Unexpected Shutdown S03E24 - Nucleares Tutorial

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

ความคิดเห็น • 14

  • @elikleine8996
    @elikleine8996 4 หลายเดือนก่อน +3

    Good call on shutting it down.
    You don't want to be in that situation where the xenon brought your temperature below 100 despite your rods being at 0 and all the boric acid being filtered out and then suddenly after a few hours it starts to decay and you end up fighting the reactivity spike.

    • @ShArPy1o1Games
      @ShArPy1o1Games  4 หลายเดือนก่อน +1

      That's how Chernobyl happened 🤯🤯🤯

    • @elikleine8996
      @elikleine8996 4 หลายเดือนก่อน +2

      @@ShArPy1o1Games
      Basically yes

    • @liesdamnlies3372
      @liesdamnlies3372 4 หลายเดือนก่อน +1

      @@ShArPy1o1Games Entire time while I was watching I was thinking exactly that: “Oh no, he’s pulling a Chernobyl.”

  • @mazda759
    @mazda759 4 หลายเดือนก่อน +3

    Imagine they bring back COOP

    • @ShArPy1o1Games
      @ShArPy1o1Games  4 หลายเดือนก่อน

      I can't wait for that... going to be so much fun when it comes back omg haha

  • @andrewclark329
    @andrewclark329 2 หลายเดือนก่อน

    Crazy to me that you never slowed down the pumps on the primary cooling circuit... An example at min 16:25 I see the core temp is 146 and the core cooling in and out are at 531 L/min... You can slow it down to 180L/min and it affects reactivity. But the core was lost by this point.

    • @andrewclark329
      @andrewclark329 2 หลายเดือนก่อน

      I forgot you upgraded the pumps all the way so in s3e25 they were still running at 594L/min (the pumps visually running)

    • @ShArPy1o1Games
      @ShArPy1o1Games  2 หลายเดือนก่อน

      It was kinda lost by the end of it and I'm sure it was a few things happening at once that made me shut down 🤔

  • @robodjvalley
    @robodjvalley 4 หลายเดือนก่อน +2

    I don't think there is a bug with the poisons, it's just the more you accumulated the more you had to balance by increasing power, which increases iodine production and it becomes a positive increase loop. It doesn't help the fact that the game doesn't have an indication of reactor power ( "reactivity" is really just the coolant temperature change speed plus 10), ironically you can use gamma iodine ( not the total iodine) as a "fission meter" since it's directly proportional to neutron population in the game and to boric acid concentration which should be kept constant and also it barely changes with the temperature

    • @ShArPy1o1Games
      @ShArPy1o1Games  4 หลายเดือนก่อน +1

      That actually makes sense... glad it's not a game bug or similar 🤔😇

    • @liesdamnlies3372
      @liesdamnlies3372 4 หลายเดือนก่อน

      Using the iodine activity as a “fission meter” was the best trick I figured-out recently. The damn thing makes more sense now.
      Granted, now I’m not sure how I’ll ever get it to more than a hundred MWt but…eh. I’ll probably have stopped playing by then anyway.

  • @_malexz
    @_malexz 4 หลายเดือนก่อน +2

    Nucleares