Losing a match is certainly not too fun, for everyone. But it’s really part of the experience, and getting internally prepared for such an outcome is quite important. Are you prepared? Do you take losses unnecessarily emotionally?
I recommend "why getting bodied is good for you" by core a gaming, it expands mentality "find better opponents to improve" to wider one "every type of player lets you learn something"... All right it's time to learn another character to view Tekken from different angle
I recently started playing 3rd strike, and is like sometimes u challenge someone out of league or someone who spam's special's and change characters to then continue to spam special, but the fact that u can learn a lot with both situation and adapt, for me, pay anxiety that i feel when losing a round or a set just to overcome later. Personal experience of someone who fight a Hugo then a Ken, then a Ryu and finally Hugo again my mind was mixed up but still winning the ft5. 💅
Honestly, playing to learn has its weaknesses too. When you are new to a game, improvement can be explosive due to the fact you have so much to learn but eventually you'll hit a wall and improvement will be slow and you will seemingly have no progress. Having a motivation to play outside of your ability to win and learn is important as it will anchor you and let you play long stretches of games and stay motivated reguardless of losing streaks.
But of course. I think its just you shouldn’t let a loss get you all bent out of shape. Easier said than done but it actually will help you win more if you find you are losing a lot. Just be cool about it, watch the tape back and hit the lab, then try again
Some youtuber (blastedsalami maybe?) said it helps to learn to make it fun doing "quests" while playing. Choose a move you dont use a lot and make yourself use it 5 times in a match. If you suck at whiff punishing make your session about doing that and play a bit different. Doing this will naturally make you better at everything. Helped me immensely in the long run, i usually set 3 rules for myself for a session. This is how i started doing some advanced stuff in tekken, and now i change the rules every match and personalize it for the guy and the character matchup and i have a decent strategy for most characters. I can wholeheartedly endorse learning any fighting game this way, it does wonders.
I spend around at most 200 hr, and at that point i no longer have a interest of playing, and this is where tilt becomes a problem, and rage quiting matches that don't feel fair become a thing. once that happens i uninstall and never look back, it's very hard for me to have the patience to get better, when i've already experience what it's like trying to "learn" for 3 years when i played league and never made it pass silver even with all that effort, so now any pvp i touch and don't see massive progress i drop before i waste my time.
I think this video missed saying 2 things for improving from losses. Not only do you need to learn to lose to improve but you need to learn when to hit the lab. 1st thing and this only applies to some fighting games' matchmaking system like T7 (It won't even really apply to T8's new system), don't vortex yourself into a losing constantly. It's demotivating typically and most don't really learn the game that way usually. Unless it's a friend steamrolling you and discussing, coaching or teaching you the game; you aren't going to get much from a constant steamrolling. Limit your matches with strangers to tournament sets which is usually best 2/3 or 3/5 matches. The 2nd thing I'd recommend is don't get overwhelmed by the opponent blowing you up, focus one at a time trying to find a counter for each thing you are getting beaten up by. If you can counter these during the match amazing, but if you can't which a lot of us won't at the beginner level hit the lab right after the set while you're still hot from the loss. You're more likely to retain the knowledge of the counterplay to the move or setup now since you just loss to it. If it was multiple or a mixture of things you got blown up by, this still applies. Pick one thing at a time and learn how to counter play it from most to least troublesome for you and be thankful that most fighting games now have replays so you don't need to actually remember all the things that an opponent beat you with.
I tried and failed many times not to become too emotional while playing and losing in Tekken. 😅 But will keep working on it after a break. The hardest thing is to accept humiliating defeat from someone who should be on a same level as you are.
Its even worse when you fight someone whos way below you but plays one of the pay to win characters and basically gets away with murder for doing shit other characters get punished to hell for(looking at you Kunimitsu)
@@desgyulabalogh3429 Honestly not even pay to win, I quit playing tekken ranked when in red ranks you find people who don't even know how to KBD, only heard of pokes on facebook and god forbid they ever sidestep. All they ever know is walk up, go stupid, go crazy. In which the problem is: I am not going stupid and crazy when playing, it's not about the wins or rank for me. I can absolutely start spamming strings and lows and throws against those idiots but I physically cannot bring myself to play like that.
No matter how many people you body, there will ALWAYS be someone better than you. Even the top world players take the occasional L now and then. The moment you stop dodging people because you've faced them before and they've bodied you, is the moment you have fully accepted fighting games. Breathe, it's just a game at the end of the day. Now if you're playing high stake matches where there's real money involved, then I can understand getting emotional then. We do need need rage quitters if only to put them on blast now that everything can be screenshot/recorded and shared on social media. Expose these menchildren, even if they're really children then this is a learning experience for them to take a loss with grace.
The only time you're losing is if you're not learning. If you didn't learn anything, then that's the real loss. You missed out on the opportunity to learn. Winning can be easy. Losing on the other hand, requires emotional control and discipline of the mind to not get salty about a loss. Growth doesn't come from winning. It comes from the countless ass beatings and the lessons within them. Good luck, warriors.
Honestly the way I handle losses varies from game to game. I can take a loss in Street fighter just fine most of the time because combos are relatively short, and unless I’m playing against somebody at a very high level it gives me a chance to understand exactly what I messed up and where I can fix it. Compare that to Mortal Kombat where you jump in and immediately get caught up in a 45 hit combo that takes off half your life bar. I’m not playing against that, just no.
Videos like these are always great. They never helped me with my own poor mentality with PvP games, but it would be cool if they could so I could enjoy competitive games again.
What has helped for me is to just step away if Im not having fun anymore. I cant always avoid frustration, but if do get frustrated, I'll just take a break and do something else. Could be for 10 minutes, could be for a few weeks, but eventually I'll be in a better headspace and ready to throw down again.
Losing is fun when you see what you could have done differently to win, and incentivises you to try "one more time". I think it's more of a design flaw of fighting games to often minimize the learning opportunities and leave you to spend time wastefully in training mode. If someone keeps failing an option, the game should probably intervene and provide focused practice for that option. Same thing if there's an important option that isn't being represented the losing players gameplay. Fighting games are designed to make lower skill level players mad, and they don't need to
They're actually getting really good at highlighting mistakes. Modern games let you know on the side of screen what's going on in the match with things like "Counter, Punish, Invincible, Reversal, Armor, ,etc" as well as exclamation marks of different colors when you get by a high, low, or a throw. That and they have various tutorials that are pretty decent for beginners. Even if the games have easy inputs and whatnot, these games are still trial and error for even veterans. You'll be figthing an opponent and think to yourself "that works?" until you learn the matchups by heart, which take a lot of time and experience.
See that’s exactly where I’m coming from. I absolutely love Mortal Kombat but I refuse to play online because I’m not taking an L to somebody who immediately throws me in into a 45 hit combo that knocks off most of my life before I even have time to catch my bearings. I’d say it’s a sobering experience, but for something to be sobering you had to have had an initial rush, which is near impossible in online Mortal Kombat unless you’re actually good at the game. I just wish we had a fighting game that could teach you how to play the game based on the fact that people online can and will be assholes if it means they will win the fight, as they should.
Sadly, the people that need to hear this don't really listen. I have a friend who reacts very poorly to losing in fighting games. Every time I try to tell them not to get salty they come up with a mountain of excuses about why it's fine to be salty this particular time.
That's why they never get better .. fighting games are all about evolution and character. Every loss is a win in experience and knowledge. You become unstoppable when you realize this .. sadly your friend like many others won't get to that level unless they learn to manage their emotions. "Be like water " Bruce Lee
@@demoflow Exactly. I haven't been upset by a loss since I was a kid and that's why I usually beat them even though I don't practice much. I learned to enjoy the losses and learn from them. I also don't lose my cool mid-match because something went wrong. I've tried really hard to explain that mentality to them but it doesn't stick.
@@TakumiJoyconBoyz people usually tend to blame the game or the opponent style but in reality they are their own enemies. Some people will never lean keep beating your friend 🤣🤣 I have one of those too he even accused me of cheating .. fun times
If it makes you feel any better, I'm the kind of person who needs to hear this, and I find it very helpful to have videos like this gently remind me to look to the longer term beyond the one match I just lost
The only problem I have is, if spamming is working and is fun, do it. Have fun. You will learn matchups as you go, and you will hit compete brick walls that will destroy you and push you to learn to play in a more sophisticated way. Playing to learn is great, but you need to be having fun to keep playing in the first place. Foster the fun into a desire to play more and continue to grow. And have fun hitting buttons and watching cool shit happen.
A big reason why I'm against the inclusion of "modern" control schemes is what you touched on; I'm actually thinking about the newcomer. I think it's just damaging to newbies' skill progression in the long run, if they learn with that crutch. The longer they stay with it, the less likely they're gonna stick it out when they start losing when they take it off, and if they never take it off, they're gonna hit a wall they just can't break, and that's where their journeys will end. On the other side, if a noob who's trying to learn the game properly loses to someone using the simple mode, at best it's gonna 'cause short term frustration. At worst, it's gonna make them start using it, and then see above. And for casual couch players that just wanna sit and have a laugh with friends, I don't think it adds anything. Using it is not gonna improve anything, it's just gonna take away those moments where you both shout when one pulls off something crazy by accident, because you both know you were just mashing 1 button and the game did the rest for you. It actually lessens the spectacle.
here’s my take, when people use modern they aren’t trying to compete and those that do don’t make it too far so unless they desperately want to get better i don’t think it matters
@@mallow2902 i did and i agreed with the person, i just put my specific part of the take on what i think matters on it. never tried disproving anything this person has said. all i did was say my take, not say mine was better because i would say we have very similar takes, odds are both of us think that modern is good for casual play and if you don’t care to improve too much, but if you want to become as good as possible you should switch. p.s. even though i wasn’t disagreeing they wrote an entire Shakespeare story so some details are gonna become a little foggy when i’m responding.
I think my rage always came from the fact if I lose I’m a failure n if I don’t win and aren’t good my friends won’t want to waste time on me it’s really odd knowing this yet still get triggered in a match from lil things
I don't think easy inputs are inherently bad. They attract the uninitiated to the genre which I'm greatful for. And although this tactic excels at getting attention, it falls flat in the long haul. Because no matter how easy you make this genre, it ultimately boils down to the players willingness to fall and get back up. New players put an unnecessary amount of pressure on themselves, and are too concerned with hearing the announcer say "you win" instead of just playing the game. It just seems to me like the more accessible information is, the less people know and/or are willing to experiment. I have people in my life playing MOBAS and hero shooters doing all sorts of hand gymnastics on a daily trying to paint down-forward as difficult task. Soul Caliber, Power Rangers: Battle for the Grid, Dead or Alive among other fighting games all died despite their "accessible" gameplay. I don't think fighting games require talent in order to reach a competent level, but I'm convinced it takes a certain character trait.
I feel like I honestly don't care if I am winning or loosing and more about who I am winning against/loosing. I play mainly Tekken and playing against people who spam strings due snake edges and in general play the game as dumb as possible is not a fun experience in either scenario. If I'm loosing I just get frustrated cause I know I know better and am just getting reaction/knowledge checked. Usually takes me a round or 2 and I can catch on and just block and punish them while mostly doing pokes, whiff punishes and playing safe. But then it feels frustrating to play against those types of people because I just don't feel like I am actually making progress in the fighting game because the opononent is clearly not engaging with the game to a level where we can both learn or improve. And of course they usually leave after 1 game if I beat them that game. I can cognitively say to myself that I just need to get better and that overcoming these types of players consistently is just the way the cookie has to crumble, but if I am not a competitive player, and playing the game isn't fun because of this, than there is no point in playing and getting frustrated. so I am not playing it. Granted this is likely an experience exclusive to Tekken because of the way the game works, but it is still a relevant thing to mention in this discussion imo, as just loosing isn't by itself the sole factor for frustration, it's who you loose to and more importantly how. If I loose to an oponent who is clearly better than me, reads my timing, punishes my unsafe moves, steps my shit and has well optimized combo I feel no frustration, I only want to keep playing that player as much as possible to try and improve. When I loose to a 1/16 braincell active law spamming junkyard and dragon tail I just want to smash my entire room.
i don't know what im supposed to learn from getting double perfected by master rank players in the battle hub that's supposed to be for more casual matches, it makes it feel like there's no point of even playing the game
that’s why you go into casual lobbies, i went into casual lobbies when i started playing fighting games because it let me play people of any level. sure at first it seems like you’re just gonna get beaten but there’s no consequences to losing so try and play as many people as possible of varying levels and see what they all do, and piece together what does and doesn’t work.
There's probably a good reason you are getting double perfected every time, and it's probably pretty obvious if you watch your replays. Sure you may not be able to beat those players at your skill level, but you can at least figure out what you're doing wrong to avoid the double perfect.
@@mikaelamonsterland it might not seem like it but losing in casual is some one of the best things you can do. if you want more advice you should look over rounds, try and look at what the other person is doing and what you can do to punish that, and you can also just take breaks, which might not seem too helpful but that works too. there really isn’t a lot of advice i can give because idk what ur rank is because you’re talking about casual lobbies.
@@mikaelamonsterlandthe're not your therapists, buddy. You simply need to know when to pick your battles, if it's a master rank player, maybe you should avoid them if you aren't at that level? And for God's sake, play it with friends, that makes the experience infinatly better
Losing a match is certainly not too fun, for everyone. But it’s really part of the experience, and getting internally prepared for such an outcome is quite important. Are you prepared? Do you take losses unnecessarily emotionally?
If you don't lose, you'll never learn from your mistakes.
@@PieMK6Rbecause Tony Stark learns from his mistake
Im prepared as i once lost 16 matches in a row
Being able to shrug off a 10-match losing streak is something I never thought I needed or wanted to learn, but damn does it feel good for my psyche
I recommend "why getting bodied is good for you" by core a gaming, it expands mentality "find better opponents to improve" to wider one "every type of player lets you learn something"... All right it's time to learn another character to view Tekken from different angle
I recently started playing 3rd strike, and is like sometimes u challenge someone out of league or someone who spam's special's and change characters to then continue to spam special, but the fact that u can learn a lot with both situation and adapt, for me, pay anxiety that i feel when losing a round or a set just to overcome later.
Personal experience of someone who fight a Hugo then a Ken, then a Ryu and finally Hugo again my mind was mixed up but still winning the ft5. 💅
Honestly, playing to learn has its weaknesses too. When you are new to a game, improvement can be explosive due to the fact you have so much to learn but eventually you'll hit a wall and improvement will be slow and you will seemingly have no progress. Having a motivation to play outside of your ability to win and learn is important as it will anchor you and let you play long stretches of games and stay motivated reguardless of losing streaks.
But of course. I think its just you shouldn’t let a loss get you all bent out of shape. Easier said than done but it actually will help you win more if you find you are losing a lot. Just be cool about it, watch the tape back and hit the lab, then try again
Some youtuber (blastedsalami maybe?) said it helps to learn to make it fun doing "quests" while playing. Choose a move you dont use a lot and make yourself use it 5 times in a match. If you suck at whiff punishing make your session about doing that and play a bit different. Doing this will naturally make you better at everything. Helped me immensely in the long run, i usually set 3 rules for myself for a session. This is how i started doing some advanced stuff in tekken, and now i change the rules every match and personalize it for the guy and the character matchup and i have a decent strategy for most characters. I can wholeheartedly endorse learning any fighting game this way, it does wonders.
The big thing is it stops you from autopiloting, which leads to a whole lot of bad habits and losses.
I spend around at most 200 hr, and at that point i no longer have a interest of playing, and this is where tilt becomes a problem, and rage quiting matches that don't feel fair become a thing. once that happens i uninstall and never look back, it's very hard for me to have the patience to get better, when i've already experience what it's like trying to "learn" for 3 years when i played league and never made it pass silver even with all that effort, so now any pvp i touch and don't see massive progress i drop before i waste my time.
I think this video missed saying 2 things for improving from losses. Not only do you need to learn to lose to improve but you need to learn when to hit the lab.
1st thing and this only applies to some fighting games' matchmaking system like T7 (It won't even really apply to T8's new system), don't vortex yourself into a losing constantly. It's demotivating typically and most don't really learn the game that way usually. Unless it's a friend steamrolling you and discussing, coaching or teaching you the game; you aren't going to get much from a constant steamrolling. Limit your matches with strangers to tournament sets which is usually best 2/3 or 3/5 matches.
The 2nd thing I'd recommend is don't get overwhelmed by the opponent blowing you up, focus one at a time trying to find a counter for each thing you are getting beaten up by. If you can counter these during the match amazing, but if you can't which a lot of us won't at the beginner level hit the lab right after the set while you're still hot from the loss. You're more likely to retain the knowledge of the counterplay to the move or setup now since you just loss to it. If it was multiple or a mixture of things you got blown up by, this still applies. Pick one thing at a time and learn how to counter play it from most to least troublesome for you and be thankful that most fighting games now have replays so you don't need to actually remember all the things that an opponent beat you with.
I tried and failed many times not to become too emotional while playing and losing in Tekken. 😅 But will keep working on it after a break.
The hardest thing is to accept humiliating defeat from someone who should be on a same level as you are.
Its even worse when you fight someone whos way below you but plays one of the pay to win characters and basically gets away with murder for doing shit other characters get punished to hell for(looking at you Kunimitsu)
@@desgyulabalogh3429 Honestly not even pay to win, I quit playing tekken ranked when in red ranks you find people who don't even know how to KBD, only heard of pokes on facebook and god forbid they ever sidestep. All they ever know is walk up, go stupid, go crazy. In which the problem is: I am not going stupid and crazy when playing, it's not about the wins or rank for me. I can absolutely start spamming strings and lows and throws against those idiots but I physically cannot bring myself to play like that.
No matter how many people you body, there will ALWAYS be someone better than you. Even the top world players take the occasional L now and then. The moment you stop dodging people because you've faced them before and they've bodied you, is the moment you have fully accepted fighting games. Breathe, it's just a game at the end of the day. Now if you're playing high stake matches where there's real money involved, then I can understand getting emotional then.
We do need need rage quitters if only to put them on blast now that everything can be screenshot/recorded and shared on social media. Expose these menchildren, even if they're really children then this is a learning experience for them to take a loss with grace.
The only time you're losing is if you're not learning. If you didn't learn anything, then that's the real loss. You missed out on the opportunity to learn. Winning can be easy. Losing on the other hand, requires emotional control and discipline of the mind to not get salty about a loss. Growth doesn't come from winning. It comes from the countless ass beatings and the lessons within them. Good luck, warriors.
Honestly the way I handle losses varies from game to game. I can take a loss in Street fighter just fine most of the time because combos are relatively short, and unless I’m playing against somebody at a very high level it gives me a chance to understand exactly what I messed up and where I can fix it. Compare that to Mortal Kombat where you jump in and immediately get caught up in a 45 hit combo that takes off half your life bar. I’m not playing against that, just no.
Sometimes I learn the game is just unfair.
That's the thing tho. Loosing AND not learning anything feels like getting a truck full of shit dumped on you.
Videos like these are always great. They never helped me with my own poor mentality with PvP games, but it would be cool if they could so I could enjoy competitive games again.
What has helped for me is to just step away if Im not having fun anymore. I cant always avoid frustration, but if do get frustrated, I'll just take a break and do something else.
Could be for 10 minutes, could be for a few weeks, but eventually I'll be in a better headspace and ready to throw down again.
Learn to never lose.
Losing is not the worse thing happened in a video game but it's what the opponent did after you lose is what triggers people
just losing can make ppl freak out too
Losing is fun when you see what you could have done differently to win, and incentivises you to try "one more time". I think it's more of a design flaw of fighting games to often minimize the learning opportunities and leave you to spend time wastefully in training mode. If someone keeps failing an option, the game should probably intervene and provide focused practice for that option. Same thing if there's an important option that isn't being represented the losing players gameplay. Fighting games are designed to make lower skill level players mad, and they don't need to
They're actually getting really good at highlighting mistakes. Modern games let you know on the side of screen what's going on in the match with things like "Counter, Punish, Invincible, Reversal, Armor, ,etc" as well as exclamation marks of different colors when you get by a high, low, or a throw. That and they have various tutorials that are pretty decent for beginners. Even if the games have easy inputs and whatnot, these games are still trial and error for even veterans. You'll be figthing an opponent and think to yourself "that works?" until you learn the matchups by heart, which take a lot of time and experience.
See that’s exactly where I’m coming from. I absolutely love Mortal Kombat but I refuse to play online because I’m not taking an L to somebody who immediately throws me in into a 45 hit combo that knocks off most of my life before I even have time to catch my bearings. I’d say it’s a sobering experience, but for something to be sobering you had to have had an initial rush, which is near impossible in online Mortal Kombat unless you’re actually good at the game. I just wish we had a fighting game that could teach you how to play the game based on the fact that people online can and will be assholes if it means they will win the fight, as they should.
This vid is gold. Dashfight been killing it recently
Sadly, the people that need to hear this don't really listen. I have a friend who reacts very poorly to losing in fighting games. Every time I try to tell them not to get salty they come up with a mountain of excuses about why it's fine to be salty this particular time.
That's why they never get better .. fighting games are all about evolution and character. Every loss is a win in experience and knowledge. You become unstoppable when you realize this .. sadly your friend like many others won't get to that level unless they learn to manage their emotions. "Be like water " Bruce Lee
@@demoflow Exactly. I haven't been upset by a loss since I was a kid and that's why I usually beat them even though I don't practice much. I learned to enjoy the losses and learn from them. I also don't lose my cool mid-match because something went wrong. I've tried really hard to explain that mentality to them but it doesn't stick.
@@TakumiJoyconBoyz people usually tend to blame the game or the opponent style but in reality they are their own enemies. Some people will never lean keep beating your friend 🤣🤣 I have one of those too he even accused me of cheating .. fun times
If it makes you feel any better, I'm the kind of person who needs to hear this, and I find it very helpful to have videos like this gently remind me to look to the longer term beyond the one match I just lost
I thought most my fights were losses, but according to my Tekken stats that is not the case. Apparently we're all bad.
This is just good advice for competive games in general. Not just fighting games.
The only problem I have is, if spamming is working and is fun, do it. Have fun. You will learn matchups as you go, and you will hit compete brick walls that will destroy you and push you to learn to play in a more sophisticated way. Playing to learn is great, but you need to be having fun to keep playing in the first place. Foster the fun into a desire to play more and continue to grow. And have fun hitting buttons and watching cool shit happen.
A big reason why I'm against the inclusion of "modern" control schemes is what you touched on; I'm actually thinking about the newcomer. I think it's just damaging to newbies' skill progression in the long run, if they learn with that crutch. The longer they stay with it, the less likely they're gonna stick it out when they start losing when they take it off, and if they never take it off, they're gonna hit a wall they just can't break, and that's where their journeys will end.
On the other side, if a noob who's trying to learn the game properly loses to someone using the simple mode, at best it's gonna 'cause short term frustration. At worst, it's gonna make them start using it, and then see above.
And for casual couch players that just wanna sit and have a laugh with friends, I don't think it adds anything. Using it is not gonna improve anything, it's just gonna take away those moments where you both shout when one pulls off something crazy by accident, because you both know you were just mashing 1 button and the game did the rest for you. It actually lessens the spectacle.
here’s my take, when people use modern they aren’t trying to compete and those that do don’t make it too far so unless they desperately want to get better i don’t think it matters
@@jico5147 Bro, that's literally the problem. Did you even read the comment?
@@mallow2902 i did and i agreed with the person, i just put my specific part of the take on what i think matters on it. never tried disproving anything this person has said. all i did was say my take, not say mine was better because i would say we have very similar takes, odds are both of us think that modern is good for casual play and if you don’t care to improve too much, but if you want to become as good as possible you should switch. p.s. even though i wasn’t disagreeing they wrote an entire Shakespeare story so some details are gonna become a little foggy when i’m responding.
When I play, no matter what I’ll always rematch best outa 3. Even if I get perfected/almost perfected every round.
KING
6:10 - pretty sucky attitude if you ask me. DeVo'd
This is such an important lesson for fighting games, cause you gotta get washed so you can be clean!
I think my rage always came from the fact if I lose I’m a failure n if I don’t win and aren’t good my friends won’t want to waste time on me it’s really odd knowing this yet still get triggered in a match from lil things
Where is the clip at 6:30 from? I'm so curious about what game caused that meltdown lmao talk about emotional damage.
I don't think easy inputs are inherently bad. They attract the uninitiated to the genre which I'm greatful for. And although this tactic excels at getting attention, it falls flat in the long haul. Because no matter how easy you make this genre, it ultimately boils down to the players willingness to fall and get back up. New players put an unnecessary amount of pressure on themselves, and are too concerned with hearing the announcer say "you win" instead of just playing the game. It just seems to me like the more accessible information is, the less people know and/or are willing to experiment. I have people in my life playing MOBAS and hero shooters doing all sorts of hand gymnastics on a daily trying to paint down-forward as difficult task.
Soul Caliber, Power Rangers: Battle for the Grid, Dead or Alive among other fighting games all died despite their "accessible" gameplay. I don't think fighting games require talent in order to reach a competent level, but I'm convinced it takes a certain character trait.
Remember lads, if someone is spamming against you and its working, YOU are spamming a mistake.
Its FighterZ. Not Fighter Z. But yeah, great video. People gotta stop getting so mad at losing
only thing worse than a sore loser is a sore winner
6:30 Yo, where is this clip from ?
Dr. Phil McShima
My friend had a 84 lose streak on me in Tekken7, i finally stopped him at before the big 85. Never lose hope people. 😤
I feel like I honestly don't care if I am winning or loosing and more about who I am winning against/loosing. I play mainly Tekken and playing against people who spam strings due snake edges and in general play the game as dumb as possible is not a fun experience in either scenario. If I'm loosing I just get frustrated cause I know I know better and am just getting reaction/knowledge checked. Usually takes me a round or 2 and I can catch on and just block and punish them while mostly doing pokes, whiff punishes and playing safe. But then it feels frustrating to play against those types of people because I just don't feel like I am actually making progress in the fighting game because the opononent is clearly not engaging with the game to a level where we can both learn or improve. And of course they usually leave after 1 game if I beat them that game.
I can cognitively say to myself that I just need to get better and that overcoming these types of players consistently is just the way the cookie has to crumble, but if I am not a competitive player, and playing the game isn't fun because of this, than there is no point in playing and getting frustrated. so I am not playing it.
Granted this is likely an experience exclusive to Tekken because of the way the game works, but it is still a relevant thing to mention in this discussion imo, as just loosing isn't by itself the sole factor for frustration, it's who you loose to and more importantly how. If I loose to an oponent who is clearly better than me, reads my timing, punishes my unsafe moves, steps my shit and has well optimized combo I feel no frustration, I only want to keep playing that player as much as possible to try and improve. When I loose to a 1/16 braincell active law spamming junkyard and dragon tail I just want to smash my entire room.
63%. Those are rookie numbers. I can manage 90% pretty easily XD
i don't know what im supposed to learn from getting double perfected by master rank players in the battle hub that's supposed to be for more casual matches, it makes it feel like there's no point of even playing the game
that’s why you go into casual lobbies, i went into casual lobbies when i started playing fighting games because it let me play people of any level. sure at first it seems like you’re just gonna get beaten but there’s no consequences to losing so try and play as many people as possible of varying levels and see what they all do, and piece together what does and doesn’t work.
There's probably a good reason you are getting double perfected every time, and it's probably pretty obvious if you watch your replays. Sure you may not be able to beat those players at your skill level, but you can at least figure out what you're doing wrong to avoid the double perfect.
you guys are not helping lolol
@@mikaelamonsterland it might not seem like it but losing in casual is some one of the best things you can do. if you want more advice you should look over rounds, try and look at what the other person is doing and what you can do to punish that, and you can also just take breaks, which might not seem too helpful but that works too. there really isn’t a lot of advice i can give because idk what ur rank is because you’re talking about casual lobbies.
@@mikaelamonsterlandthe're not your therapists, buddy. You simply need to know when to pick your battles, if it's a master rank player, maybe you should avoid them if you aren't at that level? And for God's sake, play it with friends, that makes the experience infinatly better
I have and it sucks.
I can't stand this guys content.
Uses a whole lotta words to say nothing at all.
There was no point mentioning furry gay black thing for an example who didn't about kasual players.
what the fuck are you talking.