I feel like even if some people might consider using mods cheating, I think that's totally fine. You're supposed to have fun with the game after all and if you need to tweak the "rules" a bit to tell the story you want, I think that's a completely valid way to play the game. ^^ (I think the DnD rule book literally tells the DM to lie about rolls if they think it will end up being more fun for their players. :D) Also I love that hug mod! 🥺 So sad I can't have that on console (yet).
I'm excited to see what patch 7 does for modding on consoles! I run a dnd campaign and bumped up some stats on some redcaps this week because my players are a little overpowered. They got a bit mad during combat and were complaining and I was like, "Did you want it to be easy?". 😂 I also have ally characters in reserve that I can throw into fights if I think they need the help. So yeah, I think part of running a campaign includes being able to bend the rules to make things interesting. Team mods! 😂
I feel like even if some people might consider using mods cheating, I think that's totally fine. You're supposed to have fun with the game after all and if you need to tweak the "rules" a bit to tell the story you want, I think that's a completely valid way to play the game. ^^ (I think the DnD rule book literally tells the DM to lie about rolls if they think it will end up being more fun for their players. :D)
Also I love that hug mod! 🥺 So sad I can't have that on console (yet).
I'm excited to see what patch 7 does for modding on consoles!
I run a dnd campaign and bumped up some stats on some redcaps this week because my players are a little overpowered. They got a bit mad during combat and were complaining and I was like, "Did you want it to be easy?". 😂 I also have ally characters in reserve that I can throw into fights if I think they need the help. So yeah, I think part of running a campaign includes being able to bend the rules to make things interesting. Team mods! 😂