Damm, that is just perfect put together, I was here like, damm need to go over a bunch of videos and try to figure out how to prevent overlaping between objects on pcg, then also need to figure out how to deal with multiple point sources.... And bumm, first video, exactly what I was looking for.
Thank yo so much!!! I have a very similar setup for trees and was wondering why it was not working. I was missing the last step where I had to connect previous boxes.
I don't think it's possible. I feel like if it was the case it would require massive calculations every time something changes (besides everything else). Like the moment you have a mesh with a lot of details then it would probably crash the editor. But, I'd love to learn if I'm wrong on that.
Damm, that is just perfect put together, I was here like, damm need to go over a bunch of videos and try to figure out how to prevent overlaping between objects on pcg, then also need to figure out how to deal with multiple point sources....
And bumm, first video, exactly what I was looking for.
Perfect, thank you! Also, one mistake I was making was using the same seed for each surface sampler, make sure you change your seeds!
Nice and clear, easy to find the info im looking for. Love it! :D
Thank yo so much!!! I have a very similar setup for trees and was wondering why it was not working. I was missing the last step where I had to connect previous boxes.
amazing
This is very helpful! Is there currently any way to have the point extents automatically match the size of a static mesh that you know of?
I don't think it's possible. I feel like if it was the case it would require massive calculations every time something changes (besides everything else). Like the moment you have a mesh with a lot of details then it would probably crash the editor. But, I'd love to learn if I'm wrong on that.