4:28 fun fact: WW1 torpedoes were so unreliable that uboats rather used the deck guns as much as possible, at the end of the war it was a bit better but only during WW2 were torps as reliable as today. If I were you I'd fired 2 torpedoes. Yes it's more expensive and has less available for next targets but at least the ones you DO fire at is more likely to die
Submarine crew just preferred the deck gun over both world wars. Not only was it more reliable Torpedos were just insanely valuable due to the limited supplies. Deck gun munitions on the other hand were treated with a "Smoke em while you got em" attitude as they obviously couldn't be used while submerged.
Liberty ships alone were made in such high quantities that they eclipsed the total sunk tonnage of the kreigsmarine over the entire war. Uboats fought valiantly but they never had a chance once america joined up
@@AnakinFury it was *A* counter, uboats were having a whole slew of problems with radar, increased aircraft coverage, and advanced destroyer techniques that were already turning the tide
They were usually fired in volleys aiming from the bow to the stern to make it as difficult as possible to dodge. In aircraft launched torpedoes a naval bomber wing in the American military would attack from both sides making it nearly impossible to dodge.
@@catmixer4450 That was during fleet battles. For convoy raiding the Germans preferred 1-2 torpedoes per target, with the most experienced U-Boat captains only using one at most but firing at multiple targets in the same attack.
One torpedo should almost always be a guaranteed kill and if not you can easily finish a crippled ship with the deck gun. If one torpedo isn't getting you reliable enough kills that is a skill issue.
9:38 Just in case anyone is wondering, neutral ships in a war convoy are fair game. If you have a convoy of ships headed to an enemy port or a convoy guarded by warships then you can sink anyone in the convoy, neutral or not.
so the reason why they could detect your radio mesage so quickly is because wilst the germans encoded and sped up their recorded messages to basicly bleep it out super fast, we came up with a way of picking it up by having at least 3 radars around including putting them on planes and then when they pick up the ping from the u boats they just need to triangulate where it came from, it wasnt super accurate but you could work out where with in say 1km there should be a german ship with out requiring a code breaker to work out what the message said
@@adanakebap2731 as in brits, we used systems like Pip-squeak, Huff-duff, gee and later on american LORAN (they dont know how to name things). they all work by working out what direction the german radar ping coming from but not distance, but if you have 3 or more detections spread out pointing towrds the same point you can super narow down where abouts they are
ok pro tip : 1) use HE rounds on the AA for planes and AP for ships 2) when plotting attack, have your commander with 2 crewmen on the attack periscope because it speeds up the data collection, extends aiming range etc 3) have an officer on the Torpedo Data Calculator 4) Go to crew skills and pick specialisations for your officers. Choose the one for the engineer that has him primarily occupied with torpedo maintainance when attacking. That way you'll have torpedoes at the ready. You can even assign a second engineer to torps if you have one 5) if manual aim is difficult, let the crew do it. Select a ship-> target-> choose whoever is on the attack periscope + the hydrophone. idk why but the officer operating the hydrophone can also target a ship, but i think that it a skill available on the skill board
Guess imma give few of mine 1) HE shells works fine-ish on ships but got different target, you want to aim APs close to waterline (don't bother hitting just the waterline, its nearly damn impossible to do it consistently), and HE on superstructure (tho close to deck), mostly to cause fires 2) Get second Engineer and Leader ASAP if you don't have them, sacrifice research if you need to, having both of them allows you to rotate them to always have someone working their stations during patrols 3) Don't bother manually doing AA with machineguns, AI is much better at it, go on a cannon instead, it has surprisingly large range of motions and aircraft usually fly at you in straight line so in most cases you should be able to hit it in 1-3 shots 4) Don't bother with T2 torps, they are slow, fairy short range, and depending on version of the game, have 30-40% BASE chance of being a dud regardless of piston, use them ONLY if you are doing early-game port raid/scapa flow since devs finally implemented AI being able to easily track from where T1 torp was shot (due to steam trace), if you're on open ocean and doing long range shots T1's are honestly a go-to even when you have access to end-game torps and pistons 5) Try learning how to do at least basic manual aiming, this is game-changing because it allows you to do even 10km shots, FAR out of range of your AI officer's visibility, and its fairy easy on cruising convoys since both their bearing and speed (early on its always ~7 knots) will remain mostly static across whole convoy 6) You can do most of manual calculations while game is paused 7) Most if not all of escorts tend to peel off convoy to go on hunting mode if they're alarmed and then take their time getting to what continued sailing forward, so you can use either AI uboats as bait, or firing from extreme range and then going flank speed to catch up to transport boats and sink them all while they're defenceless 8) You're running out of some stuff but base/milk cow is too far? Try checking abandoned transport boats, their holds can hold stuff like food or cannon/machine gun ammo, sometimes even useables like coffee
The Abwehr giving you bad intelligence is 100% historically accurate. At best, they were incompetent and constantly outplayed by the British at every turn - to the point where Nazi agents landing in Britain were immediately recruited by MI5 or SOE as double agents - and at worst they actively collaborated with the Allies, as chief of the Abwehr - Admiral Wilhelm Canaris - secretly opposed Hitler and was one of the few German officers who genuinely resisted the regime, ending up imprisoned in 1944 and executed for treason in 1945, shortly before the end of the war.
4:28 the German submarine commander realizing all of his equipment was made by slaves with only half the resources as the entire Royal Navy is barreling towards him
If you think they made slaves make or repair german uboats you know nothing of what you're talking about 😂 submarine pens? Sure. Never are forced workers going to work on a priceless piece of equipment. Uboats were the biggest threat in the first years of the war. Also uboats never took on army forces, their task was just to sink goods and tankers.
@@Louis_H_ are you fucking retarded? My dude, the whole fucking camp "KZ Hannover-Stöcken" only existed to build batteries for german submarines and V2 rockets via forced labor.
I love the fact that he's barely good enough at the game to not die (and that during the easy stages of the war). I would love to see this series continued into the late war and see him suffering from the allied pursuit/technology to its fullest.
I have like 400 hours in this game, and still have "WTF moments" 😅 like during one of the mine laying missions last night. There was around 9 destroyers/corvettes in the area. I was silent running/blue light rigged, and going as slow as possible. I even stayed around 2 Kms away from from them. I thought it was going very well until i got the "enemy ships are in battle stations", and sailed right at me. My stern section got flooded and i sunk to the bottom, but it was only 12 meters deep so i sat at the bottom repairing until they got bored and left. RIP to Johann my best mechanic and also linguists 😢
There have been thousands of men who were trapped underwater and ultimately died. Three men survived 16 days before dying in the hull of Oklahoma at Pearl Harbour.
When in torpedo aim mode you have angle at the right corner. If it has sign next to it, it means that there is a good chance torpedo won't go off. You can lower depth of the torpedo to fix that.
If you pull into port and are drawn into an air raid, it's best to pull out to the shoal waters and dive as soon as the bottom supports. Gives you the best chance of survival.
part of the issue with torp duds is that your angle is too high, when you look at the fire solution, there is an angle calculation and it has a warning on it you want it to be low
Another thing to make sure of when firing the torpedo is the depth. I usually aim for 1.5 to 2 meters above what the draught of the ship is. Hitting too low on a ship will cause extra failures.
1:30 Angle on Bow = 23 degrees. Try 90. The lower the torpedo the less angle of the hit. You aim 3 meter deep - so aim higher in the water especialle when at 23 degree aob.
failure rates are why in EVERY submarine game i always keep targets just to whats absolutely necessary, then expend the resources to double tap with the first salvo.
One reason why there are still single ships out in 1941 is because around that time the british encoded the enigma code and knew how to avoid german subs but they didnt want the germans to know that so they sent a few lone ships here an there on the german routes to make it seem like evrything was fine
If you shoot down Sunderlands or other planes you can actually go to the wreckage and possibly capture the pilots if they survive the crash. If you do they are always officers.
Actually its not unrealistic to still find single vessels making a voyage. From what i read it wasnt uncommon for merchantmen to leave the convoy during assemblyb and going on alone, trusting on their individuality, or daster speed to save them. During particukar convoys, Operation Pedesral for example, the ships may have been given special crews and anti aircraft weaponry with army crews which has the side effect cancelling this deviation effect on important convoy actions
6:33 This is actually a really fun fact I've learnt but you actually should be out of range of their aircraft because at that time in ww2 the RAF wasn't supposed to be able to fly their planes over neutral Ireland, but they did it anyway because Ireland let them. Whether this was intentional or not, it's still cool
12:50 yes.... Genuinely only 10% of all convoys were ever attacked and only 10% of ships in them sunk. That means that you'd have a 99% chance of surviving the crossing as a merchant ship, obviously people made more than one trip mostly, hence why people eventually did experience being attacked, and sometimes it was multiple U-boats hitting multiple cargo ships and wiping out a whole convoy, but that just meant 9 other convoys slipped through unmolested. At only 2 times in the whole war did the Uboats sink the amount of tonnage (for a month) they estimated they'd need to sink continually for about 1 year, and that estimate was lower than the amount they'd actually need to sink because their intelligence didn't account for things like the WarAg increasing domestic food production. BBC documentaries and British historians like to catastrophize and over exaggerate for dramatic effect how close we were to surrender, but when you compare it to the siege of Leningrad the people of the UK were doing perfectly fine during WW2, in fact the Germans came closer to starving out Britain in WW1 with Uboats and that tonnage war gets largely forgotten. Even without the Americans entering the war and building their own cargo ships the British shipyards were outproducing cargo ships compared to how quick the Germans could sink them, similar to how during the Battle of Britain the problem was not a shortage of planes but rather a shortage of pilots, the main difference being that Britain (as an island nation with proud naval history, and seafaring being much simpler than flying) had no shortage of people to work on cargo ships, and yes, ultimately, if push came to shove, trained Naval Officers would have been removed from escort ships and those ships left at anchor, in order to keep massive numbers of cargo ships going across, even if it meant unescorted. And convoys coming in to "Western Approaches" really did take two different theories the whole war, large convoys where the chances that something gets through are much higher and can be escorted by military ships AND lone vessels where the idea was that they were less likely to be found (ten individual cargo ships travelling hundreds of nautical miles apart rather than ten all grouped up next to each other) and even if found less likely to be attacked as a Uboat "may not want to waste torpedoes and give away his position when there COULD be a massive convoy coming along any day....only to discover nothing came and they should have fired when they had the chance"
@@alexletiny5155can’t tell if you’re joking but warming your torpedos helps the range and speed of it but making sure the engine doesn’t freeze up form temperature shenanigans, which in turn helps with duds because it’s more likely to explode when running faster
These videos are fun. I hope you make at least a few more videos on your submarine adventures. I wonder if this game allows for alternative history outcomes too...
Dude still didn't learn that there is an importance to the exclamation mark next to the horizontal and vertical hit angle sum. KEEP THAT DEGREE NUMBER LOW, AND CHANCE OF DETONATION IS HIGHER!
I have no words for the torpedo performance, I think it was a unlucky combination of torpedo depth and Angle on Bow (AoB) so that torpedo bounced right off the hull. Shots like these usually go just fine for me, maybe try a Magnetic pistol (MZ) next time but you have to set the MZ torpedo a Meter deeper than the targets draft since you want these going off under the enemy instead of on the waterline
@@cideltacommand7169 I think that is just based on chance and the player has no influence on these torpedo failures, but the other duds that actually hit the ship probably were these unlucky hits
@@Rudi_Winklaa There is player influence on that actually. Warming the torpedos can do a massive difference even with a fully perked mechanic and the special perks unlocked from various missions to decrease dud chances more. But early war torpedos are just bad anyway with unreliable magnetic pistols that explode prematurely (especialyl on the early G7e) so you'd rather stick with G7a on impact pistols.
If your torpedo is going at the preset depth (3m), its angle is usually going to be too high to detonate against destroyers. You have to raise it to 1.5m or so to get those. For battleships, you want to go down to 4.5 so the torpedo detonates below the armor belt and actually does any damage. 3m is fine for everything else.
@@cideltacommand7169 Really? I tested it on the royal oak mission and I always did at least 50% more damage with two torps when I set them to 5m than at 3m. I definitely didn't have better torpedos than what you start with in 1939. It usually got sunk by those two, even. I always set them to 120m spread and aimed at the same spot, so maybe I just hit a weird area.
@@Jojob541 Well areas do matter and the AI crews do repair the leaks and put out fires. Hitting the very bow of a T2 tanker for instance will slightly lower it in the water but go on unscathed nonetheless, not even dead in the water or slowing down, otherwise they just go boom (that happened to me last time but it's too juicy to let the T2 go away so it went kaboom anyway). Empire ships are easy, they just sink in one torpedo without much consideration for depth or magnetic pistol, no need to explain that a reasonably accurate shot is a guaranteed win on those. C3 on the other hand are tough even on magnetic shots under the keel often requiring two torpedos. 3.5m and 4m impact pistols are not doing the trick either, it's very rare that it sinks in one hit. And that's with good end game T3 torpedos + fully perked weapon mechanic + him on command station to deal an additional 6% damage, everything always well maintained.
"Is the plan just to send more ships than the U-Boats can sink" ... yeah that pretty much was the plan in the end. Literally the goal with the production Liberty class cargo ships during WW2 was to build more high capacity cargo ships than the U-boats can sink so....
That is an interesting question - I’m not too read on the C3 I’m afraid. But what I do know is the Emergency Ship Building program was focused on the liberty both because of size but also speed of building (literally it became a competition who could make a liberty ship fastest). Indeed the C3 would be larger and even faster but it seems like that a bit over 200 were made in the years during the war. But it looks like they were modified and redesigned to specific tasks like escort carriers and submarine tenders. So I would assume the C3 were not as disposable (as cheap to make) as the liberty class was. Liberty ships being able to made by any ship building company so fast was because it easy and cheap to construct - and it’s why they are able to make so many. That said a good portion of this is speculation after some brief reading up on the C3.
We need a scene with Patrick Bateman, dressed as a U-boat captain, looking at an explosion after hitting a police car with his gun, though make it appear when he torpedoes a merchant ship at night and his pistol is swapped with binoculars.
99% of Uboat commanders quit before heating their torpedos
1% of Uboat commanders sink after heating their torpedos
0.0% of U-boat commander are not gonna miss if they heat up torpedos
Have you tried cooling the torpedoes?
Cooling the torpedos is a good strategy I use dry ice
bro doesnt want to warm his torpedos
This video heats my torpedo
Keep
Yourself
Safe
⚡️🧑🏿⚡️
some things should be kept to ourselves
😧
Freak comment section
4:28 fun fact: WW1 torpedoes were so unreliable that uboats rather used the deck guns as much as possible, at the end of the war it was a bit better but only during WW2 were torps as reliable as today. If I were you I'd fired 2 torpedoes. Yes it's more expensive and has less available for next targets but at least the ones you DO fire at is more likely to die
Meanwhile the mk14 torpedo.
That thing is just hot garbage for half of the war.
Edit: fixing grammar.
@@許進曾 skill issue of the crews smh my head
@@Psykaneticit was not the skill issue of the crews most of the time, it was just horrible
@@許進曾then they where used for a very long time after they where figured out
Submarine crew just preferred the deck gun over both world wars. Not only was it more reliable Torpedos were just insanely valuable due to the limited supplies. Deck gun munitions on the other hand were treated with a "Smoke em while you got em" attitude as they obviously couldn't be used while submerged.
"Is the plan just to send more ships than the U-boats can sink?"
Well, actually...
Yes
Liberty ships alone were made in such high quantities that they eclipsed the total sunk tonnage of the kreigsmarine over the entire war. Uboats fought valiantly but they never had a chance once america joined up
@@loginlover Honestly it is commendable that the only 'counter' to Uboats was sending more ships than Uboats could sink.
@@AnakinFury it was *A* counter, uboats were having a whole slew of problems with radar, increased aircraft coverage, and advanced destroyer techniques that were already turning the tide
@@AnakinFury I'd hardly call it the "only" counter, seeing as how by the end of the war, 3/4 of all U-boat crewmen would die in their U-Boats.
I recommend using the officer that you saved to research new and more reliable torpedo pistol's
definitely will when I get the rep for it
Sir, there’s been a second torpedo.
jet fuel can't warm cold torpedoes.
1:44 You never fire just one torpedo. It's never a guaranteed kill, but 2 is nearly guaranteed for most ships as long as they both hit.
They were usually fired in volleys aiming from the bow to the stern to make it as difficult as possible to dodge. In aircraft launched torpedoes a naval bomber wing in the American military would attack from both sides making it nearly impossible to dodge.
@@catmixer4450 That was during fleet battles. For convoy raiding the Germans preferred 1-2 torpedoes per target, with the most experienced U-Boat captains only using one at most but firing at multiple targets in the same attack.
One torpedo should almost always be a guaranteed kill and if not you can easily finish a crippled ship with the deck gun. If one torpedo isn't getting you reliable enough kills that is a skill issue.
@@SpitFir3Tornadoone torpedo is only a guaranteed kill if it isn’t a dud lmao
@@mintw4241 And most duds are user error firing outside of the correct parameters
I love more College.
Honesty cannot get enough.
Down right charismatic.
The comments won in gaslighting him lol.
It's Bo and "bussin'" all over again.
9:38 Just in case anyone is wondering, neutral ships in a war convoy are fair game. If you have a convoy of ships headed to an enemy port or a convoy guarded by warships then you can sink anyone in the convoy, neutral or not.
It's always nice when a bug just adds realism.
Seeing how well your torpedoes are doing, I'd almost say someone snuck a bunch of American Mark 17s on your boat, as a prank
HAHAHA right????
Nah, early war German torps were infamous for being so shite. The success they had irl was actually more surprising with it tbh.
Heating torpedoes < union break
so the reason why they could detect your radio mesage so quickly is because wilst the germans encoded and sped up their recorded messages to basicly bleep it out super fast, we came up with a way of picking it up by having at least 3 radars around including putting them on planes and then when they pick up the ping from the u boats they just need to triangulate where it came from, it wasnt super accurate but you could work out where with in say 1km there should be a german ship with out requiring a code breaker to work out what the message said
we?
@@adanakebap2731 as in brits, we used systems like Pip-squeak, Huff-duff, gee and later on american LORAN (they dont know how to name things). they all work by working out what direction the german radar ping coming from but not distance, but if you have 3 or more detections spread out pointing towrds the same point you can super narow down where abouts they are
@@adanakebap2731 he means the allies
ok pro tip :
1) use HE rounds on the AA for planes and AP for ships
2) when plotting attack, have your commander with 2 crewmen on the attack periscope because it speeds up the data collection, extends aiming range etc
3) have an officer on the Torpedo Data Calculator
4) Go to crew skills and pick specialisations for your officers. Choose the one for the engineer that has him primarily occupied with torpedo maintainance when attacking. That way you'll have torpedoes at the ready. You can even assign a second engineer to torps if you have one
5) if manual aim is difficult, let the crew do it. Select a ship-> target-> choose whoever is on the attack periscope + the hydrophone. idk why but the officer operating the hydrophone can also target a ship, but i think that it a skill available on the skill board
Guess imma give few of mine
1) HE shells works fine-ish on ships but got different target, you want to aim APs close to waterline (don't bother hitting just the waterline, its nearly damn impossible to do it consistently), and HE on superstructure (tho close to deck), mostly to cause fires
2) Get second Engineer and Leader ASAP if you don't have them, sacrifice research if you need to, having both of them allows you to rotate them to always have someone working their stations during patrols
3) Don't bother manually doing AA with machineguns, AI is much better at it, go on a cannon instead, it has surprisingly large range of motions and aircraft usually fly at you in straight line so in most cases you should be able to hit it in 1-3 shots
4) Don't bother with T2 torps, they are slow, fairy short range, and depending on version of the game, have 30-40% BASE chance of being a dud regardless of piston, use them ONLY if you are doing early-game port raid/scapa flow since devs finally implemented AI being able to easily track from where T1 torp was shot (due to steam trace), if you're on open ocean and doing long range shots T1's are honestly a go-to even when you have access to end-game torps and pistons
5) Try learning how to do at least basic manual aiming, this is game-changing because it allows you to do even 10km shots, FAR out of range of your AI officer's visibility, and its fairy easy on cruising convoys since both their bearing and speed (early on its always ~7 knots) will remain mostly static across whole convoy
6) You can do most of manual calculations while game is paused
7) Most if not all of escorts tend to peel off convoy to go on hunting mode if they're alarmed and then take their time getting to what continued sailing forward, so you can use either AI uboats as bait, or firing from extreme range and then going flank speed to catch up to transport boats and sink them all while they're defenceless
8) You're running out of some stuff but base/milk cow is too far? Try checking abandoned transport boats, their holds can hold stuff like food or cannon/machine gun ammo, sometimes even useables like coffee
The Abwehr giving you bad intelligence is 100% historically accurate. At best, they were incompetent and constantly outplayed by the British at every turn - to the point where Nazi agents landing in Britain were immediately recruited by MI5 or SOE as double agents - and at worst they actively collaborated with the Allies, as chief of the Abwehr - Admiral Wilhelm Canaris - secretly opposed Hitler and was one of the few German officers who genuinely resisted the regime, ending up imprisoned in 1944 and executed for treason in 1945, shortly before the end of the war.
12:00 average port strike experience in hoi4
Depends when fighting an ai that puts single Capitals on ports with no air covr its good outherwise yeah
4:28 the German submarine commander realizing all of his equipment was made by slaves with only half the resources as the entire Royal Navy is barreling towards him
Bro this is like 1942
@@gratefulguy4130 Forced labour started in 1933 in the third reich and only ever intensified until the end of WWII.
If you think they made slaves make or repair german uboats you know nothing of what you're talking about 😂 submarine pens? Sure. Never are forced workers going to work on a priceless piece of equipment. Uboats were the biggest threat in the first years of the war. Also uboats never took on army forces, their task was just to sink goods and tankers.
@@Louis_H_ are you fucking retarded? My dude, the whole fucking camp "KZ Hannover-Stöcken" only existed to build batteries for german submarines and V2 rockets via forced labor.
I love the fact that he's barely good enough at the game to not die (and that during the easy stages of the war).
I would love to see this series continued into the late war and see him suffering from the allied pursuit/technology to its fullest.
The flag can be lowered if you click it ; it was only used in ports. In open sea, flying the flag is like saying, "Look at me, I'm here."
I have like 400 hours in this game, and still have "WTF moments" 😅 like during one of the mine laying missions last night. There was around 9 destroyers/corvettes in the area. I was silent running/blue light rigged, and going as slow as possible. I even stayed around 2 Kms away from from them. I thought it was going very well until i got the "enemy ships are in battle stations", and sailed right at me. My stern section got flooded and i sunk to the bottom, but it was only 12 meters deep so i sat at the bottom repairing until they got bored and left. RIP to Johann my best mechanic and also linguists 😢
Bro didn't heat up his torpedoes and wonders why no explosion
Man straight up going through the US Navy's Mk.14 Torpedo arc lmao
Watching you play this is fun. Hope you do more
Bro is still not heating the torpedo properly
if i was a sub sailor and the torpedos were duds i would be livid kek
Be less planes if you warmed your torpedos
There have been thousands of men who were trapped underwater and ultimately died. Three men survived 16 days before dying in the hull of Oklahoma at Pearl Harbour.
Using your U-Boat primarily as an AA platform > Warming your torpedoes
When in torpedo aim mode you have angle at the right corner. If it has sign next to it, it means that there is a good chance torpedo won't go off. You can lower depth of the torpedo to fix that.
If you want to aim the torpedoes more accurately you need to use the map and the graphing tools to calculate the angle not using the subs equipment
I was sick to death of Uboat until this video came up. You're so funny that it got me back into the game. Thanks, man!
College your videos keep getting better man! Keep it up! I love this watching you play this game so far! 😊😊
If you pull into port and are drawn into an air raid, it's best to pull out to the shoal waters and dive as soon as the bottom supports. Gives you the best chance of survival.
Thats unmanly
Real Men fight those Planes
"We're not aiming for the truck!" fukken got me XD
Thumbnail goes hard College
if a torpedo is about to hit and you have time compression going on its 99% gonna be a dud, its a bug that has been in game for ages
If College makes the next video 21 days from now, he'll have time to think and will gain 25% extra experience from the last video.
Vacations to the Eagle's Nest are pretty cheap too.
part of the issue with torp duds is that your angle is too high, when you look at the fire solution, there is an angle calculation and it has a warning on it you want it to be low
this is a game i would never want to play but its interesting to watch
All torpedos created with approval from Colonel Klink!
Waited so long for this vid thank you
Another thing to make sure of when firing the torpedo is the depth. I usually aim for 1.5 to 2 meters above what the draught of the ship is. Hitting too low on a ship will cause extra failures.
1:30 Angle on Bow = 23 degrees. Try 90. The lower the torpedo the less angle of the hit. You aim 3 meter deep - so aim higher in the water especialle when at 23 degree aob.
that fucking shot in the first few minutes hurt my soul.
Put the torps by the space heater bro
11:41 must have been that pilot from 6:39 with how he wiffed that bombing run lol. Same type of plane too.
Just order preheated torpedoes dude...
Incredible progress in game development
Some Beautiful experiences
Here’s praying
Good Vibe
we want more
Germans when munitions made by slave labor are defective 😱
what do you mean slaves? slaves arent paid but our workers are paid with their lives
@@qhu3878 Most SS Hauptamt comment ever 😂
Actually 🤓 at that point in the war Germany wasn´t using slave labour in important industries much.
@@qhu3878Enclave pfp checks out, can imagine Horigan saying this lol
@@dereinepeterpan5637 true! Good point
More Uboat!!!!
Multiple depth charges explode within a meter of the sub: No damage.
Single bullet from the AA hits plane: *Aircraft shot down*
I started playing again as well... have spent HOURS patrolling and just never ever ever find any ships :D at least its a safe war...
heating my torpedo to this rn
failure rates are why in EVERY submarine game i always keep targets just to whats absolutely necessary, then expend the resources to double tap with the first salvo.
YES ITS BACK BABY PART 3 LETS GO BABY
One reason why there are still single ships out in 1941 is because around that time the british encoded the enigma code and knew how to avoid german subs but they didnt want the germans to know that so they sent a few lone ships here an there on the german routes to make it seem like evrything was fine
Shout out College, i cant wait for more of your mishaps
If you shoot down Sunderlands or other planes you can actually go to the wreckage and possibly capture the pilots if they survive the crash. If you do they are always officers.
We neee more uboat
Actually its not unrealistic to still find single vessels making a voyage. From what i read it wasnt uncommon for merchantmen to leave the convoy during assemblyb and going on alone, trusting on their individuality, or daster speed to save them. During particukar convoys, Operation Pedesral for example, the ships may have been given special crews and anti aircraft weaponry with army crews which has the side effect cancelling this deviation effect on important convoy actions
6:33 This is actually a really fun fact I've learnt but you actually should be out of range of their aircraft because at that time in ww2 the RAF wasn't supposed to be able to fly their planes over neutral Ireland, but they did it anyway because Ireland let them. Whether this was intentional or not, it's still cool
12:50 yes....
Genuinely only 10% of all convoys were ever attacked and only 10% of ships in them sunk.
That means that you'd have a 99% chance of surviving the crossing as a merchant ship, obviously people made more than one trip mostly, hence why people eventually did experience being attacked, and sometimes it was multiple U-boats hitting multiple cargo ships and wiping out a whole convoy, but that just meant 9 other convoys slipped through unmolested.
At only 2 times in the whole war did the Uboats sink the amount of tonnage (for a month) they estimated they'd need to sink continually for about 1 year, and that estimate was lower than the amount they'd actually need to sink because their intelligence didn't account for things like the WarAg increasing domestic food production.
BBC documentaries and British historians like to catastrophize and over exaggerate for dramatic effect how close we were to surrender, but when you compare it to the siege of Leningrad the people of the UK were doing perfectly fine during WW2, in fact the Germans came closer to starving out Britain in WW1 with Uboats and that tonnage war gets largely forgotten.
Even without the Americans entering the war and building their own cargo ships the British shipyards were outproducing cargo ships compared to how quick the Germans could sink them, similar to how during the Battle of Britain the problem was not a shortage of planes but rather a shortage of pilots, the main difference being that Britain (as an island nation with proud naval history, and seafaring being much simpler than flying) had no shortage of people to work on cargo ships, and yes, ultimately, if push came to shove, trained Naval Officers would have been removed from escort ships and those ships left at anchor, in order to keep massive numbers of cargo ships going across, even if it meant unescorted.
And convoys coming in to "Western Approaches" really did take two different theories the whole war, large convoys where the chances that something gets through are much higher and can be escorted by military ships AND lone vessels where the idea was that they were less likely to be found (ten individual cargo ships travelling hundreds of nautical miles apart rather than ten all grouped up next to each other) and even if found less likely to be attacked as a Uboat "may not want to waste torpedoes and give away his position when there COULD be a massive convoy coming along any day....only to discover nothing came and they should have fired when they had the chance"
7:30 that was straight cold lol
My brother in Christ the literal "Workers" on those factories are making sure those torpedos didn't work, lets just say they didnt aply for the job 😅
warming the torpedos sound like a headlight fluid type of joke...
Ye like the hell is "warming up torpedoes" like i get headlight fuild being for inside ckeaniless, but warming torps?
@@alexletiny5155can’t tell if you’re joking but warming your torpedos helps the range and speed of it but making sure the engine doesn’t freeze up form temperature shenanigans, which in turn helps with duds because it’s more likely to explode when running faster
@@Daniel-wy2kx 1, wasnt joking
2, tnx for the explanation
@@Daniel-wy2kx #deservedlike
Pay attention to torpedo depth vs side angle. The combined angles are causing the duds
Ayy I literally just watched your other Uboat video and wished for more lol
These videos are fun. I hope you make at least a few more videos on your submarine adventures. I wonder if this game allows for alternative history outcomes too...
USE TWO GODDAMN TORPEDOES
damn this is sick as heck, why can't I have this level of sim-strategy & management for my ideaguy™ PMC OG XCOM like game
Dude still didn't learn that there is an importance to the exclamation mark next to the horizontal and vertical hit angle sum. KEEP THAT DEGREE NUMBER LOW, AND CHANCE OF DETONATION IS HIGHER!
Loving these vids
You can heat my torpedo
We want to see more of this!!!!
really nice video. please continue
I clocked that Lou Ratchett clip! Shoutout Lou
Corvette at 2:08 stopped moving so it could run ASDIC
Whats ASDIC
@@ducagemester9836 active sonar
MUSIC >>> LOUD, HURT EARS. YOUR VOICE SOOTH, EQUILIBRIUM ... SATISFACTORY
I have no words for the torpedo performance, I think it was a unlucky combination of torpedo depth and Angle on Bow (AoB) so that torpedo bounced right off the hull. Shots like these usually go just fine for me, maybe try a Magnetic pistol (MZ) next time but you have to set the MZ torpedo a Meter deeper than the targets draft since you want these going off under the enemy instead of on the waterline
The torpedo blowing up 350 meters away from the target :
@@cideltacommand7169 I think that is just based on chance and the player has no influence on these torpedo failures, but the other duds that actually hit the ship probably were these unlucky hits
@@Rudi_Winklaa impacts are more reliable than magnetic
@@Rudi_Winklaa There is player influence on that actually. Warming the torpedos can do a massive difference even with a fully perked mechanic and the special perks unlocked from various missions to decrease dud chances more. But early war torpedos are just bad anyway with unreliable magnetic pistols that explode prematurely (especialyl on the early G7e) so you'd rather stick with G7a on impact pistols.
More U boat yes please
Just... freaking... schedule... the heating of the torpedoes...
Magnetic rarely fail. Aim roughly 0.5 meters below the keel.
If your torpedo is going at the preset depth (3m), its angle is usually going to be too high to detonate against destroyers. You have to raise it to 1.5m or so to get those. For battleships, you want to go down to 4.5 so the torpedo detonates below the armor belt and actually does any damage. 3m is fine for everything else.
The torpedo will hit the torpedo belt anyway unless it detonates under the keel with a magnetic pistol.
@@cideltacommand7169 Really? I tested it on the royal oak mission and I always did at least 50% more damage with two torps when I set them to 5m than at 3m. I definitely didn't have better torpedos than what you start with in 1939. It usually got sunk by those two, even. I always set them to 120m spread and aimed at the same spot, so maybe I just hit a weird area.
@@Jojob541 I'm using the realistic sinking mod so maybe that's why, it uses volume instead of hp
@@Jojob541 Well areas do matter and the AI crews do repair the leaks and put out fires. Hitting the very bow of a T2 tanker for instance will slightly lower it in the water but go on unscathed nonetheless, not even dead in the water or slowing down, otherwise they just go boom (that happened to me last time but it's too juicy to let the T2 go away so it went kaboom anyway). Empire ships are easy, they just sink in one torpedo without much consideration for depth or magnetic pistol, no need to explain that a reasonably accurate shot is a guaranteed win on those. C3 on the other hand are tough even on magnetic shots under the keel often requiring two torpedos. 3.5m and 4m impact pistols are not doing the trick either, it's very rare that it sinks in one hit.
And that's with good end game T3 torpedos + fully perked weapon mechanic + him on command station to deal an additional 6% damage, everything always well maintained.
Great video, would love to see more in the med
aw hell yeah
"Is the plan just to send more ships than the U-Boats can sink" ... yeah that pretty much was the plan in the end.
Literally the goal with the production Liberty class cargo ships during WW2 was to build more high capacity cargo ships than the U-boats can sink so....
Why not C3 though? Those are really tough in the game (also faster and 500 more tons). Was the Liberty just some sort of a cheaper C3?
That is an interesting question - I’m not too read on the C3 I’m afraid. But what I do know is the Emergency Ship Building program was focused on the liberty both because of size but also speed of building (literally it became a competition who could make a liberty ship fastest).
Indeed the C3 would be larger and even faster but it seems like that a bit over 200 were made in the years during the war. But it looks like they were modified and redesigned to specific tasks like escort carriers and submarine tenders. So I would assume the C3 were not as disposable (as cheap to make) as the liberty class was. Liberty ships being able to made by any ship building company so fast was because it easy and cheap to construct - and it’s why they are able to make so many.
That said a good portion of this is speculation after some brief reading up on the C3.
I forgot to add: by the end of the war 2000 Liberty ships had been made.
You can shoot those big planes out when you use the cannon form the uboat
Never fire only one torpedo, if you can fire two.
I committed war crimes.
We need a scene with Patrick Bateman, dressed as a U-boat captain, looking at an explosion after hitting a police car with his gun, though make it appear when he torpedoes a merchant ship at night and his pistol is swapped with binoculars.
Awesome Video!
THIS IS BEST VIDEO FROM THIS GAME
Play The Campaign for North Africa!
That is a banger thumbnail.
YESSSSS!!!!!! It's back!!!!!!!
I need to have another look at UBoat. I haven't tried it since it was in EA.
Fishermen around the globe despair