and he didn't even go with a bad accent with it. seems a shame really. oh well, one day someone will get that formula right.
To everyone shitting on this narration, do none of you guys see the words ALPHA! It's obvious this will be replaced with some sort of cinematic/animation or something.
Qwazzy ***** Legion The Comrade And to everyone else who has commented on this video, did anyone else notice the version of this? 0.0.6! That's it! Logic only assumes there's a lot not in the game that would be in a final product.
The funny thing is that this man used the 28 Days Later font that one can find at fontspace/dafont and I suspect he doesn't have the rights to use it for commercial use.
Every time a corpse in a video game starts freaking out like that my cousin and I call it Stockholm Syndrome because one of the most memorable time it ever happened was after he killed Stockholm from Fallout 3 and his corpse started stretching and flying all around Megaton unpredictably. We watched it happen for a solid five minutes before he finally left the town.
I think the only reason the overdrawn narration was included was for filler, because why spend a fairly quick 10-30 seconds on plot explanation when it's not enough to cover all of the loading? Then again, what's worse, sitting through a 4 minute loading screen in silence, or in exposition?
Well I've seen 3 min now. Is this an alpha of loading screen simulator or what? Or was the coders just butt lazy and had the loading bar on a loop, cus they have not programed a "press enter to skip" function yet.
I have a question to anyone with some info... sorry this is mostly unrelated to the video... I am having an issue with watching Jim Sterling's videos, every time I watch one the video stutters and jitters and doesn't play smoothly .. on Chrome. As soon as I play it on Mozilla or IE ( yes I had to use that -.- ) it plays fine. I don't seem to have this issue with any other content creator and it's driving me nuts! I love these videos, specially The Jimquisition, and it's so frustrating to have to change browser each time. I've tried googling my issue and nothing seems to help. Has anyone else experienced this? Thanks in advance. P.S. Thank God for Jim Sterling.
Anyone remember the first time they played Doom, and how (unless you'd very recently dropped a couple of thousand dollars on a new PC) if you wanted to get a decent framerate you had to shrink the view window until the gameplay was confined to a small postage-stamp-sized area in the centre of the screen? Remember how happy you were when you finally did upgrade and could use your entire screen for gaming? That was pretty cool, wasn't it?
Play button: Coming Soon.
for $1.99
The skip option is DLC coming sometime after the game's release lol
Pre-Order now to use controller
(Game packaged separately)
GamingOCircle there is a skip option
Society had collapsed and I can tell you why. Everywhere you turned there was violence, murder, rape, brutality. We were not becoming immune to the depravity. Lost souls, broken promises. If you weren't personally touched by the tragedies of early access then you were playing Shovel Knight. Steam had gone wild. The games had become we had feared most. Bullshit. Steam began as an expirement for indie developers looking to make it in the world. It was hailed by all as a great service. A wonder drug for the future of game development. But then 1 day a stream of developers came out of prison and had decided to green light their own projects. They have committed countless atrocities on to the world killing thousands of people. Yet Valve did nothing to stop them. They didn't even say a word. How could they have been so blind? Our struggle continued to grow in the streets. The morality of our own sanity slowly began to slip. Until 1 man came shirtless on his mighty horse to strike his holy spear in to the Greenlight. Today we chant his name religiously in front of his erected statues. His name was Jim Fucking Sterling Son. The man who dared to challenge the savages of Steam. One development team who was responsible for shaping this now rotten world tried to frame Sterling as a false profit. They committed crimes by blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah. Blah blah blah blah blah blah blah blah blah blah blah blah. Blah blah bleh blah? Blah blahblahblahblah blah Blah. blah blah blah.bloh blah. Chfvfhfhcgddtcdtxdtxdteexteteteetcryvtug gvtubyihutctesetfyrxtecybucryyxrf. Tguuttedyftedytftdfvghhnvyggfyvyfbgubdgfvv yuyg gyrfrftefyetctvdfvtetcryfrsxeqzugvtub.
The End.
Steven Nunez Funny thing is, I wonder in what alternate reality this game is set. World's didn't got worse, Steam did! I hear enough bullshit daily that each time I come across a premise like that I roll my eyes so hard that I strain my optical nerves!
"Oh god this narration is horrible. Well at least the games about to load"
*load bar reset*
"Oh god no....."
Am I the only one who immediately loses all interest in a game after finding out it's about Zombies?
Nope! As soon as I hear or read anything about zombies or vampires in any medium, I lose all interest. Probably largely why I haven't bothered with The Last of Us, yet.
Why'd you add vampires to that, though?
There are very few games about them, as far as i know.
Like... "Masquerade" and "Castlevania" and that's it.
Jet 27 Legacy of Kain.
Right. Forgot about those.
I even lost interest in your COMMENT after finding out it's about Zombies!
The biggest pet peeve I have with zombie narratives is that apparently, even though they exist in a world extremely similar to ours, zombie media doesn't exist so whenever anyone asks what's happening, it becomes a big convoluted description when, "There are zombies about" would suffice, but no one in the story knows what a zombie is.
guy3480 obviously this isn't universal, I'm talking about zombie movies/games that take place in worlds pretty much identical to ours, but no one knows what a zombie is.
The Romero Movies never existed in John Romero's 'Of the Dead' movies - it's a holdout/callback to that. Sean of the Dead had a joke about precisely this, as well.
Floyd Tarrant it being a "callback" does.not excuse the fact that it is a annoying recurring ploy that does nothing except exclude one word from the vocabulary of people in the game. While Romeros movies are classics, and not saying "zombie" was "cool". Now it is overused peice of annoyinh dialog.
guy3480 The original comic did that too.
we call em' walkers because fuck you that's what we are going to call them.
The opening narration sounds like a high school student forced to read a poem in class.
more like ten years after, this narration
I'm so sorry
Yaaay more early access. It's exciting to go through the stages of development, and constantly waiting for updates and fixes. It really helps out these poor, poor developers. They're not in it for the money, they respect their community and listen to them.
Waiting 4 years for a game to finish is pretty cool, because you can tell all your friends that you were there from the start.
"Paint drying simulator like was the best early access game I've ever put money into. On their kickstarter they said they'll add different colors of paint, maybe different fences you can watch paint dry on, and I did the 1000$ one. So I got 2 colors, white and slightly greyish white. Kind of grey, but it's like a lighter white. I'm so fucking hyped"
"So you......watch paint dry? Any game play? Can you move around? Can you even paint your own fence?"
"Stop being ignorant, these guy's put in so much effort. Even added 3 different shades of white paint, over the course of 1 year. Talk about innovation, and they promised 2 years ago that they'll add 1 new fence and they haven't as of yet, but I know it's on it's way. You try making a paint drying simulation game and see how well you do. Stop hating."
" :| "
Insert dayz and coats and it still works.
"Did you hear? Paint drying simulator is officially out of early access!"
"Oh... did they ever release those colors they were promising?"
"Not yet. They will continue to release content for FREE! Just, you know, it'll be in about a year or so from now."
"So... how is it different from when it was early access?"
"You self-entitled ass! They are giving you that new content for free."
Everlasting Void lmao
You have a point, KillxRockstars. It's kind of like the whole crowdfunding debacle going on now. Yeah, I agree, a lot of good [and downright excellent] things have come from both early access and crowdfunding. The issue is that as it becomes more acceptable and an accessible method of publication it becomes more commonly abused. Because of those good games that made it out of these systems, people want to trust, they want to go in and show support for something that looks awesome and fun... then they get burned. Over and over again. It's a risk system by definition, I get it, but like you said yourself: there needs to be a system in place to prevent devs from just going 'well, we done effed up!' and walk away without even a slap on the wrist. That shit needs to stop. Since a system like that isn't in place... well... saldy, VERY sadly, the best solution is to simply opt out of early access.
But just because a poor sap like me decides not to buy early access anymore doesn't mean it'll make a damn difference. People will still buy into it, just like pre-orders. So whatevs. Just makes me feel better.
"I am here by the way"- Jim
That slayed me. I was like, yeah its prolly zombies.
The zombie at 8:20 reminds me of Captain Haddock from Tintin....
I don't expect anyone to get that reference but im sticking with it XD
You'd be surprised
Blistering barnacles!
ShakeAlmighty billions of them -- and in a thundering typhoon, no less
HEY! SPOILERS! I'm only 4 minuets in and you just ruined the fact that there's gameplay in this game! Thanks alot...
I get it tho :U
My favorite part is the "Second Menu". It's so vague. I will never sleep wondering what was contained on that other, non-main menu.
Wow. That intro FELT longer than Metal Gear Solid 4's!
Wow a zombie survival game on early access? How come nobody thought of this before?
Wow a witty comment about how there's *no* zombie games in early access? How come nobody thought of this before?
dnothstylez i did
Well, at least I know why it's called "10 years after" now. That's the amount of time it takes to get into the game.
I have to give the dev credit. Taking those bold steps to go with zombies in this day and age.
OH DEAR GOD MAKE HIM STOP!!!!!!!!!!!!!!!!
Jim, I have never spent so long shouting at a screen shouting "Hit the skip button!"
ok, I literally burst out laughing listening to that guy blabber on and on and on and on ect. funniest thing I've heard all week
Did you guys know Bread Simulator has a story to it? By destroying a mans house to make yourself toast you cause that man to gradually become paranoid through the levels. Just take that in for a moment: I am Bread has a better grasp on story telling than these people.
SHOW, DON'T TELL. SHOW, DON'T TELL.
This game could have benefited from having Family Guy's Ollie as the narrator
Tom: What happened, Ollie?
Ollie: GOVERNMENT VACCINE!!!
Tom: And what did it do?
Ollie: MADE ZOMBIES!!!
Ryley Benson thanks Ollie
I can't stand zombie shit that refuses to just call it's zombies "zombies". It's one of the many reasons why I find The Walking Dead intolerable.
They're running out of half-decent alternative terms...pretty soon they're going to have to get ridiculous with it to avoid the word.
"Pretty soon they had overrun the country....you couldn't go 10 feet without seeing a Flibblegrunger. Better them though than the Gurgleblasters, those guys are the worst!"
It reminds me of the old adage of people playing shakespeares Macbeth. Never mention the title, its the Scotish play.
Paul Dennett I think those terms would actually be more tolerable than these 'serious' ones they keep trying to use.
DaiJigen I wouldn't say "they reasoned it" considering just about every Zombie thing avoids saying the word Zombie for pretty much the same reason.
Hell, Night of the Living Dead never used the word either.
And this is 10 years after alpha 0.0.6, imagine how it must have been before.
Voice acting 10/10
Story 10/10
Gameplay 10/10
LIKE SKYRIM WITH GUNS 10/10
Early Access games do not take Early Access versions of my money. They will be judged (and frequently found wanting) regardless of how many "Early Access" disclaimers they plaster over their goddamn product.
Got to tell my dad they made a game about one of his favourite bands.
I get little sleep, so when I heard Jim say, "Story Mode - Coming Soon", I actually recoiled and rolled the video back to make sure that's what I heard...and it was. Even though he got the game to work in the end, one has to wonder how a game, even in its Alpha stage, can bug out on you that severely.
That "Oh shit" moment at the end was bloody hilarious; aside from that zombie taking his sweet ass time getting to you, that was probably the one time where anything got to its point in this game. Damn man, one hit?
The game was dark and it had somewhat of a spooky atmosphere, so I was anticipating the first zombie encounter would be somewhat scary. But when i saw the bastard, i couldn't help but laugh XD
Are they now selling audio books on steam?
This experience has caused an electro-chemical reaction in my brain resulting in signals travelling to my diaphragm having a knock on effect of a minor, cyclical spasm which, in turn, is causing an uncontrollable laryngeal response, at first I thought it was a gag reflex, or maybe just hiccups and considered suing the game devs, then I heard it, the sound I've heard a thousand times before, coming back to haunt me like last night's curried kipper. "ha", that unsettling raucous that threatened to wake the innocent from their beds, "ha", it came again, then again in quick succession.
English translation:
lol
At first I thought he was listening to an audio book.
Wow. Alpha 0.0.6 is a _really_ early version. When I develop apps and libraries, I always start at v0.1.0, so for me v0.0.6 would be pretty much to create the source folder and _maybe_ start writing a readme file. :)
Considering the average quality of Greenlight zombie games, I think this one has the potential to actually be good. There's definitely a lot of work to do, but it does feel like whoever made it gave a shit about quality. Graphics are pretty good, the environments though generic at this point have decent textures and the existing flaws can at least be fixed and built upon.
But yeah, that intro needs to go.
Yeah well, anything has the *potential* to be good... I'll give up my money when it actually *is* good.
"I am here by the way".... Oh this is going to be good hahaha
I like how some of level elements seemingly come from a different dimension where they are completely immune to the effects of lighting and produce their own luminescence which also seems to affect nothing around it.
Jim, one minor issue, there seems to be a bored mumbling man wandering around in the background while you were attempting to record the start of the video.
If I were to give some constructive criticism to the developer, it would to provide some kind of background to the narration (whether it be a cut scene or images). I would also say improve the combat so that the weapons feel as if they have weight to them. The graphics are fine but there is no real indication as to why you are where you are and what your overall goal is. To get a player hooked into a game, a compelling goal must be established first. I can get past the less than stellar voice acting at the beginning because the script was actually written quite well. It displayed an eloquent vocabulary without using words that would make it seem as if you were trying hard to make less literate people confused.
Is there a running total of how many crappy zombie games Jim's found so far?
I knew there were a lot of them, but it's like swimming in a lovely pond to find yourself surrounded by cottonmouths. Or snapping turtles. Or just really thick mud. You get the idea, nothing but awfulness and that sinking feeling.
I have massive respect for anyone that can willingly sit through this type of shite. Godspeed, Jim.
Oh My Dear Lord the Narration..
6:22
Jim walks by a Zombie... neither of them notice. I thought that was pretty funny.
Do all these devs by the same Zombie assets pack or something? I could have sworn I've seen those Zombie models before.
4:20 There I saved you part of your life... XD
"Jacob's Laddering" is now a part of MY lexicon. BRILLIANT!
I used to give long expositions. That was before the plague hit.
That fucking ending Jim... lol
I would guess your health bar was reset but your actual health stayed at 8.
At the 2 minutes mark I started having a laughing fit, maybe from desperation or staring at the screen waiting for something to happen just made me insane.
That opening caught me off guard. I swore I clicked on the wrong video when Jim wasn't saying "Hello..!" and then calling us some interesting series of things.
6:25 Jim walks clean past a zombie without noticing it. The game is just SO spoopy that it reaches a level where the jumpscares scare so much you dont even notice them.
"Zombie AI' is easier to program than" living AI". Thats why everyone keeps making zombie games. It's unbelievably lazy. Why not put some effort in to something original? I know money and manpower is limited, but why drown in the brown sea of shitty zombie games? Is it fun for a developer to make this? Do they feel fulfilled and happy with themselves?
Could not agree more.
Y shitty zombie ai is really easy to make if you just make them always know exactly where you are. You must not even do anything unity has a prefab ai script which can be used as a zombie ai script
I love that the narrator goes on so long that the computer loads multiple times and finally cuts him off, desperate to get on with the game. XD
It's a sad day when I look at this and think it looks far above average for a greenlight title.
@2:07 is when I realized this snippet of audio was actually something straight out of South Park
That in-game music at 7:25 was absolutely HILARIOUS *BUM BUM BUM BUM*
Such an exhilarating intro. My heart is racing
When the Narrator said, "I can't stay here." My first thought was a terrified He is back!!!!!!
Might buy this. I reckon that opening 4 minutes should deal with any sleep problems I have from now on.
That dialogue UI seems a little bit Fallout-ish
4:12 for those who want to skip the monolog.
"Press space to skip," it looks like skipping is an option
The scariest thing about this was EVEN I thought this game started "10 years after" he started. Good God what have you done Jim...
This is true next level stuff, self skipping intros that can detect when the gamer doesn't really give a shit.
There are some games that test your patience with stuff like that, then there is this guy. He doesn't just test our patience, he murders it, then continues beating it like a dead horse. It's so bad that the game realizes that it should stop him before he makes the listener use task manager.
That opening exposition was an ordeal and a half.
That ending. Just perfect.
6 minutes in and we finally get gameplay. All hope lost.
Oh my god the voice acting. I can't stop laughing.
Oh god, the voice acting, it's like a 10-year-old's school play with 16-year old actors :L
10 years after the loading screen you may get to actually play.
Love the super-realistic torchlight simulated by a fucking unchanging bright circle in the middle of the screen.
Can someone give these developers a torch so they can see how they work?
Here's what I heard.
'Grumble grumble grumble grumble grumble...ZOMBIES!'
Oh man! 4 minutes in and he's STILL GOING! LOL!
This sounds like Slowbeef's House of Horror if Slowbeef read bad fanfiction through a massive hangover.
after the longass intro i was just laughing my ass off xD
Kind of agree with some stuff here. His narrative I thought Was not terrible, It was just really badly placed. If the developer decided to have the narrative over one of the starting levels then it would of been good. he could of given the game abit of life by it and he didn't even go with a bad accent with it. seems a shame really.
oh well, one day someone will get that formula right.
Ah yes, sofas inexplicably blocking stairways, we meet again!
To everyone shitting on this narration, do none of you guys see the words ALPHA! It's obvious this will be replaced with some sort of cinematic/animation or something.
you really think this is ever gonna be fucking finished?
You ain't see too many early access games, have ya?
Would that we all could retain this sense of optimism.
This narration's pretty lame, and I doubt that would change even if it were accompanied with a video.
....developer or friend of developer?
100% new to EA is also a possibility I guess.
Qwazzy ***** Legion The Comrade And to everyone else who has commented on this video, did anyone else notice the version of this? 0.0.6! That's it! Logic only assumes there's a lot not in the game that would be in a final product.
4:12 to skip the opening narration
I got bored, went and took a piss, made some waffles, came back, and that guy was STILL talking.
Holy shite, the first minute i thought i had opened the wrong video. Thank god Jim let us know he was actually still there. xD
4:13 for those who can't bear with the 10 years of frontloaded backstories.
The funny thing is that this man used the 28 Days Later font that one can find at fontspace/dafont and I suspect he doesn't have the rights to use it for commercial use.
The hell is this narration
I'm assuming I'm one of like 3 people that listened to the opening audionovel, and this is the exact plot of the Firefly movie Serenity
6:26, Jim walked right past a zombie. Or he's just supremely cool under pressure and didn't pay it any heed.
Every time a corpse in a video game starts freaking out like that my cousin and I call it Stockholm Syndrome because one of the most memorable time it ever happened was after he killed Stockholm from Fallout 3 and his corpse started stretching and flying all around Megaton unpredictably. We watched it happen for a solid five minutes before he finally left the town.
I think the only reason the overdrawn narration was included was for filler, because why spend a fairly quick 10-30 seconds on plot explanation when it's not enough to cover all of the loading? Then again, what's worse, sitting through a 4 minute loading screen in silence, or in exposition?
Missed your first jump scare walking out of the room with your stabby stabby @6:25
I thought I saw a zom skulking behind the door.
I saw that, then thought I was mistaken because nothing happened during or afterwards.
Narrator should read sonic fan fiction, would fit very well
The dev of this app thinks he's Zoe Quinn...but at least there's something resembling gameplay after the thousand year monologue.
Also, there was a "I don't care. Early access zombie game. Everything you need to know." missing on the end of the video.
Stop it Jim, you are making me laugh!
Well I've seen 3 min now. Is this an alpha of loading screen simulator or what? Or was the coders just butt lazy and had the loading bar on a loop, cus they have not programed a "press enter to skip" function yet.
Well, at least it isn't Slaughtering Grounds!
Hey guys...is the narration done? Can i watch a video now?
Graphically it doesn't look too bad. Sort those loading times out, and everything else and they found be on to a winner!
I have a question to anyone with some info... sorry this is mostly unrelated to the video...
I am having an issue with watching Jim Sterling's videos, every time I watch one the video stutters and jitters and doesn't play smoothly .. on Chrome. As soon as I play it on Mozilla or IE ( yes I had to use that -.- ) it plays fine. I don't seem to have this issue with any other content creator and it's driving me nuts!
I love these videos, specially The Jimquisition, and it's so frustrating to have to change browser each time.
I've tried googling my issue and nothing seems to help. Has anyone else experienced this?
Thanks in advance.
P.S.
Thank God for Jim Sterling.
It's called Ten Years After because you finally get to start playing ten years after the intro.
Anyone remember the first time they played Doom, and how (unless you'd very recently dropped a couple of thousand dollars on a new PC) if you wanted to get a decent framerate you had to shrink the view window until the gameplay was confined to a small postage-stamp-sized area in the centre of the screen? Remember how happy you were when you finally did upgrade and could use your entire screen for gaming? That was pretty cool, wasn't it?
10 Years after beginning, the loading screen ended.
"Jacobs Laddering". Nice.