Good call on shutting it down. You don't want to be in that situation where the xenon brought your temperature below 100 despite your rods being at 0 and all the boric acid being filtered out and then suddenly after a few hours it starts to decay and you end up fighting the reactivity spike.
Crazy to me that you never slowed down the pumps on the primary cooling circuit... An example at min 16:25 I see the core temp is 146 and the core cooling in and out are at 531 L/min... You can slow it down to 180L/min and it affects reactivity. But the core was lost by this point.
I don't think there is a bug with the poisons, it's just the more you accumulated the more you had to balance by increasing power, which increases iodine production and it becomes a positive increase loop. It doesn't help the fact that the game doesn't have an indication of reactor power ( "reactivity" is really just the coolant temperature change speed plus 10), ironically you can use gamma iodine ( not the total iodine) as a "fission meter" since it's directly proportional to neutron population in the game and to boric acid concentration which should be kept constant and also it barely changes with the temperature
Using the iodine activity as a “fission meter” was the best trick I figured-out recently. The damn thing makes more sense now. Granted, now I’m not sure how I’ll ever get it to more than a hundred MWt but…eh. I’ll probably have stopped playing by then anyway.
Good call on shutting it down.
You don't want to be in that situation where the xenon brought your temperature below 100 despite your rods being at 0 and all the boric acid being filtered out and then suddenly after a few hours it starts to decay and you end up fighting the reactivity spike.
That's how Chernobyl happened 🤯🤯🤯
@@ShArPy1o1Games
Basically yes
@@ShArPy1o1Games Entire time while I was watching I was thinking exactly that: “Oh no, he’s pulling a Chernobyl.”
Imagine they bring back COOP
I can't wait for that... going to be so much fun when it comes back omg haha
Crazy to me that you never slowed down the pumps on the primary cooling circuit... An example at min 16:25 I see the core temp is 146 and the core cooling in and out are at 531 L/min... You can slow it down to 180L/min and it affects reactivity. But the core was lost by this point.
I forgot you upgraded the pumps all the way so in s3e25 they were still running at 594L/min (the pumps visually running)
It was kinda lost by the end of it and I'm sure it was a few things happening at once that made me shut down 🤔
I don't think there is a bug with the poisons, it's just the more you accumulated the more you had to balance by increasing power, which increases iodine production and it becomes a positive increase loop. It doesn't help the fact that the game doesn't have an indication of reactor power ( "reactivity" is really just the coolant temperature change speed plus 10), ironically you can use gamma iodine ( not the total iodine) as a "fission meter" since it's directly proportional to neutron population in the game and to boric acid concentration which should be kept constant and also it barely changes with the temperature
That actually makes sense... glad it's not a game bug or similar 🤔😇
Using the iodine activity as a “fission meter” was the best trick I figured-out recently. The damn thing makes more sense now.
Granted, now I’m not sure how I’ll ever get it to more than a hundred MWt but…eh. I’ll probably have stopped playing by then anyway.
Nucleares
Power